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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.14 18:47:00 -
[1] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. I wish I could like this 10000000000000000000000000000 times.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:48:00 -
[2] - Quote
DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic Says a guy that at one time or another complained that his AR doesn't do enough damage to vehicles.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.14 18:50:00 -
[3] - Quote
Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Lol @ your signature, name-dropping a game that doesn't have any vehicles at all. You make 0 sense.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
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Posted - 2013.12.14 18:52:00 -
[4] - Quote
Galvan Nized wrote:Av is really lacking right now.
We need EWAR, webifiers and EMPs would be a great. Something besides just damage, because that just starts the buff Nerf cycle.
Other aspects of AV need a nice buff. Proxies and remotes especially. Establishing a defensive line against tanks should be possible, even through hardeners tanks should struggle to cross these without infantry support. Buff those? Remotes already do 1500 each. You want one of them to destroy a tank?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:52:00 -
[5] - Quote
Surt gods end wrote:AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho. It's not a lobby!!!!!!!!!!!!!!!!
I don't see the problem with squading with competent pilots. What problem do you have with that?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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