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Bethhy
Ancient Exiles. Renegade Alliance
513
|
Posted - 2013.12.20 02:12:00 -
[31] - Quote
CharCharOdell wrote:Tanks were actually harder to kill in chrome. Tanks would cycle 2-3 hardeners and a booster. There was no period of weakness. It took teams of AV working together to kill a tank and those who knew what they were doing, did it regularly. I remember being in a 2.25mil tank chasing down a helpless grunt...into an ambush. All around me F-45s, proximines, swarms, and forges started ripping my 20,000 ehp tank to shreds. I had all my hardness on and got away with 500 armor. I thought I was safe, then a yolo nade hit me and I lost 2.25mil. AV understood that tankers who know their art follow a set doctrine developed over time. By understanding their prey, they could exploit its weakness.
Post 1.0 and before 1.7, people got used to soloing tanks. It was extremely easy. So much so that all it did was breed the best tankers Dust has ever seen and likely ever will. The weak links have been washed out and all that remains are <20 fierce death machines who, in a duel, are the only people cape able of killing eachother. That aside, tanks seem OP because everyone was used to being able to solo them. Now it isn't possible if the tank is running hardeners and can smash through anything for <1min. Then it's glass. The infantry make the mistake of engaging during the strong periods and thus, seem like the tank is invincible. Even tanks have trouble smashing through nearly 95% resistance that gunlogis get with 2 hardeners. Tankers...the good ones...exploring this by causing their enemy to prematurely activate their hardeners and then lure them into an ambush or per sue them when they're weak. It's very possible for a gunlogi rail to solo a blaster Maddy at <15m this way. Also take into account that tanks charge when they see red because they know that they can win. This is just too easy to exploit.
I'm starting to see people do this now. Yesterday, I was killed by two people. One with a mlt swarm and the other with a wiki swarm. The mlt guy shot me and I activated my hardeners. When my hardeners cut off, the proto swarm killed my in 0.6 seconds with two volleys from 50m because he knew I couldn't run away at that range. It was beautiful, honestly. I did my best and he knew what I would do, so he won. It was tactics on both of our sides. People need to learn how to read the battlefield. Tanks are easier to kill than ever, but one must wait for their hardeners to shut down. It's really that simple. Stop the QQ and adapt just like the true tankers did every patch.
Just need to remove Supply depot's from redlines so the ones on the battlefield stop getting popped... Also a re positioning of the supply depot's so 1 every map is relevant for tanks.
Will create contention points... fun? ;_; |
Atiim
Living Like Larry Schwag
2297
|
Posted - 2013.12.20 02:18:00 -
[32] - Quote
CharCharOdell wrote: You don't tank, obviously.
Also, I always run with a team. Most tanks do. 1 tank isn't an easy target...unless it's me ;)
Funny, and yet still expected. The last person who said I don't tank (Anmol Singh) ended up having to swallow a bucket of "I told you so" when I squaded up with him.
How does a tank require teamwork? I can (and have) done just as well running my tank solo as I have with a squad. Heck, sometimes I I even perform BETTER when I'm running solo. (Then again, I always do better solo)
Now tell me. What part of that are you required to do?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Alldin Kan
Imperfects Negative-Feedback
863
|
Posted - 2013.12.20 02:23:00 -
[33] - Quote
CharCharOdell wrote:Tanks were actually harder to kill in chrome. Tanks would cycle 2-3 hardeners and a booster. There was no period of weakness. It took teams of AV working together to kill a tank and those who knew what they were doing, did it regularly. I remember being in a 2.25mil tank chasing down a helpless grunt...into an ambush. All around me F-45s, proximines, swarms, and forges started ripping my 20,000 ehp tank to shreds. I had all my hardness on and got away with 500 armor. I thought I was safe, then a yolo nade hit me and I lost 2.25mil. AV understood that tankers who know their art follow a set doctrine developed over time. By understanding their prey, they could exploit its weakness.
Post 1.0 and before 1.7, people got used to soloing tanks. It was extremely easy. So much so that all it did was breed the best tankers Dust has ever seen and likely ever will. The weak links have been washed out and all that remains are <20 fierce death machines who, in a duel, are the only people cape able of killing eachother. That aside, tanks seem OP because everyone was used to being able to solo them. Now it isn't possible if the tank is running hardeners and can smash through anything for <1min. Then it's glass. The infantry make the mistake of engaging during the strong periods and thus, seem like the tank is invincible. Even tanks have trouble smashing through nearly 95% resistance that gunlogis get with 2 hardeners. Tankers...the good ones...exploring this by causing their enemy to prematurely activate their hardeners and then lure them into an ambush or per sue them when they're weak. It's very possible for a gunlogi rail to solo a blaster Maddy at <15m this way. Also take into account that tanks charge when they see red because they know that they can win. This is just too easy to exploit.
I'm starting to see people do this now. Yesterday, I was killed by two people. One with a mlt swarm and the other with a wiki swarm. The mlt guy shot me and I activated my hardeners. When my hardeners cut off, the proto swarm killed my in 0.6 seconds with two volleys from 50m because he knew I couldn't run away at that range. It was beautiful, honestly. I did my best and he knew what I would do, so he won. It was tactics on both of our sides. People need to learn how to read the battlefield. Tanks are easier to kill than ever, but one must wait for their hardeners to shut down. It's really that simple. Stop the QQ and adapt just like the true tankers did every patch. I was playing vs Bad Furry and others in Skirmish yesterday, I tore apart most of the vehicles and infantry (lol that too) with my forge but I died once at the end for not learning how to use cover.
Nobody seems to aim at tank's weak spot these days...
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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Atiim
Living Like Larry Schwag
2299
|
Posted - 2013.12.20 02:37:00 -
[34] - Quote
Harpyja wrote: See my above post.
Sure, we can run solo, but so can the common infantryman. But of course, we like to use teamwork to make us better off. So does the common infantryman when they team up with a heavy, a logi, and an assault.
You are stubborn when you keep failing to realize the good tankers use teamwork. I will always have at least one small turret on my tank for a squad member, or even a blueberry, because it helps with anti-infantry duties. Sure some blueberries are annoying, but I've recently only been coming across decent gunners. I always prefer to be in a squad, and I always rely on them to give me enemy positions.
I've taken out many vehicles because I had my squad members point out their position and movement so I could get the jump on them from behind. I've even had cases where I knew I was going to lose a battle against a Madrugar if it was only me, but I had the squad commander drop an OB on the Madrugar while we were engaged. I was basically using myself as a lure to bait the Madrugar into a trap. In fact, I was an expensive lure because I was with my Falchion, so of course he'd bite, only to get barraged by proto missiles and bombarded from orbit.
You like to, but are you required to? No. So should AV be required to? No.
Stubborn? How? By calling pilot's BS when they try to BS people about how vehicles (bar Dropships) require teamwork? I believe you are stubborn in the sense that none of that stuff you nor anyone else on this entire forum (since the time of my first post) have ever once even came close to mentioning how any vehicle in this game (bar Dropships) require any form of anything that would even remotely resemble or constitute teamwork in any fashion, condition, shape or form.
You still could have destroyed the Madrugar without using your squad's Warbarge Strike. You couldn't have possible ever been 100% certain that you would be destroyed by the Madrugar simply because it is a Madrugar. You have no idea the pilot's fittings, nor ability. Also, since you were using a Falchion, I'm going to assume that you were either using a Railgun or a Missile Turret. Both would have easily given you the edge over that Madrugar.
Your cowardice does not count as a reason as to why vehicles require teamwork. Nor does simply deciding to use teamwork.
Good tanker? There is no such thing. To be a "good" tanker would imply that tanks require skill beyond the activation of hardners and rotating the joysticks to control the camera and turret. Along with firing R1. Assault Rifles require more skill than tanks.
Unless by skill, you are referring to actual Skill Points. In which case, yes I would agree that piloting a tank requires immense amounts of "skill"
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
gbghg
L.O.T.I.S. Public Disorder.
4196
|
Posted - 2013.12.20 02:38:00 -
[35] - Quote
CharCharOdell wrote:DUST Fiend wrote:Why weren't you running before your hardener was down?
MUDFLAPS says it best: Good tankers never ever stop moving. Because I saw red. Red must be dead. Don't lie and say you never chased a tank into the redline to kill it. a tank chased my python into the redline once, i was having a little duel with a marauder around the center of the map, he managed to grab some elevation and hit me hard, i flew back to my redline to repair and resupply from a supply depot. then all i see is this red tank come hurtling through the redline and into the ground base trying to get a shot at me, needless to say i burned for the sky the moment i saw him. i've seen tankers determined to kill me before, i've never seen a tanker that determined to kill me before.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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dustwaffle
Xer Cloud Consortium
735
|
Posted - 2013.12.20 02:39:00 -
[36] - Quote
Adapting tactics to meet challenges arising from shifts in the metagame...
Who woulda thought?
While 5 tanks on the other team can be annoying, they're not that hard to avoid most times |
Atiim
Living Like Larry Schwag
2299
|
Posted - 2013.12.20 02:40:00 -
[37] - Quote
Alldin Kan wrote:I was playing vs Bad Furry and others in Skirmish yesterday, I tore apart most of the vehicles and infantry (lol that too) with my forge but I died once at the end for not learning how to use cover. Nobody seems to aim at tank's weak spot these days... My Swarms always hit the weak-spot of tanks.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
True Adamance
Scions of Athra
5098
|
Posted - 2013.12.20 02:41:00 -
[38] - Quote
Atiim wrote:Alldin Kan wrote:I was playing vs Bad Furry and others in Skirmish yesterday, I tore apart most of the vehicles and infantry (lol that too) with my forge but I died once at the end for not learning how to use cover. Nobody seems to aim at tank's weak spot these days... My Swarms always hit the weak-spot of tanks.
If they did you wouldn't be bitching.....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Atiim
Living Like Larry Schwag
2299
|
Posted - 2013.12.20 02:42:00 -
[39] - Quote
dustwaffle wrote:Adapting tactics to meet challenges arising from shifts in the metagame...
Who woulda thought?
While 5 tanks on the other team can be annoying, they're not that hard to avoid most times There are only two maps in this entire game that allow you to avoid vehicles while still being able to achieve victory.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
dustwaffle
Xer Cloud Consortium
735
|
Posted - 2013.12.20 02:45:00 -
[40] - Quote
Atiim wrote:dustwaffle wrote:Adapting tactics to meet challenges arising from shifts in the metagame...
Who woulda thought?
While 5 tanks on the other team can be annoying, they're not that hard to avoid most times There are only two maps in this entire game that allow you to avoid vehicles while still being able to achieve victory. I like how you tell us what those maps are in your post and why the other maps don't allow you to win. I especially like the detailed reasoning you provided. |
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CharCharOdell
1809
|
Posted - 2013.12.20 02:47:00 -
[41] - Quote
Atiim wrote:Harpyja wrote: See my above post.
Sure, we can run solo, but so can the common infantryman. But of course, we like to use teamwork to make us better off. So does the common infantryman when they team up with a heavy, a logi, and an assault.
You are stubborn when you keep failing to realize the good tankers use teamwork. I will always have at least one small turret on my tank for a squad member, or even a blueberry, because it helps with anti-infantry duties. Sure some blueberries are annoying, but I've recently only been coming across decent gunners. I always prefer to be in a squad, and I always rely on them to give me enemy positions.
I've taken out many vehicles because I had my squad members point out their position and movement so I could get the jump on them from behind. I've even had cases where I knew I was going to lose a battle against a Madrugar if it was only me, but I had the squad commander drop an OB on the Madrugar while we were engaged. I was basically using myself as a lure to bait the Madrugar into a trap. In fact, I was an expensive lure because I was with my Falchion, so of course he'd bite, only to get barraged by proto missiles and bombarded from orbit.
You like to, but are you required to? No. So should AV be required to? No. Stubborn? How? By calling pilot's BS when they try to BS people about how vehicles (bar Dropships) require teamwork? I believe you are stubborn in the sense that none of that stuff you nor anyone else on this entire forum (since the time of my first post) have ever once even came close to mentioning how any vehicle in this game (bar Dropships) require any form of anything that would even remotely resemble or constitute teamwork in any fashion, condition, shape or form. You still could have destroyed the Madrugar without using your squad's Warbarge Strike. You couldn't have possible ever been 100% certain that you would be destroyed by the Madrugar simply because it is a Madrugar. You have no idea the pilot's fittings, nor ability. Also, since you were using a Falchion, I'm going to assume that you were either using a Railgun or a Missile Turret. Both would have easily given you the edge over that Madrugar. Your cowardice does not count as a reason as to why vehicles require teamwork. Nor does simply deciding to use teamwork. Good tanker? There is no such thing. To be a "good" tanker would imply that tanks require skill beyond the activation of hardners and rotating the joysticks to control the camera and turret. Along with firing R1. Assault Rifles require more skill than tanks. Unless by skill, you are referring to actual Skill Points. In which case, yes I would agree that piloting a tank requires immense amounts of "skill"
No such thing as a good tanker? If you, indeed, tank, then I suppose you think you could take me or any real tanker in a 1 v 1, then?
I seriously doubt it. You wouldn't stand a chance. 99% of anyone who has ever called in a tank since 1.7 stand no chance against us even in a 4 v 1. A good tanker is something only a good tanker can understand. A good tanker does not care about his KDR. he cares about his pocketbook and if he helped his team. We work with our infantry in support of taking the objective. I play as heavy artillery. Others play as battering rams. Either way, good tankers are something special and we almost went extinct. Good thing there are still some of us left to tell you what is really happening with tanks:
MLT tanks are being spammed because they cost too little for how powerful they are and need a serious nerf. If that doesnt solve the problem in 2 months, then a general pg/cpu nerf to tanks is in order.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
I like railguns.
|
Atiim
Living Like Larry Schwag
2299
|
Posted - 2013.12.20 02:47:00 -
[42] - Quote
True Adamance wrote: If they did you wouldn't be bitching.....
Huh? That word isn't censored?
Anyways. Not quite considering how my Swarms are about as useful as an Amarr blueberry.
Then again, it's not like the only AV most pilots want to see are Sicas with Particle Cannons.
Also, I don't think it would be wise for a tanker to call out "b*tching" when I could compile all of their "b*tching" and QQ into a thread longer than even the Scout Registry.....
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Atiim
Living Like Larry Schwag
2299
|
Posted - 2013.12.20 03:23:00 -
[43] - Quote
dustwaffle wrote:Atiim wrote:dustwaffle wrote:Adapting tactics to meet challenges arising from shifts in the metagame...
Who woulda thought?
While 5 tanks on the other team can be annoying, they're not that hard to avoid most times There are only two maps in this entire game that allow you to avoid vehicles while still being able to achieve victory. I like how you tell us what those maps are in your post and why the other maps don't allow you to win. I especially like the detailed reasoning you provided. I will do so later, as I have already gone far in-depth on this multiple times.
Plus, my dogs need to be walked right now.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 03:41:00 -
[44] - Quote
CharCharOdell wrote:Tanks were actually harder to kill in chrome. Tanks would cycle 2-3 hardeners and a booster. There was no period of weakness. It took teams of AV working together to kill a tank and those who knew what they were doing, did it regularly. I remember being in a 2.25mil tank chasing down a helpless grunt...into an ambush. All around me F-45s, proximines, swarms, and forges started ripping my 20,000 ehp tank to shreds. I had all my hardness on and got away with 500 armor. I thought I was safe, then a yolo nade hit me and I lost 2.25mil. AV understood that tankers who know their art follow a set doctrine developed over time. By understanding their prey, they could exploit its weakness.
Post 1.0 and before 1.7, people got used to soloing tanks. It was extremely easy. So much so that all it did was breed the best tankers Dust has ever seen and likely ever will. The weak links have been washed out and all that remains are <20 fierce death machines who, in a duel, are the only people cape able of killing eachother. That aside, tanks seem OP because everyone was used to being able to solo them. Now it isn't possible if the tank is running hardeners and can smash through anything for <1min. Then it's glass. The infantry make the mistake of engaging during the strong periods and thus, seem like the tank is invincible. Even tanks have trouble smashing through nearly 95% resistance that gunlogis get with 2 hardeners. Tankers...the good ones...exploring this by causing their enemy to prematurely activate their hardeners and then lure them into an ambush or per sue them when they're weak. It's very possible for a gunlogi rail to solo a blaster Maddy at <15m this way. Also take into account that tanks charge when they see red because they know that they can win. This is just too easy to exploit.
I'm starting to see people do this now. Yesterday, I was killed by two people. One with a mlt swarm and the other with a wiki swarm. The mlt guy shot me and I activated my hardeners. When my hardeners cut off, the proto swarm killed my in 0.6 seconds with two volleys from 50m because he knew I couldn't run away at that range. It was beautiful, honestly. I did my best and he knew what I would do, so he won. It was tactics on both of our sides. People need to learn how to read the battlefield. Tanks are easier to kill than ever, but one must wait for their hardeners to shut down. It's really that simple. Stop the QQ and adapt just like the true tankers did every patch. NOOOO IT'S NOT FAIR TO HAVE TO USE TEAMWORK!! I DEMAND TO BE ABLE TO SOLO WITH MINIMAL EFFORT, RISK AND INVESTMENT!! - said all infantry, ever.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 03:43:00 -
[45] - Quote
Atiim wrote:CharCharOdell wrote:R F Gyro wrote:Every time you explain the lengths that infantry goes through to kill your tank, while infantry know how easily your tank kills them, you undermine your own position. I put 10+ mil in my tank. It better stomp. But these mlt tanks are too good for being 0 sp and 80k isk I put 4-6+ mil into AV. Should I "stomp" You stomped easily before 1.7. Now it's not easy. That sun has set, and tanks are where they should be.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 03:45:00 -
[46] - Quote
Atiim wrote:So basically your upset because people finally realized that they shouldn't be forced to use tactics to defeat you when you yourself aren't forced to in any way, condition, shape, or form? Infantry didn't have to do anything difficult from when Uprising first dropped, to Dec. 9th. Now you're all complaining that you can't solo tanks anymore.
You call yourself a tanker, yet have been on a crusade against the very thing you were skilled into.
Have you destroyed any tanks since 1.7 dropped?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 03:47:00 -
[47] - Quote
Slag Emberforge wrote:If it takes having 9-12 seconds of unobstructed LOS to Kill you if your hardeners are already down and you don't have reppers, how is that balanced?
Generally good tank fits require me to reload my tier 4 prof 4 double complex modded AFG to kill them with hardeners down, and with hardeners up it is futile to even attack at all. I don't know, maybe easy for us has different meanings.
It's easy for you to kill infantry, AV in under two seconds, or one direct rail hit. You can attack infantry and installations and even jump on other tanks without modules active.
I have to wait for your weak period (If you have one and aren't running 2-3 hardeners) and take upwards of 6 times as long to kill you as it takes you to kill me. And I can't flee at near LAV speeds at low health.
Dunno, I am not crying major nerf or tanks are god mode, but it certainly is not balanced. It's not balanced because you're thinking of it as a solo task. If you want it to be a solo task, then HTFU, and get a lot better. I haven't needed to touch a forge since 1.7 dropped, because now tanks are so much better at beating the crap out of other tanks, which is how it should be.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 03:48:00 -
[48] - Quote
8213 wrote:The art of Tanking was lost after Uprising 1.7 LOL Do you even tank?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 03:50:00 -
[49] - Quote
Tebu Gan wrote:CharCharOdell wrote:Tanks were actually harder to kill in chrome. Tanks would cycle 2-3 hardeners and a booster. There was no period of weakness. It took teams of AV working together to kill a tank and those who knew what they were doing, did it regularly. I remember being in a 2.25mil tank chasing down a helpless grunt...into an ambush. All around me F-45s, proximines, swarms, and forges started ripping my 20,000 ehp tank to shreds. I had all my hardness on and got away with 500 armor. I thought I was safe, then a yolo nade hit me and I lost 2.25mil. AV understood that tankers who know their art follow a set doctrine developed over time. By understanding their prey, they could exploit its weakness.
Post 1.0 and before 1.7, people got used to soloing tanks. It was extremely easy. So much so that all it did was breed the best tankers Dust has ever seen and likely ever will. The weak links have been washed out and all that remains are <20 fierce death machines who, in a duel, are the only people cape able of killing eachother. That aside, tanks seem OP because everyone was used to being able to solo them. Now it isn't possible if the tank is running hardeners and can smash through anything for <1min. Then it's glass. The infantry make the mistake of engaging during the strong periods and thus, seem like the tank is invincible. Even tanks have trouble smashing through nearly 95% resistance that gunlogis get with 2 hardeners. Tankers...the good ones...exploring this by causing their enemy to prematurely activate their hardeners and then lure them into an ambush or per sue them when they're weak. It's very possible for a gunlogi rail to solo a blaster Maddy at <15m this way. Also take into account that tanks charge when they see red because they know that they can win. This is just too easy to exploit.
I'm starting to see people do this now. Yesterday, I was killed by two people. One with a mlt swarm and the other with a wiki swarm. The mlt guy shot me and I activated my hardeners. When my hardeners cut off, the proto swarm killed my in 0.6 seconds with two volleys from 50m because he knew I couldn't run away at that range. It was beautiful, honestly. I did my best and he knew what I would do, so he won. It was tactics on both of our sides. People need to learn how to read the battlefield. Tanks are easier to kill than ever, but one must wait for their hardeners to shut down. It's really that simple. Stop the QQ and adapt just like the true tankers did every patch. Oo Yeah some AV have wised up. Even myself, if I'm facing another gunnlogi and am running missiles, will WAIT for the hardener to drop. As soon as that thing drops, they are toast. I like that AV tactic. I've destroyed a bunch of tanks by waiting out their hardeners. When they start backing up to their redline, the battle is already lost for them.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Atiim
Living Like Larry Schwag
2304
|
Posted - 2013.12.20 03:51:00 -
[50] - Quote
Spkr4theDead wrote: NOOOO IT'S NOT FAIR TO HAVE TO USE TEAMWORK!! I DEMAND TO BE ABLE TO SOLO WITH MINIMAL EFFORT, RISK AND INVESTMENT!! - said all pilots, ever.
FTFY
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
|
Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 03:52:00 -
[51] - Quote
Atiim wrote:CharCharOdell wrote:Atiim wrote:So basically your upset because people finally realized that they shouldn't be forced to use tactics to defeat you when you yourself aren't forced to in any way, condition, shape, or form? so you're going back on what you said prior to 1.7? Apparently you were fine with AV not needing teamwork and now that tanks do well on their own, they're OP...but AV wasn't. As expected. Vehicles are OP simply because they require teamwork to destroy, yet require no teamwork to operate whatsoever. I was perfectly fine with AV not needing teamwork because HAVs also didn't need teamwork either. Going back on what I said? How? What I said was "AV shouldn't be required to use teamwork because HAVs aren't". Heck, I even made a thread about why it's a bad idea. I also said that if AV should require teamwork, then HAVs should as well. Which is far from what we have as of current. Please tell me Char. Why should AV be forced to use teamwork, when HAVs aren't? Why should I be able to hop into a tank as a single unit and require 3-6 people to destroy me? Why should 1>3? Please also refrain from spew BS about vehicles requiring teamwork. As with me spending 7 months piloting tanks and having an end total of around 7mil invested (pre 1.7), you cannot tell me that they require teamwork, as they clearly don't. But I'd love to see you try.... I'd even pay AUR for the delight. LOLLLLLLLLLLLLLLLLLLLLLLLLLL If you spent that long piloting tanks, we all would have run into you many times. I've seen you literally once in a match, and I forged you from a roof. You're not a "tanker." You're a never-was.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 03:53:00 -
[52] - Quote
DeadlyAztec11 wrote:I was AV all the time in Chromosome. Though, it was A LOT easier back then. No scanners, tanks were easy to sneak up on and you rarely fought any infantry above standard, forget about Proto.
AV is just harder now, you have to usually run a well coordinated squad; two AV guys, two Assaults and two Logi's. That's the Dust Dream squad.
I don't think that's fair. Tanks are force multipliers while AV reduces your overall force. If it takes 3 guys to take down one tank then the team not only added two more players worth of force to their team, but also managed to distract three of your teammates while harassing the rest. You don't think it's fair, yet you don't think to bring your own tanker as a force multiplier.
Yet tankers are stupid and use it as a crutch.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1530
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Posted - 2013.12.20 03:58:00 -
[53] - Quote
Atiim wrote:CharCharOdell wrote: You don't tank, obviously.
Also, I always run with a team. Most tanks do. 1 tank isn't an easy target...unless it's me ;)
Funny, and yet still expected. The last person who said I don't tank (Anmol Singh) ended up having to swallow a bucket of "I told you so" when I squaded up with him. How does a tank require teamwork? I can (and have) done just as well running my tank solo as I have with a squad. Heck, sometimes I I even perform BETTER when I'm running solo. (Then again, I always do better solo) Now tell me. What part of that are you required to do? And what did that video result in? You being destroyed by a MLT missile turret. Of course, when on video you chose to do the thing that in some cases is easier, but you still got popped. You're just terrible at vehicles.
If you have the capability to record, then do it. I'm a full time tanker. You're just infantry.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 04:00:00 -
[54] - Quote
Atiim wrote:Alldin Kan wrote:I was playing vs Bad Furry and others in Skirmish yesterday, I tore apart most of the vehicles and infantry (lol that too) with my forge but I died once at the end for not learning how to use cover. Nobody seems to aim at tank's weak spot these days... My Swarms always hit the weak-spot of tanks. Again, there you are about "your swarms," instead of "I can do this and this in my tank." It's always "my swarms."
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 04:02:00 -
[55] - Quote
Atiim wrote:Spkr4theDead wrote: NOOOO IT'S NOT FAIR TO HAVE TO USE TEAMWORK!! I DEMAND TO BE ABLE TO SOLO WITH MINIMAL EFFORT, RISK AND INVESTMENT!! - said all pilots, ever.
FTFY Now now child, profanity is bad.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Atiim
Living Like Larry Schwag
2304
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Posted - 2013.12.20 04:05:00 -
[56] - Quote
Atiim wrote:So basically your upset because people finally realized that they shouldn't be forced to use tactics to defeat you when you yourself aren't forced to in any way, condition, shape, or form?
Spkr4theDead wrote: Infantry didn't have to do anything difficult from when Uprising first dropped, to Dec. 9th. Now you're all complaining that you can't solo tanks anymore.
Bro, do you even Scout? or Heavy? or Commando? or Laser Rifle? or anything?
(Don't answer that 2nd part. I already saw you camping on that tower with a forge & PRO Heavy once.)
Spkr4theDead wrote:You call yourself a tanker, yet have been on a crusade against the very thing you were skilled into.
Have you destroyed any tanks since 1.7 dropped? I am not on a crusade against vehicles; And I am a tanker. Dispute it as much as you want but it is FACT. Not Pilot Fiction that people like you and Char like to tell at the dinner table.
Have I destroyed tanks? Yes. However I have only destroyed vehicle pilots with my swarms when they were too dumb to activate the hardner(s).
For pilots with an IQ greater than 5 (Yes, the term actually exists), I have to resort to one of my old methods. The good old Boundless Proxies next to Boundless REs trick. Idiots fall for it all the time (including you).
Now tell me, what happens when I run into a pilot who actually knows what they are doing? What if I don't want to use my tank? What if somebody doesn't have a tanker with them? Tank 514. That's what.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Atiim
Living Like Larry Schwag
2304
|
Posted - 2013.12.20 04:08:00 -
[57] - Quote
Spkr4theDead wrote: And what did that video result in? You being destroyed by a MLT missile turret. Of course, when on video you chose to do the thing that in some cases is easier, but you still got popped. You're just terrible at vehicles.
If you have the capability to record, then do it. I'm a full time tanker. You're just infantry.
Yes, while in tandem with an XT-1 Missile Launcher as well. And I've already addressed this so many times that you are literally saying that for the simple sake of saying it.
I don't have the capability to record, and I don't plan on getting a Graphics card anytime soon.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Atiim
Living Like Larry Schwag
2304
|
Posted - 2013.12.20 04:09:00 -
[58] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: NOOOO IT'S NOT FAIR TO HAVE TO USE TEAMWORK!! I DEMAND TO BE ABLE TO SOLO WITH MINIMAL EFFORT, RISK AND INVESTMENT!! - said all pilots, ever.
FTFY Now now child, profanity is bad. What does the truth hurts?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Atiim
Living Like Larry Schwag
2304
|
Posted - 2013.12.20 04:13:00 -
[59] - Quote
Spkr4theDead wrote:Atiim wrote:Alldin Kan wrote:I was playing vs Bad Furry and others in Skirmish yesterday, I tore apart most of the vehicles and infantry (lol that too) with my forge but I died once at the end for not learning how to use cover. Nobody seems to aim at tank's weak spot these days... My Swarms always hit the weak-spot of tanks. Again, there you are about "your swarms," instead of "I can do this and this in my tank." It's always "my swarms." That's because I like "my swarms" and I am tired of fielding "my tank".
Plus, why brag about what I can do with an 80GJ Particle Cannon? Every pilot and his grandma has (or had) one. But not many carry the Wirykomi Swarm Launcher.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Spkr4theDead
Red Star. EoN.
1531
|
Posted - 2013.12.20 04:13:00 -
[60] - Quote
Atiim wrote:Atiim wrote:So basically your upset because people finally realized that they shouldn't be forced to use tactics to defeat you when you yourself aren't forced to in any way, condition, shape, or form? Spkr4theDead wrote: Infantry didn't have to do anything difficult from when Uprising first dropped, to Dec. 9th. Now you're all complaining that you can't solo tanks anymore.
Bro, do you even Scout? or Heavy? or Commando? or Laser Rifle? or anything? (Don't answer that 2nd part. I already saw you camping on that tower with a forge & PRO Heavy once.) Spkr4theDead wrote:You call yourself a tanker, yet have been on a crusade against the very thing you were skilled into.
Have you destroyed any tanks since 1.7 dropped? I am not on a crusade against vehicles; And I am a tanker. Dispute it as much as you want but it is FACT. Not Pilot Fiction that people like you and Char like to tell at the dinner table. Have I destroyed tanks? Yes. However I have only destroyed vehicle pilots with my swarms when they were too dumb to activate the hardner(s). For pilots with an IQ greater than 5 (Yes, the term actually exists), I have to resort to one of my old methods. The good old Boundless Proxies next to Boundless REs trick. Idiots fall for it all the time (including you). Now tell me, what happens when I run into a pilot who actually knows what they are doing? What if I don't want to use my tank? What if somebody doesn't have a tanker with them? Tank 514. That's what. LOL How can you not say every post of yours relating to vehicles is against them?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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