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Jason Pearson
3378
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Posted - 2013.12.14 22:50:00 -
[1] - Quote
As a Tanker I'm not.
Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them.
Needless Sacermendor wrote:Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both.
From experience, you're not playing enough tank because this is how it is now.
If you're going off against a tank with a blaster, someone of similar SP and experience will annihilate you with a rail or missile depending on your fit. Railguns annihilate both tanks, though Armor has a better time than shields, Missiles devastate Armor but are pretty poor against shields, both weapons require a lot of luck and skill to hit a player with, I know people who can hit infantry with a rail but they use it every day no matter what, I feel bad for them.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Jason Pearson
3379
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Posted - 2013.12.14 23:09:00 -
[2] - Quote
Cosgar wrote:I'm really glad none of you work for CCP. This thread man, this thread...
Even me? :( I'm going to go unlike all the posts I've liked of yours.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Jason Pearson
3382
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Posted - 2013.12.14 23:20:00 -
[3] - Quote
Needless Sacermendor wrote:Jason Pearson wrote:From experience, you're not playing enough tank because this is how it is now. I haven't driven a HAV since E3 build when I realised how easy mode they are ... invulnerable to 95% of weapons and fast enough to cross the map and back in the time infantry can run 100m ... that's when I switched to AV and as time goes on it just gets less and less fun no matter which way the scales tip. Seriously the best thing I could advise CCP do right now is remove vehicles and AV weapons completely and concentrate on balancing the infantry and racial variants ... maybe think about how to include vehicles again after that is in a decent place.
So you're throwing out opinions without any experience on the matter? Please, don't advise CCP on anything, as you don't test it to offer a well informed opinion. Not saying it to be mean, or sound horrible or "CCP owes me everything as I'm a tanker" but without experience on the thing, it will remain in a terrible situation for a long time.
Removing tank and AV would remove a large chunk of the game for not just myself but others who especially enjoy the vehicles in the game, we might be a minority in terms of Vehicle v Infantry, but we're still a large group of players. You want to remove us from the game?
If simple suggestions are implemented on the current platform, we could avoid many issues that AVers face, offering a fair balance between both Infantry and Vehicles. things like Webifiers that Infantry can carry that can immobilze tanks and allow them to escape. I think more ewar things should be in play such as disabling turrets for a period of time, knocking out speed or movement entirely, etc.
At the same time, vehicles need to have additional counters that affect Infantry in new ways, Webifiers I feel should work on Infantry, but that might be a bias on my part, I just want to setup a trap and wait for someone to wander out of it, come flying out of a shadow in my tank and be like MWAAHAHAHAHAHAHA YOU ARE MINE, splat. *shrugs*
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Jason Pearson
3383
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Posted - 2013.12.14 23:31:00 -
[4] - Quote
Anmol Singh wrote:ALT2 acc wrote:Atiim wrote:Anmol Singh wrote:Buff the swarm launcher range to 200m
Buff the forge gun charge up times so it takes 2.5 secs to charge assault, 3 to charge the normal.
Limit tanks per match to 2
I don't believe that HAVs should be limited to 2, because I don't want to limit someone's playstyle. As much as I hate the HAV pilots, I do understand that they enjoy using their vehicles, and as such I don't think that it would be fair to limit the amount of HAVs on the field to only 2. As for the FG charge up time and range, I agree. However that won't fix the fact that nobody in this entire game who will ever use AV weapons again (unless they already have it). forges dont need buffs, tanks are too fast(armor speed not turning) swarms only need 240 damage thats all i think Never asked for a swarm dmg buff, ony a range buff, tank can go 175m (swarm lockon range) in like 5 seconds. If you think a Forge gun hurts, you must be really bad at tanking. Anyway, reducing charge by .5 isn't much and wont affect many tankers except the noobs who suck at tanking.
Forge Gun wrecks if your hardeners are down. Fix dual hardeners and fix speed, no need for buffs. Seriously, read my posts instead of sidestepping them and not responding.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Jason Pearson
3383
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Posted - 2013.12.14 23:50:00 -
[5] - Quote
Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often
Don't act like your posts are special it makes you look like a douche
They're not special, but they're not the same "THIS IS WHAT AV AND TANKS NEED, NERF THIS, BUFF THAT." as every post seems to be doing, the additions are obvious and are needed, CCP needs to know that, we need to discuss more of it.
While they're not in game, neither are the next set of numbers, it can all be added in. Also, a single Active max skills for shields runs at a duration of 30 seconds, a cooldown of 45 seconds, that's a lot of time to pop them, it's just their ability to move versus Infantrys ability to move that makes them so difficult to defeat.
Also, as a general rule, I'll be a douche when it's necessary.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Jason Pearson
3383
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Posted - 2013.12.15 00:16:00 -
[6] - Quote
Killar-12 wrote:Jason Pearson wrote:Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often
Don't act like your posts are special it makes you look like a douche
They're not special, but they're not the same "THIS IS WHAT AV AND TANKS NEED, NERF THIS, BUFF THAT." as every post seems to be doing, the additions are obvious and are needed, CCP needs to know that, we need to discuss more of it. While they're not in game, neither are the next set of numbers, it can all be added in. Also, a single Active max skills for shields runs at a duration of 30 seconds, a cooldown of 45 seconds, that's a lot of time to pop them, it's just their ability to move versus Infantrys ability to move that makes them so difficult to defeat. Also, as a general rule, I'll be a douche when it's necessary. Agreed, I think SLs are a bit too short ranged tough and a slight buff to FGs isn't going to be the end of the world, we've had Bob, Attourney, and Anmol say tanks are OP, these aren't just AVers saying AV needs readjusted the Tankers are agreeing... It says something...
None of those names mean anything to me when it comes to tanking, honestly. Most people run double hardeners which is ridiculous and OP. And yes, it matters, because not only is it just the start of things to come if it happens, but I use one hardener, so I have the 45 seconds cooldown in play unlike most people running two and not having to worry. Three forge shots can kill me, buffing makes it even faster, while not a terrible thing It's not the best attempt at a solution at all.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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