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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
|
Posted - 2013.12.14 17:08:00 -
[1] - Quote
Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5049
|
Posted - 2013.12.14 17:10:00 -
[2] - Quote
You're using logic. AV'ers don't understand that. You need to make a list of demands that, if they aren't satisfied right away, you'll leave and take your precious insignificant amount of ISK with you.
Never forget
How to fix the Logi
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DUST Fiend
OSG Planetary Operations Covert Intervention
8778
|
Posted - 2013.12.14 17:10:00 -
[3] - Quote
1.7 tankers believing skill is what keeps them alive
Classic
Vids / O7
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
|
Posted - 2013.12.14 17:18:00 -
[4] - Quote
DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic
A lack of skill from AV is what is keeping vehicles alive. Your miss understood my point. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8789
|
Posted - 2013.12.14 17:22:00 -
[5] - Quote
AP Grasshopper wrote:DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic A lack of skill from AV is what is keeping vehicles alive. Your miss understood my point. No I understood your point entirely. I'm saying that unless AV has prototype and excellent coordination, they will only pop horrible militia tanks that are just horrible at tanking.
If you can't see the imbalance here that fiercely favors tanks then I'm not entirely sure what to tell you.
Vids / O7
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.12.14 17:23:00 -
[6] - Quote
message from Godin: Haven't tried squad play for AVing yet.. I just usually look on the map, stalk down a AHV, wait until the right moment, and pop it. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1283
|
Posted - 2013.12.14 17:24:00 -
[7] - Quote
A crack suicide LAV squad will put the fear into tankers. I've been practicing and have a fairly high acceptable loss threshold, do you?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1272
|
Posted - 2013.12.14 17:25:00 -
[8] - Quote
DUST Fiend wrote:AP Grasshopper wrote:DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic A lack of skill from AV is what is keeping vehicles alive. Your miss understood my point. No I understood your point entirely. I'm saying that unless AV has prototype and excellent coordination, they will only pop horrible militia tanks that are just horrible at tanking. If you can't see the imbalance here that fiercely favors tanks then I'm not entirely sure what to tell you. the reason for tht is because all active mods are the same milita to prototype. and considering a shield tank only uses active mods, a sica is pretty much a gunnlogi with one less slot. same with soma.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
|
Atiim
Living Like Larry Schwag
1989
|
Posted - 2013.12.14 17:25:00 -
[9] - Quote
"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots
DUST 514 just went full COD.
Never go full COD.
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Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 17:38:00 -
[10] - Quote
Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots
Says this whilst complaining that it shouldn't take more than one person to take out a vehicle.
There are no facts, only interpretations.
I am a monument to all your sins
|
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DUST Fiend
OSG Planetary Operations Covert Intervention
8797
|
Posted - 2013.12.14 17:40:00 -
[11] - Quote
Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine.
Vids / O7
|
Needless Sacermendor
Red Fox Brigade
615
|
Posted - 2013.12.14 17:43:00 -
[12] - Quote
Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. the irony is wasted on this one ^^
that's irony ... i r o n y ... ohh look it up ! |
Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 17:51:00 -
[13] - Quote
DUST Fiend wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine.
Where do you see me complaining about that?
Makes my work easier.
There are no facts, only interpretations.
I am a monument to all your sins
|
Korvin Lomont
United Pwnage Service RISE of LEGION
342
|
Posted - 2013.12.14 17:53:00 -
[14] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic.
Strange with stacking you can run hardeners nearly nonstop, and even if you run out of hardeners tanks just hop away with nitro. If a tank goes down now its either becaus of another tank or because the tanker is stupid... |
Surt gods end
Demon Ronin
1314
|
Posted - 2013.12.14 17:58:00 -
[15] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8800
|
Posted - 2013.12.14 18:00:00 -
[16] - Quote
Shattered Mirage wrote:DUST Fiend wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine. Where do you see me complaining about that? Makes my work easier. I was actually just having fun copying your sentence, though the point still stands. Why does infantry have to jump through hoops with team mates when tanks are literally solo machines now?
Vids / O7
|
Galvan Nized
Deep Space Republic
384
|
Posted - 2013.12.14 18:02:00 -
[17] - Quote
Av is really lacking right now.
We need EWAR, webifiers and EMPs would be a great. Something besides just damage, because that just starts the buff Nerf cycle.
Other aspects of AV need a nice buff. Proxies and remotes especially. Establishing a defensive line against tanks should be possible, even through hardeners tanks should struggle to cross these without infantry support. |
Surt gods end
Demon Ronin
1314
|
Posted - 2013.12.14 18:04:00 -
[18] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic.
All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho. |
Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 18:05:00 -
[19] - Quote
DUST Fiend wrote:Shattered Mirage wrote:DUST Fiend wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine. Where do you see me complaining about that? Makes my work easier. I was actually just having fun copying your sentence, though the point still stands. Why does infantry have to jump through hoops with team mates when tanks are literally solo machines now? Lol.
Whelp... Tanks should probably be a bit slower truthfully so as to give Infantry time to actually kill it; AV infantry really just need to catch 'em with their active mods down, easy kill if you do.
There are no facts, only interpretations.
I am a monument to all your sins
|
Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 18:06:00 -
[20] - Quote
Surt gods end wrote:AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho.
They just fixed an issue with the Nitrous Booster that boosted their speed by 100%.
There are no facts, only interpretations.
I am a monument to all your sins
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8803
|
Posted - 2013.12.14 18:07:00 -
[21] - Quote
Surt gods end wrote:AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho. I'm more amused by the elaborate methods required to take out a solo player who spent less on his death wagon than the AVers trying to kill him.
Vids / O7
|
Atiim
Living Like Larry Schwag
1991
|
Posted - 2013.12.14 18:10:00 -
[22] - Quote
Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. If it shouldn't take more than one person to operate a vehicle, then it shouldn't take more than one person to destroy it. Otherwise you create a numerical imbalance.
If AV requires teamwork, then so should vehicles. If AV requires no teamwork, than HAVs shouldn't require teamwork (which is exactly what we had before Tank 514)
And what you said still fails to disprove the truth and legitimacy of that statement.
DUST 514 just went full COD.
Never go full COD.
|
Surt gods end
Demon Ronin
1315
|
Posted - 2013.12.14 18:11:00 -
[23] - Quote
I hear you dust fiend. Would get a good laugh in any FPS game. Methods used in MMO and RTS games.... |
Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 18:17:00 -
[24] - Quote
Atiim wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. If it shouldn't take more than one person to operate a vehicle, then it shouldn't take more than one person to destroy it. Otherwise you create a numerical imbalance. If AV requires teamwork, then so should vehicles. If AV requires no teamwork, than HAVs shouldn't require teamwork (which is exactly what we had before Tank 514) And what you said still fails to disprove the truth and legitimacy of that statement.
It doesn't require that AV use teamwork, its just harder to take down a vehicle without it.
There are no facts, only interpretations.
I am a monument to all your sins
|
Justice Prevails
140
|
Posted - 2013.12.14 18:29:00 -
[25] - Quote
Lol. And the argument just keeps going and going and going............. :-) You guys are awesome. Never get bored with tank/av threads.
Great job, team. Head back to the MCC for debriefing and cocktails.
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Cosgar
ParagonX
8679
|
Posted - 2013.12.14 18:43:00 -
[26] - Quote
Tanks are in a damn good spot to the point that infantry combat needs to be that fun and dynamic. I'll admit AV is lacking a bit when it comes to anti-shield AV and dealing with the new tank speed acceleration values. But that something new content and EWAR can work out. On the pilot side, vehicle roles are pretty much bare bones with LAVs getting the short end of the stick. They exist, they're powerful, but aside from pushing objectives and epic tank wars, it's all a bit redundant until we get logistics, assault, (viable) scout vehicles and remote reppers/shield transporters back into play with incentive based WP gains for all.
The new re-balancing is a good starting point with a ton of room for improvement for both ends of the vehicle and AV spectrum. I'm interested to see what Wolfman has planned in future updates.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:47:00 -
[27] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. I wish I could like this 10000000000000000000000000000 times.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
74
|
Posted - 2013.12.14 18:47:00 -
[28] - Quote
Well put. |
Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:48:00 -
[29] - Quote
DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic Says a guy that at one time or another complained that his AR doesn't do enough damage to vehicles.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8818
|
Posted - 2013.12.14 18:49:00 -
[30] - Quote
Spkr4theDead wrote:DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic Says a guy that at one time or another complained that his AR doesn't do enough damage to vehicles. What the ****? Where the hell did you pull that gem out from? Wow, thank you for proving me right lmfao.
Vids / O7
|
|
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
989
|
Posted - 2013.12.14 18:49:00 -
[31] - Quote
just ran 24/0 ina mlt soma its almost entirely bpo..costs 60k no hardeners |
Atiim
Living Like Larry Schwag
1993
|
Posted - 2013.12.14 18:50:00 -
[32] - Quote
Justice Prevails wrote:Lol. And the argument just keeps going and going and going............. :-) You guys are awesome. Never get bored with tank/av threads. I do.
I'm starting to get tired of answering the same questions asked by the same people every time and giving them the same answer every time because they can't understand where their logic falls apart.
One group of guys can only do so much for so long when an almost entire section of the playerbase want's to ruin the game for everyone.
DUST 514 just went full COD.
Never go full COD.
|
Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:50:00 -
[33] - Quote
Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Lol @ your signature, name-dropping a game that doesn't have any vehicles at all. You make 0 sense.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:52:00 -
[34] - Quote
Galvan Nized wrote:Av is really lacking right now.
We need EWAR, webifiers and EMPs would be a great. Something besides just damage, because that just starts the buff Nerf cycle.
Other aspects of AV need a nice buff. Proxies and remotes especially. Establishing a defensive line against tanks should be possible, even through hardeners tanks should struggle to cross these without infantry support. Buff those? Remotes already do 1500 each. You want one of them to destroy a tank?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:52:00 -
[35] - Quote
Surt gods end wrote:AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho. It's not a lobby!!!!!!!!!!!!!!!!
I don't see the problem with squading with competent pilots. What problem do you have with that?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1993
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Posted - 2013.12.14 18:53:00 -
[36] - Quote
Spkr4theDead wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Lol @ your signature, name-dropping a game that doesn't have any vehicles at all. You make 0 sense. My signature has nothing to do with vehicles.
It has everything to do with the Assault Combat & Rail RIfles, the new UI display for Ammo & WP gain, and the even lowered TTK in 1.7
Sorry, but I don't free my willy at the thought of vehicles. That's unhealthy
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1995
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Posted - 2013.12.14 19:21:00 -
[37] - Quote
Spkr4theDead wrote: It's not a lobby!!!!!!!!!!!!!!!!
I don't see the problem with squading with competent pilots. What problem do you have with that?
Unlike your biased views, not everyone who plays this game is or should be a pilot.
Not everyone should be forced to squad up with someone with a specific role just to be successful.
DUST 514 just went full COD.
Never go full COD.
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Stinker Butt
Ostrakon Agency Gallente Federation
187
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Posted - 2013.12.14 19:27:00 -
[38] - Quote
Justice Prevails wrote:Lol. And the argument just keeps going and going and going............. :-) You guys are awesome. Never get bored with tank/av threads.
I haven't actually seen any valid argument from the tanker perspective yet. What I have heard so far:
You should adapt you should use teamwork - lots of it you should drive a tank too you should adapt - again I killed a tank solo, so they must be fine tanks don't bother me, so they must be fine Adapt! FFS
Problem is that all of these are just opinions and you can't convince someone that they're wrong when they're happy about it. I would love to hear a logical reason as to why tanks are currently balanced. If it's just your opinion, then everyone is going to poke holes in it and it will get you nowhere. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1284
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Posted - 2013.12.14 19:31:00 -
[39] - Quote
Stinker Butt wrote:Justice Prevails wrote:Lol. And the argument just keeps going and going and going............. :-) You guys are awesome. Never get bored with tank/av threads. I haven't actually seen any valid argument from the tanker perspective yet. What I have heard so far: You should adapt you should use teamwork - lots of it you should drive a tank too you should adapt - again I killed a tank solo, so they must be fine tanks don't bother me, so they must be fine Adapt! FFS Problem is that all of these are just opinions and you can't convince someone that they're wrong when they're happy about it. I would love to hear a logical reason as to why tanks are currently balanced. If it's just your opinion, then everyone is going to poke holes in it and it will get you nowhere. I have solo killed tanks in 1.7
Step 1: Call in BPO LAV Step 2: Cover front end with REs Step 3: Speed into tank hardeners on or not Step 4: Profit
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Kallas Hallytyr
Skullbreakers
171
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Posted - 2013.12.14 19:45:00 -
[40] - Quote
A single AV user versus a single vehicle user is not a simple equation: active vehicle modules, cooldowns; passive dropsuit modules; weapons; terrain, map layout, installations, ammo/loaded clip, etc. There are many things that can have a serious impact on how and when a vehicle is vulnerable.
Also bear in mind that both have significant advantages over the other:
HAVs: + Faster than infantry + More powerful weaponry + Periods of power - Reduced manoeuvrability (less capable of traversing tight spaces, for example) - Limited awareness (vehicle visibility is more restricted) - Periods of vulnerability
Dropships: + Greatly increased manoeuvrability and speed + Periods of power - Easy target acquisition (less cover for aerial vehicles, for example) - Periods of vulnerability
Infantry: + Increased manoeuvrability (can access interiors for protection, for example) + Flexibility in engagement terms (ability to use environment, to generate ambushes for example) - Inferior survivability - Less powerful weaponry (makes engagement risky without stacking odds in some form)
This isn't comprehensive, and I'm not the most well versed in AV-vehicle balance but these are what I can see as intended principles of vehicle combat. But assuming these, it seems that a lot of discussion around balance ignores a lot of the environmental and situational factors which are supposed to play a part.
Blaster HAV caught your Forge Gunner in a relatively open field with active modules available? Then your Forge Gunner should probably lose. Forge Gunner ambushes a Rail HAV retreating with modules in cooldown? Tank should probably blow up.
Did the tank get caught on terrain? Did it need to slow down and turn, limiting it's manoeuvrability? Did the AVer jump in close and stand still? There are a lot of things that alter the balance on a situational basis. Personally speaking, I feel that HAV speed needs tweaking (Gallente need slower acceleration, Caldari need slower top speed) and AV needs a slight buff to Swarms (damage needs to return to 330, range is good) while Forge Guns need to get a slight revamp to make non-Assault variants viable.
But that's me trying to be reasonable. I'll show myself out... |
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Gelan Corbaine
Gladiators Vanguard
254
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Posted - 2013.12.14 19:51:00 -
[41] - Quote
5 proto AVers take out a militia tank ......2 get payed for it
AVer get wiped either another tank or slayer support.
Total loss for tanker 69k
Total loss for AV squad 815k
average payout for low WP production role as AV ? 115k
Tank 210-300k
Does anyone see the problem with this math ?
1 rail sica would do the job better than those 5 Protos not having to worry about slayer support and make more economic sense .
Protos can't even downgrade to try to save cash because it only makes their job harder doing it .
No job is worth doing if you don't get paid in the end .
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Stinker Butt
Ostrakon Agency Gallente Federation
187
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Posted - 2013.12.14 20:14:00 -
[42] - Quote
Kallas Hallytyr wrote:A single AV user versus a single vehicle user is not a simple equation: active vehicle modules, cooldowns; passive dropsuit modules; weapons; terrain, map layout, installations, ammo/loaded clip, etc. There are many things that can have a serious impact on how and when a vehicle is vulnerable.
Also bear in mind that both have significant advantages over the other:
HAVs: + Faster than infantry + More powerful weaponry + Periods of power - Reduced manoeuvrability (less capable of traversing tight spaces, for example) - Limited awareness (vehicle visibility is more restricted) - Periods of vulnerability
Dropships: + Greatly increased manoeuvrability and speed + Periods of power - Easy target acquisition (less cover for aerial vehicles, for example) - Periods of vulnerability
Infantry: + Increased manoeuvrability (can access interiors for protection, for example) + Flexibility in engagement terms (ability to use environment, to generate ambushes for example) - Inferior survivability - Less powerful weaponry (makes engagement risky without stacking odds in some form)
This isn't comprehensive, and I'm not the most well versed in AV-vehicle balance but these are what I can see as intended principles of vehicle combat. But assuming these, it seems that a lot of discussion around balance ignores a lot of the environmental and situational factors which are supposed to play a part.
Blaster HAV caught your Forge Gunner in a relatively open field with active modules available? Then your Forge Gunner should probably lose. Forge Gunner ambushes a Rail HAV retreating with modules in cooldown? Tank should probably blow up.
Did the tank get caught on terrain? Did it need to slow down and turn, limiting it's manoeuvrability? Did the AVer jump in close and stand still? There are a lot of things that alter the balance on a situational basis. Personally speaking, I feel that HAV speed needs tweaking (Gallente need slower acceleration, Caldari need slower top speed) and AV needs a slight buff to Swarms (damage needs to return to 330, range is good) while Forge Guns need to get a slight revamp to make non-Assault variants viable.
But that's me trying to be reasonable. I'll show myself out...
Edit: For reference, I am primarily an infantry (Logistics) with a new focus on Assault Dropships (which is what I always wanted to be, but because of the gamestate when I first began did not skill into them) while I use HAVs (primarily Sicas) as my anti-armour. Judge that as you will, but I am trying to be fair in my assessments.
you're saying that they are each situational, but I think the major complaint is that the HAV seems to be good for any situation. The worst situation for a tank is probably a dropship hovering above shooting at it. But there aren't many that can fly a dropship well enough to take out a tank. Other than that, you're lucky if you caught a good tank in a bad spot while in cool down.
Let me give you some examples of what others are saying about the imbalance. Some of them I don't personally care about.
SP requirement ISK requirement Risk vs Reward Counter Play options Real skill required to be successful Teamwork requirement
These are all verifiable means of measuring balance. No opinions required. And there are probably more.
As for your negatives to HAV's, I'll give you reduced maneuverability, although it's hard to believe the way they are flying around. Awareness is easily taken care of with a scanner, and the periods of vulnerability are not much on a well fitted tank. After you shoot a tank and his hardeners go active, he knows where you are and you have to fight for the next 60 seconds with him shooting at you until he's vulnerable. That may be harder than it sounds because he will kill you in less than a second, and if he can't get to you, the chances are that his teammates are already shooting at you. |
Surt gods end
Demon Ronin
1319
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Posted - 2013.12.14 23:33:00 -
[43] - Quote
@ spkr4thedead
This a Lobby FPS. It meets all req of a lobby fps. And if it weren't a lobby fps, guess what it will be?
*a dragon!*
not close. A FPS. It's funny cause I pushed hard to have tanks be cheap. I pushed hard in that doing so we would see more HAVs on the field. I was right.
But I never pushed for AV to just be a deterrent. Not done in FPS games. Nor did I push for any old nerd with a chip on there shoulder on getting picked on in HS to jump into any tank and take it out on my fps brothers. |
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