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Monkey MAC
Lost Millennium
1213
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Posted - 2013.12.14 23:09:00 -
[1] - Quote
Jason Pearson wrote:As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them. Needless Sacermendor wrote:Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both. From experience, you're not playing enough tank because this is how it is now. If you're going off against a tank with a blaster, someone of similar SP and experience will annihilate you with a rail or missile depending on your fit. Railguns annihilate both tanks, though Armor has a better time than shields, Missiles devastate Armor but are pretty poor against shields, both weapons require a lot of luck and skill to hit a player with, I know people who can hit infantry with a rail but they use it every day no matter what, I feel bad for them.
Actually Jason I'm going to agree with you, while a littke extra damage would be nice, it would only make tanks insanely weak without hardners.
Instead we need to address the real problem which when tanks are 'ON', we need webifiers, we need dilation grenades, we need e-war. We need something that counters tanks who are 'ON' !
Plus 1 Jason, I do believe you have changed my mind!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1213
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Posted - 2013.12.14 23:37:00 -
[2] - Quote
Anmol Singh wrote:
Tanks are suppose to be Active. Tanks Are suppose to be weak without hardners. I am not asking to buff damage, im asking to buff AV in a different way. Anyways, tanks are too spammable so i want a limit so only two-three are allowed.
Quite true, and the counters to tanks should revolve around turning them off! However I do believe, we shouldn't limit the amount oftanks available, instead we should provide other vehicles that are just as desirable.
We need gunships, apc's, globe masters and mech units!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1213
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Posted - 2013.12.14 23:53:00 -
[3] - Quote
Anmol Singh wrote:Monkey MAC wrote:Anmol Singh wrote:
Tanks are suppose to be Active. Tanks Are suppose to be weak without hardners. I am not asking to buff damage, im asking to buff AV in a different way. Anyways, tanks are too spammable so i want a limit so only two-three are allowed.
Quite true, and the counters to tanks should revolve around turning them off! However I do believe, we shouldn't limit the amount oftanks available, instead we should provide other vehicles that are just as desirable. We need gunships, apc's, globe masters and mech units! Dude, if they made tanks more tanky and slower, they could Add APC's/tank destroyer type things that are the speed of the tanks we have now and a bit less armor but still very deadly.
Nah man, make tanks a little slower then make APC units that tank as much damage, move as fast as tanks do now, but only have a single light turret! Then give them the ability to hold 6 men and 1 driver! A ground based dropship if you will!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1213
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Posted - 2013.12.15 00:08:00 -
[4] - Quote
CEOPyrex CloneA wrote:Disagree with the OP entirely, the game and AV is balenced right now.
Limit tanks to 2 per side? are you insane? are you not enjoying the 4 v 4 tank battles i am seeing each match now?
Seriously the elitists need to gtfo and adapt.
Disagree with you entirely, yes its lovely to see moe tanks, not gonna dispute that! But there is a problem, what if both sides don't have tanks?
What happens then?
I'll meet you halfway, its more balanced than it was pre 1.7 but not quite, it is still scewed in the favour tanks at the moment!
We could do with maybe 10% less acceleration on Tanks A stacking penalty to hardners (like -20% active time per EXTRA hardner) Full AV weapon roster Additional logistical equipment Other vehicles, who excel in Tank destruction (like Gunships, Bombers)
That said there is one thing we do see eye to eye on, that's not forcibily limiting the amount of tanks on the field!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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