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Celus Ivara
DUST University Ivy League
145
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Posted - 2013.12.17 03:01:00 -
[151] - Quote
This is a conversation that has come up multiple times (during the original hip sway round, during the bust size reduction, and again now) and it generally plays out the same way. People post preferences on different sides, sexist ***** start having their own tangent arguments, and sane people slowly resolve on the best solution being let's just make it a customization option people can choose.
When a player plays a game and builds an avatar they are choosing the person they want to be or the character they want to roleplay. Different people want to be different things; therefore the more options the better.
Animation choices are nice. Model choices are nice. Voice choices are nice.
So on this issue, let's make it an in-game option. (And give us a middle-ground choice too; a lot of people are requesting it.)
On a related note: CCP, what's the status of CARBON integration in Dust? When do we get to actually build our avatars like in EVE? I really want to be a person in this game, not Gallente Scout Robot #43. :\
Oh, also to the OP, don't ever hold your tongue on issues that are important to you for fear they may upset some people. Doing so kills reasoned discussion in society, and slowly chisels away at your own happiness. Also, if you say something that is incapable of upsetting anybody, you probably said nothing. |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
30
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Posted - 2013.12.17 03:18:00 -
[152] - Quote
Celus Ivara wrote: When a player plays a game and builds an avatar they are choosing the person they want to be or the character they want to roleplay. Different people want to be different things; therefore the more options the better.
Animation choices are nice. Model choices are nice. Voice choices are nice.
So on this issue, let's make it an in-game option. (And give us a middle-ground choice too; a lot of people are requesting it.)
On a related note: CCP, what's the status of CARBON integration in Dust? When do we get to actually build our avatars like in EVE? I really want to be a person in this game, not Gallente Scout Robot #43. :\
Couldn't agree more, but I've lost all hope of getting even a simplified version of EVE's character creator; or at the very least, I have no hope of it happening in a reasonable (within the next year) amount of time.
The main reason I can't care about Dust as much as EVE is that I don't even have a damn face, much less a customized body. Second reason is total lack of content besides PVP combat.
Anyway, I think the arm movement is a little too much with this "new" animation. The hip sway is fine, though; I don't like walking as if I'm a truckstop tranny. So reduce arm swinging but leave the hips; because hips don't lie (I didn't bother to check if anyone's used that already in this thread; I should be shot for saying it either way).
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
494
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Posted - 2013.12.17 03:30:00 -
[153] - Quote
8 pages of LOL.
Successful Troll is Success.
Kudos OP.
* Tips Hat *
BattleDuty 514 Meh, F2P Lobby Shooter.
Working as intended.
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Demel Derpovsky
Derringer Defenses
34
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Posted - 2013.12.17 03:31:00 -
[154] - Quote
How about this: CHOOSE HOWEVER YOU ******* WANT TO WALK!
Want to walk like a crunk, wet, chain-hang-low-to-my-dangalang badass kind of merc? Choose your "swag" walk and walk the walk with swag, errebody' in the Warbage will see you brotha/sista!
Want to walk proper, educated, to roam with the cultured class of New Eden? Simply select the "formal" option in your soldiers menu screen and set the bar of standards for the upper mercenary.
Ever get tired of walking and thinking you hear the song "I'm a boss ass *****!" everywhere you go? Tired of walking around like your going to some classical orchestra on a snob Gallente auditorium? Then just relax and choose the "casual" option. No need to worry about formalities or looks, after all...you're probably going to die in less than 2 minutes....
I know a lot of people have mentioned this, but it'll be a good idea! |
Beeeees
KILL-EM-QUICK RISE of LEGION
347
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Posted - 2013.12.17 03:33:00 -
[155] - Quote
Carbon is the game engine.
DUST was in Carbon originally, but then CCP realized that consoles couldnt handle it, and instead of switching to PC they switched the engine, to UE3 no less. That is the main reason of all any any faults that DUST has right now.
So yeah, no Carbon, ever. |
Celus Ivara
DUST University Ivy League
147
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Posted - 2013.12.17 03:47:00 -
[156] - Quote
Kasira Vorrikesh wrote:Celus Ivara wrote: On a related note: CCP, what's the status of CARBON integration in Dust? When do we get to actually build our avatars like in EVE? I really want to be a person in this game, not Gallente Scout Robot #43. :\
Couldn't agree more, but I've lost all hope of getting even a simplified version of EVE's character creator; or at the very least, I have no hope of it happening in a reasonable (within the next year) amount of time. The main reason I can't care about Dust as much as EVE is that I don't even have a damn face, much less a customized body. Second reason is total lack of content besides PVP combat.
Yeah, there's so many cool tools in EVE, I wonder at how hard it is to copy them straight over to Dust. Avatar creation; Corp UI; heck I would love to see the EVE 3D galaxy-map up somewhere, not as user friendly as the Dust one, but so much more immersive!
Also, a big agreement to needing something besides a lobby shooter. I want to wander through Caldari slums, hunt player-commissioned bounties through Jita space stations, explore and scavenge in Sleeper dead sites, and highjack Titans. If I wanted a lobby shooter I'd put in Timesplinters from a decade ago. :\
Sorry, think I got a little of the thread's topic. |
T8R Raid
BIG BAD W0LVES
93
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Posted - 2013.12.17 03:49:00 -
[157] - Quote
I'm quite fond of the sight of a sizable gluteus maximus, and am incabable of uttering falsehoods.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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T8R Raid
BIG BAD W0LVES
93
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Posted - 2013.12.17 03:51:00 -
[158] - Quote
Make it a toggle, man walk on female, and female walk on male. I would swing my hips everywhere! My life is bro!
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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Celus Ivara
DUST University Ivy League
147
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Posted - 2013.12.17 03:59:00 -
[159] - Quote
Beeeees wrote:Carbon is the game engine.
DUST was in Carbon originally, but then CCP realized that consoles couldnt handle it, and instead of switching to PC they switched the engine, to UE3 no less. That is the main reason of all any any faults that DUST has right now.
So yeah, no Carbon, ever. Yeeaahh. Yeah, that's true, I know. But with modification (sometimes minor, sometimes extensive) code can be moved from one engine to another. Somethings that were originally in CARBON-Dust are in UE3-Dust (connection to Tranquility being the big one). I'm really curious how feasible it is to hope that we'll ever get to see some of the high-profile CARBON features CCP was showing off a couple years ago. |
DeadlyAztec11
2815
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Posted - 2013.12.17 03:59:00 -
[160] - Quote
TechMechMeds wrote:DeadlyAztec11 wrote:IgniteableAura wrote:Give them a choice? Why not let those who want to flaunt, flaunt? We do need more choices in this game. I don't like the way my guy walks, looks like he is trying way to hard to look tough in his upper body while at the same time standing awkwardly relaxed in his lower body. Also some of the animations look as if he had his stiffy go on one side of his pants leg and he is trying to fix it in the most casual way possible... Every minute. Nah he walks like that because his skin tight suit and when you build muscle it does accentuate the way you walk. After iv worked out and my arms, chest and back are tight as fk I walk like that, it can't be helped but our mercs are in skin tight suits so they are like that constantly. Iv seriously over done it before and I was walking like I thought I was the ultimate bad ass but it was just that my muscles were tight as **** and basically stuck rigid and hurt like absolute fk to try and stretch which is basically impossible at that point. Hmmm...
Dude you might need to seriously stretch out more. Take a bit more time with warm ups and cool downs. Only times I feel like that are when I don't stretch fully enough.
Man I stretch so much I can put my hands behind my back and look like I am praying backwards. lol
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity, CCP Rarara
And this is why I am the #1 forum warrior
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
31
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Posted - 2013.12.17 04:02:00 -
[161] - Quote
Celus Ivara wrote:
Yeah, there's so many cool tools in EVE, I wonder at how hard it is to copy them straight over to Dust. Avatar creation; Corp UI; heck I would love to see the EVE 3D galaxy-map up somewhere, not as user friendly as the Dust one, but so much more immersive!
Also, a big agreement to needing something besides a lobby shooter. I want to wander through Caldari slums, hunt player-commissioned bounties through Jita space stations, explore and scavenge in Sleeper dead sites, and highjack Titans. If I wanted a lobby shooter I'd put in Timesplinters from a decade ago. :\
Sorry, think I got a little of the thread's topic.
Sadly, the kind of game modes you want (and I would want) will only be seen if EA or Activision buys CCP. On one hand, I love the unique spin small developers can give games, sort of like the old days (early 90s) when games had so much more character than they have now; on the other hand, having a small staff and budget means that features either take really long to implement, or never happen at all.
New Eden could easily rival the Star Wars universe, or at the least, the Mass Effect universe, if enough money was behind it. As things stand now though, I'll just have to fill in all the lore gaps and unused potential with fanfiction that I write in my mind while I'm mining plagioclase.
By the way, in mentioning Star Wars, I'm not saying it's the be-all-end-all for sci-fi settings; just that it's a large and easily recognized setting.
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rebecca watson
OSG Planetary Operations Covert Intervention
88
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Posted - 2013.12.17 04:20:00 -
[162] - Quote
*Posting in this thread and holding my tongue for the sake of irony*
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Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
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Posted - 2013.12.17 04:26:00 -
[163] - Quote
Kasira Vorrikesh wrote:Celus Ivara wrote:
Yeah, there's so many cool tools in EVE, I wonder at how hard it is to copy them straight over to Dust. Avatar creation; Corp UI; heck I would love to see the EVE 3D galaxy-map up somewhere, not as user friendly as the Dust one, but so much more immersive!
Also, a big agreement to needing something besides a lobby shooter. I want to wander through Caldari slums, hunt player-commissioned bounties through Jita space stations, explore and scavenge in Sleeper dead sites, and highjack Titans. If I wanted a lobby shooter I'd put in Timesplinters from a decade ago. :\
Sorry, think I got a little of the thread's topic.
Sadly, the kind of game modes you want (and I would want) will only be seen if EA or Activision buys CCP. On one hand, I love the unique spin small developers can give games, sort of like the old days (early 90s) when games had so much more character than they have now; on the other hand, having a small staff and budget means that features either take really long to implement, or never happen at all. New Eden could easily rival the Star Wars universe, or at the least, the Mass Effect universe, if enough money was behind it. As things stand now though, I'll just have to fill in all the lore gaps and unused potential with fanfiction that I write in my mind while I'm mining plagioclase. By the way, in mentioning Star Wars, I'm not saying it's the be-all-end-all for sci-fi settings; just that it's a large and easily recognized setting. In my opinion, Dune has a much more intriguing and genuine sci-fi setting than Star Wars. |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
31
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Posted - 2013.12.17 04:39:00 -
[164] - Quote
rebecca watson wrote:*Posting in this thread and holding my tongue for the sake of irony*
What would be ironic? That you are in fact a runway model?
If so, can you get me some Louis Vuitton OTKs? |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
31
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Posted - 2013.12.17 04:46:00 -
[165] - Quote
Faunher wrote: In my opinion, Dune has a much more intriguing and genuine sci-fi setting than Star Wars.
I have heard of Dune but know next to nothing of it. That said, I'm sure it is better than Star Wars. Hell, Star Trek is better than Star Wars. But again, I used it as a frame of reference.
EVE needs a lot more lore before it could compete with any well-established sci-fi setting. It's got the foundation and maybe two walls so far. The best and easiest thing to do is rip off bits from other settings. Terminator themes could be used in the context of Gallente drone/AI research, for example. The only thing New Eden's missing, are aliens; and given how aliens are handled in most sci-fi (as in, excessively humanoid in appearance while mirroring cultures from Earth so as to be relatable), I can live without them. |
Celus Ivara
DUST University Ivy League
147
|
Posted - 2013.12.17 04:52:00 -
[166] - Quote
Kasira Vorrikesh wrote:Celus Ivara wrote:Also, a big agreement to needing something besides a lobby shooter. I want to wander through Caldari slums, hunt player-commissioned bounties through Jita space stations, explore and scavenge in Sleeper dead sites, and highjack Titans. If I wanted a lobby shooter I'd put in Timesplinters from a decade ago. :\
Sadly, the kind of game modes you want (and I would want) will only be seen if EA or Activision buys CCP. On one hand, I love the unique spin small developers can give games, sort of like the old days (early 90s) when games had so much more character than they have now; on the other hand, having a small staff and budget means that features either take really long to implement, or never happen at all. New Eden could easily rival the Star Wars universe, or at the least, the Mass Effect universe, if enough money was behind it. As things stand now though, I'll just have to fill in all the lore gaps and unused potential with fanfiction that I write in my mind while I'm mining plagioclase. The way CCP's going, I wouldn't be surprised if we had both interaction with stations and capitol ships sometime in the next three years.
But yeah, for walking through living cities though, or anything else massively asset based, under a traditional development model CCP would need about $100mill.
But, what if CCP didn't use a WOW or AAA console development model (give 300 developers $80mill and 3 years), but instead made the the asset content in the same way Second Life or Minecraft does: through player action.
EVE is already all about players creating the content; thing though is the content is immaterial; as in social ties (These are the people I love and these are the people I hate!) or social infrastructure (These are the people I trust to mine so we can go fight the people we hate!). But what if CCP had 10 developers work for a year to make the tools so players could build asset based content? Instead of getting my ISK from mining, I'm getting my ISK from designing the in-game model for an Amarr cathedral and selling the BPC of it on the market. A player who's getting her ISK as the Praetor of a district on Amarr Prime likes it, buys it and has it built it in her city; and the New Eden is one asset richer.
I'm not yet ready to give up the dream game CCP teases in their FMV trailers. The scenario though where I quit the lobby shooter, and come back in a few years when that dream game is done is still on the table. :\ |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
679
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Posted - 2013.12.17 04:53:00 -
[167] - Quote
Wasn't there a chick in beta that was all hyped up over stuff like this. Something to do with ravens?
Either way, I think it's hilarious how off topic this thread has become.
My logi-code.
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
31
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Posted - 2013.12.17 05:05:00 -
[168] - Quote
Celus Ivara wrote: The way CCP's going, I wouldn't be surprised if we had both interaction with stations and capitol ships sometime in the next three years.
But yeah, for walking through living cities though, or anything else massively asset based, under a traditional development model CCP would need about $100mill.
But, what if CCP didn't use a WOW or AAA console development model (give 300 developers $80mill and 3 years), but instead made the the asset content in the same way Second Life or Minecraft does: through player action.
EVE is already all about players creating the content; thing though is the content is immaterial; as in social ties (These are the people I love and these are the people I hate!) or social infrastructure (These are the people I trust to mine so we can go fight the people we hate!). But what if CCP had 10 developers work for a year to make the tools so players could build asset based content? Instead of getting my ISK from mining, I'm getting my ISK from designing the in-game model for an Amarr cathedral and selling the BPC of it on the market. A player who's getting her ISK as the Praetor of a district on Amarr Prime likes it, buys it and has it built it in her city; and the New Eden is one asset richer.
I'm not yet ready to give up the dream game CCP teases in their FMV trailers. The scenario though where I quit the lobby shooter, and come back in a few years when that dream game is done is still on the table. :\
I can see this working with small-scale games like Shadowrun Returns or Dota2, but I'm less hopeful for the concept on a galactic size. I agree that something unorthodox like this is the only plausible way it could happen though; CCP needs to get creative. I would say they could even do the same with World of Darkness, but...
I give up dreams all the time, so I'm probably the wrong person to talk to in that regard. |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
31
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Posted - 2013.12.17 05:07:00 -
[169] - Quote
ZeHealingHurts HurtingHeals wrote:Wasn't there a chick in beta that was all hyped up over stuff like this. Something to do with ravens?
Either way, I think it's hilarious how off topic this thread has become.
I've always enjoyed unintentionally pulling threads off topic. It's what I do.
Besides, it's not like this thread had any purpose left. Now it's just a free space, anything goes! |
Celus Ivara
DUST University Ivy League
148
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Posted - 2013.12.17 05:19:00 -
[170] - Quote
Kasira Vorrikesh wrote:Faunher wrote: In my opinion, Dune has a much more intriguing and genuine sci-fi setting than Star Wars.
I have heard of Dune but know next to nothing of it. That said, I'm sure it is better than Star Wars. Hell, Star Trek is better than Star Wars. But again, I used it as a frame of reference. Dune's great! They're all great really, just different moods.
Dune is about likeable Nietzschean human/gods and high philosophy.
Star Wars is about Fantasy, Adventure, and The Hero's Journey.
Star Trek is about the Sci-Fi pulp stories made with modern sensibilities.
Star Gate (yes I'm adding it) is about going on cool adventures with your friends.
They're all good. Just pick the one you're in the mood for. :)
Also, covering myself by once again pointing out: we're talking about the merits of various Sci-Fi 'verses, the feasibility of different development models and DeadlyAztec is dropping workout tips. ...Isn't the original topic about butts and gender identity?
Not that I'm not happy to keep talking about Dune; just feel bad when I help derail a thread. |
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
34
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Posted - 2013.12.17 05:31:00 -
[171] - Quote
Celus Ivara wrote:Not that I'm not happy to keep talking about Dune; just feel bad when I help derail a thread.
Give in to the allure of the void, the entropy of thread derailment. Staying sensibly on topic is just society trying to put walls around you; fight the power!
Anyway, Dune sounds better than the others, going by your synopses. If we could just toss some Battletech/Robotech in here, I'd be set.
The Battletech setting, for those who don't know, involves 5 galactic dynasties in a constant state of war, with your character plugging into a mechanized exoskeleton and often working as a mercenary. Totally unfamiliar, eh?
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Celus Ivara
DUST University Ivy League
148
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Posted - 2013.12.17 05:41:00 -
[172] - Quote
Kasira Vorrikesh wrote:Celus Ivara wrote:Not that I'm not happy to keep talking about Dune; just feel bad when I help derail a thread. Give in to the allure of the void, the entropy of thread derailment. Staying sensibly on topic is just society trying to put walls around you; fight the power! Anyway, Dune sounds better than the others, going by your synopses. If we could just toss some Battletech/Robotech in here, I'd be set. The Battletech setting, for those who don't know, involves 5 galactic dynasties in a constant state of war, with your character plugging into a mechanized exoskeleton and often working as a mercenary. Totally unfamiliar, eh? I recall official talk about a year ago of us getting mechs. Here's some art from one of the Dust concept artists: http://cghub.com/images/view/635995/ Wonder what the status of these guys is?
Also, I've seen a number of forum threads over the years making the case that X or Y universe (DOOM, Alien, Event Horizon, Star Wars, ....) takes place in the Warhammer universe; it's basically the situation now where you can make a good case that most of all sci-fi 'verses are related to each other by being sub-sets of Warhammer. XD |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
34
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Posted - 2013.12.17 05:51:00 -
[173] - Quote
Celus Ivara wrote:[quote=Kasira Vorrikesh] I recall official talk about a year ago of us getting mechs. Here's some art from one of the Dust concept artists: http://cghub.com/images/view/635995/Wonder what the status of these guys is? Also, I've seen a number of forum threads over the years making the case that X or Y universe (DOOM, Alien, Event Horizon, Star Wars, ....) takes place in the War Hammer universe; it's basically the situation now where you can make a good case that most of all sci-fi 'verses are related to each other by being sub-sets of War Hammer. XD
If we'd ever get mechs... no, I shouldn't even think of it. Maps would have to be larger for starters.
But imagine doing death-from-above jumps on infantry or tanks, or picking up a soldier and throwing him at his squad, or crushing his suit until his innards oozed forth like marinara from a ruptured Hot Pocket.
Oh, be still my heart.
Now Warhammer... is that the one with orcs with inexplicably British accents, and Space Marines and all that? What I've listed is the extent of my knowledge of that setting.
But yes, everything is a ripoff of something else. The only question is how well the imitation is executed.
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Celus Ivara
DUST University Ivy League
148
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Posted - 2013.12.17 06:09:00 -
[174] - Quote
Kasira Vorrikesh wrote:Celus Ivara wrote:I recall official talk about a year ago of us getting mechs. Here's some art from one of the Dust concept artists: http://cghub.com/images/view/635995/Wonder what the status of these guys is? Also, I've seen a number of forum threads over the years making the case that X or Y universe (DOOM, Alien, Event Horizon, Star Wars, ....) takes place in the War Hammer universe; it's basically the situation now where you can make a good case that most of all sci-fi 'verses are related to each other by being sub-sets of War Hammer. XD If we'd ever get mechs... no, I shouldn't even think of it. Maps would have to be larger for starters. But imagine doing death-from-above jumps on infantry or tanks, or picking up a soldier and throwing him at his squad, or crushing his suit until his innards oozed forth like marinara from a ruptured Hot Pocket. Oh, be still my heart. Now Warhammer... is that the one with orcs with inexplicably British accents, and Space Marines and all that? What I've listed is the extent of my knowledge of that setting. But yes, everything is a ripoff of something else. The only question is how well the imitation is executed. I also recall talk of Heavy Assault Aircraft that would fly over the battlefield and drop multiple players in mechs into the fray. Sooo,... 1.8? 1.9?
Warhammer has this thing where FTL space travel requires entering a hell dimension and traveling through that before entering real space again. So any sci-fi 'verse that has an element of horror to it (DOOM, Alien, Event Horizon,...) or requires entering a different space-time to enable FTL (Star Wars, Andromeda,...) ends up jiving really nicely with Warhammer fiction. Throw in the fantasy races and the vast span of time in it and Warhammer has this odd ability to encompass many different settings. |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
34
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Posted - 2013.12.17 06:23:00 -
[175] - Quote
Celus Ivara wrote:I also recall talk of Heavy Assault Aircraft that would fly over the battlefield and drop multiple players in mechs into the fray. Sooo,... 1.8? 1.9? Warhammer has this thing where FTL space travel requires entering a hell dimension and traveling through that before entering real space again. So any sci-fi 'verse that has an element of horror to it (DOOM, Alien, Event Horizon,...) or requires entering a different space-time to enable FTL (Star Wars, Andromeda,...) ends up jiving really nicely with Warhammer fiction. Throw in the fantasy races and the vast span of time in it and Warhammer has this odd ability to encompass many different settings.
I'm going to chalk up talk of mechs to CCP's history of seemingly having more concept artists than programmers. If they wanted Dust to stand out from common shooters though, mechs would be the way to go about it. Mech/tank/dropship/infantry would be an unbeatable combination for novelty.
As for Warhammer, I think I'm starting to get the point now. When you get into timelines that last tens of thousands of years it's easy to imagine that virtually any setting could simply be from a forgotten time or part of space.
Which makes you wonder why New Eden only has barely 5 factions left...
I've always wondered where the British went in New Eden. No one has what sounds like an English or American name. Logically you'd assume America had one of the world's largest space programs before the wormhole collapsed, so our settlers would likely be numerous and therefore should have a greater chance of surviving the cataclysm.
Instead of, you know, the French and the Finns eventually creating new space empires. |
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
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Posted - 2013.12.17 06:28:00 -
[176] - Quote
I always had a theory that the Andorrans were Caldari, Luxembourg was Minmatar, and the Vatican Amarr. Seems to make sense to me. |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
34
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Posted - 2013.12.17 06:34:00 -
[177] - Quote
Faunher wrote:I always had a theory that the Andorrans were Caldari, Luxembourg was Minmatar, and the Vatican Amarr. Seems to make sense to me.
I'd say Moldova or Lichtenstein are much more Matari by nature, than Luxembourg.
I mean, it's so obvious. |
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
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Posted - 2013.12.17 06:37:00 -
[178] - Quote
Kasira Vorrikesh wrote:Faunher wrote:I always had a theory that the Andorrans were Caldari, Luxembourg was Minmatar, and the Vatican Amarr. Seems to make sense to me. I'd say Moldova or Lichtenstein are much more Matari by nature, than Luxembourg. I mean, it's so obvious. On second though, that seems much more likely. |
fawkuima juggalo
Eternal Beings
253
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Posted - 2013.12.17 06:48:00 -
[179] - Quote
...no
Dropship auto leveling and THE SOLUTION
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Tch Tch
Red Shirts Away Team
79
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Posted - 2013.12.17 06:51:00 -
[180] - Quote
Remember the New Edens were cutoff from the rest of humanity. So maybe the Anglos are else where... Or the Jovians.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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