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Aqua-Regia
583
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Posted - 2013.12.19 04:07:00 -
[1] - Quote
CCP need to make it that you have to hold circle for 30sec before you can jump out the tank.
If your tanks gonna pop you have no right to jump out the last the last sec.
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
76
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Posted - 2013.12.19 04:08:00 -
[2] - Quote
30 seconds, really?
Troll? |
DUST Fiend
OSG Planetary Operations Covert Intervention
9131
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Posted - 2013.12.19 04:08:00 -
[3] - Quote
People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST.
Vids / O7
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Aqua-Regia
583
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Posted - 2013.12.19 04:25:00 -
[4] - Quote
No troll, IF I "F U C K" YOUR TANK UP YOU HAVE NO RIGHT TO JUMP OUT BY PRESSING one button.
If you think your a skill tank driver fight till the end, than bailing out and running like a sissy.
sorry cap-lock was on.
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GRIM GEAR
NECROM0NGERS Covert Intervention
134
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Posted - 2013.12.19 04:27:00 -
[5] - Quote
I agree with the op fark everyone and their farking tank spamming. Anyone who calls in a tank deserves to go down with the farking ship.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
584
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Posted - 2013.12.19 04:30:00 -
[6] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds...
Sagaris lover!!!
Commando <3
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Garrett Blacknova
Codex Troopers
4236
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Posted - 2013.12.19 04:32:00 -
[7] - Quote
DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks.
CCP, why do I have to pay more than 50k per tank when apparently some people get them free?
Oh, right, this "free tanks" thing was a flat out LIE.
You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9132
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Posted - 2013.12.19 04:35:00 -
[8] - Quote
Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. You don't know what figurative language is, do you?
Vids / O7
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
702
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Posted - 2013.12.19 04:38:00 -
[9] - Quote
This is really, really stupid.
Is someone bailing out of a tank really enough to rustle your jimmies?
CCP, Geth Infiltrator is OP! plz nerf.
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Garrett Blacknova
Codex Troopers
4236
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Posted - 2013.12.19 04:42:00 -
[10] - Quote
DUST Fiend wrote:You don't know what figurative language is, do you? Your attempt at a point doesn't really matter if someone's still losing their ALMOST (not actually) free tank multiple times in a match.
A good player in a Protosuit can afford 3 or 4 in a match pretty comfortably, and will frequently NOT die even that often, remaining in their suit the whole battle AND still making a profit. A competent tanker with a cheap enough Militia tank to actually afford more than 2 in a single match will still be dying regularly, and occasionally coming out with a loss in ISK if they don't revert to even cheaper infantry fittings to avoid going negative.
When you're running Proto gear and it looks like you're going to go negative if you don't cut back, you can still cut back while filling the same battlefield role. Tanks can't do the same. |
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ladwar
Death by Disassociation Zero-Day
1926
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Posted - 2013.12.19 04:42:00 -
[11] - Quote
DUST Fiend wrote:Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. You don't know what figurative language is, do you? nope, what is it?
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1248
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Posted - 2013.12.19 04:44:00 -
[12] - Quote
What about people who like to hop out of the tank to speed hack and objective and then hop back in? I can't afford to sit there for 30 seconds while I wait to get out.
ADS Reports - Defining Racial Themes
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Aqua-Regia
583
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Posted - 2013.12.19 04:45:00 -
[13] - Quote
Anmol Singh wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds...
I believe if you switch suit on a supply depot, you should have 50 EHP(25 Armor/ 25 Shield), no stamina and no Ammo. Then you have to wait for the supply give you ammo and your suit rep it self.
NO Troll remove the cheap game play off dust.
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Aqua-Regia
583
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Posted - 2013.12.19 04:47:00 -
[14] - Quote
Pokey Dravon wrote:What about people who like to hop out of the tank to speed hack and objective and then hop back in? I can't afford to sit there for 30 seconds while I wait to get out.
Get a LAV
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DUST Fiend
OSG Planetary Operations Covert Intervention
9132
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Posted - 2013.12.19 04:51:00 -
[15] - Quote
Garrett Blacknova wrote:DUST Fiend wrote:You don't know what figurative language is, do you? Your attempt at a point doesn't really matter if someone's still losing their ALMOST (not actually) free tank multiple times in a match. A good player in a Protosuit can afford 3 or 4 in a match pretty comfortably, and will frequently NOT die even that often, remaining in their suit the whole battle AND still making a profit. A competent tanker with a cheap enough Militia tank to actually afford more than 2 in a single match will still be dying regularly, and occasionally coming out with a loss in ISK if they don't revert to even cheaper infantry fittings to avoid going negative. When you're running Proto gear and it looks like you're going to go negative if you don't cut back, you can still cut back while filling the same battlefield role. Tanks can't do the same. You're comparing prototype gear that takes months of grinding to unlock, to militia tanks that are unlocked at character creation.
And you don't see the problem with this?
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
Vids / O7
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Garrett Blacknova
Codex Troopers
4236
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Posted - 2013.12.19 05:03:00 -
[16] - Quote
DUST Fiend wrote:Garrett Blacknova wrote:DUST Fiend wrote:You don't know what figurative language is, do you? Your attempt at a point doesn't really matter if someone's still losing their ALMOST (not actually) free tank multiple times in a match. A good player in a Protosuit can afford 3 or 4 in a match pretty comfortably, and will frequently NOT die even that often, remaining in their suit the whole battle AND still making a profit. A competent tanker with a cheap enough Militia tank to actually afford more than 2 in a single match will still be dying regularly, and occasionally coming out with a loss in ISK if they don't revert to even cheaper infantry fittings to avoid going negative. When you're running Proto gear and it looks like you're going to go negative if you don't cut back, you can still cut back while filling the same battlefield role. Tanks can't do the same. You're comparing prototype gear that takes months of grinding to unlock, to militia tanks that are unlocked at character creation. And you don't see the problem with this? You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order. I'm comparing gear that performs similarly for the price paid in ISK, and pointing out that the gear in question performs similarly.
As a new player, you CAN load up on Militia tanks and do better than is reasonable for someone in Militia gear. But you're paying more than is reasonable for someone using Militia gear, and you don't get a full upgrade tree like someone in any other Militia gear in the game is able to get.
Vehicles get Militia and Standard. LITERALLY EVERYONE ELSE gets Advanced and Prototype on top.
ALL current vehicles need a slight nerf to PG and CPU so that a pure Militia HAV fit with a full complement of weapons and modules will be a challenge without a lot of skilling, but you can comfortably fit about a 50/50 Militia/Standard loadout on a Militia HAV. Standard vehicles should be able to fit a full complement of Standard modules and weapons with maybe a couple of Advanced or ONE Prototype item, or you can leave slots open to cram a couple more high-tier upgrades on.
Along with the above nerf, there will be room for Advanced and Prototype HAVs which are actually DESIGNED to fit the kind of loadouts we're currently seeing on half-Proto Militia HAVs and full-Proto Gunnlogis and Madrugars.
Give a small nerf to Militia vehicle HP while you're at it, and maybe a VERY small buff to AV to avoid Prototanks getting any more hate than those Proto-ed out Standard tanks we have now and we should be about right. |
Operative 1171 Aajli
Bragian Order Amarr Empire
893
|
Posted - 2013.12.19 05:21:00 -
[17] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
Lol. You have no right to respawn in another fit either but you do it.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Aqua-Regia
584
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Posted - 2013.12.19 05:34:00 -
[18] - Quote
Operative 1171 Aajli wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. Lol. You have no right to respawn in another fit either but you do it.
Troll more. Respawn can only happen once you die.
Nearly all the 1.7 tanker you see are scrub, only try hard using cheap game play on bad mindless randoms.
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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
228
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Posted - 2013.12.19 06:03:00 -
[19] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
If this is the case with tanks then it should be for dropships as well .
Fair is fair . The OP just sounds mad because he want's the kill as well as blowing up your tanks . The question is , " Do you jump out as well ??? " If you say that your SO good ( like I'm sure you will and like most would because I have NEVER seen such ego's before in my life ) that your tanks don't get destroyed then your lying , if you say NO then I'm sure that your lying again and maybe your just too slow to jump out before your tanks gets turned to dust so you figure , why should that just be you .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Ivy Zalinto
Lo-Tech Solutions Ltd
186
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Posted - 2013.12.19 06:07:00 -
[20] - Quote
Maybe a small hatched based animation for the tanks, climbing into the lav's and stepping into a dropship would fix this. As it is, it doesnt bother me at all. I generally kill the person and seal the tank if their one shot from dead and I see the icon change. Stole one today actually, even laughed as his teammates came around to kill me. Feels good to be able to die without spending your money on it XD
Dedicated scout.
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Scrambler Pistol dedication
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4176
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Posted - 2013.12.19 06:21:00 -
[21] - Quote
Aqua-Regia wrote:Anmol Singh wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds... I believe if you switch suit on a supply depot, you should have 50 EHP(25 Armor/ 25 Shield), no stamina and no Ammo. Then you have to wait for the supply give you ammo and your suit rep it self. NO Troll remove the cheap game play off dust. I had a thread up a while back for boarding animations for vehicles. A player should have to actually climb in and out of their vehicle instead of being able to just teleport into it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aqua-Regia
585
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Posted - 2013.12.19 06:30:00 -
[22] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If this is the case with tanks then it should be for dropships as well . Fair is fair . The OP just sounds mad because he want's the kill as well as blowing up your tanks . The question is , " Do you jump out as well ??? " If you say that your SO good ( like I'm sure you will and like most would because I have NEVER seen such ego's before in my life ) that your tanks don't get destroyed then your lying , if you say NO then I'm sure that your lying again and maybe your just too slow to jump out before your tanks gets turned to dust so you figure , why should that just be you .
I die a lot with my tank, been play like this since beta, and guys call me **** for not jumping out (I have my value as a tanker even when I die).
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Aqua-Regia
585
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Posted - 2013.12.19 06:35:00 -
[23] - Quote
Ivy Zalinto wrote:Maybe a small hatched based animation for the tanks, climbing into the lav's and stepping into a dropship would fix this. As it is, it doesnt bother me at all. I generally kill the person and seal the tank if their one shot from dead and I see the icon change. Stole one today actually, even laughed as his teammates came around to kill me. Feels good to be able to die without spending your money on it XD
That being said I always go down with my ship. Bad habit from battlefield about not letting the enemy have a chance at stealing my vehicle. Though both my gunners carry av grenades and swarm launchers plus those light railguns.
Animation will take to long for CCP to put in. Just make a simple idea to input in the game than big one. CCP take to long on anything big(LOL or small).
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Takahiro Kashuken
Red Star. EoN.
1986
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Posted - 2013.12.19 12:45:00 -
[24] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
How about you kill the tank quicker so he doesnt have a chance to jump out?
Intelligence is OP
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R F Gyro
Clones 4u
872
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Posted - 2013.12.19 12:53:00 -
[25] - Quote
Is it actually a problem, or just something that makes you angry?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Izlare Lenix
FREE AGENTS LP
39
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Posted - 2013.12.19 13:05:00 -
[26] - Quote
5 seconds seems better than 30. And I would support this only if you get kills when you blow a dropship up. They are hard as hell to destroy now but the pilot and passengers can still escape even after you technically blew it up. That is a stupid mechanic. Even a turret will kill me if I'm using it when it explodes but a pilot can still survive an exploding, burning ship crashing to the ground if he jumps out in time. Dumb.
Also most people bail out of tanks now because tanks are stupid cheap. If the cost was increased, tanks would be used smarter, and players would try to save their precious, costly tank. Not just jump out of one on fire so they can call in a new fresh one.
Also a delay between the time you exit one vehicle and call in another vehicle might help the spam problem and encourage tankers to not bail out of a dieing tank but rather try harder to save it. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
309
|
Posted - 2013.12.19 13:19:00 -
[27] - Quote
Aqua-Regia wrote:No troll, IF I "F U C K" YOUR TANK UP YOU HAVE NO RIGHT TO JUMP OUT BY PRESSING one button.
If you think your a skill tank driver fight till the end, than bailing out and running like a sissy.
sorry cap-lock was on.
It is a vehicle, with a door. That I can easily open, and step away from.
LOL dude, OMG THAT DUDE JUMPED OUT OF MY TANK. YEAH I BLEW HIS TANK UP BUT HE DIDNT DIE. HOW UNFAIR IS THAT!!!
Now kindly shut up.
lol
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
309
|
Posted - 2013.12.19 13:25:00 -
[28] - Quote
Izlare Lenix wrote:5 seconds seems better than 30. And I would support this only if you get kills when you blow a dropship up. They are hard as hell to destroy now but the pilot and passengers can still escape even after you technically blew it up. That is a stupid mechanic. Even a turret will kill me if I'm using it when it explodes but a pilot can still survive an exploding, burning ship crashing to the ground if he jumps out in time. Dumb.
Also most people bail out of tanks now because tanks are stupid cheap. If the cost was increased, tanks would be used smarter, and players would try to save their precious, costly tank. Not just jump out of one on fire so they can call in a new fresh one.
Also a delay between the time you exit one vehicle and call in another vehicle might help the spam problem and encourage tankers to not bail out of a dieing tank but rather try harder to save it.
Yeah, and you can also step away from the turret. It's exactly like jumping out of your tank, but if you are in your tank and it blows up you die. Same as a freaking turret.
What is wrong with you guys????
I mean really fellas, WE HAVE ALWAYS JUMPED OUT OF OUR TANKS BEFORE THEY BLEW IF WE COULD!!!!
ALWAYS
Now suddenly, it's a problem????
Clearly you all need to get your priorities straight here.
Your problem, is the same as everyone elses. Tanks are a bit OP maybe. That's it.
"NO, you call in a tank so you HAVE to die in it". Omg people, get real. The tank itself is worth more than your suit (mine at least). So it's kinda the SAME as getting a KILL.
CRAZY crazy people.
lol
Nuff Said
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
39
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Posted - 2013.12.19 13:27:00 -
[29] - Quote
ZeHealingHurts HurtingHeals wrote:This is really, really stupid.
Is someone bailing out of a tank really enough to rustle your jimmies?
Yes.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
323
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Posted - 2013.12.19 13:33:00 -
[30] - Quote
DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs.
RDVs are a failed experiment - can't we just remove them from the game?
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SGT NOVA STAR
Ahrendee Mercenaries
142
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Posted - 2013.12.19 13:38:00 -
[31] - Quote
eeehh. no i spent 14 mill sp in tanking, if i want to slap RE's and put it into 4th and jump out to blow you up...im doing it. but it wouldn't be bad to have a vehicle ejection skill.
VAYU! I CHOOSE YOU!
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noobsniper the 2nd
The Corporate Raiders Top Men.
103
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Posted - 2013.12.19 13:38:00 -
[32] - Quote
Tanks come free with a box of cereal
just call me scumbag noob
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Slag Emberforge
Immortal Retribution
330
|
Posted - 2013.12.19 13:44:00 -
[33] - Quote
Make tanks explosion much more violent, so even if they bail they die unless the bail way early. They can run, but they basically have to give away the tank to do it.
So much flaming. This tank thing (not just the imbalance in game) is starting to get out of hand. |
Slag Emberforge
Immortal Retribution
330
|
Posted - 2013.12.19 13:47:00 -
[34] - Quote
Gorra Snell wrote:DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs.
With how OP MLT Tanks are, if you lose 3-4 in a match, you deserve to lose ISK, you can afk in contested territory in a tank and do better than that. |
SGT NOVA STAR
Ahrendee Mercenaries
142
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Posted - 2013.12.19 13:49:00 -
[35] - Quote
Slag Emberforge wrote:Make tanks explosion much more violent, so even if they bail they die unless the bail way early. They can run, but they basically have to give away the tank to do it.
So much flaming. This tank thing (not just the imbalance in game) is starting to get out of hand. this would kill friendly blue dots in FW and get you kicked. i substitute your theory and replace it with reality!
VAYU! I CHOOSE YOU!
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
309
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Posted - 2013.12.19 13:55:00 -
[36] - Quote
SGT NOVA STAR wrote:Slag Emberforge wrote:Make tanks explosion much more violent, so even if they bail they die unless the bail way early. They can run, but they basically have to give away the tank to do it.
So much flaming. This tank thing (not just the imbalance in game) is starting to get out of hand. this would kill friendly blue dots in FW and get you kicked. i substitute your theory and replace it with reality!
There have been many times, that I did manage to get out of my tank, but the explosion blew me up.
Nuff Said
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Mortedeamor
Wraith Shadow Guards D.E.F.I.A.N.C.E
1014
|
Posted - 2013.12.19 13:58:00 -
[37] - Quote
ZeHealingHurts HurtingHeals wrote:This is really, really stupid.
Is someone bailing out of a tank really enough to rustle your jimmies? ya like seriously so they bail out and are now exposed kill the infidel and stop flooding the forums with qq |
KEROSIINI-TERO
The Rainbow Effect
908
|
Posted - 2013.12.19 14:04:00 -
[38] - Quote
Mobius Wyvern wrote:Aqua-Regia wrote:Anmol Singh wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds... I believe if you switch suit on a supply depot, you should have 50 EHP(25 Armor/ 25 Shield), no stamina and no Ammo. Then you have to wait for the supply give you ammo and your suit rep it self. NO Troll remove the cheap game play off dust. I had a thread up a while back for boarding animations for vehicles. A player should have to actually climb in and out of their vehicle instead of being able to just teleport into it.
^this.
Not arbitrary 30sec inability timer, but not teleport as well.
Some short delay, with feedback what's happening, would be great. Animation perhaps but I don't know how that could be done well.
Feeling the scanner is too simple and off balance?
The fix:
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Rifter7
Ancient Exiles. Renegade Alliance
312
|
Posted - 2013.12.19 14:11:00 -
[39] - Quote
i cant see ccp not introducing an animation for getting in and out of any vehicle.
ps: you all sound like children whining. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1326
|
Posted - 2013.12.19 14:52:00 -
[40] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. IMHO, it should be this way for all vehicles.
We should have enter/exit animations with a delay dependant on what vehicle it is. Do rl tankers stand next to their tank and then teleport into the drivers seat?* IDK how long it takes to get into position as a tank driver, but I am betting that it damn sure isn't instantaneously. Obviously, different positions in each vehicle would have different delays, as well as a delay for switching positions. TBH, I think this would also be another good way to differentiate Dust from other console shooters that include vehicles.
*Now before I get hit with balance > realism, this would lend more balance given that tanks are currently stupid OP.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
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NAV HIV
The Generals General Tso's Alliance
640
|
Posted - 2013.12.19 14:56:00 -
[41] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
All those talk about tankers honor. Pilot should go down with the vehicle. I cant jump out from my Proto dropsuit with a militia undergarment... Why should they be allowed to do so?! |
Elmo Love U
514 Mile High Club
56
|
Posted - 2013.12.19 15:20:00 -
[42] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. NO! My gun costs more then my whole tank. When I jump out, I continue the rampage. LOL
Show me the money!
|
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1012
|
Posted - 2013.12.19 15:25:00 -
[43] - Quote
Garrett Blacknova wrote:DUST Fiend wrote:You don't know what figurative language is, do you? Your attempt at a point doesn't really matter if someone's still losing their ALMOST (not actually) free tank multiple times in a match. A good player in a Protosuit can afford 3 or 4 in a match pretty comfortably, and will frequently NOT die even that often, remaining in their suit the whole battle AND still making a profit. A competent tanker with a cheap enough Militia tank to actually afford more than 2 in a single match will still be dying regularly, and occasionally coming out with a loss in ISK if they don't revert to even cheaper infantry fittings to avoid going negative. When you're running Proto gear and it looks like you're going to go negative if you don't cut back, you can still cut back while filling the same battlefield role. Tanks can't do the same. I don't know what kind of crap protosuit you're running, because mine cost between 150k to 230k.
I could lose 1 protosuit and go isk negative.
Tell me, how exactly DOES a biscuit gain Valor?
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
426
|
Posted - 2013.12.19 15:30:00 -
[44] - Quote
DUST Fiend wrote:Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. You don't know what figurative language is, do you? My dropsuits cost 3-4k each. That's like 12+ suits to one tank frame.
If you can read this, it means you are reading.
Unless you are skimming
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DUST Fiend
OSG Planetary Operations Covert Intervention
9164
|
Posted - 2013.12.19 15:32:00 -
[45] - Quote
Dovallis Martan JenusKoll wrote:DUST Fiend wrote:Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. You don't know what figurative language is, do you? My dropsuits cost 3-4k each. That's like 12+ suits to one tank frame. When you spawn in as your militia dropsuit, does it force 2-3 or more of the enemy to pull out advance to prototype fits designed specifically to kill you?
Just curious.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9164
|
Posted - 2013.12.19 15:35:00 -
[46] - Quote
Gorra Snell wrote:DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs. My all militia tank fits are 65k, personally.
If they're gonna be priced for scrubs, then they shouldn't be statistically similar to standard tanks. Either they cost more and retain their usefulness, or the keep the minimalist price tag, and lose out on effectiveness.
Vids / O7
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
312
|
Posted - 2013.12.19 15:36:00 -
[47] - Quote
NAV HIV wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. All those talk about tankers honor. Pilot should go down with the vehicle. I cant jump out from my Proto dropsuit with a militia undergarment... Why should they be allowed to do so?!
Yr also not wearing 2 suits, kinda like a tanker. So if I go down, I lose my tank AND my suit.
And I don't run crap suits, because I might just have to get out and do something.
Nuff Said
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
249
|
Posted - 2013.12.19 15:36:00 -
[48] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
what a bloody asshat, 30 seconds, are you alright in the head?
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
|
Sev Alcatraz
Bullet Cluster Legacy Rising
372
|
Posted - 2013.12.19 15:40:00 -
[49] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
Your an idiot
closed beta vet
>wants the sagaris back :/
>Waffles
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DUST Fiend
OSG Planetary Operations Covert Intervention
9166
|
Posted - 2013.12.19 15:40:00 -
[50] - Quote
Tebu Gan wrote:NAV HIV wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. All those talk about tankers honor. Pilot should go down with the vehicle. I cant jump out from my Proto dropsuit with a militia undergarment... Why should they be allowed to do so?! Yr also not wearing 2 suits, kinda like a tanker. So if I go down, I lose my tank AND my suit. And I don't run crap suits, because I might just have to get out and do something. That's your choice though. You don't HAVE to wear a good suit in your tank. I basically never use a good suit in my dropship, I just use a free one.
Generally speaking a good tanker should never have to get out to do anything, he should be using is tank for tank stuff.
So, no one is stopping you from wearing a good suit, but it shouldn't be a balance factor, because that is your personal decision.
Vids / O7
|
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
314
|
Posted - 2013.12.19 15:42:00 -
[51] - Quote
DUST Fiend wrote:Gorra Snell wrote:DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs. My all militia tank fits are 65k, personally. If they're gonna be priced for scrubs, then they shouldn't be statistically similar to standard tanks. Either they cost more and retain their usefulness, or the keep the minimalist price tag, and lose out on effectiveness.
Wow, that cheap huh.
Crazy
I need to investigate this for myself.
I do agree though that the price of a milita tank needs to be increased. Given the strength of one over a normal suit, you should be paying closer to standard tank costs.
Need to caculate my proto tank fits, but it's around 500K for a good fit.
I'm thinkin a milita fit should be somewhere around 150k to 200K for a good fit. That's about one a match!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
314
|
Posted - 2013.12.19 15:51:00 -
[52] - Quote
DUST Fiend wrote:Tebu Gan wrote:NAV HIV wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. All those talk about tankers honor. Pilot should go down with the vehicle. I cant jump out from my Proto dropsuit with a militia undergarment... Why should they be allowed to do so?! Yr also not wearing 2 suits, kinda like a tanker. So if I go down, I lose my tank AND my suit. And I don't run crap suits, because I might just have to get out and do something. That's your choice though. You don't HAVE to wear a good suit in your tank. I basically never use a good suit in my dropship, I just use a free one. Generally speaking a good tanker should never have to get out to do anything, he should be using is tank for tank stuff. So, no one is stopping you from wearing a good suit, but it shouldn't be a balance factor, because that is your personal decision.
Fair enough, but saying that I HAVE to go down with a burning HAV is just wrong. TBH, most often I do go down with the tank, but that is only because more often than not, I can make the thing live.
Though there are times when I do jump out of a burning tank, namely to rep it in a vain effort to keep it alive. But when you destroy my tank, you cost me more than a proto suit. You don't NEED a kill, since you already got yourself one, just not technically according to the score board (though I would count WP as a confimed kill).
And any GOOD tank shouldn't hide behind their tank when at time they are needed to do something else.
Mainly in PC but some Pubs, I will phyiscally get out of my tank and hack, given there are no blueberries to steal my tank. Plus running a pro suit gives me a fighting chance outside of my tank.
Tank spam is the problem. Tankers not dying in their tanks, that is irrelevent to me when I do pay more then a suit for it. And whether I get out of the tank or go down with it, I still LOST the tank and the isk investment.
Nuff Said
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Bat Cow
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.12.19 16:01:00 -
[53] - Quote
[quote=Tebu Gan It is a vehicle, with a door. That I can easily open, and step away from.
LOL dude, OMG THAT DUDE JUMPED OUT OF HIS TANK. YEAH I BLEW HIS TANK UP BUT HE DIDNT DIE. HOW UNFAIR IS THAT!!!
Now kindly shut up.
lol[/quote]
Is it really? I thought it's a vehicle with a hatch. You can't just jump pop open a hatch and bail.
Thirty seconds is crazy. I could see three though. |
Monkey MAC
Lost Millennium
1272
|
Posted - 2013.12.19 16:03:00 -
[54] - Quote
Ivy Zalinto wrote:Maybe a small hatched based animation for the tanks, climbing into the lav's and stepping into a dropship would fix this. As it is, it doesnt bother me at all. I generally kill the person and seal the tank if their one shot from dead and I see the icon change. Stole one today actually, even laughed as his teammates came around to kill me. Feels good to be able to die without spending your money on it XD
That being said I always go down with my ship. Bad habit from battlefield about not letting the enemy have a chance at stealing my vehicle. Though both my gunners carry av grenades and swarm launchers plus those light railguns.
I would have said this, I don't personally care if a guy gets out his tank beofre it blows, it just meams I have a corpse to teabag!
But adding some animations, for getting in and out of vehicles would make you susceptible to dying in youur vehicle if you are the driver, and will increase (word I can't think of - more realistic, but not realism) for both passengers and drivers!
I actually want to jump out of dropships circling at high altitude, not just teleport outside it! You could even add animations based on passenger's inside helping you in or vaulting if you sprint enter!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Oxskull Duncarino
Tickle My Null-Sac
314
|
Posted - 2013.12.19 16:10:00 -
[55] - Quote
ladwar wrote:DUST Fiend wrote:Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. You don't know what figurative language is, do you? nope, what is it? Don't worry, Fiend obviously doesn't either.
And aside from the OP being a bit of a rant, I'd like to see a timer for exiting vehicles. Not 30sec though as 5 sec is more than enough. Maybe push it to 10 seconds |
Gorra Snell
Applied Replicants
325
|
Posted - 2013.12.19 17:41:00 -
[56] - Quote
DUST Fiend wrote:Gorra Snell wrote:DUST Fiend wrote:
You can afford 3-4 militia tanks per battle (65k for mine with no BPOs equipped), and if you lose more than two you're doing something very wrong or the enemy just has their **** in order.
You're a good player...good enough that I think you've lost perspective on what the game's like for players in not in the upper echelons. I'd estimate that the lower half to two thirds of players in any given match get payouts around 160k to 180k...and no one's going to run an unfitted HAV, so militia fits actually cost ~80k. That's two per match, and palyers in the unskilled-average range can easily lose 3 or 4 per match. Militia is, and should be, priced for scrubs. My all militia tank fits are 65k, personally. If they're gonna be priced for scrubs, then they shouldn't be statistically similar to standard tanks. Either they cost more and retain their usefulness, or the keep the minimalist price tag, and lose out on effectiveness.
I'd much prefer that (the nerf, that is). If you raise the price, you create too high of a barrier to entry for new players, or players new to HAVs. And then you end up back where we were before...tanks were a novelty on the battlefield. Clearly, some people want this to be an infantry-focused game, but I love the mixed arms thing that's going on now.
RDVs are a failed experiment - can't we just remove them from the game?
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DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:43:00 -
[57] - Quote
Oxskull Duncarino wrote:Don't worry, Fiend obviously doesn't either.
I know right, it's almost like speaking figuratively would be considered figuratively speaking.
This forum just continues to impress.
Carry on oh wise lords of intelligencelessness
Vids / O7
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ADAM-OF-EVE
Dead Man's Game
655
|
Posted - 2013.12.19 17:58:00 -
[58] - Quote
Anmol Singh wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds...
zero comparison... when im about to die in a suit i dont just appear like magic in a brand new suit wherever i am on the map like tanks and other vehicles do.
using a supply depot is by comparison just like you in your tank recalling it and spawning a new one. you jumping out of your tank is just like a guy in a suit jumping out of his suit into a smaller one but fully equip'd to fight. does that happen...no it doesn't so nothing like being the same thing.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Oxskull Duncarino
Tickle My Null-Sac
315
|
Posted - 2013.12.19 18:02:00 -
[59] - Quote
DUST Fiend wrote:Oxskull Duncarino wrote:Don't worry, Fiend obviously doesn't either.
I know right, it's almost like speaking figuratively would be considered figuratively speaking. This forum just continues to impress. Carry on oh wise lords of intelligencelessness Well, why don't you educate us poor clones of intelligencelessness as to where in your post I've put below, were you figuratively speaking. Out of the multitude of possibilities that speaking figuratively entails, I really can't wait to see where you think you were using the term correctly. Lead on oh most highly intelligent one
"DUST Fiend wrote: People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. " |
Toxxikcity
Trans Worlds Operations League of Infamy
23
|
Posted - 2013.12.19 18:03:00 -
[60] - Quote
Ivy Zalinto wrote:Maybe a small hatched based animation for the tanks, climbing into the lav's and stepping into a dropship would fix this. As it is, it doesnt bother me at all. I generally kill the person and seal the tank if their one shot from dead and I see the icon change. Stole one today actually, even laughed as his teammates came around to kill me. Feels good to be able to die without spending your money on it XD
That being said I always go down with my ship. Bad habit from battlefield about not letting the enemy have a chance at stealing my vehicle. Though both my gunners carry av grenades and swarm launchers plus those light railguns. I don't think an animation is necessary, if he jumps out of his tank and you fail to kill him... go back to academy and learn how to shoot, HE deserves to shoot you! Be thankful you managed to take a tank out of the equation, which after 1.7 as a ground pounder is nigh on impossible by yourself |
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Coleman Gray
GunFall Mobilization Covert Intervention
959
|
Posted - 2013.12.19 18:29:00 -
[61] - Quote
Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free.
free from FW when ya kill 'em! :D
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
|
Lurchasaurus
SVER True Blood Public Disorder.
2156
|
Posted - 2013.12.19 18:31:00 -
[62] - Quote
Aqua-Regia wrote:Anmol Singh wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds... I believe if you switch suit on a supply depot, you should have 50 EHP(25 Armor/ 25 Shield), no stamina and no Ammo. Then you have to wait for the supply give you ammo and your suit rep it self. NO Troll remove the cheap game play off dust.
baby powder really works wonders for butthurt.
just give it a quick little pat pat
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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Aqua-Regia
597
|
Posted - 2013.12.19 20:55:00 -
[63] - Quote
Lurchasaurus wrote:Aqua-Regia wrote:Anmol Singh wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you have no right to change your suit at a supply depot for 50 seconds... I believe if you switch suit on a supply depot, you should have 50 EHP(25 Armor/ 25 Shield), no stamina and no Ammo. Then you have to wait for the supply give you ammo and your suit rep it self. NO Troll remove the cheap game play off dust. baby powder really works wonders for butthurt. just give it a quick little pat pat
LMFAO, You guys saying i'm butt-hurt, more like the other way around. Reading my post that hurt you so bad, that you have to post assumption to defend yourself.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
Gòó SoonGäó GòáGò¬Gò¬GòºGòñGòñGò¬GòñGòºGòºGòñGòªGò¬GòñGò¬GòñGòºGò¼GòíHELLOGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòúJJIKKGòáGòò
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Aqua-Regia
597
|
Posted - 2013.12.19 20:58:00 -
[64] - Quote
Elmo Love U wrote:Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. NO! My gun costs more then my whole tank. When I jump out, I continue the rampage. LOL
So you like to play Rambo and do everything, I see.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòn++BPO / BPC Collector Gòû
Gòó SoonGäó GòáGò¬Gò¬GòºGòñGòñGò¬GòñGòºGòºGòñGòªGò¬GòñGò¬GòñGòºGò¼GòíHELLOGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòúJJIKKGòáGòò
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Pvt Numnutz
Black Phoenix Mercenaries
445
|
Posted - 2013.12.19 21:08:00 -
[65] - Quote
Hahaha funny when things become more powerful people find silly things to complain about. I wonder why we didn't see this in all of dusts patches until now? |
Aqua-Regia
597
|
Posted - 2013.12.19 21:23:00 -
[66] - Quote
R F Gyro wrote:Is it actually a problem, or just something that makes you angry?
No I'm not angry, I just don't like how it is and how cheap it is just to press circle to get the hell out. It tiresome just to fight try hard in tanks when you know you can be on foot getting more kill.
I have play many game now with only getting "0 kill" after destroying 9 to 15 tank(so many bad tank spammer) in any game because guy can just keep bailing out before I kill them. It great to get 2,000+WP a game but I want to kill the fake tanker too (more WP and I get to kill).
Tanking is not fun if you know your not killing anyone. (also I hate Rambo tanker and Red line tanker you guy are fake tankers)
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
Gòó SoonGäó GòáGò¬Gò¬GòºGòñGòñGò¬GòñGòºGòºGòñGòªGò¬GòñGò¬GòñGòºGò¼GòíHELLOGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòúJJIKKGòáGòò
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DUST Fiend
OSG Planetary Operations Covert Intervention
9182
|
Posted - 2013.12.19 21:25:00 -
[67] - Quote
Aqua-Regia wrote:Tanking is not fun if you know your not killing anyone. (also I hate Rambo tanker and Red line tanker you guy are fake tankers) I was in a couple matches against you earlier. The one on Line Harvest I was shoving your teams vehicles so far up their asses with my Incubus they didn't know what to do....until one guy sat so far in the redline with his damage stacked rail tank I had no option but to recall.
So dumb
Vids / O7
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Synthetic Waffles
Intara Direct Action Caldari State
24
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Posted - 2013.12.19 21:34:00 -
[68] - Quote
Aqua-Regia wrote:CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. this is actually a good idea, i do it way too often and it should be considered an exploit or even better, make the explosion radius larger so you cant run out without getting some shrapnel into the pelvis |
Aqua-Regia
597
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Posted - 2013.12.19 21:35:00 -
[69] - Quote
Pvt Numnutz wrote:Hahaha funny when things become more powerful people find silly things to complain about. I wonder why we didn't see this in all of dusts patches until now?
because they was no tank spamming (to much ISK to lose) and no one had the balls.
You also know what funny Active Scanners before you get WP for scanning, Scrambler Rifles, and contact grenades all when they first came out was OP for months till it became the FOTM people start QQing.
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Aqua-Regia
597
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Posted - 2013.12.19 21:44:00 -
[70] - Quote
DUST Fiend wrote:Aqua-Regia wrote:Tanking is not fun if you know your not killing anyone. (also I hate Rambo tanker and Red line tanker you guy are fake tankers) I was in a couple matches against you earlier. The one on Line Harvest I was shoving your teams vehicles so far up their asses with my Incubus they didn't know what to do....until one guy sat so far in the redline with his damage stacked rail tank I had no option but to recall. So dumb hmm believe I was 20+ something and 5 death with 2300+ WP.
My blue dote was so bad, can't believe one of then kill your DS. Also was not tanking that game no enemy tanks.
And that one sniper keep take pot shot of me the only reason I die 5 time. don't even know why I Q solo when I know I'm going to lose.
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Oxskull Duncarino
Tickle My Null-Sac
316
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Posted - 2013.12.19 22:02:00 -
[71] - Quote
DUST Fiend wrote:Aqua-Regia wrote:Tanking is not fun if you know your not killing anyone. (also I hate Rambo tanker and Red line tanker you guy are fake tankers) I was in a couple matches against you earlier. The one on Line Harvest I was shoving your teams vehicles so far up their asses with my Incubus they didn't know what to do....until one guy sat so far in the redline with his damage stacked rail tank I had no option but to recall. So dumb What are you using for the pilot turret, rail or rocket. I like the rail and seeing as that's the one the bonus works with I'm trying to use it, but rockets still seem to the optimum choice with their splash radius |
Aqua-Regia
598
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Posted - 2013.12.19 22:10:00 -
[72] - Quote
Oxskull Duncarino wrote:DUST Fiend wrote:Aqua-Regia wrote:Tanking is not fun if you know your not killing anyone. (also I hate Rambo tanker and Red line tanker you guy are fake tankers) I was in a couple matches against you earlier. The one on Line Harvest I was shoving your teams vehicles so far up their asses with my Incubus they didn't know what to do....until one guy sat so far in the redline with his damage stacked rail tank I had no option but to recall. So dumb What are you using for the pilot turret, rail or rocket. I like the rail and seeing as that's the one the bonus works with I'm trying to use it, but rockets still seem to the optimum choice with their splash radius
Look to me, in the game he was in and trying to kill me was with a rail.
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KING CHECKMATE
Scions of Athra
3376
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Posted - 2013.12.19 22:33:00 -
[73] - Quote
DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST.
HEY! im not bad at dust! im bad at tanks X)
Plus its not my fault my MLT sica costs 65k while my AV suit costs 185k, but my MLT Sica drops up to 6+ tanks per pub match (if im not grossly outnumbered), and my AV suit needs ''TEAMWORK'' to be able to drop a tank while my tank doesnt.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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True Adamance
Scions of Athra
5081
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Posted - 2013.12.19 22:51:00 -
[74] - Quote
Considering the Tank is worth more in ISK than my characters life I go down the metaphorical ship.....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Garrett Blacknova
Codex Troopers
4249
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Posted - 2013.12.19 23:12:00 -
[75] - Quote
Aqua-Regia wrote:Pvt Numnutz wrote:Hahaha funny when things become more powerful people find silly things to complain about. I wonder why we didn't see this in all of dusts patches until now? because they was no tank spamming (to much ISK to lose) and no one had the balls. You also know what funny Active Scanners before you get WP for scanning, Scrambler Rifles, and contact grenades all when they first came out was OP for months till it became the FOTM people start QQing. -There have been threads as far back as closed beta (and not just during the vehicle-heavy builds) asking for some kind of delay on getting in and out of vehicles, Nobody was previously stupid enough to propose a THIRTY SECOND DELAY though. There are precious few who even thought 10 was sensible. Most wanted a 2 - 3 second animation at worst.
-I know plenty of Scouts who got upset with Active Scanners as soon as they came out, and there have been plenty more who pointed to Active Scanners as a near-perfect hard counter when idiots tried to complain that Scouts are OP because their precious FOTM CalLogi got 2-shotted where any other non-Heavy suit would have died in one to the same Shotgun Scout.
-Scrambler Rifles had people pre-emptively calling for nerfs and being 100% serious before the weapon even existed, and more than half the people doing so, along with the majority of people who told them it was stupid complaining early jumped on the nerf train as soon as they came out.
-Contact grenades have been complained about all the way back to closed beta when the only way to get them was the Merc Pack, and when they introduced a pathetic ISK variant the paid versions AND the ISK variant still got complained about because even the ISK variant was OP compared with other grenades and the AUR model and the Merc Pack version were even more broken.
None of your examples actually shows something OP that people ignored until it became popular. ALL of them got complained about before they were popular, one before it was even available. Turning them into FOTM just made the nerf calls louder. |
Garrett Blacknova
Codex Troopers
4249
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Posted - 2013.12.19 23:22:00 -
[76] - Quote
KING CHECKMATE wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. HEY! im not bad at dust! im bad at tanks X)Plus its not my fault my MLT sica costs 65k while my AV suit costs 185k, but my MLT Sica drops up to 6+ tanks per pub match (if im not grossly outnumbered), and my AV suit needs ''TEAMWORK'' to be able to drop a tank while my tank doesnt. If you're beating other tanks with a 65k Militia fitting, those people are worse at tanks than you. And by a significant margin, too. Don't be so down on yourself. You're good at tanks, compared with the average idiot on the field.
3 tanks, 2 of which had a gunner each, all on the enemy team. 3 AV guys, one of whom was me running the Amarr Starter Fit with a Militia Shield Extender added. 3 enemy infantry. 5 friendly infantry.
Everyone else off sniper camping in the hills or AFK or otherwise doing nothing productive.
Enemy had 2 Gunnlogis and a Soma. We had a Forge Gun and 2 Swarm Launchers. By the end of the match, the Soma had died, the Gunnlogis were heavily damaged and failing to repair up fast enough to be any use, and I ended the match with 1 death to a lucky Railgun hit (balanced by my landing of the killshot on the Soma), while the other AV guys had survived literally the entire match without a single death.
It was a Domination, and at no point did any tank get within 100m of the objective.
If we got vehicle damage WP, this would be totally fair and legit, and we could be identified as having done our jobs.
NOTE: The other 2 AV players were squadded up, but in different squads, and I was the only AV person on team chat, leaving me to guess they were in squad chat and we weren't actually coordinating our efforts as well as we could have with proper voice comms. |
Commander Tzu
L.O.T.I.S. Public Disorder.
108
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Posted - 2013.12.20 00:01:00 -
[77] - Quote
Do what I do and kill them so fast they don't have time to jump out. Fixed. |
Aqua-Regia
600
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Posted - 2013.12.20 05:29:00 -
[78] - Quote
Commander Tzu wrote:Do what I do and kill them so fast they don't have time to jump out. Fixed.
are you talking about jihad jeeps the only way to one hit K.O a tank because I'm a tank on tank guys shooting at each other hard and don't go suicide bombers with Lav after get my ass handed by another tank (I will go suicide tank).
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Aqua-Regia
600
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Posted - 2013.12.20 05:31:00 -
[79] - Quote
Aqua-Regia wrote:Commander Tzu wrote:Do what I do and kill them so fast they don't have time to jump out. Fixed. are you talking about jihad jeeps the only way to one hit K.O a tank because I'm a tank on tank guys shooting at each other hard and don't go suicide bombers with Lav after get my ass handed by another tank (I will go suicide tank).
hmm after read this it sound wrong
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Joel II X
Lo-Tech Solutions Ltd
341
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Posted - 2013.12.20 05:36:00 -
[80] - Quote
Garrett Blacknova wrote:DUST Fiend wrote:People do it because militia tanks are free.
3 in a bad match, 4 in a descent match.
At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pay more than 50k per tank when apparently some people get them free? Oh, right, this "free tanks" thing was a flat out LIE. You get Militia DROPSUITS for free with Starter Fits. You don't get free VEHICLES. And you CERTAINLY don't get free TANKS. They're cheap (until you fit... ANYTHING on them), but they are most definitely NOT free. I got a Madrugar through FW salvage. Seems free to me. |
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