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calvin b
SCAVENGER'S DAUGHTER
1246
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Posted - 2013.12.17 14:19:00 -
[1] - Quote
When I watched the trailer for Destiny and saw actual game play I asked myself why doesn't Dust have similar PvE.
Anyone want to answer this one? We really need PvE and if you watch the trailer imagine Dust like this but with us fighting different factions.
http://www.youtube.com/watch?v=WBNdrJMwrkc
The evil hidden in the name
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Fizzer94
L.O.T.I.S. Public Disorder.
1246
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Posted - 2013.12.17 14:21:00 -
[2] - Quote
SoonGäó
Fizzer94 // Level 1 Forum Warrior // The Plasma Cannon is not as good as it once was.
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Rynoceros
Rise Of Old Dudes
1559
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Posted - 2013.12.17 14:21:00 -
[3] - Quote
Because lazy. Because sloppy. Because slow. Because useless. Because.
Alyssa Milano.
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Ripley Riley
Incorruptibles
222
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Posted - 2013.12.17 14:40:00 -
[4] - Quote
This is sooo easy. Just don't give CCP any money until we have PvE. That's what I am doing. I bought my last set of boosters months ago. They will keep me going until mid-February and after that: no PvE? No money for CCP.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1318
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Posted - 2013.12.17 14:46:00 -
[5] - Quote
Yeah, I'd like some FPS mission running, it'd make sense now that we have Standings too
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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IVIaster LUKE
141
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Posted - 2013.12.17 14:46:00 -
[6] - Quote
That's only for the Egger's.
We don't get jack shizzit.
"If you can dodge a Wrench, you can dodge a Duvolle".
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Beren Hurin
Onslaught Inc RISE of LEGION
1922
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Posted - 2013.12.17 14:47:00 -
[7] - Quote
Challenge 1:
Players would feel comfortable playing exclusively in PvE. This would mean that they would want to just consume the PvE content, and once they are done with that why would they stick around. Unless PvE is structured to also allow for some PvP then this 'consumption rate' would make development time in it not very efficient.
Challenge 2:
The amount of content in the PvE side of the game would have to accommodate SP progression like PvP does. There would need to be entry level content that can be done in blueprint suits, then there would have to be content that maybe takes multiple squads with 4 HAVs and dropships etc and strong coordination with high skilled players. All the while, the rewards would have to be variable enough, but not totally random to make the significant risk worth the fight.
Challenge 3:
When your player base is as small as it is, making a new and enticing whole additional 'game mode' would divide the player base even more. More players in PvE means less players queing which likely ends up with more uneven matches. This results in worse player retention and a shrinking base. Additionally, if players spend a good early portion of their time getting SP through PvE, they wouldn't necessarily be skilled for PvP. |
Bad Heal
PwNdCaKeSnRapLeSyrup
107
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Posted - 2013.12.17 15:10:00 -
[8] - Quote
That game looks like fun let go play that |
Ripley Riley
Incorruptibles
224
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Posted - 2013.12.17 15:11:00 -
[9] - Quote
calvin b wrote:http://www.youtube.com/watch?v=WBNdrJMwrkc
Welp CCP looks like you have until September 2014 (or whenever I can afford Destiny and a PS4, so probably this time next year) to create working PvE like this or I am out for good.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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calvin b
SCAVENGER'S DAUGHTER
1249
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Posted - 2013.12.17 15:19:00 -
[10] - Quote
Beren Hurin wrote:Challenge 1:
Players would feel comfortable playing exclusively in PvE. This would mean that they would want to just consume the PvE content, and once they are done with that why would they stick around. Unless PvE is structured to also allow for some PvP then this 'consumption rate' would make development time in it not very efficient.
Challenge 2:
The amount of content in the PvE side of the game would have to accommodate SP progression like PvP does. There would need to be entry level content that can be done in blueprint suits, then there would have to be content that maybe takes multiple squads with 4 HAVs and dropships etc and strong coordination with high skilled players. All the while, the rewards would have to be variable enough, but not totally random to make the significant risk worth the fight.
Challenge 3:
When your player base is as small as it is, making a new and enticing whole additional 'game mode' would divide the player base even more. More players in PvE means less players queing which likely ends up with more uneven matches. This results in worse player retention and a shrinking base. Additionally, if players spend a good early portion of their time getting SP through PvE, they wouldn't necessarily be skilled for PvP.
I believe the introduction of PvE is what we need. To answer your challenges I will do my best
1. If you integrated the PvE and the PvP in game mods this would make a very interesting game play. Imagine yourself in a leadership role in a corp controlling a certain area. Now the other players must make it through the environment and the end result would be an epic battle between them and your corp. This would allow newer players to gain strength in the environment area before moving on to the next step and that would be the new PC matches.
2. See answer above. As you progress in your role you will unlock role specific bonus's. For example you play Logi, after you skill up to say level 5 you get a bonus to your rep skills. As long as you stay faithful to your class you will grow. Now there is those who want to do all roles and that is fine. They will be limited to certain level's for they are not role specific.
3. If you introduce this new game play PvE. The player base will grow and this will solve this problem. You see PVP has been the main mode for so long, everyone thinks this is the way Dust is supposed to be. Its not, it is supposed to be so much more. We need to understand its supposed to be PvE and PvP mixed with EVE.
The evil hidden in the name
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Beren Hurin
Onslaught Inc RISE of LEGION
1922
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Posted - 2013.12.17 15:24:00 -
[11] - Quote
A big chunk of PvE would be, "Does it come before or after a player market?"
If it is before a player market, then whatever its output is, would have to be somehow useful for doing more PvE and or PvP. The devs have said that they wouldn't want PvE to be required to be a grind for everyone in order to compete in PvP. If its ouput was just isk that wouldn't be very interesting as a reward. It would need something unique and worth risking costs similar to pub matches. There are some pretty long threads talking about these options so I wont bother.
If it came after a player market, then the way its rewards would be useful would be a little bit easier and doesn't need explanation beyond, "You would just sell what you find." |
calvin b
SCAVENGER'S DAUGHTER
1249
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Posted - 2013.12.17 15:30:00 -
[12] - Quote
Beren Hurin wrote:A big chunk of PvE would be, "Does it come before or after a player market?"
If it is before a player market, then whatever its output is, would have to be somehow useful for doing more PvE and or PvP. The devs have said that they wouldn't want PvE to be required to be a grind for everyone in order to compete in PvP. If its ouput was just isk that wouldn't be very interesting as a reward. It would need something unique and worth risking costs similar to pub matches. There are some pretty long threads talking about these options so I wont bother.
If it came after a player market, then the way its rewards would be useful would be a little bit easier and doesn't need explanation beyond, "You would just sell what you find."
A market is a great thing and it is desperately needed as well. So what do we do until then. My patience is running low. I am a Beta Vet I have 30+ Million SP and I have more ISK than I need. I want more than going into battle and having to fight the same thing over and over. I know the maps, I know each weapon, and suit. I just want a change that will keep me here for another year.
The evil hidden in the name
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Surt gods end
Demon Ronin
1352
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Posted - 2013.12.17 15:31:00 -
[13] - Quote
Player market will do nothing for this game. I get why those invested in eve want it. But for the FPS player base that have no desire to do anything in the eve part of things, it means very little. Game spot mentioned something in their review of dust 514 that rang true. Dust can't center this game just around that market. And hopefully that is not the ONLY eve-dust connection that will come.
So will numbers climb once market is added? No. unless that's enough to get the eve players to jump in. |
Ripley Riley
Incorruptibles
225
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Posted - 2013.12.17 15:33:00 -
[14] - Quote
Beren Hurin wrote:Challenge 1: Players would feel comfortable playing exclusively in PvE. This would mean that they would want to just consume the PvE content, and once they are done with that why would they stick around. Unless PvE is structured to also allow for some PvP then this 'consumption rate' would make development time in it not very efficient.
Require PvP missions to be completed in order to participate in PvE. I'm not sure the ratio, but for every 10 - 12 PvP battles you can request a PvE mission.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Slag Emberforge
Immortal Retribution
319
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Posted - 2013.12.17 15:45:00 -
[15] - Quote
You know I hadn't really looked into Destiny at all as I did my want to get my hopes up... But this looks like it far out shadows Dust. Non-generic looking suits, with classes that look unique, variety of weapons, rather than simply being tiered, and one bery important bit; detailed, colorful, rich environments.
Well that gives me a reason to go out and buy a ps4 I suppose. |
steadyhand amarr
Scions of Athra
2103
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Posted - 2013.12.17 15:49:00 -
[16] - Quote
Beta hits later spring early sumner unlike gta or defiance. Bungi is not a new comer to the online space and will be filling a huge demand that Dust514 players have been asking for. Fun pve content and balanced engaging pvp combat. U have also got titanfall that will steal the mech crowd too.
Tbh i think dust is runoff no new oringal idea has been implement all year i mean the rifles have been around for ages its like when sony kept plantside on life support till the new one was ready. Expect i doubt there is a dust2 in the works
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Seymor Krelborn
DUST University Ivy League
1608
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Posted - 2013.12.17 15:56:00 -
[17] - Quote
1st off have you seen how boring and repetitive eve pve is?
even if dust had pve it wont match what destiny will be.
it wont be open world.
it will be lobby styled instances where we shoot drones...CCP doesn't make good pve....although we do need it...bad or not.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Beren Hurin
Onslaught Inc RISE of LEGION
1923
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Posted - 2013.12.17 15:57:00 -
[18] - Quote
Ripley Riley wrote:Beren Hurin wrote:Challenge 1: Players would feel comfortable playing exclusively in PvE. This would mean that they would want to just consume the PvE content, and once they are done with that why would they stick around. Unless PvE is structured to also allow for some PvP then this 'consumption rate' would make development time in it not very efficient. Require PvP missions to be completed in order to participate in PvE. I'm not sure the ratio, but for every 10 - 12 PvP battles you can request a PvE mission.
I'm sure there are tons of ideas out there. One I have:
PC corps would put out contracts they could set prices on that let other squads locate and eliminate drone nests around their territory depending on how overrun it is. The more nests there are the higher the price of the contract.
Players could get the contract, and then deploy a CRU which contains their clones. If the CRU is destroyed then their clones are lost. If they can complete their contract before they lose their clones (destroy enough nests) then they can extract.
However you could be allowed to deploy onto any district that does not have some kind of Eve deployed defenses. You could deploy your own CRU that is subject to drone attack, but you couldn't complete any kind of contract. If you'd find a player lead drone hunter party on one of these undefended planets, you can kill them, loot their suits you kill, and if you can destroy their CRU you could also claim their clones to biomass. You could also reinforce their attack on the drones if they would want to offer you a stipend.
Holding drones at bay in the districts would increase the production rate of high tier PI production in the district on the Eve side of things. Additionally, on the Dust side of the game, destroyed drones would result in drone salvage that could be collected in the district and redeemed at LP markets for LP. Eventually these resources could be sold in Eve to players for manufacturing new goods. |
steadyhand amarr
Scions of Athra
2103
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Posted - 2013.12.17 16:09:00 -
[19] - Quote
Surt gods end wrote:Player market will do nothing for this game. I get why those invested in eve want it. But for the FPS player base that have no desire to do anything in the eve part of things, it means very little. Game spot mentioned something in their review of dust 514 that rang true. Dust can't center this game just around that market. And hopefully that is not the ONLY eve-dust connection that will come.
So will numbers climb once market is added? No. unless that's enough to get the eve players to jump in.
I think we have to face music dust on paper sounds awsome in practice its just boring. We have 0 milestones to hit no big oohh yyeehh achievements. Put simply there absoulty nothing to work towords in dust.
Pc does not count, it does impact my gameplay its just a more organised match type, it does even come close to pride u feel owning ur first tech 2 ship or as a corp building your first station :-(
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5069
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Posted - 2013.12.17 16:15:00 -
[20] - Quote
If Dust has taught me anything, it's not to trust early gameplay videos.
Never forget
How to fix the Logi
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Roy Ventus
Foxhound Corporation General Tso's Alliance
728
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Posted - 2013.12.17 16:18:00 -
[21] - Quote
Surt gods end wrote:Player market will do nothing for this game. I get why those invested in eve want it. But for the FPS player base that have no desire to do anything in the eve part of things, it means very little. Game spot mentioned something in their review of dust 514 that rang true. Dust can't center this game just around that market. And hopefully that is not the ONLY eve-dust connection that will come.
So will numbers climb once market is added? No. unless that's enough to get the eve players to jump in.
You do realize that we need the market to actually open up to a lot of stuff EVE-side, right? Without it, we can't sell materials that we gain from our districts in the future or buy actual players with contracts, or whatever else. Also, people who came for just the FPS might just be happy with the lobby's that are already in-game and possible PVEs(which I don't think will be the same kind that everyone's imagining) and the arena.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Obodiah Garro
Tech Guard RISE of LEGION
478
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Posted - 2013.12.17 16:21:00 -
[22] - Quote
Signed
PVP is just an inbalanced mess, the game is literally a crap eve skill tree to use equipment you cant afford unless your invested with PC.
Give us a mode to make easy isk, maybe more than 8 guys will play the game. |
Fox Gaden
Immortal Guides
1887
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Posted - 2013.12.17 16:22:00 -
[23] - Quote
PVE was functioning and playable internally in the Spring, but it was shelved so that the Devs could concentrate on fixing some of the underlying FPS issues. At the time we were sticking to the walls like velcro, hit detection completely sucked, and public matches lagged like the PC matches do now. They have now mostly fixed those issues. Granted, fixing hit detection lead to the crappy TTK issue, but that is just a matter of adjusting stats, so hopefully that gets cleared up by 1.8.
So, now most of the core mechanics are fixed, and CCP have said that while 2013 was about making DUST a better FPS, 2014 will be about making it a better MMO. So I expect PVE will be taken off the shelf again and go back into development very soon, without the TM. Of course the TM may still apply to when we actually get to see PVE ourselves.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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steadyhand amarr
Scions of Athra
2103
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Posted - 2013.12.17 16:32:00 -
[24] - Quote
Fox you need read up man ccp are happy with the ttk and they think the current minute to minute gameplay is a fun as its ever been. So take it from me this dust for the forceable future.
Pve is months off by which point it will have to compete with the devision and density. Both of which will kick the pants of dust. Devsion is also having player actions affect the gameworld so dust dont even have that amymore :-(
This is the final curtain its just a matter of how long the death sprile takes
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Fox Gaden
Immortal Guides
1888
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Posted - 2013.12.17 16:33:00 -
[25] - Quote
Beren Hurin wrote:Challenge 1:
Players would feel comfortable playing exclusively in PvE. This would mean that they would want to just consume the PvE content, and once they are done with that why would they stick around. Unless PvE is structured to also allow for some PvP then this 'consumption rate' would make development time in it not very efficient.
Challenge 2:
The amount of content in the PvE side of the game would have to accommodate SP progression like PvP does. There would need to be entry level content that can be done in blueprint suits, then there would have to be content that maybe takes multiple squads with 4 HAVs and dropships etc and strong coordination with high skilled players. All the while, the rewards would have to be variable enough, but not totally random to make the significant risk worth the fight.
Challenge 3:
When your player base is as small as it is, making a new and enticing whole additional 'game mode' would divide the player base even more. More players in PvE means less players queing which likely ends up with more uneven matches. This results in worse player retention and a shrinking base. Additionally, if players spend a good early portion of their time getting SP through PvE, they wouldn't necessarily be skilled for PvP. 1: Some would come, do the PVE until they get board and leave, but some would progress into PVP and stay longer. I too am hoping for a mixed PVE/PVP environment. I am fairly sure it will come eventually, if not included in the initial phase of PVE.
2: In EVE missions come in 5 levels. Level 1 missions can be done with very cheep fits by very new players. Level 4 missions require either the best ships, or multiple people. Level 5 missions require a team to complete, usually including logi. I expect DUST missions to be similar.
3: PVE will attract a larger player base. It will also help with short term player retention, as players can skill up doing PVE and wonGÇÖt have to face Proto Stomping from the start. Once they skill up, many will start doing some PVP as well, and increase our numbers. Once the PVE is working as intended, I expect CCP will finally start running those TV commercials they made.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Seymor Krelborn
DUST University Ivy League
1609
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Posted - 2013.12.17 16:37:00 -
[26] - Quote
Fox Gaden wrote:PVE was functioning and playable internally in the Spring, but it was shelved so that the Devs could concentrate on fixing some of the underlying FPS issues. At the time we were sticking to the walls like velcro, hit detection completely sucked, and public matches lagged like the PC matches do now. They have now mostly fixed those issues. Granted, fixing hit detection lead to the crappy TTK issue, but that is just a matter of adjusting stats, so hopefully that gets cleared up by 1.8.
So, now most of the core mechanics are fixed, and CCP have said that while 2013 was about making DUST a better FPS, 2014 will be about making it a better MMO. So I expect PVE will be taken off the shelf again and go back into development very soon, without the TM. Of course the TM may still apply to when we actually get to see PVE ourselves.
lol @ most core mechanics being fixed.....but I guess if you only play an hour a week it may seem this way...
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Fox Gaden
Immortal Guides
1889
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Posted - 2013.12.17 16:42:00 -
[27] - Quote
Surt gods end wrote:Player market will do nothing for this game. I get why those invested in eve want it. But for the FPS player base that have no desire to do anything in the eve part of things, it means very little. Game spot mentioned something in their review of dust 514 that rang true. Dust can't center this game just around that market. And hopefully that is not the ONLY eve-dust connection that will come.
So will numbers climb once market is added? No. unless that's enough to get the eve players to jump in. You need a player market to sell your salvage. It is the only way to make ISK from Faction Warfare.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1889
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Posted - 2013.12.17 16:52:00 -
[28] - Quote
Obodiah Garro wrote:Signed
PVP is just an inbalanced mess, the game is literally a crap eve skill tree to use equipment you cant afford unless your invested with PC.
Give us a mode to make easy isk, maybe more than 8 guys will play the game. Fox Guide: DUST Economics 101, Not going Broke
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1889
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Posted - 2013.12.17 17:02:00 -
[29] - Quote
steadyhand amarr wrote:Fox you need read up man ccp are happy with the ttk and they think the current minute to minute gameplay is a fun as its ever been. So take it from me this dust for the forceable future. I have had my cognitive and learning abilities tested a few times by professionals, and I have always scored 100% on reading comprehension. Clearly there are a lot of people on this forum who would not score so high, because they read the same thing I read and somehow came to the conclusion that CCP is fine with the TTK the way it is.
To clear this up, let me explain. CCP is not fine with the Time To Kill being so short that it makes modules and skill differences meaningless. That is the state it is in now. Therefore, CCP is NOT fine with how it is now. They just want to be carful when they adjust it so they donGÇÖt make TTK to long, which they also donGÇÖt want.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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steadyhand amarr
Scions of Athra
2106
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Posted - 2013.12.17 20:23:00 -
[30] - Quote
Fox Gaden wrote:steadyhand amarr wrote:Fox you need read up man ccp are happy with the ttk and they think the current minute to minute gameplay is a fun as its ever been. So take it from me this dust for the forceable future. There seems to be a lot of people with poor reading comprehension who read that Dev Blog. CCP is not fine with the Time To Kill being so short that it makes modules and skill differences meaningless. That is the state it is in now. Therefore, CCP is NOT fine with how it is now. They just want to be carful when they adjust it so they donGÇÖt make TTK too long, which they also donGÇÖt want.
i read it just fine thanks iv been dealing with ccp since closed beta, they want a twitch based shooter pretty much everyone who is considered a vet hates that idea. i loved closed beta combat and so did a lot of others CCP dont want to go back to that so dust is done for me.
learn to read political speak and dont apply your own personal basis to anything CCP says you will only leave disappointed i admire your faith though, but iv sat here watching them ruin what could have been a standout game for the best part of two years its such a mess now nothing short of full rewrite will fix it.
i mean the very core mannics of the game discovered risk taking and team play, which both are needed in a shooter. secondly CCP want us to be hyper specialised which is pointless in a 16 man shooter beuause its completely pot luck if you end up in a team thats going to win or lose your own personal skill means jack.
ug im not going to go off on that rant again but basicly dust is living off promises and hope and every patch more and more people get fed up no-one who started with plays anymore noone. dust has gone so far off the rails its beyond saving. all it is now is a poor BF2142 clone.
the wider gaming community have judged dust and verdic is dont waste your time. dust is good as done now
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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