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DUST Fiend
OSG Planetary Operations Covert Intervention
8778
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Posted - 2013.12.14 17:10:00 -
[1] - Quote
1.7 tankers believing skill is what keeps them alive
Classic
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8789
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Posted - 2013.12.14 17:22:00 -
[2] - Quote
AP Grasshopper wrote:DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic A lack of skill from AV is what is keeping vehicles alive. Your miss understood my point. No I understood your point entirely. I'm saying that unless AV has prototype and excellent coordination, they will only pop horrible militia tanks that are just horrible at tanking.
If you can't see the imbalance here that fiercely favors tanks then I'm not entirely sure what to tell you.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8797
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Posted - 2013.12.14 17:40:00 -
[3] - Quote
Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8800
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Posted - 2013.12.14 18:00:00 -
[4] - Quote
Shattered Mirage wrote:DUST Fiend wrote:Shattered Mirage wrote:Atiim wrote:"Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots Says this whilst complaining that it shouldn't take more than one person to take out a vehicle. Says this whilst complaining about people not using teamwork to take out a solo killing machine. Where do you see me complaining about that? Makes my work easier. I was actually just having fun copying your sentence, though the point still stands. Why does infantry have to jump through hoops with team mates when tanks are literally solo machines now?
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8803
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Posted - 2013.12.14 18:07:00 -
[5] - Quote
Surt gods end wrote:AP Grasshopper wrote:Your not supposed to be able to kill a HAV with dropsuit AV while the hardeners are on. If you can't kill a HAV while the hardener is down then that's poor playing on your part. If you want to kill a HAV while the hardener is active group up with 3+ swarmer/FG and you'll be able to do so provided you all land your shots. The problem isn't the vehicles strength its the vehicles speed.
I'd consistently go 15-30 and 0 before 1.7 rarely loosing a vehicle (once every 20 rounds usually but have gone as high as 46 matches) when they were under powered. The problem isn't how much damage they do or how much damage they can take, which they need to be able to do in order to push an objective effectively. The problem is vehicle speed and the fact most of you aren't adapting. You still feel you should be able to skillisly solo a vehicle while its in a "reinforced" mode.
Adapt your play style and start doing what tanks have been doing for months now, communicating and coordinating in a squad that compliments there role. You want to stomp tanks? Get yourself a squad with a drop-ship pilot, a sniper and 4 AV. Sniper communicates where enemy vehicles are, coordinate with the drop-ship pilot to fly you over said vehicle at a CHOKE POINT set your bait and when he bites hit hard and fast. If the vehicle gets away you have a drop-ship a couple of you can hope into and chase him down with.
That being said you shouldn't only be killing vehicles. Tanks as well as guardians are responsible for controlling and holding the outside objectives so you should be destroying or capturing CRU's, supply depots, capturing turrets and letter objectives.
Seriously if you don't like vehicles stay in the city and focus on your gun game. Stop being so basic. All nice. But your scenario is open to many variables. including not have that DS get destroyed. Or should every team have a expert DS pilot? This is not a RTS where every team is gonna have all the pieces like chess. It's a lobby FPS. and that's where the changes made to this game revolve around. AV is not a "deterrent" in FPS games. Never was meant to. I agree that speed on tanks really needs to be looked into tho. I'm more amused by the elaborate methods required to take out a solo player who spent less on his death wagon than the AVers trying to kill him.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
8818
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Posted - 2013.12.14 18:49:00 -
[6] - Quote
Spkr4theDead wrote:DUST Fiend wrote:1.7 tankers believing skill is what keeps them alive
Classic Says a guy that at one time or another complained that his AR doesn't do enough damage to vehicles. What the ****? Where the hell did you pull that gem out from? Wow, thank you for proving me right lmfao.
Vids / O7
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