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ER-Bullitt
Molon Labe. Public Disorder.
659
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Posted - 2013.12.14 20:43:00 -
[1] - Quote
the solo AV versus Tank argument was valid when proto infantry could occasionally "solo" tanks that cost 1 million isk or more. I use the term solo loosely because even with my proto FG with Prof 5, there were still tanks pre 1.7 that could eat 4 shots from my Assault FG and get away before reload. Yes I destroyed Militia Tanks, yes most tanks could not stand toe to toe, yes I felt bad for the tankers who spent all their SP, all their time, all their isk on tanks.
The situation now is not even close to the same.
Now, these un-soloable tanks cost less than my proto suit and any tom **** and harry can call them in at a whim, all game long, 4-5-6 tanks at a time.
This post, coming from a veteran like you, is ******* retarted.
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ER-Bullitt
Molon Labe. Public Disorder.
660
 |
Posted - 2013.12.14 21:09:00 -
[2] - Quote
Knight Soiaire wrote:ER-Bullitt wrote:the solo AV versus Tank argument was valid when proto infantry could occasionally "solo" tanks that cost 1 million isk or more. I use the term solo loosely because even with my proto FG with Prof 5, there were still tanks pre 1.7 that could eat 4 shots from my Assault FG and get away before reload. Yes I destroyed Militia Tanks, yes most tanks could not stand toe to toe, yes I felt bad for the tankers who spent all their SP, all their time, all their isk on tanks.
The situation now is not even close to the same.
Now, these un-soloable tanks cost less than my proto suit and any tom **** and harry can call them in at a whim, all game long, 4-5-6 tanks at a time.
This post, coming from a veteran like you, is ******* retarted.
I admit, they can use a bump in pricing. But how they actually work, is perfect. Well, near perfect, we do need webifiers.
Im happy they got a buff to survivability. But at the same time they nerfed AV. And they drastically reduced the cost/risk associated with calling in a tank. With the ability for a team to call in 6?? tanks at a time. With the player limit to 16 per side... yeah that's not gonna work. Maybe if teams were 32v32... even then. Is this a vehicle wargame or a FPS with vehicles?
Anyone can call in a powerful militia tank with little monetary risk (its not hard to pop hardeners and nitro, get to cover and recall just to deploy a new tank with fresh cooldowns).... but not everyone can call in powerful AV to counter them unless they have specialized.
Broken.
In classic CCP fashion they went to the extreme instead of perhaps leaving AV alone and buffing tanks/reducing price(risk), or vice versa.. and seeing how that resulted. |