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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
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Posted - 2013.12.14 17:08:00 -
[1] - Quote
Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5049
|
Posted - 2013.12.14 17:10:00 -
[2] - Quote
You're using logic. AV'ers don't understand that. You need to make a list of demands that, if they aren't satisfied right away, you'll leave and take your precious insignificant amount of ISK with you.
Never forget
How to fix the Logi
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DUST Fiend
OSG Planetary Operations Covert Intervention
8778
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Posted - 2013.12.14 17:10:00 -
[3] - Quote
1.7 tankers believing skill is what keeps them alive
Classic
Vids / O7
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
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Posted - 2013.12.14 17:18:00 -
[4] - Quote
DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic
A lack of skill from AV is what is keeping vehicles alive. Your miss understood my point. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8789
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Posted - 2013.12.14 17:22:00 -
[5] - Quote
AP Grasshopper wrote:DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic A lack of skill from AV is what is keeping vehicles alive. Your miss understood my point. No I understood your point entirely. I'm saying that unless AV has prototype and excellent coordination, they will only pop horrible militia tanks that are just horrible at tanking.
If you can't see the imbalance here that fiercely favors tanks then I'm not entirely sure what to tell you.
Vids / O7
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.12.14 17:23:00 -
[6] - Quote
message from Godin: Haven't tried squad play for AVing yet.. I just usually look on the map, stalk down a AHV, wait until the right moment, and pop it. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1283
|
Posted - 2013.12.14 17:24:00 -
[7] - Quote
A crack suicide LAV squad will put the fear into tankers. I've been practicing and have a fairly high acceptable loss threshold, do you?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1272
|
Posted - 2013.12.14 17:25:00 -
[8] - Quote
DUST Fiend wrote:AP Grasshopper wrote:DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic A lack of skill from AV is what is keeping vehicles alive. Your miss understood my point. No I understood your point entirely. I'm saying that unless AV has prototype and excellent coordination, they will only pop horrible militia tanks that are just horrible at tanking. If you can't see the imbalance here that fiercely favors tanks then I'm not entirely sure what to tell you. the reason for tht is because all active mods are the same milita to prototype. and considering a shield tank only uses active mods, a sica is pretty much a gunnlogi with one less slot. same with soma.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Atiim
Living Like Larry Schwag
1989
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Posted - 2013.12.14 17:25:00 -
[9] - Quote
"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots
DUST 514 just went full COD.
Never go full COD.
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Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
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Posted - 2013.12.14 17:38:00 -
[10] - Quote
Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots
Says this whilst complaining that it shouldn't take more than one person to take out a vehicle.
There are no facts, only interpretations.
I am a monument to all your sins
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DUST Fiend
OSG Planetary Operations Covert Intervention
8797
|
Posted - 2013.12.14 17:40:00 -
[11] - Quote
Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine.
Vids / O7
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Needless Sacermendor
Red Fox Brigade
615
|
Posted - 2013.12.14 17:43:00 -
[12] - Quote
Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. the irony is wasted on this one ^^
that's irony ... i r o n y ... ohh look it up ! |
Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 17:51:00 -
[13] - Quote
DUST Fiend wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine.
Where do you see me complaining about that?
Makes my work easier.
There are no facts, only interpretations.
I am a monument to all your sins
|
Korvin Lomont
United Pwnage Service RISE of LEGION
342
|
Posted - 2013.12.14 17:53:00 -
[14] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic.
Strange with stacking you can run hardeners nearly nonstop, and even if you run out of hardeners tanks just hop away with nitro. If a tank goes down now its either becaus of another tank or because the tanker is stupid... |
Surt gods end
Demon Ronin
1314
|
Posted - 2013.12.14 17:58:00 -
[15] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8800
|
Posted - 2013.12.14 18:00:00 -
[16] - Quote
Shattered Mirage wrote:DUST Fiend wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine. Where do you see me complaining about that? Makes my work easier. I was actually just having fun copying your sentence, though the point still stands. Why does infantry have to jump through hoops with team mates when tanks are literally solo machines now?
Vids / O7
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Galvan Nized
Deep Space Republic
384
|
Posted - 2013.12.14 18:02:00 -
[17] - Quote
Av is really lacking right now.
We need EWAR, webifiers and EMPs would be a great. Something besides just damage, because that just starts the buff Nerf cycle.
Other aspects of AV need a nice buff. Proxies and remotes especially. Establishing a defensive line against tanks should be possible, even through hardeners tanks should struggle to cross these without infantry support. |
Surt gods end
Demon Ronin
1314
|
Posted - 2013.12.14 18:04:00 -
[18] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic.
All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho. |
Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 18:05:00 -
[19] - Quote
DUST Fiend wrote:Shattered Mirage wrote:DUST Fiend wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine. Where do you see me complaining about that? Makes my work easier. I was actually just having fun copying your sentence, though the point still stands. Why does infantry have to jump through hoops with team mates when tanks are literally solo machines now? Lol.
Whelp... Tanks should probably be a bit slower truthfully so as to give Infantry time to actually kill it; AV infantry really just need to catch 'em with their active mods down, easy kill if you do.
There are no facts, only interpretations.
I am a monument to all your sins
|
Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 18:06:00 -
[20] - Quote
Surt gods end wrote:AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho.
They just fixed an issue with the Nitrous Booster that boosted their speed by 100%.
There are no facts, only interpretations.
I am a monument to all your sins
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DUST Fiend
OSG Planetary Operations Covert Intervention
8803
|
Posted - 2013.12.14 18:07:00 -
[21] - Quote
Surt gods end wrote:AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho. I'm more amused by the elaborate methods required to take out a solo player who spent less on his death wagon than the AVers trying to kill him.
Vids / O7
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Atiim
Living Like Larry Schwag
1991
|
Posted - 2013.12.14 18:10:00 -
[22] - Quote
Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. If it shouldn't take more than one person to operate a vehicle, then it shouldn't take more than one person to destroy it. Otherwise you create a numerical imbalance.
If AV requires teamwork, then so should vehicles. If AV requires no teamwork, than HAVs shouldn't require teamwork (which is exactly what we had before Tank 514)
And what you said still fails to disprove the truth and legitimacy of that statement.
DUST 514 just went full COD.
Never go full COD.
|
Surt gods end
Demon Ronin
1315
|
Posted - 2013.12.14 18:11:00 -
[23] - Quote
I hear you dust fiend. Would get a good laugh in any FPS game. Methods used in MMO and RTS games.... |
Shattered Mirage
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
|
Posted - 2013.12.14 18:17:00 -
[24] - Quote
Atiim wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. If it shouldn't take more than one person to operate a vehicle, then it shouldn't take more than one person to destroy it. Otherwise you create a numerical imbalance. If AV requires teamwork, then so should vehicles. If AV requires no teamwork, than HAVs shouldn't require teamwork (which is exactly what we had before Tank 514) And what you said still fails to disprove the truth and legitimacy of that statement.
It doesn't require that AV use teamwork, its just harder to take down a vehicle without it.
There are no facts, only interpretations.
I am a monument to all your sins
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Justice Prevails
140
|
Posted - 2013.12.14 18:29:00 -
[25] - Quote
Lol. And the argument just keeps going and going and going............. :-) You guys are awesome. Never get bored with tank/av threads.
Great job, team. Head back to the MCC for debriefing and cocktails.
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Cosgar
ParagonX
8679
|
Posted - 2013.12.14 18:43:00 -
[26] - Quote
Tanks are in a damn good spot to the point that infantry combat needs to be that fun and dynamic. I'll admit AV is lacking a bit when it comes to anti-shield AV and dealing with the new tank speed acceleration values. But that something new content and EWAR can work out. On the pilot side, vehicle roles are pretty much bare bones with LAVs getting the short end of the stick. They exist, they're powerful, but aside from pushing objectives and epic tank wars, it's all a bit redundant until we get logistics, assault, (viable) scout vehicles and remote reppers/shield transporters back into play with incentive based WP gains for all.
The new re-balancing is a good starting point with a ton of room for improvement for both ends of the vehicle and AV spectrum. I'm interested to see what Wolfman has planned in future updates.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:47:00 -
[27] - Quote
AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. I wish I could like this 10000000000000000000000000000 times.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
74
|
Posted - 2013.12.14 18:47:00 -
[28] - Quote
Well put. |
Spkr4theDead
Red Star. EoN.
1480
|
Posted - 2013.12.14 18:48:00 -
[29] - Quote
DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic Says a guy that at one time or another complained that his AR doesn't do enough damage to vehicles.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8818
|
Posted - 2013.12.14 18:49:00 -
[30] - Quote
Spkr4theDead wrote:DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic Says a guy that at one time or another complained that his AR doesn't do enough damage to vehicles. What the ****? Where the hell did you pull that gem out from? Wow, thank you for proving me right lmfao.
Vids / O7
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