Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TheD1CK
Dead Man's Game
127
|
Posted - 2013.12.14 19:52:00 -
[1] - Quote
So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane |
DozersMouse XIII
Ultramarine Corp
39
|
Posted - 2013.12.14 19:57:00 -
[2] - Quote
really?
already?
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
|
Tectonic Fusion
711
|
Posted - 2013.12.14 19:57:00 -
[3] - Quote
TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane Scrambler Rifle OP. Psshht naw with the Rail Rifle you can kill almost as fast, and fire longer...which is obviously better for a team based game.
Solo Player
Squad status: Locked
|
Seymor Krelborn
DUST University Ivy League
1485
|
Posted - 2013.12.14 19:59:00 -
[4] - Quote
I have to disagree....
nothing is OP.
everything is just broken...
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
|
TheD1CK
Dead Man's Game
130
|
Posted - 2013.12.14 20:00:00 -
[5] - Quote
C'mon, each of the racial variants for AR are too strong, It's pretty obvious and I really do not think it requires enough skill to be efficient with any of them |
Syeven Reed
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
213
|
Posted - 2013.12.14 20:02:00 -
[6] - Quote
It's OP because everyone's using them, this means when you get killed its nearly always because of a CR, and thus you believe its OP.
Gÿé Syeven 514
|
TheD1CK
Dead Man's Game
131
|
Posted - 2013.12.14 20:17:00 -
[7] - Quote
I aware that everyone is using them , but that doesn't change how effective the weapons are |
Chunky Munkey
Amarr Templars Amarr Empire
2623
|
Posted - 2013.12.14 20:20:00 -
[8] - Quote
Agreed. The new weapons don't fulfil any roles, they're just weapons to spam in CQC. This was the problem with the ScR in 1.6, and now they've rolled it out across the whole lot. All that is needed to balance these weapons is to make them less effective outside their optimum ranges. CQC was supposed to be the realm of the AR, and now it's gone the way of the LR in that it is bested in it's own optimum. Shotgun is dead. Nova Knife is dead. Laser Rifle is dead. What else has died by the hand of these new rifles?
No.
|
Rugudorull Apophicyria
Be Just or Be Dead
37
|
Posted - 2013.12.14 20:23:00 -
[9] - Quote
I think it may have something to do with the December event that we are seeing all these CRs and RRs in addition to the fact that people just trying out the new weapons. Im having a hard time fighting RR users when im using the Laser Rifle |
calvin b
SCAVENGER'S DAUGHTER
1206
|
Posted - 2013.12.14 20:37:00 -
[10] - Quote
TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane
There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon.
Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP
Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck
The evil hidden in the name
|
|
Tectonic Fusion
711
|
Posted - 2013.12.14 20:45:00 -
[11] - Quote
calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck The Scrambler Rifle was UP at the begining, then they changed the skill, so it made it shoot 2 more shots, which is around 160 more DPS for charge shots.
Solo Player
Squad status: Locked
|
Galvan Nized
Deep Space Republic
385
|
Posted - 2013.12.14 20:48:00 -
[12] - Quote
calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck
It's not that they are OP vs each other it's the fact that rifles beat every other weapon in the game. The niche weapons like a laser rifle, shotgun, NKs, HMGs are no longer viable. The rifles are almost as good as these weapons if not better in THEIR environment. Plus the added benefit of you know crushing these in ALL other situations.
AR class has almost no weakness vs every other type of weapon outside AV. You CAN'T balance like this, or you might as well get rid if those weapons. |
Chunky Munkey
Amarr Templars Amarr Empire
2623
|
Posted - 2013.12.14 20:55:00 -
[13] - Quote
calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck
Yes I notice a trend. The trend is that the rifles are OP. The new ones are just as effective as the original AR, only they have the added bonuses of being effective at more ranges. It defeats the purpose of running any other kind of weapon.
Tell me, when's the last time you saw a HMG in PC?
No.
|
BrownEye1129
Death In Xcess Corporation
130
|
Posted - 2013.12.14 21:03:00 -
[14] - Quote
Having a team filled with blues running MLT gear out in the open will make any weapon appear OP. Keep this in mind. One on one the weapons are balanced. When you add it taking damage from multiple sources and your team being full of noobs. TTK and weapon balance are two separate issues. I picked up a State RR slapped a couple damage mods on it. Playing mangus peak when the reds moved from objective to objective, I would wait until their focus was on the blues defending. Open fire from their flank. Took on average 6 - 8 bullets to drop a merc solo. Went 16-0 in STD with Complex mods. ONLY 1for time did a red tag me. That was an enemy sniper. Now was my gun OP or was it my tatics? |
Scheneighnay McBob
Bojo's School of the Trades
3270
|
Posted - 2013.12.14 21:06:00 -
[15] - Quote
HAVs are so OP not even HAVs can kill HAVs
We used to have a time machine
|
TheD1CK
Dead Man's Game
133
|
Posted - 2013.12.14 21:07:00 -
[16] - Quote
I have used all AR variants bar the RR, And I can do well with all of them despite having little SP into the skills They are clearly too overpowered and the people disagreeing just want EZ mode all the time |
Smooth Assassin
Stardust incorporation
451
|
Posted - 2013.12.14 21:09:00 -
[17] - Quote
... AGAIN!!! i have to explain this AGAIN!!! look, these weapon requires skill, the combat rifle needs accuracy and theres a delay between shots.
Assassination is my thing.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1756
|
Posted - 2013.12.14 21:15:00 -
[18] - Quote
calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck
This, I have maxed cr skills and use 3 complex damage mods, kills anyone extremely quickly because, well, I'm using 3 fking complex damage mods with prof 5, damn right.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1757
|
Posted - 2013.12.14 21:25:00 -
[19] - Quote
TheD1CK wrote:I have used all AR variants bar the RR, And I can do well with all of them despite having little SP into the skills They are clearly too overpowered and the people disagreeing just want EZ mode all the time
People who want weapons to actually kill or be killed by quickly want easy mode?
I think ttk is a bit too quick right now but its actually you who wants easy mode if you want weapons to do less damage, fk it let's just have a tea party in the research lab yeah? We can shoot each other with water guns........
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Chunky Munkey
Amarr Templars Amarr Empire
2626
|
Posted - 2013.12.14 21:32:00 -
[20] - Quote
Smooth Assassin wrote:... AGAIN!!! i have to explain this AGAIN!!! look, these weapon requires skill, the combat rifle needs accuracy and theres a delay between shots.
A delay between shots!? Are you kidding?
No.
|
|
TheD1CK
Dead Man's Game
134
|
Posted - 2013.12.14 21:34:00 -
[21] - Quote
I want the guns to be effective but they need fine tuning quite a bit
I specced further into the CR today and it is deadly but I really don't think I have the right to own a heavy with it
I really want Dust to improve and I am happy with the game, I havent said anything is wrong with it
It is simple, the AR weapons are overpowered by one or more of these reasons
-RoF -Clipsize -Range -DPS
and it leaves little choice for other playstyles which shouldn't be the case |
Scheneighnay McBob
Bojo's School of the Trades
3271
|
Posted - 2013.12.14 21:35:00 -
[22] - Quote
TheD1CK wrote:I have used all AR variants bar the RR, And I can do well with all of them despite having little SP into the skills They are clearly too overpowered and the people disagreeing just want EZ mode all the time They're probably great at op5, but RRs are pretty ****** up from what I've seen.
They easily have the highest recoil, yet because of the charge, you can't let off the trigger to control it.
We used to have a time machine
|
BrownEye1129
Death In Xcess Corporation
131
|
Posted - 2013.12.14 21:36:00 -
[23] - Quote
TechMechMeds wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck This, I have maxed cr skills and use 3 complex damage mods, kills anyone extremely quickly because, well, I'm using 3 fking complex damage mods with prof 5, damn right.
I don't think they understand that. Taking into account headshots and how (random statistic) 90% of the people QQ are running squishy suits. You have got to expect someone with Prof 5 Stacking damage mods will melt faces. |
TechMechMeds
Swamp Marines Kleenex Inc.
1758
|
Posted - 2013.12.14 21:40:00 -
[24] - Quote
BrownEye1129 wrote:TechMechMeds wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck This, I have maxed cr skills and use 3 complex damage mods, kills anyone extremely quickly because, well, I'm using 3 fking complex damage mods with prof 5, damn right. I don't think they understand that. Taking into account headshots and how (random statistic) 90% of the people QQ are running squishy suits. You have got to expect someone with Prof 5 Stacking damage mods will melt faces.
Yeah that's another problem, people run cheap fits, get melted and then cry op.
People need to shut up with nerfing, ttk too short? Buff suits hp across the board.
Why make people unhappy when you can make everyone happy while balancing the game at the same time? Iv gotten used to the new ttk now, cqc will always be quick and brutal, we are here to kill, not dance.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Dengru
Fatal Absolution
199
|
Posted - 2013.12.14 21:41:00 -
[25] - Quote
BrownEye1129 wrote:TechMechMeds wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck This, I have maxed cr skills and use 3 complex damage mods, kills anyone extremely quickly because, well, I'm using 3 fking complex damage mods with prof 5, damn right. I don't think they understand that. Taking into account headshots and how (random statistic) 90% of the people QQ are running squishy suits. You have got to expect someone with Prof 5 Stacking damage mods will melt faces.
but part of the issue is that you other weapons cannot match that damage output, why is that so hard to understand? Putting a dmg mod on HMG or shotgun does not raise their dmg to something truly competitive, and the considerable range disadvantages to those weapons are a further hindrances. With those weapons, you have to put yourself in speciffic situations to be successful. Meanwhile, rifles can walk around annihilating or seriously wound anything they see the very moment the see it.
(>^_^)><(^.^<)
|
TheD1CK
Dead Man's Game
134
|
Posted - 2013.12.14 21:42:00 -
[26] - Quote
I do take into account , prof. and dmg mods will increase DPS
but I spent the morning shredding all types of suits with STD. Combat Rifle and like chunky pointed out, the only delay on shots is how fast u can press the trigger again I went level 4 to try the assault CR which I loved, but again I was slaying above my class without prof. or dmg mods, I had no trouble killing targets.....
People keep taking skill into account, but realistically if you can't aim in a FPS you should quit, I don't see the need for such high DPS, when it is easy to place headshots ...... |
TechMechMeds
Swamp Marines Kleenex Inc.
1758
|
Posted - 2013.12.14 21:45:00 -
[27] - Quote
Dengru wrote:BrownEye1129 wrote:TechMechMeds wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck This, I have maxed cr skills and use 3 complex damage mods, kills anyone extremely quickly because, well, I'm using 3 fking complex damage mods with prof 5, damn right. I don't think they understand that. Taking into account headshots and how (random statistic) 90% of the people QQ are running squishy suits. You have got to expect someone with Prof 5 Stacking damage mods will melt faces. but part of the issue is that you other weapons cannot match that damage output, why is that so hard to understand? Putting a dmg mod on HMG or shotgun does not raise their dmg and the considerable range disadvantages to those weapons are a further hindrances. Meanwhile, rifles can walk around annihilating or seriously wound anything they see the very moment the see it
Yeah because some people are good and some are sht.
Sounds like you just don't know how to play people to your advantage, you sound like the kind of guy I keep seeing that goes 1/10 with a rail gun because you bring it into cqc and I melt you with my assault cr.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
calvin b
SCAVENGER'S DAUGHTER
1207
|
Posted - 2013.12.14 21:45:00 -
[28] - Quote
Galvan Nized wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck It's not that they are OP vs each other it's the fact that rifles beat every other weapon in the game. The niche weapons like a laser rifle, shotgun, NKs, HMGs are no longer viable. The rifles are almost as good as these weapons if not better in THEIR environment. Plus the added benefit of you know crushing these in ALL other situations. AR class has almost no weakness vs every other type of weapon outside AV. You CAN'T balance like this, or you might as well get rid if those weapons.
I have used almost all weapons in the game. You have to find the play style that fits the weapon. Yes the AR's can fit most roles, but none has the killing power of the SG. 1 to 2 hits and most suits are finished, yes you have to get close, but that is what makes that weapon special. Wait until the NK are fixed and you are being stabbed in the back and its over before you can turn around. The LR can be used, it is how they use the weapon, use it at its optimal range and that is long distance, stay as far back as possible and put that scope to good use. Do not get me started on the HMG, at the moment it is difficult to use, but I still can rock with it. I just know that I have to be within a certain range and shove it up your A** and I win most of the time.
The evil hidden in the name
|
TechMechMeds
Swamp Marines Kleenex Inc.
1758
|
Posted - 2013.12.14 21:46:00 -
[29] - Quote
calvin b wrote:Galvan Nized wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck It's not that they are OP vs each other it's the fact that rifles beat every other weapon in the game. The niche weapons like a laser rifle, shotgun, NKs, HMGs are no longer viable. The rifles are almost as good as these weapons if not better in THEIR environment. Plus the added benefit of you know crushing these in ALL other situations. AR class has almost no weakness vs every other type of weapon outside AV. You CAN'T balance like this, or you might as well get rid if those weapons. I have used almost all weapons in the game. You have to find the play style that fits the weapon. Yes the AR's can fit most roles, but none has the killing power of the SG. 1 to 2 hits and most suits are finished, yes you have to get close, but that is what makes that weapon special. Wait until the NK are fixed and you are being stabbed in the back and its over before you can turn around. The LR can be used, it is how they use the weapon, use it at its optimal range and that is long distance, stay as far back as possible and put that scope to good use. Do not get me started on the HMG, at the moment it is difficult to use, but I still can rock with it. I just know that I have to be within a certain range and shove it up your A** and I win most of the time.
This right here.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
calvin b
SCAVENGER'S DAUGHTER
1207
|
Posted - 2013.12.14 21:46:00 -
[30] - Quote
Chunky Munkey wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane Do not play PC my corp is to new. When I did play PC I was the one running the HMG. Logi slayers are the problem there, when you can tank as much as a heavy something is wrong. There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck Yes I notice a trend. The trend is that the rifles are OP. The new ones are just as effective as the original AR, only they have the added bonuses of being effective at more ranges. It defeats the purpose of running any other kind of weapon. Tell me, when's the last time you saw a HMG in PC?
The evil hidden in the name
|
|
BrownEye1129
Death In Xcess Corporation
131
|
Posted - 2013.12.14 21:48:00 -
[31] - Quote
The HMG is broken, the heavy suit sucks. Maybe give the heavy suit a 1% or 2% damage resistance per level. The shot gun is a 1 hit kill sometimes two or three at proper range. Scout with a shotgun should be able to out maneuver long enough to get his handful of shots off to kill. You are compareing apples to oranges. |
TheD1CK
Dead Man's Game
134
|
Posted - 2013.12.14 21:48:00 -
[32] - Quote
And really buff suits across the board rather than reduce weaponry ???
It is already pointless that Medium suits can almost equally tank up to Heavys HP
We need the game to be role-specific not just full of high DPS weapons that out-perform everything else
The fact that people can't or won't see that the weapons are killing too fast, in all racial variants shows that most players care for their own kills rather than the game being enjoyable on both sides |
TechMechMeds
Swamp Marines Kleenex Inc.
1758
|
Posted - 2013.12.14 21:52:00 -
[33] - Quote
TheD1CK wrote:And really buff suits across the board rather than reduce weaponry ???
It is already pointless that Medium suits can almost equally tank up to Heavys HP
We need the game to be role-specific not just full of high DPS weapons that out-perform everything else
The fact that people can't or won't see that the weapons are killing too fast, in all racial variants shows that most players care for their own kills rather than the game being enjoyable on both sides
Nerfing weapons means you'd have to be better at strafing than shooting, buffing dropsuit hp a bit ACROSS THE BOARD (that means heavies as well) means you'd survive that little bit longer but it'd have to be a small one.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
BrownEye1129
Death In Xcess Corporation
131
|
Posted - 2013.12.14 21:52:00 -
[34] - Quote
Scouts are not frontline. They should be surprising the enemy while they are engaged in combat. Giving the shotgun enough time to get enough (2-3) rounds in to kill. I've seen good scouts use this tatic and mow down entire squads. |
Dengru
Fatal Absolution
199
|
Posted - 2013.12.14 21:53:00 -
[35] - Quote
TechMechMeds wrote:Yeah because some people are good and some are sht. Sounds like you just don't know how to play people to your advantage, you sound like the kind of guy I keep seeing that goes 1/10 with a rail gun because you bring it into cqc and I melt you with my assault cr.
How does it sound like I don't know how to play to my advantage when I stated that you're confined to speciffic situations with those weapons? Do you actually read what people say or are you a bot that randomly supplies blithe responses?
(>^_^)><(^.^<)
|
TechMechMeds
Swamp Marines Kleenex Inc.
1758
|
Posted - 2013.12.14 21:53:00 -
[36] - Quote
BrownEye1129 wrote:The HMG is broken, the heavy suit sucks. Maybe give the heavy suit a 1% or 2% damage resistance per level. The shot gun is a 1 hit kill sometimes two or three at proper range. Scout with a shotgun should be able to out maneuver long enough to get his handful of shots off to kill. You are compareing apples to oranges.
Yeah, the decent scout players still do that so what exactly is your point?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1758
|
Posted - 2013.12.14 21:56:00 -
[37] - Quote
Dengru wrote:TechMechMeds wrote:Yeah because some people are good and some are sht. Sounds like you just don't know how to play people to your advantage, you sound like the kind of guy I keep seeing that goes 1/10 with a rail gun because you bring it into cqc and I melt you with my assault cr. How does it sound like I don't know how to play to my advantage when I stated that you're confined to speciffic situations with those weapons? Do you actually read what people say or are you a bot that randomly supplies blithe responses?
So if you know they are confined to certain situations then what is there to moan about? What problem do you have if you know how to use them to your advantage?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TheD1CK
Dead Man's Game
136
|
Posted - 2013.12.14 21:59:00 -
[38] - Quote
I'm saying that none are confined to certain situations
the RR probaly does lack in CQC, I've not yet tried
but from my own POV the CR was hitting guys pretty hard even when they got outside my optimal range
and even if we do buff all HP that just makes anything not AR harder to use |
TechMechMeds
Swamp Marines Kleenex Inc.
1758
|
Posted - 2013.12.14 22:01:00 -
[39] - Quote
And drengu I'm baffled because your a decent player, either I'm too high at the moment or you are lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Dengru
Fatal Absolution
199
|
Posted - 2013.12.14 22:02:00 -
[40] - Quote
TechMechMeds wrote:Dengru wrote:TechMechMeds wrote:Yeah because some people are good and some are sht. Sounds like you just don't know how to play people to your advantage, you sound like the kind of guy I keep seeing that goes 1/10 with a rail gun because you bring it into cqc and I melt you with my assault cr. How does it sound like I don't know how to play to my advantage when I stated that you're confined to speciffic situations with those weapons? Do you actually read what people say or are you a bot that randomly supplies blithe responses? So if you know they are confined to certain situations then what is there to moan about? What problem do you have if you know how to use them to your advantage?
clearly the bigger picture of balance escapes you-- continually escapes you. But how would pepole who never ever play PC learn anything balance when their experience wtih dust is just stomping on std fits all day? Thats always been the problem with people in this community.
(>^_^)><(^.^<)
|
|
TechMechMeds
Swamp Marines Kleenex Inc.
1758
|
Posted - 2013.12.14 22:02:00 -
[41] - Quote
TheD1CK wrote:I'm saying that none are confined to certain situations
the RR probaly does lack in CQC, I've not yet tried
but from my own POV the CR was hitting guys pretty hard even when they got outside my optimal range
and even if we do buff all HP that just makes anything not AR harder to use
If we nerf the ar it'd be river dance 514, I'm here to fking kill people lol
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Killar-12
The Corporate Raiders Top Men.
1880
|
Posted - 2013.12.14 22:03:00 -
[42] - Quote
TheD1CK wrote:I want the guns to be effective but they need fine tuning quite a bit
I specced further into the CR today and it is deadly but I really don't think I have the right to own a heavy with it
I really want Dust to improve and I am happy with the game, I havent said anything is wrong with it
It is simple, the AR weapons are overpowered by one or more of these reasons
-RoF -Clipsize -Range -DPS
and it leaves little choice for other playstyles which shouldn't be the case CCP is too incompetent to make fine tuned changes
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
|
BrownEye1129
Death In Xcess Corporation
131
|
Posted - 2013.12.14 22:06:00 -
[43] - Quote
TheD1CK wrote:And really buff suits across the board rather than reduce weaponry ???
It is already pointless that Medium suits can almost equally tank up to Heavys HP
We need the game to be role-specific not just full of high DPS weapons that out-perform everything else
The fact that people can't or won't see that the weapons are killing too fast, in all racial variants shows that most players care for their own kills rather than the game being enjoyable on both sides
I agree. Weapons are killing a bit to fast but that is a TTK issue not an OP issue. People cry weapons are OP. They are suppose to flippin kill you! Reduce damage across the board or buff suit HP across the boad to had a tiny bit more TTK. |
TheD1CK
Dead Man's Game
136
|
Posted - 2013.12.14 22:08:00 -
[44] - Quote
Nerf does not mean they will be completely useless afterwards All AR variants need to be fine tuned, atm it is too easy to use any of them People claiming that because they can do well doesn't mean OP are blinded by the fact that its easy, not skillful, it is easy we might as well advertise this game to the 3+ age category if it's going to stay in this position |
TechMechMeds
Swamp Marines Kleenex Inc.
1760
|
Posted - 2013.12.14 22:11:00 -
[45] - Quote
Dengru wrote:TechMechMeds wrote:Dengru wrote:TechMechMeds wrote:Yeah because some people are good and some are sht. Sounds like you just don't know how to play people to your advantage, you sound like the kind of guy I keep seeing that goes 1/10 with a rail gun because you bring it into cqc and I melt you with my assault cr. How does it sound like I don't know how to play to my advantage when I stated that you're confined to speciffic situations with those weapons? Do you actually read what people say or are you a bot that randomly supplies blithe responses? So if you know they are confined to certain situations then what is there to moan about? What problem do you have if you know how to use them to your advantage? clearly the bigger picture of balance escapes you-- continually escapes you. But how would pepole who never ever play PC learn anything balance when their experience wtih dust is just stomping on std fits all day? Thats always been the problem with people in this community.
I played loafs of corp battles and loads of pc actually and always having fought the best in the game, iv just never circle jerked corps and haven't done pc since fec because its just sht.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
832
|
Posted - 2013.12.14 22:19:00 -
[46] - Quote
BrownEye1129 wrote:TechMechMeds wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck This, I have maxed cr skills and use 3 complex damage mods, kills anyone extremely quickly because, well, I'm using 3 fking complex damage mods with prof 5, damn right. I don't think they understand that. Taking into account headshots and how (random statistic) 90% of the people QQ are running squishy suits. You have got to expect someone with Prof 5 Stacking damage mods will melt faces. here, have a like sir.
i personally see no issue in the new guns, and i'm a long time scout.
i personally am loving the new RR. but if i ever want to, i can kill just as much with a shotgun. shotgun is by no means dead. it's just, what do you guys call it? a niche weapon.
the rifles aren't meant to be difficult to use. but you can tell the difference between someone with skill and someone without.
Tell me, how exactly DOES a biscuit gain Valor?
|
TechMechMeds
Swamp Marines Kleenex Inc.
1760
|
Posted - 2013.12.14 22:19:00 -
[47] - Quote
In fact drengu part of the problem is also people like you who pass off what people say because they are not in your dust social circle, try facing imps and team players repeatedly for 2 weeks in pc? As far as I know you wasn't even playing dust then or was still a newb, I'm probably wrong because you wasn't in the social circle I was in but I'd never seen you, doesn't mean sht mate.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Dengru
Fatal Absolution
202
|
Posted - 2013.12.14 22:50:00 -
[48] - Quote
so you can just come in and shitpost everything people have said and then wanna stop and be serious when I talk about PC?
I don't like to browbeat others, but if people wanna come in act like they are so much better than others who have thrived in particular roles for months .. then its just lol?
(>^_^)><(^.^<)
|
TechMechMeds
Swamp Marines Kleenex Inc.
1763
|
Posted - 2013.12.15 00:07:00 -
[49] - Quote
Dengru wrote:so you can just come in and shitpost everything people have said and then wanna stop and be serious when I talk about PC?
I don't like to browbeat others, but if people wanna come in act like they are so much better than others who have thrived in particular roles for months .. then its just lol?
I'm not acting like I'm so much better and we all thrive in roles, do you need a tampon lol
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
usuckatdust Vagheitan
Ancient Exiles. Renegade Alliance
39
|
Posted - 2013.12.15 00:19:00 -
[50] - Quote
TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane
if all 4 are op. then i guess they all are balanced to eachother??? maybe just stop crying whenever you get killed by 1?
you get caught in the open by a RR. ur dead. CB catches you face to face, ur dead duvolle catches you semi close, ur dead. scr catches you close-med range, ur dead.
the weapons are fine. too many infantry think they can just run around not knowing anything and when somebody gets the drop on you, wonder why you died instantly? get good ppl.
now what they should(and will) change is the tanks. |
|
Cosgar
ParagonX
8686
|
Posted - 2013.12.15 00:24:00 -
[51] - Quote
Despite all the rifles, people still spam grenades...
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
TechMechMeds
Swamp Marines Kleenex Inc.
1763
|
Posted - 2013.12.15 00:26:00 -
[52] - Quote
Cosgar wrote:Despite all the rifles, people still spam grenades...
Lol, it feels cheaper than ever now to be spoammed for some reason.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Demon Buddah
NECROM0NGERS Covert Intervention
83
|
Posted - 2013.12.15 00:35:00 -
[53] - Quote
usuckatdust Vagheitan wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane if all 4 are op. then i guess they all are balanced to eachother??? maybe just stop crying whenever you get killed by 1? you get caught in the open by a RR. ur dead. CB catches you face to face, ur dead duvolle catches you semi close, ur dead. scr catches you close-med range, ur dead. the weapons are fine. too many infantry think they can just run around not knowing anything and when somebody gets the drop on you, wonder why you died instantly? get good ppl. now what they should(and will) change is the tanks. When I have a suit with over 800 armor, I shouldn't die instantly (this is one on one). These weapons are OP and of course you would say they aren't because you probably use them. Against a scout, its worse. It's just spray and pray and they're dead. I mean, where is the diversity in this game? Why are the med frames the dominate? Because it's OP and it's an easy win. AR and SCR was bad enough, now they added two more? I hardly ever see any other gun being used since the update.
I expected this game to be something like EVE, diversity. Not everyone uses the same thing. But this game is becoming just like every other shooter. Different gun, but same concept. Spray and pray, and aim assist.
I wanna see every aspect of this game being used, not just the med suits. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2210
|
Posted - 2013.12.15 00:49:00 -
[54] - Quote
TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members,
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle
Ignored the rest of the thread after reading this sentence. Totally invalidates everything you have to say.
weRideNDie2getha since 2010
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2210
|
Posted - 2013.12.15 00:50:00 -
[55] - Quote
Demon Buddah wrote:usuckatdust Vagheitan wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane if all 4 are op. then i guess they all are balanced to eachother??? maybe just stop crying whenever you get killed by 1? you get caught in the open by a RR. ur dead. CB catches you face to face, ur dead duvolle catches you semi close, ur dead. scr catches you close-med range, ur dead. the weapons are fine. too many infantry think they can just run around not knowing anything and when somebody gets the drop on you, wonder why you died instantly? get good ppl. now what they should(and will) change is the tanks. When I have a suit with over 800 armor, I shouldn't die instantly (this is one on one). These weapons are OP and of course you would say they aren't because you probably use them. Against a scout, its worse. It's just spray and pray and they're dead. I mean, where is the diversity in this game? Why are the med frames the dominate? Because it's OP and it's an easy win. AR and SCR was bad enough, now they added two more? I hardly ever see any other gun being used since the update. I expected this game to be something like EVE, diversity. Not everyone uses the same thing. But this game is becoming just like every other shooter. Different gun, but same concept. Spray and pray, and aim assist. I wanna see every aspect of this game being used, not just the med suits.
You shouldn't even have a suit with 800 armor unless you're a heavy.
weRideNDie2getha since 2010
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
655
|
Posted - 2013.12.15 00:51:00 -
[56] - Quote
It begins.
My logi-code.
|
Chit Hoppened
Xer Cloud Consortium
247
|
Posted - 2013.12.15 00:51:00 -
[57] - Quote
TheD1CK... ...I want my 5M ISK. Thank you.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
|
thesupertman
Better Hide R Die
56
|
Posted - 2013.12.15 00:58:00 -
[58] - Quote
Railgun is a little OP. 10% less damage to shields would be nice.
CCP should Buff the Hmg, LAZER, shotgun (range) And plasma cannon to make dust more interesting!!
I think I'm the only person still waiting for mechs/giant robot killing machines.....
dangCCPyourslowpickupthepace
|
Demon Buddah
NECROM0NGERS Covert Intervention
83
|
Posted - 2013.12.15 01:21:00 -
[59] - Quote
Ydubbs81 RND wrote:Demon Buddah wrote:usuckatdust Vagheitan wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane if all 4 are op. then i guess they all are balanced to eachother??? maybe just stop crying whenever you get killed by 1? you get caught in the open by a RR. ur dead. CB catches you face to face, ur dead duvolle catches you semi close, ur dead. scr catches you close-med range, ur dead. the weapons are fine. too many infantry think they can just run around not knowing anything and when somebody gets the drop on you, wonder why you died instantly? get good ppl. now what they should(and will) change is the tanks. When I have a suit with over 800 armor, I shouldn't die instantly (this is one on one). These weapons are OP and of course you would say they aren't because you probably use them. Against a scout, its worse. It's just spray and pray and they're dead. I mean, where is the diversity in this game? Why are the med frames the dominate? Because it's OP and it's an easy win. AR and SCR was bad enough, now they added two more? I hardly ever see any other gun being used since the update. I expected this game to be something like EVE, diversity. Not everyone uses the same thing. But this game is becoming just like every other shooter. Different gun, but same concept. Spray and pray, and aim assist. I wanna see every aspect of this game being used, not just the med suits. You shouldn't even have a suit with 800 armor unless you're a heavy. That's not the point. The point is it shreds through 800 armor like nothing. Even in a heavy I get dropped like nothing. But, that doesn't scream OP? Of course, as an assault you wouldn't see it like that. I mean, if CCP took away your easy win what would you do? Die of course. I want diversity, not Call of Duty |
TheD1CK
Dead Man's Game
154
|
Posted - 2013.12.15 16:31:00 -
[60] - Quote
If anyone read the title, I asked could we admit its all OP ??
the responses are a bit 50/50
but a lot of you can't accept that they are too powerful. And so you know I have used , std - adv CR since I got it with games ranging from 10+ kdr to 20 +
I am having no trouble fighting others atm, but from what I have seen from my team and the enemy sides is that the weapons are too powerful and none are really specific to their role ....
next all the guys against this are going to try tell me that Tanks are not OP that we should be in a game with flying HAV's and Death Ray AR's ......
sounds fun |
|
TechMechMeds
Swamp Marines Kleenex Inc.
1765
|
Posted - 2013.12.15 17:05:00 -
[61] - Quote
TheD1CK wrote:If anyone read the title, I asked could we admit its all OP ??
the responses are a bit 50/50
but a lot of you can't accept that they are too powerful. And so you know I have used , std - adv CR since I got it with games ranging from 10+ kdr to 20 +
I am having no trouble fighting others atm, but from what I have seen from my team and the enemy sides is that the weapons are too powerful and none are really specific to their role ....
next all the guys against this are going to try tell me that Tanks are not OP that we should be in a game with flying HAV's and Death Ray AR's ......
sounds fun
Tanks are fine, slightly up, they should be able to fly and the ar variants all need to be death ray guns.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TheD1CK
Dead Man's Game
157
|
Posted - 2013.12.15 17:08:00 -
[62] - Quote
lol ... please stop |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
440
|
Posted - 2013.12.15 17:13:00 -
[63] - Quote
TheD1CK wrote:
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear
Good.
Dust 514 video maker
Subdreddit EU director and co-director of propaganda
Twitter
|
Sir Petersen
Valhalla Nord
412
|
Posted - 2013.12.15 17:17:00 -
[64] - Quote
All 4 of them OP for sure. |
TechMechMeds
Swamp Marines Kleenex Inc.
1765
|
Posted - 2013.12.15 17:20:00 -
[65] - Quote
I think the burst cr should have a wider dispersion hip firing so its not as beasty in cqc, the assault version is fun but I don't see much point in it.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Orion Vahid
DUST University Ivy League
209
|
Posted - 2013.12.15 17:21:00 -
[66] - Quote
This patch left the previous problems (HMG, scouts, etc.) unsolved and just added more problems to the list. |
DozersMouse XIII
Ultramarine Corp
47
|
Posted - 2013.12.15 17:24:00 -
[67] - Quote
TechMechMeds wrote:I think the burst cr should have a wider dispersion hip firing so its not as beasty in cqc, the assault version is fun but I don't see much point in it. I love my std CR in tight cqc fights
the assault is nice but the std gives me so many more options as a scout
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
|
TheD1CK
Dead Man's Game
158
|
Posted - 2013.12.15 17:26:00 -
[68] - Quote
TechMechMeds , whatever you are smoking over there, must be strong
because all 4 are too strong it's that simple
CR - it's ttk is super fast SR - charges up to much with a better fire rate than TAC AR ( Imagine the tears if the Glu-5 could place charge shots) RR - I can't post much here as I have not used it but from what I have seen, it may be tricky to use but even CQC its High DMG AR - It's still carrying way to much in a clip , 40 max it should be
all four are OP, so we can all either admit it, get it sorted and enjoy Dust or we adapt or die .... which I am pretty used to at this stage of Dust but in the hope of getting new players into the game I really hope it doesn't stay that way .....
|
TechMechMeds
Swamp Marines Kleenex Inc.
1766
|
Posted - 2013.12.15 17:44:00 -
[69] - Quote
DozersMouse XIII wrote:TechMechMeds wrote:I think the burst cr should have a wider dispersion hip firing so its not as beasty in cqc, the assault version is fun but I don't see much point in it. I love my std CR in tight cqc fights the assault is nice but the std gives me so many more options as a scout
I hate to say it because I am wrecking anyone almost in 3 bursts proto or not but its too accurate hip firing.
There I said it lol.
Iv tried to make the assault work but the regular does anything it can do better.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1766
|
Posted - 2013.12.15 17:47:00 -
[70] - Quote
TheD1CK wrote:TechMechMeds , whatever you are smoking over there, must be strong
because all 4 are too strong it's that simple
CR - it's ttk is super fast SR - charges up to much with a better fire rate than TAC AR ( Imagine the tears if the Glu-5 could place charge shots) RR - I can't post much here as I have not used it but from what I have seen, it may be tricky to use but even CQC its High DMG AR - It's still carrying way to much in a clip , 40 max it should be
all four are OP, so we can all either admit it, get it sorted and enjoy Dust or we adapt or die .... which I am pretty used to at this stage of Dust but in the hope of getting new players into the game I really hope it doesn't stay that way .....
Glu 5 is a placeholder.
I'd be fine with 40 in a clip but I believe the assault variant needs more in a clip to be worth choosing over the std cr.
And the hip firing is definitely too accurate. I prefer adapt or die to nerfing the guns but would agree to buffing everyone's suit hp a bit across the board.
Disagree to any weapon damage nerfs though.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
|
GTFO Pls
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.12.15 18:56:00 -
[71] - Quote
Well this thread is a mess. The ARs are pretty balanced against each other, but the other weapons are crowded out.
HMG - Low range, can only be used by heavies. Very hard to get close enough unless the enemy goes Leeroy Jenkins and rushes at you.
Shotgun - You need to get VERY close, so most suits barring Scouts are out. The prevalence of Active Scanners ruins any attempts at ambushing unless you've stealth tanked, and this takes up your slots. It takes a lot more SP to get stealth bonuses and modules than it does to get a good Active Scanner, so it's really hard to work your way up as a Shotgun enthusiast.
LR - A very rare weapon, the LR needs to be used at the perfect range - far from AR range, but close enough to reach them. Armor tanks are hard to melt with LR, and the beam pretty much says "Look at me guys, I have an LR! Please snipe me".
Plasma Cannon - I got nothing. it's meh as an anti-vehicle weapon and very demanding as an anti-infantry weapon. The CPU cost punishes you for not choosing a Swarm Launcher or AR for whatever the hell you're trying to do.
MD - Close range hurts you, and long range is never accurate. You need to be at mid range, vulnerable to ARs, to really land shots. Low ROF and a small clip size means you need to land most or all your shots, and firing six shots without retaliation is next to impossible. If an enemy forces you into a CQC battle, you're helping them by blowing yourself up.
Sniper Rifle - Still good, no problems here. Get as much tank as you can and find a good spot to shoot people without worry. Heavies ironically do very good with these, given their signature combat weapon is the HMG.
These weapons have understandable weaknesses to force players to adapt their playstyle/suit to their uses, but the ARs are so effective in most scenarios that using these alternatives is like a downgrade; why use a shotgun that can kill at close range in 2 seconds when I can use an AR that can kill at many ranges in 3 seconds?
|
ARC34
The Game of Clones
8
|
Posted - 2013.12.15 19:02:00 -
[72] - Quote
Chunky Munkey wrote:Agreed. The new weapons don't fulfil any roles, they're just weapons to spam in CQC. This was the problem with the ScR in 1.6, and now they've rolled it out across the whole lot. All that is needed to balance these weapons is to make them less effective outside their optimum ranges. CQC was supposed to be the realm of the AR, and now it's gone the way of the LR in that it is bested in it's own optimum. Shotgun is dead. Nova Knife is dead. Laser Rifle is dead. What else has died by the hand of these new rifles?
So you're telling me I'm the only one using a shotgun ._.
If you're not prepared to lose
Don't use it
|
TheD1CK
Dead Man's Game
163
|
Posted - 2013.12.16 13:56:00 -
[73] - Quote
A few days in and I am after hitting 30+ kills / 5 deaths
Mostly Assault CR ... No damage mods
Hell if its a case of adapt or die, I'm doing pretty well
but I still think as I have said before,
All four are too strong, or maybe its the crappy effect of dmg mods being stacked by bitches...
|
chase rowland
The Enclave Syndicate Dark Taboo
122
|
Posted - 2013.12.16 14:02:00 -
[74] - Quote
Galvan Nized wrote:calvin b wrote:TheD1CK wrote:So I logged in 2 days after the update after hearing bad news from Corp members, I bought lvl1 Combat Rifle to represent the Minmatar weapons and damn, It is OP , fires super fast with bugger all recoil unless you are running/gunning melts people way faster than it should just like the SMG which I have said before has way too much DPS
Watching my 500+ shield caldari squad member have his HP annihilated by the Rail Rifle wondering why I was told it has a bonus to armour DMG ..... seems like a cool weapon but is hitting way too hard
The Scramblers now have to contend with the faster CR and longer range RR which is good but, despite that drawback the SR is still OP and needs whatever multiplier it base DMG on lowered
And Gallente AR is now the sideline weapon at the moment with everyone trying new gear but due to its high clipsize it is still a force to be reckoned with
but seriously .....
All 4 AR variants are stupidly OP, none perform as an Anti Shield/Armour because they all drain either HP type way too fast, for the future of Dust 514 I really hope that the playerbase can actually agree that the current weaponary is too strong and needs decreases to RoF and clip sizes
I won't even bother mentioning Tanks, they are insane There not OP, the TTK is off a bit and when you add in hit detection when it is working you get a since a weapon or weapons are OP. The truth is the weapons are balanced. The CR is designed to be CQC as the RR was designed to be a long range weapon the second longest in range behind the sniper rifle. Please do not start these weapons are OP or nerf this or nerf that, I am sick of people killing this game. If you cant kill someone maybe its the player and not the weapon. Ask for the AR to be nerfed for it is OP Ask for the ScR to be nerfed for it is OP Ask for the RR to be nerfed for it is OP Ask for the CR to be nerfed for it is OP Do you notice a trend, I know I do. Its not the weapons its the fact you F***** suck It's not that they are OP vs each other it's the fact that rifles beat every other weapon in the game. The niche weapons like a laser rifle, shotgun, NKs, HMGs are no longer viable. The rifles are almost as good as these weapons if not better in THEIR environment. Plus the added benefit of you know crushing these in ALL other situations. AR class has almost no weakness vs every other type of weapon outside AV. You CAN'T balance like this, or you might as well get rid if those weapons. HMG n nova knives never were viable mate, they were good till 1.2 when all the COD convicts moved in. nor its AR 514 |
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
191
|
Posted - 2013.12.16 14:44:00 -
[75] - Quote
DozersMouse XIII wrote:really?
already? Honestly AR's have been the most problematic weapons as far as balance goes, for months now. The fact that CCP decided to double the # of AR's will only serve to exacerbate the issue. The only reason there isn't more complaining is because Tanks & FW are an even bigger mess, & has most people distracted. |
TechMechMeds
Swamp Marines Kleenex Inc.
1773
|
Posted - 2013.12.16 14:49:00 -
[76] - Quote
DTOracle wrote:DozersMouse XIII wrote:really?
already? Honestly AR's have been the most problematic weapons as far as balance goes, for months now. The fact that CCP decided to double the # of AR's will only serve to exacerbate the issue. The only reason there isn't more complaining is because Tanks & FW are an even bigger mess, & has most people distracted.
These new rifles have been almost a year in the making, I have waited for ages for my combat riflke, now all they need to do is bring all the racial sidearms, heavy weapons, knives, heavy and light suits out.
Then racial drop ships, havs and lavs.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
|
|
|
Pages: 1 2 3 :: [one page] |