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Bethhy
Ancient Exiles. Renegade Alliance
514
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Posted - 2013.12.20 04:35:00 -
[1] - Quote
remove active Aim assist.
bring back gun game. |
Bethhy
Ancient Exiles. Renegade Alliance
536
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Posted - 2013.12.23 00:33:00 -
[2] - Quote
Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO.
MAG Has no aim assist, Soccom 4 no Aim assist.
CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360
There are more....
Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level.
It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets.
Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it.
Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... |
Bethhy
Ancient Exiles. Renegade Alliance
540
|
Posted - 2013.12.23 05:53:00 -
[3] - Quote
Lorhak Gannarsein wrote:DildoMcnutz wrote:Now this game doesn't have any form of snap aim like some other shooters but i would still like the aim assist removed. Why? because i feel like gaming should be moving away from having aim assist in shooters, with the new killzone having absolutely no aim assist whatsoever im hoping that other developers will follow this example. We should be playing the game and aiming ourselves regardless of how little the game is aiding us in staying on target.
When i die in Killzone i don't even care, my dignity is in tact because i was killed by someone who actually aimed at me. This is not me wanting noobs to not have aim assist so they get destroyed even easier, people should be striving to get better and not rely on computer assistance regardless of how small. I can't stress enough how much i wan't games to drop aim assists entirely. I would agree with you if it weren't for the presence of KB/M in DUST; KZ isn't compatible (unless I've been doing it wrong )
You guys just don't understand KB/M in DUST. Stutter stepping with DS3> Straffing with keyboard in DUST by FAR.
DS3 CQC aiming without AIm assist > KB/M
Long range shooting and sniper KB/M > DS3 in DUST...
There is no magical one peripheral is better then the other in DUST. KB/M don't even represent the argument held over the internet about the two. As the KB/M in DUST is an overlay of the DS3 it isn't really a mouse... its a giant emulation and if that is your problem then 60 bux http://www.penguinunited.com/ and someone has M/KB WIth AIM ASSIST and they can customize and map the controls how THEY want... M/KB is in EVERY game, The fact that people think the only way to balance the two peripherals is to give a Computer program that actively tracks and "Homes" bullets onto target to make it even are people who need to go play a game with an "easy" option... Like Tetris. |
Bethhy
Ancient Exiles. Renegade Alliance
540
|
Posted - 2013.12.23 10:47:00 -
[4] - Quote
Ryme Intrinseca wrote: Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
Battlefield 3 didn't have Aim assist for a long time. The whole reason Aim assist is in BF3 is to do with hit detection issues that never got fixed. and this is well documented.
Killzone on ps4 has no aim assist.
CoD is lol?
http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ Developers of shooters around the world have been coming to this conclusion about Aim assist. DUST jumping on the bandwagon as it's on the way out makes no sense.
You can say that KB/M was messed in the beginning, But it wasn't in Chromosome it was amazing.. Guess what? Same people still on top all of them still DS3 users.
The Learning curve around aiming for yourself is what Made DUST addicting from the start in Chromosome, then you would get into the community and the persistent skill system and you would quit other games because they felt a waste of time. Now it's so easy and the gun fights are so meaningless the day to day play of DUST has turned into a grind. Instead of a series of stimulating engagements that test your personal ability.
When everyone has their own aiming ability, Strengths and weaknesses it develops an entire dynamic around the gun game. And in a game where every death costs real assets... it's essential. |
Bethhy
Ancient Exiles. Renegade Alliance
557
|
Posted - 2013.12.24 23:15:00 -
[5] - Quote
Defy Gravity wrote:Sgt Kirk wrote:Defy Gravity wrote:You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players. You've never played KB/M before clearly. and LOL what!? I know you're ancient exiles but that was stupid even for you guys. I literally don't even know how to reply to that lock-on comment I'm that baffled by the loLogic. You know? AD AD AD. Move fast as **** left & right. AA helps me destroy people that do that. because some of them move so fast they might as well be teleporting 5m left & right. Do you expect me to hit every bullet dead on? & Yes I have played KB/M I just haven't adjusted to it. & Yes you do have a BIG advantage over controller users.
there has never been a "BIG" advantage in KB/M in DUST 514. unless your a sniper or someone with long range weaponry... Then i would refer you to the Gamestop recent review of DUST 514
Quote:The gameplay's more tangible issues are too numerous to recount in full. Battlegrounds are too large for the player count, resulting in long stretches where enemies are nowhere to be found. They're wastelands of muddy industrial sameness, with no attention to scale or flow. Paths dead-end nonsensically. Ladders and hallways lead to empty rooms devoid of relation to objectives or tactics. Weapon types are tremendously imbalanced. Audio effects sound cheap and have little relevance to the direction or proximity of their source. Dips in the frame rate result in distant enemies frequently looking like they're moving in stop-motion. The list goes on, but the problems run deeper. Nick Capozzoli
Its near impossible to hit accurately long range even with a mouse as Mercenaries feel like they enter stop motion and skip... instead of tracking a target fluidly your trying to track a target that is skipping and warping.
You can go around and ask people that are consistent DS3 users from Chromosome, like Soul, Kujo, Kalante... and this fallacy that KB/M had any sort of measurable advantage over them is absurd. For what negatives has been brought to DUST 514 with Aim assist... and what unique addictive gameplay it destroyed... In an effort to make the game "easier" for new players... it wasn't worth it, worse still it failed, Vet's are abusing AA and new players actually try to "AIM" to much with the joystick for Aim Assist to even help them. |
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