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Killar-12
The Corporate Raiders Top Men.
1881
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Posted - 2013.12.14 23:26:00 -
[1] - Quote
Anmol Singh wrote:Buff the swarm launcher range to 200m
Buff the forge gun charge up times so it takes 2.5 secs to charge assault, 3 to charge the normal.
Limit tanks per match to 2
1 250, it's only 50 yards (meters whatever its not a big difference)
2 give the Breach the same love execpt maybe to damage, 5-10% nothing much
3 yeah
sounds good HOTFIX MATERIAL HERE COUGH COUGH
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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Killar-12
The Corporate Raiders Top Men.
1882
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Posted - 2013.12.14 23:34:00 -
[2] - Quote
Jason Pearson wrote:Anmol Singh wrote:ALT2 acc wrote:Atiim wrote:Anmol Singh wrote:Buff the swarm launcher range to 200m
Buff the forge gun charge up times so it takes 2.5 secs to charge assault, 3 to charge the normal.
Limit tanks per match to 2
I don't believe that HAVs should be limited to 2, because I don't want to limit someone's playstyle. As much as I hate the HAV pilots, I do understand that they enjoy using their vehicles, and as such I don't think that it would be fair to limit the amount of HAVs on the field to only 2. As for the FG charge up time and range, I agree. However that won't fix the fact that nobody in this entire game who will ever use AV weapons again (unless they already have it). forges dont need buffs, tanks are too fast(armor speed not turning) swarms only need 240 damage thats all i think Never asked for a swarm dmg buff, ony a range buff, tank can go 175m (swarm lockon range) in like 5 seconds. If you think a Forge gun hurts, you must be really bad at tanking. Anyway, reducing charge by .5 isn't much and wont affect many tankers except the noobs who suck at tanking. Forge Gun wrecks if your hardeners are down. Fix dual hardeners and fix speed, no need for buffs. Seriously, read my posts instead of sidestepping them and not responding. 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often
Don't act like your posts are special it makes you look like a douche
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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Killar-12
The Corporate Raiders Top Men.
1882
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Posted - 2013.12.14 23:49:00 -
[3] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:just dont make tanks indestructible while hardners are ON. tanks arent indestructible when on, its either dual hardeners, or dual reps that do that, and you're probably solo'ing with STD av if there indestructible with 1 hardener 1 rep I have a proto ishukone Assault FG with 2 complex and level 4 proficiency, Today... 4 milita tanks escaped my wraith. Nerf milita tanks buff proto AV, if STD tanks are surviving so well against Proto AV, imagine the proto Tanks. look just across the board help AV STD SLs do only 40% of what PRO SLs, STDs need all the help they can get or people won't go AV.
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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Killar-12
The Corporate Raiders Top Men.
1882
|
Posted - 2013.12.14 23:54:00 -
[4] - Quote
CEOPyrex CloneA wrote:Disagree with the OP entirely, the game and AV is balenced right now.
Limit tanks to 2 per side? are you insane? are you not enjoying the 4 v 4 tank battles i am seeing each match now?
Seriously the elitists need to gtfo and adapt. Yep and keep ignoring your members not referring to the OP...
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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Killar-12
The Corporate Raiders Top Men.
1882
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Posted - 2013.12.14 23:58:00 -
[5] - Quote
Jason Pearson wrote:Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often
Don't act like your posts are special it makes you look like a douche
They're not special, but they're not the same "THIS IS WHAT AV AND TANKS NEED, NERF THIS, BUFF THAT." as every post seems to be doing, the additions are obvious and are needed, CCP needs to know that, we need to discuss more of it. While they're not in game, neither are the next set of numbers, it can all be added in. Also, a single Active max skills for shields runs at a duration of 30 seconds, a cooldown of 45 seconds, that's a lot of time to pop them, it's just their ability to move versus Infantrys ability to move that makes them so difficult to defeat. Also, as a general rule, I'll be a douche when it's necessary. Agreed, I think SLs are a bit too short ranged tough and a slight buff to FGs isn't going to be the end of the world, we've had Bob, Attourney, and Anmol say tanks are OP, these aren't just AVers saying AV needs readjusted the Tankers are agreeing... It says something...
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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