Leovarian L Lavitz
NECROM0NGERS Covert Intervention
875
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Posted - 2013.12.18 15:28:00 -
[1] - Quote
Aisha Ctarl wrote:Let us put the Amarr and Gallente suits under the microscope.
Both suits are "Armor Tanking" suits and are designed to utilize armor to its maximum effectiveness. Now in EVE, Gallente pilots focus on armor tanking but lean towards repairing while the Amarr armor tank but lean towards resistance and hardening (basically making a brick).
In DUST, it seems as if these tanking ideals were thrown out of the window and the tanking styles reversed.
The Amarr Assault has equal stats of 180/180 Shields/Armor while the Gallente get more armor at the start (sorry don't know the Gallente values, someone feel free to throw them up). From the get go this is already incorrect. As stated beforehand, Amarr are armor tankers that rely on hardeners and resistance plates and therefore should have more base armor on the suit. A better value for the Amarr Assault may be something like 130/220 to emphasize the fact that the Amarr rely on plates.
Another area where I feel that these suits have been reversed is slot layout. The Amarr Assault ADV is 2/2 H/L - Proto, 3/3 HL. The Gallente on the other hand I believe either has 3 or 4 lows at ADV and either 4 or 5 at proto. Ok timeout, lets think here. The Gallente Assault already gets a higher armor value and then on top of it gets more low slots than the Amarr which is the pure armor tanking faction. Yep....totally makes sense. Anyone with half a mind would stick plates in all of those lows and make a Gallentean brick of doom instead of reps which leads to higher armor values than the Amarr...yeah you know, the resistance plate/hardener tanking faction.
BUT WAIT AISHA, THE AMARR HAVE MORE SHIELDS LEADING TO MORE EHP!!!
Yes, the Amarr does have a higher base shield value, BUT in the end if you start adding things up, EHP differences are very marginal. Both Amarr and Gallente Proto Assaults can push EHP's in the 800 - 900 ranges. At the ADV tier, the EHP's between all of the racial suits are pretty similar depending on how you fit your suit (brick tank). This goes on to lead me to my final point.....
THE AMARRIAN SPEED PENALTY
Yes, that one stat that no DEV, CPM member, DUST'er, or even Morgan Freeman himself can explain - the Amarrian speed penalty. As stated above, EHP's are marginal between the suits depending on how you set up your tank yet the Amarr is the only suit in the game that gets a speed penalty. Now this would make perfect sense if CCP set up the Amarr to be armor plate tankers in DUST and used my hypothetical value of 130/220, but they didn't. CCP, I already know what you're thinking "but the Amarr have more EHP, their shield and armor values are equal!" CCP, sit down and give it the once over - EHP values between suits if properly tanked come out to around the same values and you slapped a speed penalty on one suit because you "perceived" that they will have more EHP. Meanwhile the Gallente can stack plate upon plate in their plentiful lows (which the Amarr should have) and may move at say 6.57 m/s - if the Amarr stacked the same amount, they would probably sprint at 6.02 m/s or slower. The slower Amarr suits was a mechanic from EVE you tried to port to DUST, but in DUST it just doesn't make sense.
*Yes you smart cookies out there, I'm aware that the Amarr have more base stamina and a faster stamina regen, but that is not a sensible reason as to why they have a speed penalty.* The Amarr spend many years practicing the art of Jogging. They set a maintainable pace and keep at it, working ever onwards in the glory of their god. They are not slow, but merely persistent.
Really, they lose a slot and are slower. But, you can make some impossible fits on them thar suits.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
877
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Posted - 2013.12.20 10:06:00 -
[2] - Quote
Magnus Amadeuss wrote:Cat Merc wrote:Amarr get both higher CPU and PG. A mod will only increase one of those.
Amarr: Highest base HP Highest CPU/PG Scout like Stamina
Argue HP ceiling all you want but all of my Amarr fits have higher eHP than my Gallente. I simply cannot fit those juicy HP modules.
Did I mention my Gallente can't fit a proto weapon, even with the bonus?
Please look here and here before you spout the same arguments that have been shot down already. Use something tangable, like facts backed by numbers rather than opinions. Even 1 CPU can break a fit.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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