Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sgt Kirk
SyNergy Gaming EoN.
3694
|
Posted - 2013.12.20 02:47:00 -
[1] - Quote
With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. |
Patrick57
Fatal Absolution
2222
|
Posted - 2013.12.20 02:47:00 -
[2] - Quote
\o/
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
|
Iron Wolf Saber
Den of Swords
11323
|
Posted - 2013.12.20 02:48:00 -
[3] - Quote
Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.
Rather see 10% damage nerf removed first.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
Sgt Kirk
SyNergy Gaming EoN.
3698
|
Posted - 2013.12.20 02:49:00 -
[4] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. Rather see 10% damage nerf removed first. I would too but I know how CCP likes to work backwards so I'm meeting them halfway here. |
I-Shayz-I
I-----I
1694
|
Posted - 2013.12.20 02:52:00 -
[5] - Quote
I think it's funny that I hate aim assist in other games because it throws off my aim too much, yet in this game is makes more bullets hit my target.
How curious.
Links:
List of Most Important Threads
I make logistics videos!
|
Mossellia Delt
Militaires Sans Jeux
802
|
Posted - 2013.12.20 02:52:00 -
[6] - Quote
Remove it
If you need it, you shouldnt be playing a FPS
Parody Dust 514 Lyrics
Vote for Delt
|
TechMechMeds
Swamp Marines Kleenex Inc.
1798
|
Posted - 2013.12.20 02:55:00 -
[7] - Quote
Agreed, get rid of it.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Thumb Green
Novashift
587
|
Posted - 2013.12.20 03:06:00 -
[8] - Quote
So you want to make the player base even smaller?
Never mind the president, let's overgrow the government.
|
Ghost Kaisar
Kinsho Swords Caldari State
1260
|
Posted - 2013.12.20 03:09:00 -
[9] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. Rather see 10% damage nerf removed first.
Post #3
It seems like TTK is something that we consistently agree on!
Minmatar Faction Warfare: Let's get Organized
|
Sgt Kirk
SyNergy Gaming EoN.
3698
|
Posted - 2013.12.20 03:12:00 -
[10] - Quote
Thumb Green wrote:So you want to make the player base even smaller? lol |
|
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
11
|
Posted - 2013.12.20 03:12:00 -
[11] - Quote
why so they can go back to crying about mass drivers?
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
I-Shayz-I
I-----I
1695
|
Posted - 2013.12.20 03:12:00 -
[12] - Quote
Completely certain that if AA was removed, TTK would increase.
Maybe I should make a video prooving that AA actually makes more bullets hit the target when hip-firing.
Honestly, I wouldn't call AA "Auto Aim", because that's not what it's doing. It's more like "homing bullets".
Just saying.
Links:
List of Most Important Threads
I make logistics videos!
|
CommanderBolt
ACME SPECIAL FORCES
442
|
Posted - 2013.12.20 03:20:00 -
[13] - Quote
Mossellia Delt wrote:Remove it
If you need it, you shouldnt be playing a FPS
I know right! I thought the whole point of fps games was a test of a persons aiming done manually coupled with tactics and reactions etc...
Aim assist should be eradicated from FPS games. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1391
|
Posted - 2013.12.20 03:22:00 -
[14] - Quote
I want it gone, but I don't use it so I probably shouldn't have a say :c
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
|
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.12.20 03:26:00 -
[15] - Quote
I think it should at least be an option to add just a liiittte bit of aim assist to the sniper scopes. just sayin, maybe? |
mollerz
Minja Scouts
1402
|
Posted - 2013.12.20 03:28:00 -
[16] - Quote
NERF IT!
#shittycoding
|
SHANN da MAN
D3LTA FORC3
110
|
Posted - 2013.12.20 03:47:00 -
[17] - Quote
Aim Assist is required to level the playing field between Kb/Mouse players and DS3 Controller players.
If they removed the Aim assist, KB/Mouse players would have a significant control precision advantage. And since the majority of players use controllers, it was necessary to add the Aim Assist to make the controllers function at a competitive level with KB/Mouse.
Aim Assist is necessary as long as both KB/Mouse and DS3 control schemes are being used simultaneously. That is not to say that Aim Assist is currently working perfectly, it could use some tuning for it to be functional without being intrusive.
nothing to see here ... move along
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
3449
|
Posted - 2013.12.20 03:49:00 -
[18] - Quote
Agreed
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1054
|
Posted - 2013.12.20 03:52:00 -
[19] - Quote
i agree. let's get rid of it once and for all.
scouts, and every suit in general will be so much more viable.
Tell me, how exactly DOES a biscuit gain Valor?
|
Rynoceros
Rise Of Old Dudes
1625
|
Posted - 2013.12.20 03:55:00 -
[20] - Quote
Drop it.
Now.
Learn to shoot, or die.
Alyssa Milano.
|
|
KING CHECKMATE
Scions of Athra
3388
|
Posted - 2013.12.20 03:56:00 -
[21] - Quote
Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.
I feel dirty but the Like must be given....Enjoy Gallente pirate....
+1
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Auld Syne
Vherokior Combat Logistics Minmatar Republic
152
|
Posted - 2013.12.20 04:05:00 -
[22] - Quote
Drop it like it's hot. |
Bethhy
Ancient Exiles. Renegade Alliance
514
|
Posted - 2013.12.20 04:35:00 -
[23] - Quote
remove active Aim assist.
bring back gun game. |
Atiim
Living Like Larry Schwag
2306
|
Posted - 2013.12.20 04:38:00 -
[24] - Quote
But how else will I insta-kill people with an AR?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Badonk Adonk
Seituoda Taskforce Command Caldari State
80
|
Posted - 2013.12.20 04:39:00 -
[25] - Quote
I with you op. Aim assist has got to go, along with kb/m support. Perhaps you should head on back to eve if you can't handle a ds3. Though i spose with such a low player count, Dust has to pander to people with poor fine motor skills.
|
Niuvo
NECROM0NGERS Covert Intervention
894
|
Posted - 2013.12.20 04:46:00 -
[26] - Quote
Thumb Green wrote:So you want to make the player base even smaller? Who care they don't belong here then.
Get rid of it. Track me down, aim at me. Don't use a crutch. I play fine with my trusty DS3. |
Assert Dominance
Ahrendee Mercenaries EoN.
658
|
Posted - 2013.12.20 04:48:00 -
[27] - Quote
sure
LOGIC! NO! IT BURRRRNNNSSS!!!!!!
|
CuuCH Crusher
Forge Gun Mafia
250
|
Posted - 2013.12.20 04:49:00 -
[28] - Quote
Well... since everyone agrees, I'm sure CCP will get right on getting rid of the aim bot. |
Badonk Adonk
Seituoda Taskforce Command Caldari State
80
|
Posted - 2013.12.20 04:52:00 -
[29] - Quote
Niuvo wrote:Thumb Green wrote:So you want to make the player base even smaller? Who care they don't belong here then. Get rid of it. Track me down, aim at me. Don't use a crutch. I play fine with my trusty DS3.
You are fuckng idiot and you deserve dust. Dust didn't make this game JUST for pimply lil arrogant cunts who pretend dust is actually good. Shut the **** up you *** guzzling *****. |
stlcarlos989
SVER True Blood Public Disorder.
603
|
Posted - 2013.12.20 04:53:00 -
[30] - Quote
+1 and also restore the old armor movement penalties. |
|
Sgt Kirk
SyNergy Gaming EoN.
3704
|
Posted - 2013.12.20 04:53:00 -
[31] - Quote
Badonk Adonk wrote:I am cancer |
Sgt Kirk
SyNergy Gaming EoN.
3704
|
Posted - 2013.12.20 04:54:00 -
[32] - Quote
stlcarlos989 wrote:+1 and also restore the old armor movement penalties. To non armor races. Minmatar should get a half penalty depending on the suit. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
730
|
Posted - 2013.12.20 04:55:00 -
[33] - Quote
It could be pretty neat if autoaim didn't kick in unless the target's within your dropsuit scan radius and precision range.
This would also give scouts a modicum more survivability, not only faster but they confuse the in-game aimbot. |
KING CHECKMATE
Scions of Athra
3394
|
Posted - 2013.12.20 04:55:00 -
[34] - Quote
stlcarlos989 wrote:+1 and also restore the old armor movement penalties.
+2
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
KING CHECKMATE
Scions of Athra
3394
|
Posted - 2013.12.20 04:56:00 -
[35] - Quote
Sgt Kirk wrote:stlcarlos989 wrote:+1 and also restore the old armor movement penalties. To non armor races. Minmatar should get a half penalty depending on the suit.
SPECIALLY, to armor races ;)
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Badonk Adonk
Seituoda Taskforce Command Caldari State
80
|
Posted - 2013.12.20 04:56:00 -
[36] - Quote
Lol internet space soldiers crying about aim assist, perhaps yall should get good? |
Poplo Furuya
Condotta Rouvenor Gallente Federation
730
|
Posted - 2013.12.20 04:59:00 -
[37] - Quote
Badonk Adonk wrote:Lol internet space soldiers crying about aim assist, perhaps yall should get good? I'm not good enough to endure the hand-holding, it's true. The firm, manly grip of the aim assist is too much for my dainty fingers. |
Keri Starlight
0uter.Heaven
2023
|
Posted - 2013.12.20 05:01:00 -
[38] - Quote
Well, I'm sure I'm going to be eaten alive, being the only one defending aim assist in this thread, but I'm still posting my opinion.
The game feels smoother and more enjoyable to me with aim assist. I was quite a good shot before aim assist was introduced and so I am now, it didn't change much, but the feel has changed and I find aiming more immediate and less frustrating and stressing.
Remember this is just my personal opinion, don't hate me too much.
"I load my gun with love instead of bullets"
|
KING CHECKMATE
Scions of Athra
3396
|
Posted - 2013.12.20 05:02:00 -
[39] - Quote
Badonk Adonk wrote:Lol internet space soldiers crying about aim assist, perhaps yall should get good?
Who are you?!
im sorry, let me refrain that:
WHO DO YOU THINK YOU ARE?
plus ,you are the one that needs to get good if you re defending AA....LOL
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
KING CHECKMATE
Scions of Athra
3396
|
Posted - 2013.12.20 05:04:00 -
[40] - Quote
Keri Starlight wrote:Well, I'm sure I'm going to be eaten alive, being the only one defending aim assist in this thread, but I'm still posting my opinion.
The game feels smoother and more enjoyable to me with aim assist. I was quite a good shot before aim assist was introduced and so I am now, it didn't change much, but the feel has changed and I find aiming more immediate and less frustrating and stressing.
Remember this is just my personal opinion, don't hate me too much.
You will be good even without AA,dont worry...
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
|
Logi Bro
Greatness Achieved Through Training EoN.
2490
|
Posted - 2013.12.20 05:04:00 -
[41] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. Rather see 10% damage nerf removed first.
Hate to be that guy, but I think you meant the 10% damage BUFF should be removed. If you removed a 10% nerf, you would be increasing damage, which I don't think anybody wants to see.
But I understood what you were saying, and I agree with that.
No, I am not CCP Logibro.
|
xxwhitedevilxx M
Maphia Clan Unit Unicorn
1318
|
Posted - 2013.12.20 05:06:00 -
[42] - Quote
I think that AA needs to stay till they fix input lag / controllers sensitivity etc. this game is really a pain when it comes to "controller feeling".
Tank 514.
|
straya fox
Sad Panda Solutions
130
|
Posted - 2013.12.20 05:07:00 -
[43] - Quote
Remove mouse/ keyboard and i'm cool with it. |
Vrain Matari
ZionTCD Public Disorder.
1379
|
Posted - 2013.12.20 05:16:00 -
[44] - Quote
SHANN da MAN wrote:Aim Assist is required to level the playing field between Kb/Mouse players and DS3 Controller players.
If they removed the Aim assist, KB/Mouse players would have a significant control precision advantage. And since the majority of players use controllers, it was necessary to add the Aim Assist to make the controllers function at a competitive level with KB/Mouse.
Aim Assist is necessary as long as both KB/Mouse and DS3 control schemes are being used simultaneously. That is not to say that Aim Assist is currently working perfectly, it could use some tuning for it to be functional without being intrusive. As much as i dislike AA, SHANN de MAN is right. It's premature to call for the outright removal of AA - we need to see what the final state of kb/m looks like.
But it would be a good thing to tone down the AA until kb/m is where it should be.
I support SP rollover.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
720
|
Posted - 2013.12.20 05:34:00 -
[45] - Quote
AA should be gone.
Problem is poor aiming mechanic would be at the head of forums discussions again.
I wil note thought that at this point really you just can't win. You can't balance non automatic weapons against full auto w/o turning the prior into noobtubes while AA is in the game. KBM vs DS will be ever farther from balance w/ AA gone. We are at a dead end, gentlemen. It simply cannot be fixed.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Aero Yassavi
Scions of Athra
4188
|
Posted - 2013.12.20 05:34:00 -
[46] - Quote
Seeing as auto-aim does not exist in Dust, I have no clue what you're talking about. Dust has aim assist. Calling aim assist "auto aim" either implies you don't know what you're talking about or you want to grossly exaggerate how much assist there is. Either way, the aim assist isn't aiming the gun for you automatically.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
|
DildoMcnutz
Science For Death
367
|
Posted - 2013.12.20 06:01:00 -
[47] - Quote
Now this game doesn't have any form of snap aim like some other shooters but i would still like the aim assist removed. Why? because i feel like gaming should be moving away from having aim assist in shooters, with the new killzone having absolutely no aim assist whatsoever im hoping that other developers will follow this example. We should be playing the game and aiming ourselves regardless of how little the game is aiding us in staying on target.
When i die in Killzone i don't even care, my dignity is in tact because i was killed by someone who actually aimed at me. This is not me wanting noobs to not have aim assist so they get destroyed even easier, people should be striving to get better and not rely on computer assistance regardless of how small. I can't stress enough how much i wan't games to drop aim assists entirely. |
Killar-12
The Corporate Raiders Top Men.
1895
|
Posted - 2013.12.20 06:05:00 -
[48] - Quote
SHANN da MAN wrote:Aim Assist is required to level the playing field between Kb/Mouse players and DS3 Controller players.
If they removed the Aim assist, KB/Mouse players would have a significant control precision advantage. And since the majority of players use controllers, it was necessary to add the Aim Assist to make the controllers function at a competitive level with KB/Mouse.
Aim Assist is necessary as long as both KB/Mouse and DS3 control schemes are being used simultaneously. That is not to say that Aim Assist is currently working perfectly, it could use some tuning for it to be functional without being intrusive. DS3 User^, you've never experienced input lag on the KB/M
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Lorhak Gannarsein
Science For Death
800
|
Posted - 2013.12.20 06:05:00 -
[49] - Quote
DildoMcnutz wrote:Now this game doesn't have any form of snap aim like some other shooters but i would still like the aim assist removed. Why? because i feel like gaming should be moving away from having aim assist in shooters, with the new killzone having absolutely no aim assist whatsoever im hoping that other developers will follow this example. We should be playing the game and aiming ourselves regardless of how little the game is aiding us in staying on target.
When i die in Killzone i don't even care, my dignity is in tact because i was killed by someone who actually aimed at me. This is not me wanting noobs to not have aim assist so they get destroyed even easier, people should be striving to get better and not rely on computer assistance regardless of how small. I can't stress enough how much i wan't games to drop aim assists entirely. I would agree with you if it weren't for the presence of KB/M in DUST; KZ isn't compatible (unless I've been doing it wrong )
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
|
Killar-12
The Corporate Raiders Top Men.
1895
|
Posted - 2013.12.20 06:06:00 -
[50] - Quote
I do agree even as a DS3 user I don't mind, no AA my K/D rises when AA isn't in the game
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
|
KA24DERT
TeamPlayers Negative-Feedback
301
|
Posted - 2013.12.20 06:09:00 -
[51] - Quote
+1
Remove Aim Assist.
It closes the skill gap much too harshly, and exaggerates the damage of the rifles in the game.
It also puts KB/M users at a disadvantage.
The only point of the feature is to give gold stars to all the mouth-breathers in this game. |
Orion Sanjeet
SyNergy Gaming EoN.
15
|
Posted - 2013.12.20 06:21:00 -
[52] - Quote
I am a Mass Driver logi, so with no auto-aim, I will be laughing all the way to a ridiculous kdr. |
Pvt Numnutz
Black Phoenix Mercenaries
446
|
Posted - 2013.12.20 06:22:00 -
[53] - Quote
I am be 100% on board with this. Auto aim has no place in New Eden. |
Sgt Kirk
SyNergy Gaming EoN.
3708
|
Posted - 2013.12.20 06:31:00 -
[54] - Quote
Pvt Numnutz wrote:I am be 100% on board with this. Auto aim has no place in New Eden. I didn't even like it in Metal Gear Online and yes I'm calling it Auto Aim to express my hatred for the Aim-Assist in DUST. |
ugg reset
Molon Labe. Public Disorder.
419
|
Posted - 2013.12.20 07:02:00 -
[55] - Quote
as much as I like my Mass driver, I'll take the short TTK over the strafing BS that was happening before 1.4.
quando omni flunkus, moritati
|
KA24DERT
TeamPlayers Negative-Feedback
301
|
Posted - 2013.12.20 07:08:00 -
[56] - Quote
ugg reset wrote:as much as I like my Mass driver, I'll take the short TTK over the strafing BS that was happening before 1.4.
Strafing BS?
Ah, you're one of those cats that wants everyone to just sit still while you shoot them.
Strafing is a key part of FPS games. Along with aiming.
Maybe you're playing the wrong genre. |
Luna Angelo
We Who Walk Alone
461
|
Posted - 2013.12.20 07:18:00 -
[57] - Quote
Aero Yassavi wrote:Seeing as auto-aim does not exist in Dust, I have no clue what you're talking about. Dust has aim assist. Calling aim assist "auto aim" either implies you don't know what you're talking about or you want to grossly exaggerate how much assist there is. Either way, the aim assist isn't aiming the gun for you automatically. I don't know about you, but I can't count the times I was shooting at someone and someone runs in front. The crosshairs go with the guy, without me moving my RS. So... get rid of it.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Auld Syne
Vherokior Combat Logistics Minmatar Republic
152
|
Posted - 2013.12.20 07:21:00 -
[58] - Quote
Sgt Kirk wrote:Pvt Numnutz wrote:I am be 100% on board with this. Auto aim has no place in New Eden. I didn't even like it in Metal Gear Online and yes I'm calling it Auto Aim to express my hatred for the Aim-Assist in DUST. Oh the memories of Metal Gear, I miss charging people with my carboard box. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
|
Posted - 2013.12.20 07:47:00 -
[59] - Quote
me, far to easy to kill, just add tutorials and keep improving hit detection, add weapons test grounds and extend battle academy to 10000 wp, and you are golden for the new players
Ib'tuur jatne tuur ash'ad kyr'amur (Today is a good day for someone else to die).
|
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
|
Posted - 2013.12.20 07:48:00 -
[60] - Quote
Sgt Kirk wrote:Pvt Numnutz wrote:I am be 100% on board with this. Auto aim has no place in New Eden. I didn't even like it in Metal Gear Online and yes I'm calling it Auto Aim to express my hatred for the Aim-Assist in DUST.
+1 for a fellow metal gear online veteran
Ib'tuur jatne tuur ash'ad kyr'amur (Today is a good day for someone else to die).
|
|
Baal Omniscient
L.O.T.I.S. Public Disorder.
848
|
Posted - 2013.12.20 08:34:00 -
[61] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. Rather see 10% damage nerf removed first. Do you mean the 10% damage buff removed?
Anyway, all of the weapons in this game and most of the fits (probably even scouts) would be perfectly balanced if the proficiency damage increase and damage mods were removed. 1 complex mod plus proficiency 5 is a 25% damage increase to a weapon.
Want balance? Reduce the range and ammo carry capacities of all weapons, replace damage mods with weapon range amplifiers and ammo capacity upgrades, and change proficiency to something unique to each weapon instead of a flat damage buff. Even if you just made the damage buff work for the weapon's strength instead of a flat overall damage increase it would be worth it (i.e. SMG's & combat rifles get a buff to armor damage per prficiency level, ScR's and lasers get a buff to shield damage per proficiency level).
I honestly think that would balance just about every weapon in the game, but I doubt it'll ever get the support it needs to take off, so..... hooray OP everything and instant TTK.....
Ulthane: Now get off of my property, 'fore more pigeons come looking an' crap on me yard!
Overlord's: Ulath Bosse Zero
|
Cat Merc
Ahrendee Mercenaries EoN.
4820
|
Posted - 2013.12.20 08:39:00 -
[62] - Quote
Ah, forum warriors.
Crying that the aiming sucks in this game in comparison to other games, then CCP introduces aim assist which is why aiming works in other games, and you QQ about it.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
NAV HIV
The Generals General Tso's Alliance
661
|
Posted - 2013.12.20 14:50:00 -
[63] - Quote
Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.
Yes pls. Charge me AUR and i'll pay it... Just want it gone... Those hip firing spray and pray Gods has to retire |
FAKIR REDETTa
0uter.Heaven
33
|
Posted - 2013.12.20 15:11:00 -
[64] - Quote
ccccccccccccccccccccccpppppppppppp reeeeeeeeeeemmmmmmmmoooooooooooooooooooovvvvvvvvvvvveeeeeeeeeeeeeeeeeeeeee aaaaaaaaaaaaaaaaaaaiiiiiiiiiiiiiiiimmmmmmmmmmmmmmmmmmmmmm assssssssssssissssts bbbbbbbbuuuuuuutttttttt ffffffffffffffffffffffffoooooooooooooorrrrrrrrrrr tttttthhhhhhhhhooooooosssssssseee wwwwwwwaaaaaaannnnnntttttttttttt aaaaaaaaaaaiiiiiiiiiimmmmmmmmmmmmmmmm aaaaaaaaaaaaaaaassssssssssssssssssiiiiiisssssssssttttttttttttt must pay 40000 aur per mouth pppppppppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy tooooooooooooooooooooooooooooooooooooooooo wwwwwwwwwwwwwiiiiiiiiiiiiiiinnnnnnnnnnn. |
Thumb Green
Novashift
591
|
Posted - 2013.12.20 15:35:00 -
[65] - Quote
KA24DERT wrote:+1
Remove Aim Assist.
[...]
It also puts KB/M users at a disadvantage.
Using the mouse puts KB/M users at a disadvantage. Seriously, the mouse has been absolute sh!t since chrome; I try it out after every update and after every update it's still sh!t. Though they have improved how it works with the radial menu slightly this build but still needs some improvement. Used to be, spawn on the ground and bam, defend order up. Now when I use it my squad mates hear "I want the defend order not the attack, no I don't want to capture him, give me the damn defend order, fck it I'll use the controller".
Never mind the president, let's overgrow the government.
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
751
|
Posted - 2013.12.20 15:55:00 -
[66] - Quote
I find it odd that there are both threads saying "hey the AA has been turned down" and "it's an aimbot, get rid of if!" within 48 hours of eachother.
I will repeat myself, then. This is all BS and AA is totally subjective. I've turned it on and off and all I've noticed is that the reticule is arguably a little "stickier" when someone is sprinting laterally as I fire. Anyone here play GTA IV onlne? That AA made it impossible to get headshots because it would literally pull the crosshair down to their chest. This is nothing in comparison.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
|
ugg reset
Molon Labe. Public Disorder.
421
|
Posted - 2013.12.21 18:48:00 -
[67] - Quote
KA24DERT wrote:ugg reset wrote:as much as I like my Mass driver, I'll take the short TTK over the strafing BS that was happening before 1.4. Strafing BS? Ah, you're one of those cats that wants everyone to just sit still while you shoot them. Strafing is a key part of FPS games. Along with aiming. Maybe you're playing the wrong genre.
come at be bro you can dance all you want cause I don't miss.
*dusts off boundless MD
quando omni flunkus, moritati
|
Zene Ren
Bullet Cluster Legacy Rising
22
|
Posted - 2013.12.21 18:52:00 -
[68] - Quote
+1 for removing aim assist |
abarkrishna
WarRavens
228
|
Posted - 2013.12.21 19:24:00 -
[69] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=130874&find=unread
Remove it
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
Vrain Matari
ZionTCD Public Disorder.
1382
|
Posted - 2013.12.22 15:19:00 -
[70] - Quote
Cat Merc wrote:Ah, forum warriors.
Crying that the aiming sucks in this game in comparison to other games, then CCP introduces aim assist which is why aiming works in other games, and you QQ about it. Regarless of QQing or editorializing on QQing, CCP can do a helluvalot better on the raw aiming controls than they have done. In an FPS game that was trying to successfully integrate controllers with kb/m the very first order of business would be first-rate implementation for both input methods.
Only then would you look at AA. Cheezing an over-strong AA on top of inadequate DS3 controls is guaranteed to satisfy.....wait for it....absolutely nobody.
I support SP rollover.
|
|
Mortedeamor
1054
|
Posted - 2013.12.22 15:28:00 -
[71] - Quote
please +1
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mobius Wyvern
Isuuaya Tactical Caldari State
4206
|
Posted - 2013.12.22 15:33:00 -
[72] - Quote
Thumb Green wrote:So you want to make the player base even smaller? Exactly what this guy said. You guys realize that pretty much every console shooter ever made has some form of aim assist?
Not all of them use "aim friction" with the reticule, but the ones that don't tend to have a "snap" function like Call of Duty and Starhawk do.
If you think anyone is going to stick around playing a game with no aim assist while the mouse users are still crying for "raw input", you've obviously all lost your minds.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.12.22 15:35:00 -
[73] - Quote
Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.
I don't even use aim assist any more
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
Mobius Wyvern
Isuuaya Tactical Caldari State
4206
|
Posted - 2013.12.22 15:36:00 -
[74] - Quote
knight guard fury wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. I don't even use aim assist any more And that somehow means it should be removed?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
gabriel login
Dead Six Initiative Lokun Listamenn
91
|
Posted - 2013.12.22 15:43:00 -
[75] - Quote
can we just make the aim assist snap to the target when you aim at people like every other shooter that would solve the aim bot problem. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
|
Posted - 2013.12.22 15:47:00 -
[76] - Quote
Mobius Wyvern wrote:knight guard fury wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. I don't even use aim assist any more And that somehow means it should be removed?
aim assist shouldn't be removed, but should always have the option to turn it off like it is now
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
thesupertman
Better Hide R Die
72
|
Posted - 2013.12.22 15:51:00 -
[77] - Quote
No. Everyone will start complaining about the aiming sucking again. It would become a cycle:
1. CCP nerfs aim assist 2. We complain 3. CCP adds more aim assist 4. We complain 5. Repeat
^this cycle can be said about everything in the game...
I think I'm the only person still waiting for mechs/giant robot killing machines.....
dangCCPyourslowpickupthepace
|
gabriel login
Dead Six Initiative Lokun Listamenn
91
|
Posted - 2013.12.22 15:59:00 -
[78] - Quote
just make it snap to the target now aim wont suck an aim bot will be gone. |
Monty Mole Clone
Shiv M
88
|
Posted - 2013.12.22 16:36:00 -
[79] - Quote
i would like this |
Cosgar
ParagonX
8969
|
Posted - 2013.12.22 16:48:00 -
[80] - Quote
I would be on the condition that kb/m gets raw input and controllers get similar customizability as they do on a PC game with the inclusion of digital movement options and hybrid control schemes. Even the play field by giving both devices similar customization.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
|
Defy Gravity
Ancient Exiles. Renegade Alliance
162
|
Posted - 2013.12.22 16:52:00 -
[81] - Quote
You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
|
Sgt Kirk
SyNergy Gaming EoN.
3768
|
Posted - 2013.12.22 16:57:00 -
[82] - Quote
Defy Gravity wrote:You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players. You've never played KB/M before clearly.
and LOL what!? I know you're ancient exiles but that was stupid even for you guys. I literally don't even know how to reply to that lock-on comment I'm that baffled by the loLogic. |
BL4CKST4R
WarRavens League of Infamy
1409
|
Posted - 2013.12.22 17:00:00 -
[83] - Quote
Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.
Only if strafing is nerfed and/or kb/m removed. I can deal with somebody strafing in a controller but not with kb/m being able to matrix though bullets and have pinpoint accuracy. |
Ryme Intrinseca
399
|
Posted - 2013.12.22 17:26:00 -
[84] - Quote
The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. |
Sgt Kirk
SyNergy Gaming EoN.
3770
|
Posted - 2013.12.22 17:31:00 -
[85] - Quote
Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. another scrub that doesn't know what he's talking about. Were you even there back then? I'm imagining not because anybody would know the problem back then was god awful hit detection due to inconsistent frame rate and constant lag.
They later introduced aim assist to combat the issues they had created which seemingly worked for a while.
Recently Hit detection has become near flawless with the occasional weapon lag (common with Rail rifle) and thus one of them has to go. |
Ryme Intrinseca
401
|
Posted - 2013.12.22 18:27:00 -
[86] - Quote
Sgt Kirk wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. another scrub that doesn't know what he's talking about. Were you even there back then? I'm imagining not because anybody would know the problem back then was god awful hit detection due to inconsistent frame rate and constant lag. They later introduced aim assist to combat the issues they had created which seemingly worked for a while. Recently Hit detection has become near flawless with the occasional weapon lag (common with Rail rifle) and thus one of them has to go. How dare you say 'another scrub'! Like anyone can compete with my scrubbiness. I'm such a scrub my KDR is 0.37 and dropping like a stone - can't even go positive when I'm in a blaster tank and there's nothing but ARs on the other side .
You realize they only brought AA back in 1.4? Even I remember the aim assist-less era, and I'm Lord Scrub, King of the Noobs (see above).
Anyway, the aiming mechanic was crap not only because the hit detection sucked, but also because the controls were very clunky. It was easy to tell which problem was in play. You're landing shots on a speed strafer but they don't register - hit detection issue. You're missing shots because controller responsiveness is highly variable - input issue. The improved hit detection fixes the first problem, but does **** all about the second problem.
If anything, aim assist is needed more than ever now, because performance took another hit with 1.7, thanks to the master coders at CCP.
Your previous post suggests you're a reasonable guy, always courteous and eager to hear ideas different from your own, so I'm sure you'll come up with a well-crafted response. But please, for the love of God, don't hurt my feelings by calling me a scrub again |
Demon Buddah
N3PH1L1M
102
|
Posted - 2013.12.22 20:23:00 -
[87] - Quote
Get rid of it. I think that if you have to have a computer help you aim you shouldn't be playing. I remember when "aim bots" in FPS games was looked down upon, now it's available in most shooter games? Skilled gamers just don't exist anymore apparently... |
Lynn Beck
Granite Mercenary Division Top Men.
394
|
Posted - 2013.12.22 20:27:00 -
[88] - Quote
Remove Magnetism, and just give it sticky reticule.
Make it so we have to MANUALLY track them, but thanks to no Stick Acceleration, let it slow down when passing by them to allow more shots to hit, while still focusing on player skill.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
|
Silas Swakhammer
GamersForChrist Orion Empire
312
|
Posted - 2013.12.22 20:37:00 -
[89] - Quote
Thumb Green wrote:So you want to make the player base even smaller?
Pineapples on pizza.
|
Bethhy
Ancient Exiles. Renegade Alliance
536
|
Posted - 2013.12.23 00:33:00 -
[90] - Quote
Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO.
MAG Has no aim assist, Soccom 4 no Aim assist.
CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360
There are more....
Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level.
It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets.
Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it.
Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... |
|
CommanderBolt
ACME SPECIAL FORCES
478
|
Posted - 2013.12.23 00:58:00 -
[91] - Quote
SHANN da MAN wrote:Aim Assist is required to level the playing field between Kb/Mouse players and DS3 Controller players.
If they removed the Aim assist, KB/Mouse players would have a significant control precision advantage. And since the majority of players use controllers, it was necessary to add the Aim Assist to make the controllers function at a competitive level with KB/Mouse.
Aim Assist is necessary as long as both KB/Mouse and DS3 control schemes are being used simultaneously. That is not to say that Aim Assist is currently working perfectly, it could use some tuning for it to be functional without being intrusive.
This is not the case. Some of the top players in the game all use DS3. And as it stands right now as a KB/M user I am at a significant disadvantage in close quarters combat. How is that fair?
|
El Brineth
Valor Coalition
14
|
Posted - 2013.12.23 01:01:00 -
[92] - Quote
Take it out.
Aiming was fine without it. |
Michael Arck
Onuoto Uakan Huogaatsu
2412
|
Posted - 2013.12.23 01:11:00 -
[93] - Quote
thesupertman wrote:No. Everyone will start complaining about the aiming sucking again. It would become a cycle:
1. CCP nerfs aim assist 2. We complain 3. CCP adds more aim assist 4. We complain 5. Repeat
^this cycle can be said about everything in the game...
LOL!! That cycle is applied to everything in the forums. Folks are just spinning in circles and never really have any positives to add.
It's just always negative around here. 24/7 negativity. Community often hinders this game but don't even know it.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Michael Arck
Onuoto Uakan Huogaatsu
2412
|
Posted - 2013.12.23 01:14:00 -
[94] - Quote
Bethhy wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. MAG Has no aim assist, Soccom 4 no Aim assist. CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360 There are more.... Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level. It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets. Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it. Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore...
Isn't it fair to say that not everybody is a hardcore FPS player? There's plenty of folks here who didn't play MAG, Socom or Counter Strike.
We need to start think broadly instead of always thinking the narrow scope of our own selves.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Tectonic Fusion
775
|
Posted - 2013.12.23 01:22:00 -
[95] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. Rather see 10% damage nerf removed first. Hopefully CCP remembers the MD and sniper rifle didn't get buffed, so they shouldn't get the 10% damage buff. And technically the Scrambler Rifle, LOLFlaylock pistol, Combat Rifle, and the Rail Rifle didn't get buffed soooo...
Solo Player
Squad status: Locked
|
Terisea Ming
WarRavens League of Infamy
0
|
Posted - 2013.12.23 01:27:00 -
[96] - Quote
KB/M "matrix" strafe is a myth. I've proven time and again that I can strafe just as effectively with my DS3 and I can with KB/M. I've also proved time and time again that you Auto Rifle elitist @$$holes' AA mitigates a lot of my Minmatar scout strafiness.
Before AA, I stood a fair 50/50 chance of evading a kill stream long enough to get away. Now, with AA, that's down to less than five percent because you spray and pray types have to try to miss.
As for mouse aim. Yeah, KB/M has an advantage when it comes to more precise initial and ranged aiming. But close encounters with a strafe dance opponent is easier with the DS3's AA.
So yeah, I play on KB/M when sniping or harassing from a distance. But when reds get close, I switch to my DS3 to get the AA on my SMG. So yeah, I still usually die, but sometimes I take one of you with me. |
Ryme Intrinseca
405
|
Posted - 2013.12.23 01:29:00 -
[97] - Quote
Bethhy wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. MAG Has no aim assist, Soccom 4 no Aim assist. CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360 There are more.... Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level. It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets. Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it. Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... MAG did have aim assist.
SOCOM 4, you have a point, but it's not exactly a game Dust should be looking to copy anyway.
CS:GO - haven't heard if this works okay with DS3 but fair enough.
Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay. |
Shijima Kuraimaru
WarRavens League of Infamy
441
|
Posted - 2013.12.23 01:31:00 -
[98] - Quote
Michael Arck wrote:Bethhy wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. MAG Has no aim assist, Soccom 4 no Aim assist. CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360 There are more.... Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level. It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets. Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it. Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... Isn't it fair to say that not everybody is a hardcore FPS player? There's plenty of folks here who didn't play MAG, Socom or Counter Strike. We need to start think broadly instead of always thinking the narrow scope of our own selves.
You say that like you think casuals are incapable of learning to aim.
I still can't find tanks on the market. All I see are those HAVs.
|
Shijima Kuraimaru
WarRavens League of Infamy
441
|
Posted - 2013.12.23 01:35:00 -
[99] - Quote
Ryme Intrinseca wrote:Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
This is funny as I know players who use a DS3 without AA just as well as I use a mouse.
I still can't find tanks on the market. All I see are those HAVs.
|
Michael Arck
Onuoto Uakan Huogaatsu
2414
|
Posted - 2013.12.23 01:43:00 -
[100] - Quote
Shijima Kuraimaru wrote:Michael Arck wrote:Bethhy wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. MAG Has no aim assist, Soccom 4 no Aim assist. CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360 There are more.... Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level. It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets. Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it. Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... Isn't it fair to say that not everybody is a hardcore FPS player? There's plenty of folks here who didn't play MAG, Socom or Counter Strike. We need to start think broadly instead of always thinking the narrow scope of our own selves. You say that like you think casuals are incapable of learning to aim.
There's irony in your post. Only the hardcore care about the no aim assist and superb KDR...ya know, the stereotypical hardcore elite player of FPS.
The casuals just want to enjoy the game. That is my implication.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
|
Dexter307
The Unholy Legion Of DarkStar
693
|
Posted - 2013.12.23 02:31:00 -
[101] - Quote
People seem to forget when the aiming was terrible and everyone was complaining. I hope CCP dosent give in to the whiners, but if you REALLY want aim assist removed them first KB/M must be removed and aiming must be perfected |
Bethhy
Ancient Exiles. Renegade Alliance
540
|
Posted - 2013.12.23 05:53:00 -
[102] - Quote
Lorhak Gannarsein wrote:DildoMcnutz wrote:Now this game doesn't have any form of snap aim like some other shooters but i would still like the aim assist removed. Why? because i feel like gaming should be moving away from having aim assist in shooters, with the new killzone having absolutely no aim assist whatsoever im hoping that other developers will follow this example. We should be playing the game and aiming ourselves regardless of how little the game is aiding us in staying on target.
When i die in Killzone i don't even care, my dignity is in tact because i was killed by someone who actually aimed at me. This is not me wanting noobs to not have aim assist so they get destroyed even easier, people should be striving to get better and not rely on computer assistance regardless of how small. I can't stress enough how much i wan't games to drop aim assists entirely. I would agree with you if it weren't for the presence of KB/M in DUST; KZ isn't compatible (unless I've been doing it wrong )
You guys just don't understand KB/M in DUST. Stutter stepping with DS3> Straffing with keyboard in DUST by FAR.
DS3 CQC aiming without AIm assist > KB/M
Long range shooting and sniper KB/M > DS3 in DUST...
There is no magical one peripheral is better then the other in DUST. KB/M don't even represent the argument held over the internet about the two. As the KB/M in DUST is an overlay of the DS3 it isn't really a mouse... its a giant emulation and if that is your problem then 60 bux http://www.penguinunited.com/ and someone has M/KB WIth AIM ASSIST and they can customize and map the controls how THEY want... M/KB is in EVERY game, The fact that people think the only way to balance the two peripherals is to give a Computer program that actively tracks and "Homes" bullets onto target to make it even are people who need to go play a game with an "easy" option... Like Tetris. |
Lea Silencio
0uter.Heaven
970
|
Posted - 2013.12.23 06:12:00 -
[103] - Quote
Never needed it. I actually "despise" it.
It's a YES vote for me.
PurificationGäó
It's what I do.
Amarr Victor
|
Sinboto Simmons
SVER True Blood Public Disorder.
3343
|
Posted - 2013.12.23 06:53:00 -
[104] - Quote
I'm the kind of person that needs it and I even think it's too much.
Also: yes the damage needs to be toned down in my opinion, but who cares about my opinion.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Green Living
Scions of Athra
1103
|
Posted - 2013.12.23 06:54:00 -
[105] - Quote
I'm down. |
Bethhy
Ancient Exiles. Renegade Alliance
540
|
Posted - 2013.12.23 10:47:00 -
[106] - Quote
Ryme Intrinseca wrote: Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
Battlefield 3 didn't have Aim assist for a long time. The whole reason Aim assist is in BF3 is to do with hit detection issues that never got fixed. and this is well documented.
Killzone on ps4 has no aim assist.
CoD is lol?
http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ Developers of shooters around the world have been coming to this conclusion about Aim assist. DUST jumping on the bandwagon as it's on the way out makes no sense.
You can say that KB/M was messed in the beginning, But it wasn't in Chromosome it was amazing.. Guess what? Same people still on top all of them still DS3 users.
The Learning curve around aiming for yourself is what Made DUST addicting from the start in Chromosome, then you would get into the community and the persistent skill system and you would quit other games because they felt a waste of time. Now it's so easy and the gun fights are so meaningless the day to day play of DUST has turned into a grind. Instead of a series of stimulating engagements that test your personal ability.
When everyone has their own aiming ability, Strengths and weaknesses it develops an entire dynamic around the gun game. And in a game where every death costs real assets... it's essential. |
DootDoot
Da Short Buss
135
|
Posted - 2013.12.23 11:08:00 -
[107] - Quote
Hate Aim assist. Have had multiple friends that have quit dust in September because of it and I haven't been able to convince them to come back since. Remove it please. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
91
|
Posted - 2013.12.23 11:48:00 -
[108] - Quote
move aim assist over to tanks. see how long infantry can last :P (yes this is a troll post. just for lols) |
TechMechMeds
Swamp Marines Kleenex Inc.
1828
|
Posted - 2013.12.23 12:52:00 -
[109] - Quote
Mitch Laurence wrote:I think it should at least be an option to add just a liiittte bit of aim assist to the sniper scopes. just sayin, maybe?
Joking or nub, which one?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
DootDoot
Da Short Buss
135
|
Posted - 2013.12.23 18:13:00 -
[110] - Quote
Racro 01 Arifistan wrote:move aim assist over to tanks. see how long infantry can last :P (yes this is a troll post. just for lols)
Tanks in RL have Aim assist... https://www.youtube.com/watch?v=mNH_O-0bTcM
Tanks right now in DUST almost have better aiming feel then a mercenary in his/her suit. |
|
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
231
|
Posted - 2013.12.23 18:17:00 -
[111] - Quote
SHANN da MAN wrote:Aim Assist is required to level the playing field between Kb/Mouse players and DS3 Controller players.
If they removed the Aim assist, KB/Mouse players would have a significant control precision advantage. And since the majority of players use controllers, it was necessary to add the Aim Assist to make the controllers function at a competitive level with KB/Mouse.
Aim Assist is necessary as long as both KB/Mouse and DS3 control schemes are being used simultaneously. That is not to say that Aim Assist is currently working perfectly, it could use some tuning for it to be functional without being intrusive.
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
231
|
Posted - 2013.12.23 18:20:00 -
[112] - Quote
Bethhy wrote:Ryme Intrinseca wrote: Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
Battlefield 3 didn't have Aim assist for a long time. The whole reason Aim assist is in BF3 is to do with hit detection issues that never got fixed. and this is well documented. Killzone on ps4 has no aim assist. CoD is lol? http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ Developers of shooters around the world have been coming to this conclusion about Aim assist. DUST jumping on the bandwagon as it's on the way out makes no sense. You can say that KB/M was messed in the beginning, But it wasn't in Chromosome it was amazing.. Guess what? Same people still on top all of them still DS3 users. The Learning curve around aiming for yourself is what Made DUST addicting from the start in Chromosome, then you would get into the community and the persistent skill system and you would quit other games because they felt a waste of time. Now it's so easy and the gun fights are so meaningless the day to day play of DUST has turned into a grind. Instead of a series of stimulating engagements that test your personal ability. When everyone has their own aiming ability, Strengths and weaknesses it develops an entire dynamic around the gun game. And in a game where every death costs real assets... it's essential.
You are very smart and have something meaningful to say . Just saying .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
DootDoot
Da Short Buss
135
|
Posted - 2013.12.23 22:56:00 -
[113] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Bethhy wrote:Ryme Intrinseca wrote: Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
Battlefield 3 didn't have Aim assist for a long time. The whole reason Aim assist is in BF3 is to do with hit detection issues that never got fixed. and this is well documented. Killzone on ps4 has no aim assist. CoD is lol? http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ Developers of shooters around the world have been coming to this conclusion about Aim assist. DUST jumping on the bandwagon as it's on the way out makes no sense. You can say that KB/M was messed in the beginning, But it wasn't in Chromosome it was amazing.. Guess what? Same people still on top all of them still DS3 users. The Learning curve around aiming for yourself is what Made DUST addicting from the start in Chromosome, then you would get into the community and the persistent skill system and you would quit other games because they felt a waste of time. Now it's so easy and the gun fights are so meaningless the day to day play of DUST has turned into a grind. Instead of a series of stimulating engagements that test your personal ability. When everyone has their own aiming ability, Strengths and weaknesses it develops an entire dynamic around the gun game. And in a game where every death costs real assets... it's essential. You are very smart and have something meaningful to say . Just saying .
Agreed. +1 |
Twelve Guage
Death Firm. Canis Eliminatus Operatives
31
|
Posted - 2013.12.23 23:02:00 -
[114] - Quote
Do it make the MD feasible again. |
DootDoot
Da Short Buss
135
|
Posted - 2013.12.23 23:07:00 -
[115] - Quote
John Demonsbane wrote:I find it odd that there are both threads saying "hey the AA has been turned down" and "it's an aimbot, get rid of if!" within 48 hours of eachother.
I will repeat myself, then. This is all BS and AA is totally subjective. I've turned it on and off and all I've noticed is that the reticule is arguably a little "stickier" when someone is sprinting laterally as I fire. Anyone here play GTA IV onlne? That AA made it impossible to get headshots because it would literally pull the crosshair down to their chest. This is nothing in comparison.
GTA 5 online Crew team deathmatches... Auto Aim is turned off and its free aim only. Even in GTA 5, a game where they built entire cover mechanics and jump and roll mechanics.. you can hide behind objects and peak and just stick your hand out with the gun to fire around corners. DUST has no mechanics to even be a hide behind a box shooter. and not enough boxes!!!
DUST was always a straffy tracky shooter. when the tracking is done by a computer there is a problem. I can't count the amount of times i hear everyday playing DUST "Ohhh auto aim totally saved me there" "OMG Auto Aim just shot that guy out of the air!" "I just jumped off a platform and Auto Aim locked onto that guy while i was in the air 3-4 bullets he was dead"
If this was the intention i clearly choose the wrong game to invest my time and money into. |
Joel II X
Dah Gods O Bacon
361
|
Posted - 2013.12.23 23:13:00 -
[116] - Quote
Nah. KB/M would reign supreme. I use a controller and I only feel the assist in shotguns when they're 10m away and moving slowly. Thanks a lot for the unneeded assist. I rather have it on my TAC or Sniper. |
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
232
|
Posted - 2013.12.23 23:18:00 -
[117] - Quote
DootDoot wrote:John Demonsbane wrote:I find it odd that there are both threads saying "hey the AA has been turned down" and "it's an aimbot, get rid of if!" within 48 hours of eachother.
I will repeat myself, then. This is all BS and AA is totally subjective. I've turned it on and off and all I've noticed is that the reticule is arguably a little "stickier" when someone is sprinting laterally as I fire. Anyone here play GTA IV onlne? That AA made it impossible to get headshots because it would literally pull the crosshair down to their chest. This is nothing in comparison. GTA 5 online Crew team deathmatches... Auto Aim is turned off and its free aim only. Even in GTA 5, a game where they built entire cover mechanics and jump and roll mechanics.. you can hide behind objects and peak and just stick your hand out with the gun to fire around corners. DUST has no mechanics to even be a hide behind a box shooter. and not enough boxes!!! DUST was always a straffy tracky shooter. when the tracking is done by a computer there is a problem. I can't count the amount of times i hear everyday playing DUST "Ohhh auto aim totally saved me there" "OMG Auto Aim just shot that guy out of the air!" "I just jumped off a platform and Auto Aim locked onto that guy while i was in the air 3-4 bullets he was dead" If this was the intention i clearly choose the wrong game to invest my time and money into.
Spot on . Spot on indeed .
Wish there were more likes to give .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
DootDoot
Da Short Buss
137
|
Posted - 2013.12.23 23:25:00 -
[118] - Quote
Joel II X wrote:Nah. KB/M would reign supreme. I use a controller and I only feel the assist in shotguns when they're 10m away and moving slowly. Thanks a lot for the unneeded assist. I rather have it on my TAC or Sniper.
You STILL hear that even with Auto Aim on controllers.
"OMG that guy that killed me is totally KB/M, I can tell" Meanwhile it was 13ear who killed him and is a well documented DS3 user.
Ask the KB/M users if they can even tell if they are facing off against a DS3 or KB/M user... the only hint you get is when auto aim locks on and there is no escaping the bullets, jumping, running... even running behind cover your still getting hit. Dieing to Auto aim feels much like dieing to a toggeled Aim-Bot in any FPS.... nothing is hitting then all of a sudden nothing can miss.
Probably one of the biggest rages people have about it.
But the simple thought that players can tell which type of peripheral the player they just faced off against is using for controls????? I can't even understand that thinking... you ask some of the most seasoned FPS players and they couldn't tell the difference in DUST unless they knew that player personally. |
Ryme Intrinseca
421
|
Posted - 2013.12.24 00:42:00 -
[119] - Quote
DootDoot wrote:Ask the KB/M users if they can even tell if they are facing off against a DS3 or KB/M user... the only hint you get is when auto aim locks on and there is no escaping the bullets, jumping, running... even running behind cover your still getting hit. That's just lag, i.e. you were hit when you were out of cover and it didn't register on your end until you were in cover. |
dzizur
Proctology Academy General Tso's Alliance
3
|
Posted - 2013.12.24 01:01:00 -
[120] - Quote
kb/m reign supreme? gimme a break, i was playing with kb/m for some time and had a really hard time (i have been playing FPS on PC for 15 years now) and one time i tried using ds3. my reaction was "WTF?!" and from now on im using only ds3(apart from using a sniper rifle, which is a joke on ds3 on distances +100 m) . kb/m support in this game is broken, ask anyone using it. i wish i could use it, especially for cqc which in my opinion is ridiculous atm.
as for the aim bot thing, i dont really care at this point, im using ds3 because it has AA, if it didn't i prolly use the kb/m as i would stand a chance in cqc then.
|
|
Matticus Monk
Ordus Trismegistus
856
|
Posted - 2013.12.24 01:07:00 -
[121] - Quote
I would love to see it go away. |
DootDoot
Da Short Buss
138
|
Posted - 2013.12.24 04:37:00 -
[122] - Quote
Ryme Intrinseca wrote:DootDoot wrote:Ask the KB/M users if they can even tell if they are facing off against a DS3 or KB/M user... the only hint you get is when auto aim locks on and there is no escaping the bullets, jumping, running... even running behind cover your still getting hit. That's just lag, i.e. you were hit when you were out of cover and it didn't register on your end until you were in cover. I have a 25mb/s connection and this happens frequently everyday. Where your getting hit even when behind cover.
If it happened once and a while sure... it happens all the time and is more to do with Giant hitboxes that get bigger when sprinting then it is a latency issue.
|
pinsolbaby
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
|
Posted - 2013.12.24 05:24:00 -
[123] - Quote
'Yall need to calm down. I think CCP has finally hit the "Golden-zone." At the moment everything is pretty well balanced. The people that don't need aim-assist should be good enough to kill people that are bad enough to require aim assist. You guys just want something to kick and scream about. Cut CCP some slack. I would like to see you try to design a game, code everything, market it, and FUND it.
Swarm Launchers= useless / AV grenades= semi-useless
|
FAKIR REDETTa
0uter.Heaven
45
|
Posted - 2013.12.24 05:26:00 -
[124] - Quote
ccp make the ds3 worthless plz |
CRISIS BATTLESUIT
The Southern Legion The Umbra Combine
18
|
Posted - 2013.12.24 05:31:00 -
[125] - Quote
There is no reason to get rid of aim assist. Its not that bad now after the 1.7 patch CCP definitely toned it down. |
DootDoot
Da Short Buss
139
|
Posted - 2013.12.24 05:35:00 -
[126] - Quote
CRISIS BATTLESUIT wrote:There is no reason to get rid of aim assist. Its not that bad now after the 1.7 patch CCP definitely toned it down.
LOl proof? there has been nothing done to aim assist since its implementation and has been quoted multiple times from developers regarding this.
@Fakir Redetta wtf are you talking about? |
Sgt Kirk
SyNergy Gaming EoN.
3811
|
Posted - 2013.12.24 05:40:00 -
[127] - Quote
The arguments im seeing for aim assist are pretty hilarious. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
731
|
Posted - 2013.12.24 05:56:00 -
[128] - Quote
Cat Merc wrote:Ah, forum warriors.
Crying that the aiming sucks in this game in comparison to other games, then CCP introduces aim assist which is why aiming works in other games, and you QQ about it.
False. Plenty of games out there that worked remarkably well w/o AA. I know MAG had minimal AA and it was a darn good game. Someone has mentioned the new KZ being w/o AA. Hell, even clunky controls of Dust could be used to, but AA has got to go.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
732
|
Posted - 2013.12.24 05:59:00 -
[129] - Quote
pinsolbaby wrote:'Yall need to calm down. I think CCP has finally hit the "Golden-zone." At the moment everything is pretty well balanced. The people that don't need aim-assist should be good enough to kill people that are bad enough to require aim assist. You guys just want something to kick and scream about. Cut CCP some slack. I would like to see you try to design a game, code everything, market it, and FUND it.
I think were were kinda FUNDING it as it was still in development and running microtransactions already while not even being half ready for release. High five for novel monetization models in gaming industry : D
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
732
|
Posted - 2013.12.24 06:01:00 -
[130] - Quote
Bethhy wrote:Ryme Intrinseca wrote: Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
Battlefield 3 didn't have Aim assist for a long time. The whole reason Aim assist is in BF3 is to do with hit detection issues that never got fixed. and this is well documented. Killzone on ps4 has no aim assist. CoD is lol? http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ Developers of shooters around the world have been coming to this conclusion about Aim assist. DUST jumping on the bandwagon as it's on the way out makes no sense. You can say that KB/M was messed in the beginning, But it wasn't in Chromosome it was amazing.. Guess what? Same people still on top all of them still DS3 users. The Learning curve around aiming for yourself is what Made DUST addicting from the start in Chromosome, then you would get into the community and the persistent skill system and you would quit other games because they felt a waste of time. Now it's so easy and the gun fights are so meaningless the day to day play of DUST has turned into a grind. Instead of a series of stimulating engagements that test your personal ability. When everyone has their own aiming ability, Strengths and weaknesses it develops an entire dynamic around the gun game. And in a game where every death costs real assets... it's essential.
You write too well. Filthy intellectuals...
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
|
BattleCry1791
PFB Pink Fluffy Bunnies
277
|
Posted - 2013.12.24 06:43:00 -
[131] - Quote
I'm a proponent of getting rid of auto aim across all competitive shooting games.
Tis garbage. |
Defy Gravity
Ancient Exiles. Renegade Alliance
163
|
Posted - 2013.12.24 07:14:00 -
[132] - Quote
Sgt Kirk wrote:Defy Gravity wrote:You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players. You've never played KB/M before clearly. and LOL what!? I know you're ancient exiles but that was stupid even for you guys. I literally don't even know how to reply to that lock-on comment I'm that baffled by the loLogic. You know? AD AD AD. Move fast as **** left & right. AA helps me destroy people that do that. because some of them move so fast they might as well be teleporting 5m left & right. Do you expect me to hit every bullet dead on? & Yes I have played KB/M I just haven't adjusted to it. & Yes you do have a BIG advantage over controller users.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
|
GRIM GEAR
NECROM0NGERS Covert Intervention
143
|
Posted - 2013.12.24 08:13:00 -
[133] - Quote
I would just like to say. How many of you that want CCP to get rid of aim assist are actually using aim assist right now as we speak?
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
|
Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
217
|
Posted - 2013.12.24 08:58:00 -
[134] - Quote
just remove it, nuff said
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
|
FrozenChaos
The Neutral Zone
24
|
Posted - 2013.12.24 09:31:00 -
[135] - Quote
The only time i notice AA doing anything is when im dead on the ground and my screen randomly gets dragged by a passing enemy...unless that isnt AA but something else lol |
Bethhy
Ancient Exiles. Renegade Alliance
557
|
Posted - 2013.12.24 23:15:00 -
[136] - Quote
Defy Gravity wrote:Sgt Kirk wrote:Defy Gravity wrote:You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players. You've never played KB/M before clearly. and LOL what!? I know you're ancient exiles but that was stupid even for you guys. I literally don't even know how to reply to that lock-on comment I'm that baffled by the loLogic. You know? AD AD AD. Move fast as **** left & right. AA helps me destroy people that do that. because some of them move so fast they might as well be teleporting 5m left & right. Do you expect me to hit every bullet dead on? & Yes I have played KB/M I just haven't adjusted to it. & Yes you do have a BIG advantage over controller users.
there has never been a "BIG" advantage in KB/M in DUST 514. unless your a sniper or someone with long range weaponry... Then i would refer you to the Gamestop recent review of DUST 514
Quote:The gameplay's more tangible issues are too numerous to recount in full. Battlegrounds are too large for the player count, resulting in long stretches where enemies are nowhere to be found. They're wastelands of muddy industrial sameness, with no attention to scale or flow. Paths dead-end nonsensically. Ladders and hallways lead to empty rooms devoid of relation to objectives or tactics. Weapon types are tremendously imbalanced. Audio effects sound cheap and have little relevance to the direction or proximity of their source. Dips in the frame rate result in distant enemies frequently looking like they're moving in stop-motion. The list goes on, but the problems run deeper. Nick Capozzoli
Its near impossible to hit accurately long range even with a mouse as Mercenaries feel like they enter stop motion and skip... instead of tracking a target fluidly your trying to track a target that is skipping and warping.
You can go around and ask people that are consistent DS3 users from Chromosome, like Soul, Kujo, Kalante... and this fallacy that KB/M had any sort of measurable advantage over them is absurd. For what negatives has been brought to DUST 514 with Aim assist... and what unique addictive gameplay it destroyed... In an effort to make the game "easier" for new players... it wasn't worth it, worse still it failed, Vet's are abusing AA and new players actually try to "AIM" to much with the joystick for Aim Assist to even help them. |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |