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Beren Hurin
Onslaught Inc RISE of LEGION
1922
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Posted - 2013.12.17 14:47:00 -
[1] - Quote
Challenge 1:
Players would feel comfortable playing exclusively in PvE. This would mean that they would want to just consume the PvE content, and once they are done with that why would they stick around. Unless PvE is structured to also allow for some PvP then this 'consumption rate' would make development time in it not very efficient.
Challenge 2:
The amount of content in the PvE side of the game would have to accommodate SP progression like PvP does. There would need to be entry level content that can be done in blueprint suits, then there would have to be content that maybe takes multiple squads with 4 HAVs and dropships etc and strong coordination with high skilled players. All the while, the rewards would have to be variable enough, but not totally random to make the significant risk worth the fight.
Challenge 3:
When your player base is as small as it is, making a new and enticing whole additional 'game mode' would divide the player base even more. More players in PvE means less players queing which likely ends up with more uneven matches. This results in worse player retention and a shrinking base. Additionally, if players spend a good early portion of their time getting SP through PvE, they wouldn't necessarily be skilled for PvP. |
Beren Hurin
Onslaught Inc RISE of LEGION
1922
|
Posted - 2013.12.17 15:24:00 -
[2] - Quote
A big chunk of PvE would be, "Does it come before or after a player market?"
If it is before a player market, then whatever its output is, would have to be somehow useful for doing more PvE and or PvP. The devs have said that they wouldn't want PvE to be required to be a grind for everyone in order to compete in PvP. If its ouput was just isk that wouldn't be very interesting as a reward. It would need something unique and worth risking costs similar to pub matches. There are some pretty long threads talking about these options so I wont bother.
If it came after a player market, then the way its rewards would be useful would be a little bit easier and doesn't need explanation beyond, "You would just sell what you find." |
Beren Hurin
Onslaught Inc RISE of LEGION
1923
|
Posted - 2013.12.17 15:57:00 -
[3] - Quote
Ripley Riley wrote:Beren Hurin wrote:Challenge 1: Players would feel comfortable playing exclusively in PvE. This would mean that they would want to just consume the PvE content, and once they are done with that why would they stick around. Unless PvE is structured to also allow for some PvP then this 'consumption rate' would make development time in it not very efficient. Require PvP missions to be completed in order to participate in PvE. I'm not sure the ratio, but for every 10 - 12 PvP battles you can request a PvE mission.
I'm sure there are tons of ideas out there. One I have:
PC corps would put out contracts they could set prices on that let other squads locate and eliminate drone nests around their territory depending on how overrun it is. The more nests there are the higher the price of the contract.
Players could get the contract, and then deploy a CRU which contains their clones. If the CRU is destroyed then their clones are lost. If they can complete their contract before they lose their clones (destroy enough nests) then they can extract.
However you could be allowed to deploy onto any district that does not have some kind of Eve deployed defenses. You could deploy your own CRU that is subject to drone attack, but you couldn't complete any kind of contract. If you'd find a player lead drone hunter party on one of these undefended planets, you can kill them, loot their suits you kill, and if you can destroy their CRU you could also claim their clones to biomass. You could also reinforce their attack on the drones if they would want to offer you a stipend.
Holding drones at bay in the districts would increase the production rate of high tier PI production in the district on the Eve side of things. Additionally, on the Dust side of the game, destroyed drones would result in drone salvage that could be collected in the district and redeemed at LP markets for LP. Eventually these resources could be sold in Eve to players for manufacturing new goods. |
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