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The dark cloud
The Rainbow Effect
1943
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Posted - 2013.12.11 11:26:00 -
[91] - Quote
forget AV get a Jihad jeep. 2 sets of remote explosives (6 RE'S) deal 9000HP explosive damage which means it deals 11700HP damage against armor. Not even a repair rate of 1000HP/s will save you from that insane high alpha damage. You can top it aswell with a 3rd set of remote explosives but thats overkill in my opinion.
As it stands now you only need 1 player to take out any kind of tank and that with a low SP and ISK investment.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Parson Atreides
Ahrendee Mercenaries EoN.
883
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Posted - 2013.12.11 11:30:00 -
[92] - Quote
Spkr4theDead wrote: None of you ever provide a reason as to why tanks shouldn't be their own best counter.
Let's play rock, paper scissors guys! Here are the rules:
Rock beats scissors, paper and can only lose to Rock. Paper loses to scissors and rock, and ties paper. Scissors lose to rock, beat paper, and tie scissors.
Who wants to play? I'll even give you a hint: I'm throwing Rock every time.
"The unexamined life is not worth living."
RNDclan.com
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Sigberct Amni
Goonfeet Top Men.
267
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Posted - 2013.12.11 12:04:00 -
[93] - Quote
Parson Atreides wrote:Spkr4theDead wrote: None of you ever provide a reason as to why tanks shouldn't be their own best counter.
Let's play rock, paper scissors guys! Here are the rules: Rock beats scissors, paper and can only lose to Rock. Paper loses to scissors and rock, and ties paper. Scissors lose to rock, beat paper, and tie scissors. Who wants to play? I'll even give you a hint: I'm throwing Rock every time. I sure hope ccp relaxes the vehicle quota so everyone can call in rocks. I like WoT but its just missing that dust feel. |
Chunky Munkey
Amarr Templars Amarr Empire
2560
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Posted - 2013.12.11 12:10:00 -
[94] - Quote
Spkr4theDead wrote:Justicar Karnellia wrote:
This has effectively transformed an INFANTRY based game into a VEHICLE based game,
This was never an infantry-only or vehicle-only game. That kind of mindset poisoned the whole playerbase, and led to the near lifetime of nerfs that tanks suffered. Also, how is it unfair to force you to take out AV? That's a childish thing to say.
I think you're missing the point. It was unbalanced toward infantry. Now it's unbalanced toward vehicles.
It isn't unfair to force us to pull out AV. But this current situation doesn't force that, because handheld AV is shite.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2560
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Posted - 2013.12.11 12:13:00 -
[95] - Quote
The dark cloud wrote:forget AV get a Jihad jeep. 2 sets of remote explosives (6 RE'S) deal 9000HP explosive damage which means it deals 11700HP damage against armor. Not even a repair rate of 1000HP/s will save you from that insane high alpha damage. You can top it aswell with a 3rd set of remote explosives but thats overkill in my opinion.
As it stands now you only need 1 player to take out any kind of tank and that with a low SP and ISK investment.
A few stray bullets across the bonnet of your ride . . .
This tactic works great, however it'll get you kicked from FW. Apparently destroying your own property counts as FF.
No.
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Monkey MAC
Lost Millennium
1179
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Posted - 2013.12.11 12:14:00 -
[96] - Quote
Linear Escalation Gameplay
I told you, I F**KING TOLD YOU!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
316
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Posted - 2013.12.11 12:16:00 -
[97] - Quote
I think this is CCP master plan!!! Make OP the tanks do drivers put SP back in Tanks/Drop and then nerf it.
...and may the FORGE be with you.
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Terra Thesis
HDYLTA Defiant Legacy
406
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Posted - 2013.12.11 12:38:00 -
[98] - Quote
why are you guys wasting your breath talking about tank balance when there's (at least) one huge bug?
you think tanks are supposed to just shoot off like the road runner when something spooks them? do you think it's intended design for tanks to out run AV grenades and swarms?
quote the devs all you want, but do you really think they intentionally designed a MIL mod to provide 100% speed boost when the complex version gives 30%?
or maybe.......... IT'S A BUG.
HDYLTA - Freedom Delivered
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Spkr4theDead
Red Star. EoN.
1465
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Posted - 2013.12.11 12:41:00 -
[99] - Quote
Parson Atreides wrote:Spkr4theDead wrote: None of you ever provide a reason as to why tanks shouldn't be their own best counter.
Let's play rock, paper scissors guys! Here are the rules: Rock beats scissors, paper and can only lose to Rock. Paper loses to scissors and rock, and ties paper. Scissors lose to rock, beat paper, and tie scissors. Who wants to play? I'll even give you a hint: I'm throwing Rock every time. You're in RND, you know nothing of vehicle dynamics.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1465
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Posted - 2013.12.11 12:42:00 -
[100] - Quote
Terra Thesis wrote:why are you guys wasting your breath talking about tank balance when there's (at least) one huge bug?
you think tanks are supposed to just shoot off like the road runner when something spooks them? do you think it's intended design for tanks to out run AV grenades and swarms?
quote the devs all you want, but do you really think they intentionally designed a MIL mod to provide 100% speed boost when the complex version gives 30%?
or maybe.......... IT'S A BUG. What's wrong with a tank traveling faster than an AV grenade flies through the air. Do you mean to tell me that NOS modules are unfair and should be removed from the game, thus nerfing tanks and giving AV an easier time to kill us?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1465
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Posted - 2013.12.11 12:43:00 -
[101] - Quote
Bhor Derri wrote:Scrubs are the people who care too much about their K/D , has ego problems and confuse dust for just another lobby shooter , I think their exodus from dust would be a positive.
But then again not all people who have k/d is a scrub , majority of them are. This isn't a lobby shooter.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Takahiro Kashuken
Red Star. EoN.
1852
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Posted - 2013.12.11 13:29:00 -
[102] - Quote
A tank to kill a tank
Sounds fine by me |
crazy space 1
GunFall Mobilization Covert Intervention
2015
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Posted - 2013.12.11 13:31:00 -
[103] - Quote
Justicar Karnellia wrote:Vell0cet wrote:Vehicle capacitors. Balance them around cap. Interesting idea. Or maybe longer cooldowns on the modules? I don't know why, but it seems that shields regenerate passively even though hit by swarms.... not sure if this was intended or not? no cooldown on that 600hp/sec... |
Korvin Lomont
United Pwnage Service RISE of LEGION
316
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Posted - 2013.12.11 13:32:00 -
[104] - Quote
Medic 1879 wrote:Also based on my experiences yesterday I hardly ever saw anyone switch to swarms when tanks appeared, in 1.6 the second a tank appeared people would switch to proto swarms thinking oh goody 150WP (I did this as well) yesterday I have seen very few people switch to AV now this could be due to a few reasons, maybe people are too busy playing with the new rifles to switch to AV, or people have seen the swarm nerf and decided swarms are useless now and don't even try.
Simply because RE are far more effective AND you can still deal with Infantry. Its pretty simple with all the new longrange weapons out there switching to AV is close to suicide maybe except for the roof forger. And if i can get the same result with RE why should I bother... |
crazy space 1
GunFall Mobilization Covert Intervention
2015
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Posted - 2013.12.11 13:34:00 -
[105] - Quote
Guys tanks can outrun LAVs, its awful and the game is a laughing stock right now. Don't defend them.
I told people that tanks should roll slower uphill and everyone is like "no that's stupid" How can anyone see the speed of tanks as balanced. They are broken, it's not a case of balance, the devs messed up. They thought it would turn out better.
They still don't want to admit anything about the remote mine change coming in unannounced... |
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
29
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Posted - 2013.12.11 13:52:00 -
[106] - Quote
Look im not saying there isnt balance issue. God dont get me started.
All I am saying, hand on heart is that with my character - CommanderBolt , earlier this morning I joined into a random pub match and to begin with it was me and one other dude vs like 4 tanks.
As the match progressed more people joined. I decided I needed something to deal with the tanks so i ran to the nearest supply depot and got out my forge gun suit.
First tank was driving past my position, charge.... hit. 2nd charge..... hit, 3rd charge and he blew up.
second tank was being called in (Might have even been the same guy) 1st and 2nd shots hit him while it was still being dropped off via RDV, 3rd hit blew him up just as he got in.
Third tank was mobile, had no idea where I was, 3 shots ALL in his rear end, I was surprised I got this one as I thought he had pulled enough range.
4th tank I KNOW i had help from someone else as in-between my forge shots the tank was losing chunks of health.
Forge gunning is the ONLY viable way to kill tanks as far as I can see. Then I have always thought forges are the bets weapon all round if I'm honest.
I was obviously lucky, but if CCP can dig up the battle records I would be happy to prove I got the 3 tank kills with a 4th being shared. It is not impossible to kill tanks, HOWEVER if the tanker knows where you are he can probably just drive away with that crazy F1 car speed!! |
knight of 6
SVER True Blood Public Disorder.
815
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Posted - 2013.12.11 14:11:00 -
[107] - Quote
more tanks = advantage... not really to many tanks is still a very bad thing. tankers are limited in where they can go and what they can do once they are there. most null cannons are very well protected from snipers and vehicles. this creates a problem in that while tankers are efficient slayers they can't hack objectives or use the whole map to their benefit. very often tankers can't even provide good cover fire for someone hacking an objective.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
228
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Posted - 2013.12.11 14:34:00 -
[108] - Quote
IraqiFriendshipExplosive wrote:Look im not saying there isnt balance issue. God dont get me started.
All I am saying, hand on heart is that with my character - CommanderBolt , earlier this morning I joined into a random pub match and to begin with it was me and one other dude vs like 4 tanks.
As the match progressed more people joined. I decided I needed something to deal with the tanks so i ran to the nearest supply depot and got out my forge gun suit.
First tank was driving past my position, charge.... hit. 2nd charge..... hit, 3rd charge and he blew up.
second tank was being called in (Might have even been the same guy) 1st and 2nd shots hit him while it was still being dropped off via RDV, 3rd hit blew him up just as he got in.
Third tank was mobile, had no idea where I was, 3 shots ALL in his rear end, I was surprised I got this one as I thought he had pulled enough range.
4th tank I KNOW i had help from someone else as in-between my forge shots the tank was losing chunks of health.
Forge gunning is the ONLY viable way to kill tanks as far as I can see. Then I have always thought forges are the bets weapon all round if I'm honest.
I was obviously lucky, but if CCP can dig up the battle records I would be happy to prove I got the 3 tank kills with a 4th being shared. It is not impossible to kill tanks, HOWEVER if the tanker knows where you are he can probably just drive away with that crazy F1 car speed!!
I'd say well done - it does seem that way.... better go grab my forge gun...
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