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Chunky Munkey
Amarr Templars Amarr Empire
2703
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Posted - 2013.12.18 16:30:00 -
[1] - Quote
Ripley Riley wrote:Compare the Amarr and Gallente's PG/CPU...
Gallente PRO Assault: 60 PG / 300 CPU Amarr PRO Assault: 70 PG / 350 CPU
These values are base. With CPU and PG skills maxed:
Gallente PRO Assault: 75 PG / 375 CPU Amarr PRO Assault: 87 PG / 437 CPU
The Amarr assault suit nets another 12 PG / 62 CPU
These values don't include the +5% PG/CPU from Dropsuit Upgrades V... because I am bad at maths.
While they are technically able to fit less modules, more of those modules can be prototype due to the extra PG/CPU.
The fitting capabilities of the Amarr Assault are phenomenal. Unless most of the stuff I fit is heavy on one or the other, I very rarely run out of CPU or PG. And that stamina is so satisfying. Minmatar might be fast, but once their stamina is out, they may as well be a commando.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2703
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Posted - 2013.12.18 16:31:00 -
[2] - Quote
To the OP:
EVE is not Dust.
Dust is not EVE.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2715
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Posted - 2013.12.19 14:38:00 -
[3] - Quote
Magnus Amadeuss wrote:I mostly agree with the OP.
To Chunky: You have an extra slot on the other suits, this means you can throw a CPU or PG mod in there. Not only that but amarrian weapons take the most CPU and PG out of the prototype weapons. The gallente may have less fitting but they get a 25% reduction to fitting hybrid weaponry, so after they fit the weaponry they are designed to use.
To OP: Actually no matter what type of tanking you do, 1 extra slot > 30 hp. The amarrian suits always have a lower eHP ceiling than a gallente suit, while always being slower, and having less slots. Hell sometimes the amarrain suit has a lower eHP ceiling than the caldari suits.
To Ripley Riley: Amarrian weapons have way higher fitting requirements than any other races, hence the higher fitting. That advantage is nearly fully mitigated when fitting the weapons the suits were designed to use.
Proto Amarr Rifle: 92 CPU 20 PG Proto Gallente Rifle: 90 CPU 13 PG (67.5 CPU 9 PG on gallente assault) Proto Caldari Rifle: 84 CPU 17 PG Proto Minmatar Rifle: 81 CPU 8 PG
Amarr have an artificial fitting advantage because amarrian weapons are hogs and amarrian suits are gimped with one less slot.
You can't argue that one more slot = more HP when in the very same post you say that one more slot = more fitting space.
Which is it? It can't be both, and it is most likely neither. You won't get the same HP out of a Gallente suit if you're effectively limited to the same slot layout, and neither can you run the required modules to beat the Amarr suit if you dom't have the fitting space.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2715
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Posted - 2013.12.19 14:39:00 -
[4] - Quote
Mauren NOON wrote:Sadly the amarr suits are underpowered. Logi as an example. Minmatar has 4 high 4 low and 4 equipment. The amarr have 3 high 4 low with a side arm. Are the amarr supposed to be fighting minmatar because minmatar seems to have an unfair advantage. If the amarr gets 4 high 4 low it would be a perfect balance
Compare the base stats.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2716
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Posted - 2013.12.19 16:12:00 -
[5] - Quote
Aisha Ctarl wrote:Chunky Munkey wrote:Mauren NOON wrote:Sadly the amarr suits are underpowered. Logi as an example. Minmatar has 4 high 4 low and 4 equipment. The amarr have 3 high 4 low with a side arm. Are the amarr supposed to be fighting minmatar because minmatar seems to have an unfair advantage. If the amarr gets 4 high 4 low it would be a perfect balance Compare the base stats. Base stats yes the Amarr have higher eHP, but in the end, the Amarr actually comes out with lower or around the same eHP.
The Amarr Logi vs the Minmatar? Are you serious?
No.
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