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Borne Velvalor
Endless Hatred
1055
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Posted - 2013.12.14 20:24:00 -
[1] - Quote
It's a shield tank. If you hit a shield tank that is unhardened, its shields drop in 1-2 shots of any good AV weapon in the game. They can't fit scanners or nitrous in their highs, unlike armor tanks, because they need to put shield modules in the highs, thus they do not know where most AV is and cannot escape easily. They are harder to use and much more balanced than armor tanks (aside from redline Railgun sniping), because unlike armor tanks, they actually have to worry about their modules all the time.
Also, I can drop a Madrugar into a 50 clone Ambush and spawn kill 25 enemies. Even when they do pound me, 40% resistance + 300 HP/S recovery ensures that I don't die unless I am under fire from 3 protos at the same time. Taking out shield tanks is a simple matter of hitting them before or after their shield hardeners go up, which is easy, especially at low levels of hardener, due to long cooldowns and their inability to simply put them on whenever there is a slight chance of AV attacking you due to the short duration. Either you activate them before going into combat and spend half to two thirds of the match cooling down, depending on your tank, or you try to activate them just as AV hits you and die when you misjudge.
Probably over a hundred enemies have used AV on my Madrugar in Ambush by now, I have only lost a handful of tanks to actual AV. Mostly die to other tanks and AI Railgun Installations on deployment or as I am fleeing. Other modes it's easier to take out a tank, but without superior tank support of your own, it's practically impossible to get below a 5.0 K/D, even in Somas, which might as well be free.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
1055
 |
Posted - 2013.12.14 20:30:00 -
[2] - Quote
Shooty Dangerman wrote:Kane Fyea wrote:Oh don't worry I have adapted to using militia tanks to take out others. Why use proto swarms with 3 damage mods and prof 4 (For a price of 160k isk) when a militia tank is 3x more effective, has more survivability, is cheaper, and I can destroy tanks a lot faster and with a lot less risk. Also not to mention I can resist proto AV. ^^This I have a proto assault forge gun fit with two complex damage mods and max proficiency. Most ranged damage you get from infantry AV. But I can't justify using it when it's actually cheaper to call in a militia railgun tank that can do the job better. I mean if I'm gonna need to ambush the enemy when his reps and hardeners are down just to be effective, I might as well ambush him in a rail tank that has more range, and can actually give chase when he inevitably flees. Not to mention when I'm in the tank I don't have to worry about snipers or some random dude sneaking up and shooting me in the back. I guess infantry AV can adapt if they wanna make it hard for themselves, but right now it's more efficient to call your own tank, even with zero skills invested in vehicles. That doesn't seem like it's working as intended. This. The way to adapt to Blaster Somas is to call in a stock Sica with 2 Railgun Damage Amplifiers and pound the enemy into the ground from 200m away. Beyond that, a double hardened, single amped missle Gunnlogi can be acquired with the same SP as proto AV and pops tanks much faster, with little risk if you preempt them. It's not making sense when the cheapest way to take out a tank is to deploy 5 militia tanks for the same price and roll over everything.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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