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Spkr4theDead
Red Star. EoN.
1463
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Posted - 2013.12.11 08:53:00 -
[1] - Quote
Justicar Karnellia wrote:
This has effectively transformed an INFANTRY based game into a VEHICLE based game,
This was never an infantry-only or vehicle-only game. That kind of mindset poisoned the whole playerbase, and led to the near lifetime of nerfs that tanks suffered.
Also, how is it unfair to force you to take out AV? That's a childish thing to say.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 09:39:00 -
[2] - Quote
Chesyre Armundsen wrote:crazy space 1 wrote:more fun to drive BROKEN! There is no balance with vehicles at all anymore. I say anymore because with the previous changes to SL you could at least make a tank run for cover with a pair (2) of AVers. Now its an impossibility! Likewise with DS having to be hovering over an installation for you to be able to reach them with a strike. CHRIST! I'll take a single fire PlsmCannon that will target 250m if it'll lock, and hit a tank/DS for 3000. Give me a 5 sec reload to keep it "balanced" if you have to. In the real world a $3,000 rocket launcher can kill a $1,000,000 jet or armor. If there's an economy at work sell us hardware that'll kill what we're aiming at! Upset your crutch doesn't work as well anymore? Maybe you should squad with a competent tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
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Posted - 2013.12.11 09:44:00 -
[3] - Quote
Crimson Cerberes wrote:Medic 1879 wrote:Chunky Munkey wrote:Even surprising a tank with none of its modules available and no retreat, they can still survive me bearing down upon them with a militia fit. It's ridiculous.
I just played a domination in which a madrugar rolled around the field with impunity. Its armour lasted long enough to retreat from anything thrown at it. The only time it was destroyed was when two Sicas were used to physically pin it in place, and even then it often just mounted them and carried on regardless. Wait maybe I am reading this wrong but are you complaining you couldn't solo a tank in a milita fit? I know, especially when a militia tank can solo proto suits that cost more than it ALL DAY LONG. Let's see... you're complaining that MLT costs less than PRO?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
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Posted - 2013.12.11 09:45:00 -
[4] - Quote
Jack McReady wrote:Justicar Karnellia wrote:I destroyed a tank last night. Well that's not entirely true - WE destroyed a tank, all six of us, including another tank. It took 4 players with swarms to get the tank to retreat, and by chance a Forge gunner was on the other side of the bridge firing with a clear line of sight on the retreating tank, and even after this, a blueberry tank gave chase and managed to finish it off. Six people - one tank.
First of all, this seems like a high ratio of AV / Tank.
If we start looking at numbers:
- opposing team deploys a tank -> you deploy 4 AV (assuming they are coordinated and well equipped) OR you deploy a tank of equal strength
- opposing team deploys two tanks -> you deploy 8 AV (if they are to be countered simultaneously) OR you deploy two tanks
Naturally, the side fielding AV now has a reduced anti-infantry capacity. To level this, they can either deploy tanks OR not deploy AV at all - but thereby losing their anti-vehicle capacity, leaving an unstoppable anti-infantry machine roaming the map faster than any infantry can cover.
What this has done has created a type of zero-sum game: If I can deploy more vehicles than you, then I have the advantage on the field.
So now my side races to deploy as many vehicles as is allowed before you can deploy yours, and capitalize on those gains with the massive speed these provide (I can transport small numbers of infantry too, which will be used for capturing objectives if necessary, but now the infantry are peripheral to the action).
This has effectively transformed an INFANTRY based game into a VEHICLE based game, which it isn't or else there would be no limit on the number of vehicles we could deploy and also the terrain isn't entirely optimised for vehicles (numerous indoor areas, although last night I saw creative driving that put them in areas they previously could not go).
It's clear the current situation isn't optimal. Admiringly, the community has come up with a sandbox solution to a design issue - attaching RE's to LAV's and using these as missiles. It's pretty inspiring to see people try it, but it's very touch and go (tank just speeds out of the way, LAV gets destroyed, etc.) Having said that, I think it shows there is a disparity when people are creating their own AV solutions when those that are exclusively meant to destroy vehicles just simply do not work.
I'll leave the community to suggest solutions that don't swing the pendulum back to the other extreme -> one man Anti-vehicle killing machines... this is not ideal either. I feel we haven't found the sweet spot yet, but feel free to suggest your fixes.
Keep it constructive please. :)
I mentioned this several times, as long a tank can be piloted by a single guy a single guy with AV should be able to hold a tank off otherwise you create artificial number advantage for the team with more tanks. this will turn the game into tanks 514 sooner or later. no one cared, only CoD kids responded with troll answers. and to clear things up, pre patch tanks were not soloable in reasonable timeframe when driven by a nonscrub. the problem was that AV scaled too fast compared to tanks. tanks required massive SP investments to shine while you could skill up AV with damage mods in a week. tanks maybe lacked a slight hp boost to survive initial bursts of damage, thats it. I and several other people posted the math several times how long it takes to down a SP maxed tank with proper fit solo pre patch months ago and the question is, what was the tank driver doing in those 20 to 30 seconds while being shot by a single guy? masturbating? tank whines only serve a single thing, highlight which player is just bad at tank driving. I am suprised that the devs went live with those changes, now we have tanks twice as tough, as fast as LAVs and AV that deals 30% less damage you have the complete opposite to before, and it is certain that history will repeat, sooner or later tanks will get nerfed again. I will just watch and again collect the tears from bad tank drivers. and has anyone actually be able to kill a dropship with a pilot that is not afk masturbating with swarms now? just saying. Or, you know, you could squad with a competent tanker.
(why do I have to keep saying this?)
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 09:47:00 -
[5] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Chesyre Armundsen wrote:crazy space 1 wrote:more fun to drive BROKEN! There is no balance with vehicles at all anymore. I say anymore because with the previous changes to SL you could at least make a tank run for cover with a pair (2) of AVers. Now its an impossibility! Likewise with DS having to be hovering over an installation for you to be able to reach them with a strike. CHRIST! I'll take a single fire PlsmCannon that will target 250m if it'll lock, and hit a tank/DS for 3000. Give me a 5 sec reload to keep it "balanced" if you have to. In the real world a $3,000 rocket launcher can kill a $1,000,000 jet or armor. If there's an economy at work sell us hardware that'll kill what we're aiming at! Upset your crutch doesn't work as well anymore? Maybe you should squad with a competent tanker. Maybe 1 person in a tank should be countered by 1 person in an anti-tank role. 1 tank can take out a squad of infantry easily, with little to no fear for its own safety because that is it's role. Lets keep that logic shall we.... 1 AVer should be able to take out a squad of tanks, with little or no fear for its own safety because that is it's role. Make AV'ers immune to tanks! Or, like I said, you could squad with a tanker. Are you really suggesting that AV have the HP of a CRU?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 09:50:00 -
[6] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Crimson Cerberes wrote:Medic 1879 wrote:Chunky Munkey wrote:Even surprising a tank with none of its modules available and no retreat, they can still survive me bearing down upon them with a militia fit. It's ridiculous.
I just played a domination in which a madrugar rolled around the field with impunity. Its armour lasted long enough to retreat from anything thrown at it. The only time it was destroyed was when two Sicas were used to physically pin it in place, and even then it often just mounted them and carried on regardless. Wait maybe I am reading this wrong but are you complaining you couldn't solo a tank in a milita fit? I know, especially when a militia tank can solo proto suits that cost more than it ALL DAY LONG. Let's see... you're complaining that MLT costs less than PRO? Man you are thick. ISK is not a balancing force for gear. CCP knows this all to well from the supercapital debacle in eve. How nice of you to ignore the rest of the post. There wasn't any point.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 09:58:00 -
[7] - Quote
Jack McReady wrote:Bhor Derri wrote:I don't want to add more fuel to the flames right now but the changes have improved dust much more than any other point release to date, if I were to explain this with new eden logic (which I must because some of you are still unfamilliar with it) would look like this:
Let's take scout suits as frigs, lightest suits in the game that would make assaults,logis cruisers and heavies battlecruisers.
With the current skillset and modules vehicles in Dust resemble capitals in eve than anything else; different skills that affect differnt modules , separate command and core skills and vice versa, but the HAVs in dust seem to be like battleships now more than ever, the closed beta vets will remember the surya and the sagaris , they were supposed to have siege mods, but it was more like the bastion mod in the 'marauders' in EVE(!).
So you are saying than it is hard for you to take out a battleship/dread with inferior gear and tactics and claim that it is wrong somehow; this is in no way a personal attack but if you think you can take out a target several leagues above you without thought nor tactics you are gravely mistaken.
To, perhaps make it easier to deal with tanks, get a tank of your own. It will make life much better for you, unless you have not a notion of how different vehicles are to dropsuits and their different pros and cons don't incite discussions absent purpose.
If you have a proper reason to why you are right please let me know. you are clearly missing the point. also your points are null and void because: 1. you are comparing a f2p lobby shooter to a player driven MMO 2. even a frigate can solo a battleship in eve 3. Battleships are not immune to frigates, cruisers, or battlecruisers 4. Battleships are not faster than frigates, cruisers, or battlecruisers 5. Battleships have an incredibly difficult time hitting frigates and fast cruisers 6. Battleships are incredibly slow moving and turning 7. as already mentioned, as long as a tank requires only 1 pilot a single suit with AV should be able to hold it off (note hold off not kill) otherwise dust will turn into world of tanks sooner or later when the best counter to tanks is a tank. the player bringing AV already is a small disadvantage to the team, beside vehicles he cannot deal with anything else effectively beyond 15m range and inside this sidearms optimal he still does less DPS than dedicated rifles. the tank driver gives up nothing, he basically wears a second suit with more EHP, immunity to the majority of weapons, more speed, damage, range and can deal with everyone. I dont know if you were playing after the patch, but it is already happening, one team brings 3+ tanks, other teams dedicated AV players try to counter with AV with low outcome cause the tanks are too tough and can evade everything with their new speed. the risk vs. reward for the guy with AV is out of proportion. as a consequence people bring their own tanks to counter tanks or try to suicide bomb them with remote explosives. if you do not understand this BASIC balance problem then you simply have zero credibility. Limiting the game to "bring out a tank to counter a tank" is a surefire way to kill this game. I am also sure history will repeat and CCP will realize the changes was too much and nerf tanks here and there. I will just watch and again collect all the tank driver tears when this happens. What's wrong with a tank being its own best counter?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:00:00 -
[8] - Quote
Crimson Cerberes wrote:
Obviously not.
Tanks are immune to small arms.
Make AV immune to large arms.
Get this, tanks should not be the counter to tanks. This is the very basis for balanced gameplay. 1 role CANNOT be above the rest.
1 person should be strong against one thing and weak against another. Infantry are strong against AV, but weak against tanks. Tanks are strong against..... well everything. That is not balance.
Get this, this isn't Call of Duty: Space Edition. If you want no vehicles, go play Call of Duty.
Guess what.................. the AR is above all other small arms in all categories, except for range, in which only the sniper rifle has it beat.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:04:00 -
[9] - Quote
Chesyre Armundsen wrote:Then you have a game where only tanks get deployed... its not Tanks 514 We don't want it to be Tank 514, it can't be Tank 514 for the sole fact you can't deploy 16 vehicles per side. But, it can still easily be Cal Logi with a Duvolle TAR or Core Flaylock 514.
You simply cannot understand the rush of a tank battle. Don't ruin it for us because you don't have the intelligence or people to squad with to destroy us.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:05:00 -
[10] - Quote
Jack McReady wrote:Spkr4theDead wrote:the AR is above all other small arms in all categories the good thing about the forum is that arguments like this highlight all the bad players with zero credibility What makes you think I'm a bad player?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:06:00 -
[11] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Jack McReady wrote:Bhor Derri wrote:I don't want to add more fuel to the flames right now but the changes have improved dust much more than any other point release to date, if I were to explain this with new eden logic (which I must because some of you are still unfamilliar with it) would look like this:
Let's take scout suits as frigs, lightest suits in the game that would make assaults,logis cruisers and heavies battlecruisers.
With the current skillset and modules vehicles in Dust resemble capitals in eve than anything else; different skills that affect differnt modules , separate command and core skills and vice versa, but the HAVs in dust seem to be like battleships now more than ever, the closed beta vets will remember the surya and the sagaris , they were supposed to have siege mods, but it was more like the bastion mod in the 'marauders' in EVE(!).
So you are saying than it is hard for you to take out a battleship/dread with inferior gear and tactics and claim that it is wrong somehow; this is in no way a personal attack but if you think you can take out a target several leagues above you without thought nor tactics you are gravely mistaken.
To, perhaps make it easier to deal with tanks, get a tank of your own. It will make life much better for you, unless you have not a notion of how different vehicles are to dropsuits and their different pros and cons don't incite discussions absent purpose.
If you have a proper reason to why you are right please let me know. you are clearly missing the point. also your points are null and void because: 1. you are comparing a f2p lobby shooter to a player driven MMO 2. even a frigate can solo a battleship in eve 3. Battleships are not immune to frigates, cruisers, or battlecruisers 4. Battleships are not faster than frigates, cruisers, or battlecruisers 5. Battleships have an incredibly difficult time hitting frigates and fast cruisers 6. Battleships are incredibly slow moving and turning 7. as already mentioned, as long as a tank requires only 1 pilot a single suit with AV should be able to hold it off (note hold off not kill) otherwise dust will turn into world of tanks sooner or later when the best counter to tanks is a tank. the player bringing AV already is a small disadvantage to the team, beside vehicles he cannot deal with anything else effectively beyond 15m range and inside this sidearms optimal he still does less DPS than dedicated rifles. the tank driver gives up nothing, he basically wears a second suit with more EHP, immunity to the majority of weapons, more speed, damage, range and can deal with everyone. I dont know if you were playing after the patch, but it is already happening, one team brings 3+ tanks, other teams dedicated AV players try to counter with AV with low outcome cause the tanks are too tough and can evade everything with their new speed. the risk vs. reward for the guy with AV is out of proportion. as a consequence people bring their own tanks to counter tanks or try to suicide bomb them with remote explosives. if you do not understand this BASIC balance problem then you simply have zero credibility. Limiting the game to "bring out a tank to counter a tank" is a surefire way to kill this game. I am also sure history will repeat and CCP will realize the changes was too much and nerf tanks here and there. I will just watch and again collect all the tank driver tears when this happens. What's wrong with a tank being its own best counter? Whats wrong with infantry being their own best counter? Whats wrong with AV being their own best counter? Whats wrong with the assault rifle being it's own best counter? You can spot the pattern right? Variation in gameplay suffers when one role is the defacto best. Being it's own counter (i.e. nothing else will beat it) limits gameplay and makes for a boring game. Can vehicles hack objectives?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:07:00 -
[12] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Crimson Cerberes wrote:
Obviously not.
Tanks are immune to small arms.
Make AV immune to large arms.
Get this, tanks should not be the counter to tanks. This is the very basis for balanced gameplay. 1 role CANNOT be above the rest.
1 person should be strong against one thing and weak against another. Infantry are strong against AV, but weak against tanks. Tanks are strong against..... well everything. That is not balance.
Get this, this isn't Call of Duty: Space Edition. If you want no vehicles, go play Call of Duty. Guess what.................. the AR is above all other small arms in all categories, except for range, in which only the sniper rifle has it beat. What??? So.... ARs can be destroyed from range by the laser, scrambler, combat rifle, sniper rifle, rail rifle, and forge gun. Of course the AR does impede on the CQC weapons too much for my liking. I want vehicles very much, but I want them to be scissors: strong against paper, but weak against rock. You want this to be tanks 514. If you want tanks > all, go play world of tanks. See, I don't understand the logic of handheld weapons having been so much more powerful than vehicle-mounted turrets.
Stop lying, you want vehicles removed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:08:00 -
[13] - Quote
Crimson Cerberes wrote:Chesyre Armundsen wrote:How about an AV fit that costs the same ISK and SP as a comparable HAV and CAN kill it?
Anyone? I would be perfectly fine with an AV fit that was immune to tank fire, and could quite easily solo 6-7 tanks at once, that cost alot, that would also get absolutely owned by infantry. Thats because I am all about balance, something most tankers couldn't give a crap about. You have no valid points and you're blinded by illogical rage.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:10:00 -
[14] - Quote
Jack McReady wrote:Spkr4theDead wrote:Jack McReady wrote:Spkr4theDead wrote:the AR is above all other small arms in all categories the good thing about the forum is that arguments like this highlight all the bad players with zero credibility What makes you think I'm a bad player? I never said you are, but you are doing it by yourself with such comments And what's wrong with my comments?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:11:00 -
[15] - Quote
hgghyujh wrote:Spkr4theDead wrote:Justicar Karnellia wrote:
This has effectively transformed an INFANTRY based game into a VEHICLE based game,
This was never an infantry-only or vehicle-only game. That kind of mindset poisoned the whole playerbase, and led to the near lifetime of nerfs that tanks suffered. Also, how is it unfair to force you to take out AV? That's a childish thing to say. oh no you don't, while you are right, this isn't a vehicle or infantry game, OP is spot on saying that tanks as they are turning this into a vehicle game. not to mention that the op is saying that a well coordinated full squad is required to have a CHANCE to take down a tank driven by one man, and you are telling him off for bitching about fighting tanks??? hell the OP states that he doesn't want it to be one person with AV to take down tank and you call him childish look in the ******* mirror. Amazing how infantry isn't happy with the vehicle change they forced on CCP.
GO TO CALL OF DUTY ALREADY!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:13:00 -
[16] - Quote
George Moros wrote:Spkr4theDead wrote: What's wrong with a tank being its own best counter?
He already answered that question: if the only effective counter to a tank is another tank, DUST will soon turn in to World of Tanks (in space!). I'm no expert in vehicles, but based on a few matches I played yesterday, after 1.7 was deployed, I too get the impression tanks are OP now. Every match I played, the team that deployed (more) tanks won. When I first saw a Madrugar speeding at, what looked like 200 MPH, I though this was some issue with lag. Also, I read here on the forums that tanks are now considerably cheaper than before. If this is true, it will only further aggravate the problem. Not good. If you have 4 competent tankers on each side, they're ignoring infantry and going after each other. Unless they decide on a truce beforehand and troll each other's teams by getting in the way of AV.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:18:00 -
[17] - Quote
Jack McReady wrote:everyone and their mother already pointed out what is wrong with it in this thread. thanks for admitting that you dont even bother to properly read what others wrote, your can say goodbye to your credibility forever Because what other people post is insane.
Nuclear baseballs? Mining equipment more powerful than a gun that has a range measured in miles? Homing AV that still has rendering issues?
I know who's biased, and it's not us.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:28:00 -
[18] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Jack McReady wrote:everyone and their mother already pointed out what is wrong with it in this thread. thanks for admitting that you dont even bother to properly read what others wrote, your can say goodbye to your credibility forever Because what other people post is insane. Nuclear baseballs? Mining equipment more powerful than a gun that has a range measured in miles? Homing AV that still has rendering issues? I know who's biased, and it's not us. Seriously? Ok so what do you think: Are tanks op now? Should tanks not require teamwork to use, but require tons of teamwork to counter? Should tanks have a counter (please for the love of god don't say tanks are the counter to tanks)? Your answers to these questions would prove how biased or not you are. None of you ever provide a reason as to why tanks shouldn't be their own best counter. What should CCP balance this game on? Ambush? Or Faction Warfare and Planetary Conquest? Should they balance this on the thought that each team will have tanks, or that one team will have 5 and the other none, plus no AV, and make them weak accordingly?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:41:00 -
[19] - Quote
Justicar Karnellia wrote:Spkr4theDead wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Jack McReady wrote:everyone and their mother already pointed out what is wrong with it in this thread. thanks for admitting that you dont even bother to properly read what others wrote, your can say goodbye to your credibility forever Because what other people post is insane. Nuclear baseballs? Mining equipment more powerful than a gun that has a range measured in miles? Homing AV that still has rendering issues? I know who's biased, and it's not us. Seriously? Ok so what do you think: Are tanks op now? Should tanks not require teamwork to use, but require tons of teamwork to counter? Should tanks have a counter (please for the love of god don't say tanks are the counter to tanks)? Your answers to these questions would prove how biased or not you are. None of you ever provide a reason as to why tanks shouldn't be their own best counter. What should CCP balance this game on? Ambush? Or Faction Warfare and Planetary Conquest? Should they balance this on the thought that each team will have tanks, or that one team will have 5 and the other none, plus no AV, and make them weak accordingly? Actually I think many posters did this - If the tank is best counter against another tank, then this will mean everyone will bring out as many tanks as possible (keeping in mind a tank can also destroy any and all type of infantry, regardless of fit, bar none). I don't believe this is in the best interests of the game, do you? (try and keep it constructive) How is it a bad thing?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:49:00 -
[20] - Quote
Bhor Derri wrote:Oh please stop with all that Rock Paper Scissors bullshi* , the only purpose it serves is dumbing the game down, whenever QQers like you DEMAND a nerf the cult classic phrase comes in; "it should be like rock paper scissors."
No it should not be like that at all however I'm no fan of FOTM but it should be much more complex than that , that's what dust offered that's what separates dust from other lobby shooters though dust shouldn't even be called a lobby shooter. If it's main way of pitting people against each other is matchmaking, then it's not a lobby shooter.
SOCOM was a lobby shooter.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 10:52:00 -
[21] - Quote
Justicar Karnellia wrote:Seriously?
Ok so what do you think: Are tanks op now? Should tanks not require teamwork to use, but require tons of teamwork to counter? Should tanks have a counter (please for the love of god don't say tanks are the counter to tanks)?
Your answers to these questions would prove how biased or not you are.
None of you ever provide a reason as to why tanks shouldn't be their own best counter. What should CCP balance this game on? Ambush? Or Faction Warfare and Planetary Conquest? Should they balance this on the thought that each team will have tanks, or that one team will have 5 and the other none, plus no AV, and make them weak accordingly?[/quote]
Actually I think many posters did this - If the tank is best counter against another tank, then this will mean everyone will bring out as many tanks as possible (keeping in mind a tank can also destroy any and all type of infantry, regardless of fit, bar none). I don't believe this is in the best interests of the game, do you?
(try and keep it constructive)
[/quote] How is it a bad thing?[/quote]
You mean there is no problem with a tank that can kill everything in the game and can not be countered by anything else, apart from another tank?
[/quote] You're not a tanker so you wouldn't understand.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1464
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Posted - 2013.12.11 11:01:00 -
[22] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote: You're not a tanker so you wouldn't understand.
Thats the biggest line of crap you could have possibly laid down. Obviously a troll. Translation: "Your right and I am wrong but I am not going to admit it." I don't troll on here, people get me banned because I hurt their feelings.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1465
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Posted - 2013.12.11 12:41:00 -
[23] - Quote
Parson Atreides wrote:Spkr4theDead wrote: None of you ever provide a reason as to why tanks shouldn't be their own best counter.
Let's play rock, paper scissors guys! Here are the rules: Rock beats scissors, paper and can only lose to Rock. Paper loses to scissors and rock, and ties paper. Scissors lose to rock, beat paper, and tie scissors. Who wants to play? I'll even give you a hint: I'm throwing Rock every time. You're in RND, you know nothing of vehicle dynamics.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1465
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Posted - 2013.12.11 12:42:00 -
[24] - Quote
Terra Thesis wrote:why are you guys wasting your breath talking about tank balance when there's (at least) one huge bug?
you think tanks are supposed to just shoot off like the road runner when something spooks them? do you think it's intended design for tanks to out run AV grenades and swarms?
quote the devs all you want, but do you really think they intentionally designed a MIL mod to provide 100% speed boost when the complex version gives 30%?
or maybe.......... IT'S A BUG. What's wrong with a tank traveling faster than an AV grenade flies through the air. Do you mean to tell me that NOS modules are unfair and should be removed from the game, thus nerfing tanks and giving AV an easier time to kill us?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1465
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Posted - 2013.12.11 12:43:00 -
[25] - Quote
Bhor Derri wrote:Scrubs are the people who care too much about their K/D , has ego problems and confuse dust for just another lobby shooter , I think their exodus from dust would be a positive.
But then again not all people who have k/d is a scrub , majority of them are. This isn't a lobby shooter.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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