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Fox Gaden
Immortal Guides
1887
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Posted - 2013.12.17 16:22:00 -
[1] - Quote
PVE was functioning and playable internally in the Spring, but it was shelved so that the Devs could concentrate on fixing some of the underlying FPS issues. At the time we were sticking to the walls like velcro, hit detection completely sucked, and public matches lagged like the PC matches do now. They have now mostly fixed those issues. Granted, fixing hit detection lead to the crappy TTK issue, but that is just a matter of adjusting stats, so hopefully that gets cleared up by 1.8.
So, now most of the core mechanics are fixed, and CCP have said that while 2013 was about making DUST a better FPS, 2014 will be about making it a better MMO. So I expect PVE will be taken off the shelf again and go back into development very soon, without the TM. Of course the TM may still apply to when we actually get to see PVE ourselves.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1888
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Posted - 2013.12.17 16:33:00 -
[2] - Quote
Beren Hurin wrote:Challenge 1:
Players would feel comfortable playing exclusively in PvE. This would mean that they would want to just consume the PvE content, and once they are done with that why would they stick around. Unless PvE is structured to also allow for some PvP then this 'consumption rate' would make development time in it not very efficient.
Challenge 2:
The amount of content in the PvE side of the game would have to accommodate SP progression like PvP does. There would need to be entry level content that can be done in blueprint suits, then there would have to be content that maybe takes multiple squads with 4 HAVs and dropships etc and strong coordination with high skilled players. All the while, the rewards would have to be variable enough, but not totally random to make the significant risk worth the fight.
Challenge 3:
When your player base is as small as it is, making a new and enticing whole additional 'game mode' would divide the player base even more. More players in PvE means less players queing which likely ends up with more uneven matches. This results in worse player retention and a shrinking base. Additionally, if players spend a good early portion of their time getting SP through PvE, they wouldn't necessarily be skilled for PvP. 1: Some would come, do the PVE until they get board and leave, but some would progress into PVP and stay longer. I too am hoping for a mixed PVE/PVP environment. I am fairly sure it will come eventually, if not included in the initial phase of PVE.
2: In EVE missions come in 5 levels. Level 1 missions can be done with very cheep fits by very new players. Level 4 missions require either the best ships, or multiple people. Level 5 missions require a team to complete, usually including logi. I expect DUST missions to be similar.
3: PVE will attract a larger player base. It will also help with short term player retention, as players can skill up doing PVE and wonGÇÖt have to face Proto Stomping from the start. Once they skill up, many will start doing some PVP as well, and increase our numbers. Once the PVE is working as intended, I expect CCP will finally start running those TV commercials they made.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1889
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Posted - 2013.12.17 16:42:00 -
[3] - Quote
Surt gods end wrote:Player market will do nothing for this game. I get why those invested in eve want it. But for the FPS player base that have no desire to do anything in the eve part of things, it means very little. Game spot mentioned something in their review of dust 514 that rang true. Dust can't center this game just around that market. And hopefully that is not the ONLY eve-dust connection that will come.
So will numbers climb once market is added? No. unless that's enough to get the eve players to jump in. You need a player market to sell your salvage. It is the only way to make ISK from Faction Warfare.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1889
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Posted - 2013.12.17 16:52:00 -
[4] - Quote
Obodiah Garro wrote:Signed
PVP is just an inbalanced mess, the game is literally a crap eve skill tree to use equipment you cant afford unless your invested with PC.
Give us a mode to make easy isk, maybe more than 8 guys will play the game. Fox Guide: DUST Economics 101, Not going Broke
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1889
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Posted - 2013.12.17 17:02:00 -
[5] - Quote
steadyhand amarr wrote:Fox you need read up man ccp are happy with the ttk and they think the current minute to minute gameplay is a fun as its ever been. So take it from me this dust for the forceable future. I have had my cognitive and learning abilities tested a few times by professionals, and I have always scored 100% on reading comprehension. Clearly there are a lot of people on this forum who would not score so high, because they read the same thing I read and somehow came to the conclusion that CCP is fine with the TTK the way it is.
To clear this up, let me explain. CCP is not fine with the Time To Kill being so short that it makes modules and skill differences meaningless. That is the state it is in now. Therefore, CCP is NOT fine with how it is now. They just want to be carful when they adjust it so they donGÇÖt make TTK to long, which they also donGÇÖt want.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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