Author |
Thread Statistics | Show CCP posts - 0 post(s) |

crazy space 1
GunFall Mobilization Covert Intervention
2011
 |
Posted - 2013.12.11 08:12:00 -
[1] - Quote
Hey! Didn't you read the dev blog?
Quote:Quote:We felt that the HAVGÇÖs were simply not yet enjoyable enough to drive. They often felt heavy and unresponsive and this produced more frustration than it did convey a sense of weight and power. Aside from the pure fun aspect, their low speed and sluggish handling also made it hard for pilots to react to the changing pace of battle. This meant they were not fulfilling their most basic functionality. Namely, to help break through entrenched enemy positions by destroying installation turrets, scatter ground forces and support infantry assaults by forcing the enemy to react and bring in AV weaponry of their own. Overall, HAVs are now a little more nimble, can get to critical battlefield locations quicker, donGÇÖt take damage from every little bump, and, hopefully, more fun to drive. |

crazy space 1
GunFall Mobilization Covert Intervention
2011
 |
Posted - 2013.12.11 08:20:00 -
[2] - Quote
more fun to drive |

crazy space 1
GunFall Mobilization Covert Intervention
2011
 |
Posted - 2013.12.11 08:20:00 -
[3] - Quote
I love how we don't have webs yet |

crazy space 1
GunFall Mobilization Covert Intervention
2015
 |
Posted - 2013.12.11 13:31:00 -
[4] - Quote
Justicar Karnellia wrote:Vell0cet wrote:Vehicle capacitors. Balance them around cap. Interesting idea. Or maybe longer cooldowns on the modules? I don't know why, but it seems that shields regenerate passively even though hit by swarms.... not sure if this was intended or not? no cooldown on that 600hp/sec... |

crazy space 1
GunFall Mobilization Covert Intervention
2015
 |
Posted - 2013.12.11 13:34:00 -
[5] - Quote
Guys tanks can outrun LAVs, its awful and the game is a laughing stock right now. Don't defend them.
I told people that tanks should roll slower uphill and everyone is like "no that's stupid" How can anyone see the speed of tanks as balanced. They are broken, it's not a case of balance, the devs messed up. They thought it would turn out better.
They still don't want to admit anything about the remote mine change coming in unannounced... |
|
|