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Slag Emberforge
Immortal Retribution
332
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Posted - 2013.12.19 19:19:00 -
[1] - Quote
The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage |
Slag Emberforge
Immortal Retribution
332
|
Posted - 2013.12.19 19:34:00 -
[2] - Quote
Darken-Sol wrote:Slag Emberforge wrote:The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck.
MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in line with cost
AV v HAVE combat balance Swarms: Increase swarm distance to 250m Return back 10% of damage Forge Guns: Repeal charge time increase OR. Return previous alpha damage
Grenades: I think these are ok for their purpose - a quick way to Blitz out some damage something like this could help. I am against dropping the hp or CPU/PG of tanks though.they just reworked tanks.
Curious why you would be against changing the statistics which by far would be a simpler and more streamlined solution.
Look at starter fits, not only do they have less eHP but they also have less resources and less slots. Their weapons have less ammo per clip and overall, accuracy is lower and almost all conceivable statistics are worse.
Ok you don't like starter fits as a comparison? How about militia items?
Militia items don't get skill bonuses and take higher CPU/PG utilization. Directly related suits have the same HP but lower resources, in either case a MLT tank should be the same.
Other than BPOs how many MLT non-noob infantry do you see? Not many as compared to standard or advanced. MLT gear is at sizable disadvantage but they still have the potential to be lethal provided proper tactics.
Edit: grammatical and auto-correct fixes. |
Slag Emberforge
Immortal Retribution
334
|
Posted - 2013.12.19 19:51:00 -
[3] - Quote
Jammer Jalapeno wrote:This is interesting conversation. I'm still not sure what to make of the whole tank A/V debate but I do feel tankers got what they deserved. There are definitevly pros and cons to 1.7.
For instance, if a highly skilled tanker pulls a tank out on the field, it should be devastating. It's an expensive investment, and there is no way a proto AVer should be able to solo you. Coordinated efforts should be made to take you out.
Militia tanks however are where they should be. I do agree there has been quite a bit of spamming but surely there are ways to counter that. I don't know about the rest of you dusties out there, but my proto AV gear has no problem taking these things out and well quite frankly that is the way it should be. It's militia garbage.
I feel that the general dust population is having a hard time coping with all the changes. The way you tanked/AVed before is now over. We are in a new era now and it's time to get creative. Tanks are pretty badass but not invincible.
You unknowingly admitted and denied the problem in the same post:
Problem: Need of PROTO AV to take out MLT HAV.
What this means: HAVs higher than MLT are worth more than one player, creates an artificial player advantage that is further inflated by bringing in more tanks.
Solution: balance around 1 v 1 of similar skill/tier of gear Heavy AV vs HAV.
The only balance is equivalence in killing power. |
Slag Emberforge
Immortal Retribution
337
|
Posted - 2013.12.19 21:01:00 -
[4] - Quote
Jammer Jalapeno wrote:Well I probably could use a lower tier, it doesn't exist in my fittings though. When I want something gone I do it quick and efficiently.
This game is all about the choices you make. You can run and hide from tanks or man up and put the skills into something to destroy it.
In the current environment this translates;
You can hide as infantry or buy a tank.
AV made choices, so did V, but when Borg V and AV were changed only one of us got a respec, My SP should not be worthless because I specialized in handheld weapons specifically designed to kill enemy vehicle. |
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