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Knight Soiaire
BurgezzE.T.F Public Disorder.
3767
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Posted - 2013.12.14 17:08:00 -
[1] - Quote
I'm a Scout, when hit detection was fixed, and AA was introduced, and everyone began to hit me with ease, what did I do? No, I didn't continue to try and solo Meds like a ******* lemming.
I adapted, I completely changed my playstyle, I went from being a wreckless Scout that would throw myself into groups trying to take as many enemies down as I could, to a Scout that began to use stealth, and hit weak enemies, I found areas on the map that allowed me to pull off stealth kills with ease, that allowed me traverse an area with less hassle.
I spent a lot of time in Oceania figuring out different routes and shortcuts on maps, and it ended up working, sure, I suffered for the first week, but after I figured everything out, after I found new tactics, I began to pull off better scores than even the patch before that.
So, what we have here with AVers, is that they're not willing to adapt, they're not willing to change their playstyle. Most AVers believe that they should still be able to solo HAVs with Proto AV. (It doesn't matter how much SP into AV you should have, this should NEVER happen)
You will actually have to move, camping on a mountain will not work anymore.
What is it that people used to say to tankers pre 1.7?
Oh yeah. To quote AVers from the past.
Buff Shotguns
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knight guard fury
Circle of Huskarl Minmatar Republic
78
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Posted - 2013.12.14 17:14:00 -
[2] - Quote
ive been telling people this for many many months, but the people who don't want to are just ignorant.
ive been adapting since I played my first video-game. I am one the most adaptive people in the game, been doing it since beta, and that's how I became a jack of all trades (literally).
its just that the people who cant "adapt" easily are struggling the most in the game. IMO
In Rust We Trust,
true to the Republic,
Kherokior warrior
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5049
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Posted - 2013.12.14 17:16:00 -
[3] - Quote
You're talking to a pile of CoD fanbois that don't know the meaning of the word "tactics", or even the concept of "I may need help with this".
... Does anyone else feel the ground shaking? The horde is upon us!
Never forget
How to fix the Logi
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DUST Fiend
OSG Planetary Operations Covert Intervention
8778
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Posted - 2013.12.14 17:17:00 -
[4] - Quote
Please, keep pretending like tanking in 1.7 takes skill.
Please, by all means.
Vids / O7
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Korvin Lomont
United Pwnage Service RISE of LEGION
342
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Posted - 2013.12.14 17:57:00 -
[5] - Quote
Always funny how tankers demand teamwork to defeat them while still denying to use teamwork by themself. |
TheD1CK
Dead Man's Game
126
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Posted - 2013.12.14 19:35:00 -
[6] - Quote
I agree that HAV should be tough and require more than a solo effort but what we have now is messed up completely and if it doesn't change we will see the playerbase get smaller, and those left will have no choice but to bow down to
Tank 514 |
Luna Angelo
We Who Walk Alone
418
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Posted - 2013.12.14 19:38:00 -
[7] - Quote
Tanks should take teamwork to take down, but should also require infantry to take out AV. IMO.
Names of playstyles
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Kane Fyea
Scions of Athra
2381
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Posted - 2013.12.14 19:38:00 -
[8] - Quote
Oh don't worry I have adapted to using militia tanks to take out others. Why use proto swarms with 3 damage mods and prof 4 when a militia tank is 3x more effective, has more survivability, is cheaper, and I can destroy tanks a lot faster and with a lot less risk. |
Doctor-Jeep
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.12.14 19:39:00 -
[9] - Quote
Yes, congratulations to CCP for creating such an awesome Tank game. Why do you all have to have people running around with puny little guns? What a waste. The side that deploys their HAV's the fastest carries the day. Simple tactics there. |
Atiim
Living Like Larry Schwag
1999
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Posted - 2013.12.14 19:41:00 -
[10] - Quote
Korvin Lomont wrote:Always funny how tankers demand teamwork to defeat them while still denying to use teamwork by themself. "Teamwork for thee, but no teamwork for me"
-Such is the motto of vehicle pilots
DUST 514 just went full COD.
Never go full COD.
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We are 138
Subdreddit Test Alliance Please Ignore
473
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Posted - 2013.12.14 19:50:00 -
[11] - Quote
Atiim wrote:Korvin Lomont wrote:Always funny how tankers demand teamwork to defeat them while still denying to use teamwork by themself. "Teamwork for thee, but no teamwork for me"-Such is the motto of vehicle pilots
Thats a load of crap. Well from my perspective. I work with my squad to push objective with them, they feed me Intel on enemy vehicles they rep me when I need it, I provide cover for them when they need it. A lot of the problem right now is infantry does not under stand how to kill a tank. And the maps..... More city maps an tight spaces rule out most tanks the more congested the more likely some one is gonna sneak up and put remote explosives on my bumper *hint hint* |
Seymor Krelborn
DUST University Ivy League
1483
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Posted - 2013.12.14 19:53:00 -
[12] - Quote
I agree with having to adapt... but that process should be fun... it's not.
the game is broken, why should I try to adapt to broken mechanics that just keep changing for the worst?
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
545
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Posted - 2013.12.14 19:58:00 -
[13] - Quote
We are 138 wrote:Atiim wrote:Korvin Lomont wrote:Always funny how tankers demand teamwork to defeat them while still denying to use teamwork by themself. "Teamwork for thee, but no teamwork for me"-Such is the motto of vehicle pilots Thats a load of crap. Well from my perspective. I work with my squad to push objective with them, they feed me Intel on enemy vehicles they rep me when I need it, I provide cover for them when they need it. A lot of the problem right now is infantry does not under stand how to kill a tank. And the maps..... More city maps an tight spaces rule out most tanks the more congested the more likely some one is gonna sneak up and put remote explosives on my bumper *hint hint*
Then you're a bad tanker if Infantry gets that close to you without you or the squad you claim to work with knowing. Especially since you move LAVs now.
Currently there are 3 viable ways to take down tankers with a brain. 1) Forge Gun from all angles of the map. 2) RE traps at strategic location. 3) Kamikaze jeeps. All of which takes prep and relies on the tanker not having squad support to prevent it. |
Doctor-Jeep
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.12.14 20:09:00 -
[14] - Quote
Kane Fyea wrote:Oh don't worry I have adapted to using militia tanks to take out others. Why use proto swarms with 3 damage mods and prof 4 (For a price of 160k isk) when a militia tank is 3x more effective, has more survivability, is cheaper, and I can destroy tanks a lot faster and with a lot less risk. Also not to mention I can resist proto AV.
What is a Militia HAV? You have to have Vehicle Command 5 to field even the most basic of HAV's. Or you're talking about the ones bought with AUR.
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3774
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Posted - 2013.12.14 20:09:00 -
[15] - Quote
"Tanks are indestructible"
(Not my vid)
And thats with one Comp. Damage Mod, on a Scout suit!
Buff Shotguns
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Borne Velvalor
Endless Hatred
1055
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Posted - 2013.12.14 20:24:00 -
[16] - Quote
It's a shield tank. If you hit a shield tank that is unhardened, its shields drop in 1-2 shots of any good AV weapon in the game. They can't fit scanners or nitrous in their highs, unlike armor tanks, because they need to put shield modules in the highs, thus they do not know where most AV is and cannot escape easily. They are harder to use and much more balanced than armor tanks (aside from redline Railgun sniping), because unlike armor tanks, they actually have to worry about their modules all the time.
Also, I can drop a Madrugar into a 50 clone Ambush and spawn kill 25 enemies. Even when they do pound me, 40% resistance + 300 HP/S recovery ensures that I don't die unless I am under fire from 3 protos at the same time. Taking out shield tanks is a simple matter of hitting them before or after their shield hardeners go up, which is easy, especially at low levels of hardener, due to long cooldowns and their inability to simply put them on whenever there is a slight chance of AV attacking you due to the short duration. Either you activate them before going into combat and spend half to two thirds of the match cooling down, depending on your tank, or you try to activate them just as AV hits you and die when you misjudge.
Probably over a hundred enemies have used AV on my Madrugar in Ambush by now, I have only lost a handful of tanks to actual AV. Mostly die to other tanks and AI Railgun Installations on deployment or as I am fleeing. Other modes it's easier to take out a tank, but without superior tank support of your own, it's practically impossible to get below a 5.0 K/D, even in Somas, which might as well be free.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Atiim
Living Like Larry Schwag
2003
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Posted - 2013.12.14 20:24:00 -
[17] - Quote
We are 138 wrote:Atiim wrote:Korvin Lomont wrote:Always funny how tankers demand teamwork to defeat them while still denying to use teamwork by themself. "Teamwork for thee, but no teamwork for me"-Such is the motto of vehicle pilots Thats a load of crap. Well from my perspective. I work with my squad to push objective with them, they feed me Intel on enemy vehicles they rep me when I need it, I provide cover for them when they need it. A lot of the problem right now is infantry does not under stand how to kill a tank. And the maps..... More city maps an tight spaces rule out most tanks the more congested the more likely some one is gonna sneak up and put remote explosives on my bumper *hint hint* I don't need your hints. I've been using both HAVs and AV for more than half a year now. And those tactics require a very bad pilot (*hint hint*)
And tell me, what part of that are you required to do? I can (and have) run my tanks solo and still managed to do just as well solo as I would in a coordinated squad.
And I find your reply questioning the legitimacy of my revised statement hilarious considering how tankers have even said in threads that vehicles shouldn't require teamwork, but AV should. So you either have a very biased perspective or you just lack competence. I assume both.
Also take a look at this:
You say that a majority of maps are in enclosed areas such as cities and complexes, meaning that infantry have lots of cover and can easily place a remote explosive onto the hull of an HAV.
Yet the only maps that actually fit your description are Iron Delta and Impact Ridge. Please refrain from lying about map design to make your argument(s) credible.
Please, wipe the windshield off of your tank and see things from a clear perspective. It usually helps.
DUST 514 just went full COD.
Never go full COD.
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Kane Fyea
Scions of Athra
2385
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Posted - 2013.12.14 20:25:00 -
[18] - Quote
Doctor-Jeep wrote:Kane Fyea wrote:Oh don't worry I have adapted to using militia tanks to take out others. Why use proto swarms with 3 damage mods and prof 4 (For a price of 160k isk) when a militia tank is 3x more effective, has more survivability, is cheaper, and I can destroy tanks a lot faster and with a lot less risk. Also not to mention I can resist proto AV. What is a Militia HAV? You have to have Vehicle Command 5 to field even the most basic of HAV's. Or you're talking about the ones bought with AUR. Go to marketplace then go to militia gear then go to vehicles then buy either a soma or sica. There you now have militia tanks that require no SP to use. Fit them how you want. |
Shooty Dangerman
One Bad Dude
1
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Posted - 2013.12.14 20:26:00 -
[19] - Quote
Kane Fyea wrote:Oh don't worry I have adapted to using militia tanks to take out others. Why use proto swarms with 3 damage mods and prof 4 (For a price of 160k isk) when a militia tank is 3x more effective, has more survivability, is cheaper, and I can destroy tanks a lot faster and with a lot less risk. Also not to mention I can resist proto AV.
^^This
I have a proto assault forge gun fit with two complex damage mods and max proficiency. Most ranged damage you get from infantry AV. But I can't justify using it when it's actually cheaper to call in a militia railgun tank that can do the job better.
I mean if I'm gonna need to ambush the enemy when his reps and hardeners are down just to be effective, I might as well ambush him in a rail tank that has more range, and can actually give chase when he inevitably flees. Not to mention when I'm in the tank I don't have to worry about snipers or some random dude sneaking up and shooting me in the back.
I guess infantry AV can adapt if they wanna make it hard for themselves, but right now it's more efficient to call your own tank, even with zero skills invested in vehicles. That doesn't seem like it's working as intended.
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Borne Velvalor
Endless Hatred
1055
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Posted - 2013.12.14 20:30:00 -
[20] - Quote
Shooty Dangerman wrote:Kane Fyea wrote:Oh don't worry I have adapted to using militia tanks to take out others. Why use proto swarms with 3 damage mods and prof 4 (For a price of 160k isk) when a militia tank is 3x more effective, has more survivability, is cheaper, and I can destroy tanks a lot faster and with a lot less risk. Also not to mention I can resist proto AV. ^^This I have a proto assault forge gun fit with two complex damage mods and max proficiency. Most ranged damage you get from infantry AV. But I can't justify using it when it's actually cheaper to call in a militia railgun tank that can do the job better. I mean if I'm gonna need to ambush the enemy when his reps and hardeners are down just to be effective, I might as well ambush him in a rail tank that has more range, and can actually give chase when he inevitably flees. Not to mention when I'm in the tank I don't have to worry about snipers or some random dude sneaking up and shooting me in the back. I guess infantry AV can adapt if they wanna make it hard for themselves, but right now it's more efficient to call your own tank, even with zero skills invested in vehicles. That doesn't seem like it's working as intended. This. The way to adapt to Blaster Somas is to call in a stock Sica with 2 Railgun Damage Amplifiers and pound the enemy into the ground from 200m away. Beyond that, a double hardened, single amped missle Gunnlogi can be acquired with the same SP as proto AV and pops tanks much faster, with little risk if you preempt them. It's not making sense when the cheapest way to take out a tank is to deploy 5 militia tanks for the same price and roll over everything.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Atiim
Living Like Larry Schwag
2011
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Posted - 2013.12.14 20:31:00 -
[21] - Quote
Nice try. But let's point all of the things wrong here.
1. The Pilot literally drove straight into the person using AV. 2. The Pilot didn't turn on it's hardners when under fire (2nd time). 3. By the time the pilot did turn on it's hardners, his shields were down, meaning no resistance granted by hardners. 4. If the infantry actually knew how to aim, the person using AV would have died instantly. 5. The pilot who was evading waited to activate his NOS.
All of this wouldn't happen if someone with an IQ greater than 10 piloted that vehicle.
DUST 514 just went full COD.
Never go full COD.
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ER-Bullitt
Molon Labe. Public Disorder.
659
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Posted - 2013.12.14 20:43:00 -
[22] - Quote
the solo AV versus Tank argument was valid when proto infantry could occasionally "solo" tanks that cost 1 million isk or more. I use the term solo loosely because even with my proto FG with Prof 5, there were still tanks pre 1.7 that could eat 4 shots from my Assault FG and get away before reload. Yes I destroyed Militia Tanks, yes most tanks could not stand toe to toe, yes I felt bad for the tankers who spent all their SP, all their time, all their isk on tanks.
The situation now is not even close to the same.
Now, these un-soloable tanks cost less than my proto suit and any tom **** and harry can call them in at a whim, all game long, 4-5-6 tanks at a time.
This post, coming from a veteran like you, is ******* retarted.
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Doctor-Jeep
Condotta Rouvenor Gallente Federation
4
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Posted - 2013.12.14 20:43:00 -
[23] - Quote
Kane Fyea wrote:Doctor-Jeep wrote:Kane Fyea wrote:Oh don't worry I have adapted to using militia tanks to take out others. Why use proto swarms with 3 damage mods and prof 4 (For a price of 160k isk) when a militia tank is 3x more effective, has more survivability, is cheaper, and I can destroy tanks a lot faster and with a lot less risk. Also not to mention I can resist proto AV. What is a Militia HAV? You have to have Vehicle Command 5 to field even the most basic of HAV's. Or you're talking about the ones bought with AUR. Go to marketplace then go to militia gear then go to vehicles then buy either a soma or sica. There you now have militia tanks that require no SP to use. Fit them how you want.
SWEET!!! Thank you!
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Croned
544
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Posted - 2013.12.14 20:44:00 -
[24] - Quote
What about those of us who don't feel like playing AV the whole match? We can't control the actions of the other AVers, especially in pub matches.
Son of a plasma cannon!
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Kane Fyea
Scions of Athra
2390
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Posted - 2013.12.14 20:45:00 -
[25] - Quote
Wow that tanker must have been very stupid. |
Knight SoIaire
BurgezzE.T.F Public Disorder.
3776
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Posted - 2013.12.14 20:51:00 -
[26] - Quote
ER-Bullitt wrote:the solo AV versus Tank argument was valid when proto infantry could occasionally "solo" tanks that cost 1 million isk or more. I use the term solo loosely because even with my proto FG with Prof 5, there were still tanks pre 1.7 that could eat 4 shots from my Assault FG and get away before reload. Yes I destroyed Militia Tanks, yes most tanks could not stand toe to toe, yes I felt bad for the tankers who spent all their SP, all their time, all their isk on tanks.
The situation now is not even close to the same.
Now, these un-soloable tanks cost less than my proto suit and any tom **** and harry can call them in at a whim, all game long, 4-5-6 tanks at a time.
This post, coming from a veteran like you, is ******* retarted.
I admit, they can use a bump in pricing.
But how they actually work, is perfect. Well, near perfect, we do need webifiers.
Buff Shotguns
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Knight SoIaire
BurgezzE.T.F Public Disorder.
3776
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Posted - 2013.12.14 20:52:00 -
[27] - Quote
Croned wrote:What about those of us who don't feel like playing AV the whole match? We can't control the actions of the other AVers, especially in pub matches.
Well, you can avoid them, I do it all the time.
Buff Shotguns
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Amarrian command
AMARR ELITE CORPS
6
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Posted - 2013.12.14 20:55:00 -
[28] - Quote
nooo..... just hold on tight for a week and things will adapt around you. hey, least its making people skilled.
Join the ELITE
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iceyburnz
Crux Special Tasks Group Gallente Federation
1204
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Posted - 2013.12.14 20:59:00 -
[29] - Quote
Actually you're missing the point.
Nobody is battlefield role locked. Its a choice.
You say to AV players "adapt or die" all that will happen is they will 'adapt' by speccing tanks.
Same as everyone else, which is dull.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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ER-Bullitt
Molon Labe. Public Disorder.
660
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Posted - 2013.12.14 21:09:00 -
[30] - Quote
Knight Soiaire wrote:ER-Bullitt wrote:the solo AV versus Tank argument was valid when proto infantry could occasionally "solo" tanks that cost 1 million isk or more. I use the term solo loosely because even with my proto FG with Prof 5, there were still tanks pre 1.7 that could eat 4 shots from my Assault FG and get away before reload. Yes I destroyed Militia Tanks, yes most tanks could not stand toe to toe, yes I felt bad for the tankers who spent all their SP, all their time, all their isk on tanks.
The situation now is not even close to the same.
Now, these un-soloable tanks cost less than my proto suit and any tom **** and harry can call them in at a whim, all game long, 4-5-6 tanks at a time.
This post, coming from a veteran like you, is ******* retarted.
I admit, they can use a bump in pricing. But how they actually work, is perfect. Well, near perfect, we do need webifiers.
Im happy they got a buff to survivability. But at the same time they nerfed AV. And they drastically reduced the cost/risk associated with calling in a tank. With the ability for a team to call in 6?? tanks at a time. With the player limit to 16 per side... yeah that's not gonna work. Maybe if teams were 32v32... even then. Is this a vehicle wargame or a FPS with vehicles?
Anyone can call in a powerful militia tank with little monetary risk (its not hard to pop hardeners and nitro, get to cover and recall just to deploy a new tank with fresh cooldowns).... but not everyone can call in powerful AV to counter them unless they have specialized.
Broken.
In classic CCP fashion they went to the extreme instead of perhaps leaving AV alone and buffing tanks/reducing price(risk), or vice versa.. and seeing how that resulted. |
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