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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
103
|
Posted - 2013.12.11 09:46:00 -
[31] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote:Medic 1879 wrote:Chunky Munkey wrote:Even surprising a tank with none of its modules available and no retreat, they can still survive me bearing down upon them with a militia fit. It's ridiculous.
I just played a domination in which a madrugar rolled around the field with impunity. Its armour lasted long enough to retreat from anything thrown at it. The only time it was destroyed was when two Sicas were used to physically pin it in place, and even then it often just mounted them and carried on regardless. Wait maybe I am reading this wrong but are you complaining you couldn't solo a tank in a milita fit? I know, especially when a militia tank can solo proto suits that cost more than it ALL DAY LONG. Let's see... you're complaining that MLT costs less than PRO?
Man you are thick.
ISK is not a balancing force for gear. CCP knows this all to well from the supercapital debacle in eve. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
103
|
Posted - 2013.12.11 09:47:00 -
[32] - Quote
IraqiFriendshipExplosive wrote:I just came out of a match where I killed about 3 tanks by myself. A 4th tank was taken out easily with the help of someone else.
Heavy suit , 2 complex heavy damage mods and a militia forge gun. 3 shots and those tanks die easily.
I guess I could have been very lucky with the module timings but I was hidden away popping up where they least expected me.
Pics or it didn't happen |
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 09:47:00 -
[33] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Chesyre Armundsen wrote:crazy space 1 wrote:more fun to drive BROKEN! There is no balance with vehicles at all anymore. I say anymore because with the previous changes to SL you could at least make a tank run for cover with a pair (2) of AVers. Now its an impossibility! Likewise with DS having to be hovering over an installation for you to be able to reach them with a strike. CHRIST! I'll take a single fire PlsmCannon that will target 250m if it'll lock, and hit a tank/DS for 3000. Give me a 5 sec reload to keep it "balanced" if you have to. In the real world a $3,000 rocket launcher can kill a $1,000,000 jet or armor. If there's an economy at work sell us hardware that'll kill what we're aiming at! Upset your crutch doesn't work as well anymore? Maybe you should squad with a competent tanker. Maybe 1 person in a tank should be countered by 1 person in an anti-tank role. 1 tank can take out a squad of infantry easily, with little to no fear for its own safety because that is it's role. Lets keep that logic shall we.... 1 AVer should be able to take out a squad of tanks, with little or no fear for its own safety because that is it's role. Make AV'ers immune to tanks! Or, like I said, you could squad with a tanker. Are you really suggesting that AV have the HP of a CRU?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Jack McReady
DUST University Ivy League
827
|
Posted - 2013.12.11 09:47:00 -
[34] - Quote
Bhor Derri wrote:I don't want to add more fuel to the flames right now but the changes have improved dust much more than any other point release to date, if I were to explain this with new eden logic (which I must because some of you are still unfamilliar with it) would look like this:
Let's take scout suits as frigs, lightest suits in the game that would make assaults,logis cruisers and heavies battlecruisers.
With the current skillset and modules vehicles in Dust resemble capitals in eve than anything else; different skills that affect differnt modules , separate command and core skills and vice versa, but the HAVs in dust seem to be like battleships now more than ever, the closed beta vets will remember the surya and the sagaris , they were supposed to have siege mods, but it was more like the bastion mod in the 'marauders' in EVE(!).
So you are saying than it is hard for you to take out a battleship/dread with inferior gear and tactics and claim that it is wrong somehow; this is in no way a personal attack but if you think you can take out a target several leagues above you without thought nor tactics you are gravely mistaken.
To, perhaps make it easier to deal with tanks, get a tank of your own. It will make life much better for you, unless you have not a notion of how different vehicles are to dropsuits and their different pros and cons don't incite discussions absent purpose.
If you have a proper reason to why you are right please let me know.
you are clearly missing the point.
also your points are null and void because: 1. you are comparing a f2p lobby shooter to a player driven MMO 2. even a frigate can solo a battleship in eve 3. Battleships are not immune to frigates, cruisers, or battlecruisers 4. Battleships are not faster than frigates, cruisers, or battlecruisers 5. as already mentioned, as long as a tank requires only 1 pilot a single suit with AV should be able to hold it off (note hold off not kill) otherwise dust will turn into world of tanks sooner or later when the best counter to tanks is a tank. the player bringing AV already is a small disadvantage to the team, beside vehicles he cannot deal with anything else effectively beyond 15m range and inside this sidearms optimal he still does less DPS than dedicated rifles. the tank driver gives up nothing, he basically wears a second suit with more EHP, immunity to the majority of weapons, more speed, damage, range and can deal with everyone.
I dont know if you were playing after the patch, but it is already happening, one team brings 3+ tanks, other teams dedicated AV players try to counter with AV with low outcome cause the tanks are too tough and can evade everything with their new speed. the risk vs. reward for the guy with AV is out of proportion. as a consequence people bring their own tanks to counter tanks or try to suicide bomb them with remote explosives. if you do not understand this BASIC balance problem then you simply have zero credibility. |
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 09:50:00 -
[35] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Crimson Cerberes wrote:Medic 1879 wrote:Chunky Munkey wrote:Even surprising a tank with none of its modules available and no retreat, they can still survive me bearing down upon them with a militia fit. It's ridiculous.
I just played a domination in which a madrugar rolled around the field with impunity. Its armour lasted long enough to retreat from anything thrown at it. The only time it was destroyed was when two Sicas were used to physically pin it in place, and even then it often just mounted them and carried on regardless. Wait maybe I am reading this wrong but are you complaining you couldn't solo a tank in a milita fit? I know, especially when a militia tank can solo proto suits that cost more than it ALL DAY LONG. Let's see... you're complaining that MLT costs less than PRO? Man you are thick. ISK is not a balancing force for gear. CCP knows this all to well from the supercapital debacle in eve. How nice of you to ignore the rest of the post. There wasn't any point.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
28
|
Posted - 2013.12.11 09:50:00 -
[36] - Quote
Crimson Cerberes wrote:IraqiFriendshipExplosive wrote:I just came out of a match where I killed about 3 tanks by myself. A 4th tank was taken out easily with the help of someone else.
Heavy suit , 2 complex heavy damage mods and a militia forge gun. 3 shots and those tanks die easily.
I guess I could have been very lucky with the module timings but I was hidden away popping up where they least expected me. Pics or it didn't happen
Ask them yourselves. I have no reason to lie. They dont half move fast but slap them on the bottom and they go down like sacks of ****.
I would try it again and try and take some pics but every time I finish a match the PS3 tells me a "Fatal Error has occurred" so I'm pissed off with this broken game. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
103
|
Posted - 2013.12.11 09:51:00 -
[37] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Chesyre Armundsen wrote:crazy space 1 wrote:more fun to drive BROKEN! There is no balance with vehicles at all anymore. I say anymore because with the previous changes to SL you could at least make a tank run for cover with a pair (2) of AVers. Now its an impossibility! Likewise with DS having to be hovering over an installation for you to be able to reach them with a strike. CHRIST! I'll take a single fire PlsmCannon that will target 250m if it'll lock, and hit a tank/DS for 3000. Give me a 5 sec reload to keep it "balanced" if you have to. In the real world a $3,000 rocket launcher can kill a $1,000,000 jet or armor. If there's an economy at work sell us hardware that'll kill what we're aiming at! Upset your crutch doesn't work as well anymore? Maybe you should squad with a competent tanker. Maybe 1 person in a tank should be countered by 1 person in an anti-tank role. 1 tank can take out a squad of infantry easily, with little to no fear for its own safety because that is it's role. Lets keep that logic shall we.... 1 AVer should be able to take out a squad of tanks, with little or no fear for its own safety because that is it's role. Make AV'ers immune to tanks! Or, like I said, you could squad with a tanker. Are you really suggesting that AV have the HP of a CRU?
Obviously not.
Tanks are immune to small arms.
Make AV immune to large arms.
Get this, tanks should not be the counter to tanks. This is the very basis for balanced gameplay. 1 role CANNOT be above the rest.
1 person should be strong against one thing and weak against another. Infantry are strong against AV, but weak against tanks. Tanks are strong against..... well everything. That is not balance. |
Medic 1879
Forsaken Immortals Top Men.
1390
|
Posted - 2013.12.11 09:51:00 -
[38] - Quote
Crimson Cerberes wrote:Medic 1879 wrote:Chunky Munkey wrote:Even surprising a tank with none of its modules available and no retreat, they can still survive me bearing down upon them with a militia fit. It's ridiculous.
I just played a domination in which a madrugar rolled around the field with impunity. Its armour lasted long enough to retreat from anything thrown at it. The only time it was destroyed was when two Sicas were used to physically pin it in place, and even then it often just mounted them and carried on regardless. Wait maybe I am reading this wrong but are you complaining you couldn't solo a tank in a milita fit? I know, especially when a militia tank can solo proto suits that cost more than it ALL DAY LONG.
Do you know what I do when a MLT tank tries to kill me all the time either 1. Get killed by it, respawn away from it and notify all AV and tankers to its location allowing them to kill or run it off or 2. Survive get in cover and notify all AV and tankers to its location allowing them to kill or run it off.
Hell yesterday I solo'd a Madrugar in a 59k swarm fit, do you want to know how? I watched it for a few seconds and as soon as the hardeners went down I started blapping it, TACTICs FTW! I bet the tanker was annoyed that he got solo'd by a much cheaper fit so its a 2 way street.
TEST signature please help me think of a better one.
|
Chesyre Armundsen
Thanes Of Dust
19
|
Posted - 2013.12.11 09:52:00 -
[39] - Quote
IraqiFriendshipExplosive wrote:I just came out of a match where I killed about 3 tanks by myself. A 4th tank was taken out easily with the help of someone else.
Heavy suit , 2 complex heavy damage mods and a militia forge gun. 3 shots and those tanks die easily.
I guess I could have been very lucky with the module timings but I was hidden away popping up where they least expected me.
My argument still stands that the current state of AV is broken and no longer fills the role it was intended for.... so then everyone fits heavies with forge guns and things shift again. Why is it so bad to say there should be a light AV weapon with appropriate damage, which leaves its user vulnerable?
An infantry member should never be given the power to be invincible. That's stupid. So is a weapon that doesn't work. Also stupid.
"May the gods place the burden upon us"
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
103
|
Posted - 2013.12.11 09:56:00 -
[40] - Quote
Medic 1879 wrote:Crimson Cerberes wrote:Medic 1879 wrote:Chunky Munkey wrote:Even surprising a tank with none of its modules available and no retreat, they can still survive me bearing down upon them with a militia fit. It's ridiculous.
I just played a domination in which a madrugar rolled around the field with impunity. Its armour lasted long enough to retreat from anything thrown at it. The only time it was destroyed was when two Sicas were used to physically pin it in place, and even then it often just mounted them and carried on regardless. Wait maybe I am reading this wrong but are you complaining you couldn't solo a tank in a milita fit? I know, especially when a militia tank can solo proto suits that cost more than it ALL DAY LONG. Do you know what I do when a MLT tank tries to kill me all the time either 1. Get killed by it, respawn away from it and notify all AV and tankers to its location allowing them to kill or run it off or 2. Survive get in cover and notify all AV and tankers to its location allowing them to kill or run it off. Hell yesterday I solo'd a Madrugar in a 59k swarm fit, do you want to know how? I watched it for a few seconds and as soon as the hardeners went down I started blapping it, TACTICs FTW! I bet the tanker was annoyed that he got solo'd by a much cheaper fit so its a 2 way street.
Oh you mean the 1000 km/hr tank was still within firing distance when cooldown happened? LOL
|
|
Jack McReady
DUST University Ivy League
830
|
Posted - 2013.12.11 09:56:00 -
[41] - Quote
Medic 1879 wrote: Hell yesterday I solo'd a Madrugar in a 59k swarm fit, do you want to know how? I watched it for a few seconds and as soon as the hardeners went down I started blapping it, TACTICs FTW! I bet the tanker was annoyed that he got solo'd by a much cheaper fit so its a 2 way street.
so you beat a bad tank driver that was currently masturbating and thus mentally not able to use his speed to get cover shortly before his hardeners ran out? seems like a a gud argument |
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 09:58:00 -
[42] - Quote
Jack McReady wrote:Bhor Derri wrote:I don't want to add more fuel to the flames right now but the changes have improved dust much more than any other point release to date, if I were to explain this with new eden logic (which I must because some of you are still unfamilliar with it) would look like this:
Let's take scout suits as frigs, lightest suits in the game that would make assaults,logis cruisers and heavies battlecruisers.
With the current skillset and modules vehicles in Dust resemble capitals in eve than anything else; different skills that affect differnt modules , separate command and core skills and vice versa, but the HAVs in dust seem to be like battleships now more than ever, the closed beta vets will remember the surya and the sagaris , they were supposed to have siege mods, but it was more like the bastion mod in the 'marauders' in EVE(!).
So you are saying than it is hard for you to take out a battleship/dread with inferior gear and tactics and claim that it is wrong somehow; this is in no way a personal attack but if you think you can take out a target several leagues above you without thought nor tactics you are gravely mistaken.
To, perhaps make it easier to deal with tanks, get a tank of your own. It will make life much better for you, unless you have not a notion of how different vehicles are to dropsuits and their different pros and cons don't incite discussions absent purpose.
If you have a proper reason to why you are right please let me know. you are clearly missing the point. also your points are null and void because: 1. you are comparing a f2p lobby shooter to a player driven MMO 2. even a frigate can solo a battleship in eve 3. Battleships are not immune to frigates, cruisers, or battlecruisers 4. Battleships are not faster than frigates, cruisers, or battlecruisers 5. Battleships have an incredibly difficult time hitting frigates and fast cruisers 6. Battleships are incredibly slow moving and turning 7. as already mentioned, as long as a tank requires only 1 pilot a single suit with AV should be able to hold it off (note hold off not kill) otherwise dust will turn into world of tanks sooner or later when the best counter to tanks is a tank. the player bringing AV already is a small disadvantage to the team, beside vehicles he cannot deal with anything else effectively beyond 15m range and inside this sidearms optimal he still does less DPS than dedicated rifles. the tank driver gives up nothing, he basically wears a second suit with more EHP, immunity to the majority of weapons, more speed, damage, range and can deal with everyone. I dont know if you were playing after the patch, but it is already happening, one team brings 3+ tanks, other teams dedicated AV players try to counter with AV with low outcome cause the tanks are too tough and can evade everything with their new speed. the risk vs. reward for the guy with AV is out of proportion. as a consequence people bring their own tanks to counter tanks or try to suicide bomb them with remote explosives. if you do not understand this BASIC balance problem then you simply have zero credibility. Limiting the game to "bring out a tank to counter a tank" is a surefire way to kill this game. I am also sure history will repeat and CCP will realize the changes was too much and nerf tanks here and there. I will just watch and again collect all the tank driver tears when this happens. What's wrong with a tank being its own best counter?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
103
|
Posted - 2013.12.11 09:59:00 -
[43] - Quote
With all of these horribly cheap suits solo'ing tanks, you would wonder what all the hub-bub is about.
Why don't you tankers stop posting with your alts about you solo'ing tanks? Enough with the astroturfing. Either prove it or get out.
TLDR; "I just killed 74 tanks with my starter gear" <---- tanker's alt. |
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:00:00 -
[44] - Quote
Crimson Cerberes wrote:
Obviously not.
Tanks are immune to small arms.
Make AV immune to large arms.
Get this, tanks should not be the counter to tanks. This is the very basis for balanced gameplay. 1 role CANNOT be above the rest.
1 person should be strong against one thing and weak against another. Infantry are strong against AV, but weak against tanks. Tanks are strong against..... well everything. That is not balance.
Get this, this isn't Call of Duty: Space Edition. If you want no vehicles, go play Call of Duty.
Guess what.................. the AR is above all other small arms in all categories, except for range, in which only the sniper rifle has it beat.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Chesyre Armundsen
Thanes Of Dust
20
|
Posted - 2013.12.11 10:00:00 -
[45] - Quote
Then you have a game where only tanks get deployed... its not Tanks 514
"May the gods place the burden upon us"
|
Jack McReady
DUST University Ivy League
830
|
Posted - 2013.12.11 10:01:00 -
[46] - Quote
Spkr4theDead wrote:the AR is above all other small arms in all categories the good thing about the forum is that arguments like this highlight all the bad players with zero credibility |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
103
|
Posted - 2013.12.11 10:02:00 -
[47] - Quote
Spkr4theDead wrote:Jack McReady wrote:Bhor Derri wrote:I don't want to add more fuel to the flames right now but the changes have improved dust much more than any other point release to date, if I were to explain this with new eden logic (which I must because some of you are still unfamilliar with it) would look like this:
Let's take scout suits as frigs, lightest suits in the game that would make assaults,logis cruisers and heavies battlecruisers.
With the current skillset and modules vehicles in Dust resemble capitals in eve than anything else; different skills that affect differnt modules , separate command and core skills and vice versa, but the HAVs in dust seem to be like battleships now more than ever, the closed beta vets will remember the surya and the sagaris , they were supposed to have siege mods, but it was more like the bastion mod in the 'marauders' in EVE(!).
So you are saying than it is hard for you to take out a battleship/dread with inferior gear and tactics and claim that it is wrong somehow; this is in no way a personal attack but if you think you can take out a target several leagues above you without thought nor tactics you are gravely mistaken.
To, perhaps make it easier to deal with tanks, get a tank of your own. It will make life much better for you, unless you have not a notion of how different vehicles are to dropsuits and their different pros and cons don't incite discussions absent purpose.
If you have a proper reason to why you are right please let me know. you are clearly missing the point. also your points are null and void because: 1. you are comparing a f2p lobby shooter to a player driven MMO 2. even a frigate can solo a battleship in eve 3. Battleships are not immune to frigates, cruisers, or battlecruisers 4. Battleships are not faster than frigates, cruisers, or battlecruisers 5. Battleships have an incredibly difficult time hitting frigates and fast cruisers 6. Battleships are incredibly slow moving and turning 7. as already mentioned, as long as a tank requires only 1 pilot a single suit with AV should be able to hold it off (note hold off not kill) otherwise dust will turn into world of tanks sooner or later when the best counter to tanks is a tank. the player bringing AV already is a small disadvantage to the team, beside vehicles he cannot deal with anything else effectively beyond 15m range and inside this sidearms optimal he still does less DPS than dedicated rifles. the tank driver gives up nothing, he basically wears a second suit with more EHP, immunity to the majority of weapons, more speed, damage, range and can deal with everyone. I dont know if you were playing after the patch, but it is already happening, one team brings 3+ tanks, other teams dedicated AV players try to counter with AV with low outcome cause the tanks are too tough and can evade everything with their new speed. the risk vs. reward for the guy with AV is out of proportion. as a consequence people bring their own tanks to counter tanks or try to suicide bomb them with remote explosives. if you do not understand this BASIC balance problem then you simply have zero credibility. Limiting the game to "bring out a tank to counter a tank" is a surefire way to kill this game. I am also sure history will repeat and CCP will realize the changes was too much and nerf tanks here and there. I will just watch and again collect all the tank driver tears when this happens. What's wrong with a tank being its own best counter?
Whats wrong with infantry being their own best counter?
Whats wrong with AV being their own best counter?
Whats wrong with the assault rifle being it's own best counter?
You can spot the pattern right? Variation in gameplay suffers when one role is the defacto best. Being it's own counter (i.e. nothing else will beat it) limits gameplay and makes for a boring game.
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
217
|
Posted - 2013.12.11 10:03:00 -
[48] - Quote
Yagihige wrote:crazy space 1 wrote:I love how we don't have webs yet I'm hoping this was designed with webs in mind and hopefully they're being worked on and deployed into the game soon enough. Those things could play a major part in AV tactics.
Yeah, this would be interesting... slowing the tank down would at least mitigate the "speed tanking" part which negates most AV now. |
Chesyre Armundsen
Thanes Of Dust
20
|
Posted - 2013.12.11 10:03:00 -
[49] - Quote
How about an AV fit that costs the same ISK and SP as a comparable HAV and CAN kill it?
Anyone?
"May the gods place the burden upon us"
|
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:04:00 -
[50] - Quote
Chesyre Armundsen wrote:Then you have a game where only tanks get deployed... its not Tanks 514 We don't want it to be Tank 514, it can't be Tank 514 for the sole fact you can't deploy 16 vehicles per side. But, it can still easily be Cal Logi with a Duvolle TAR or Core Flaylock 514.
You simply cannot understand the rush of a tank battle. Don't ruin it for us because you don't have the intelligence or people to squad with to destroy us.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
Bhor Derri
Legion of Eden Covert Intervention
138
|
Posted - 2013.12.11 10:05:00 -
[51] - Quote
To all the people saying that a frig can solo a BS , they can because they are skilled and the BS pilot got ambushed or he was a complete noob who skilled only the reqs to fly it.
You can't solo a tank because you don't have skills and expect to go chuck norris on every tank and expect it to blow up.
End of discussion. |
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:05:00 -
[52] - Quote
Jack McReady wrote:Spkr4theDead wrote:the AR is above all other small arms in all categories the good thing about the forum is that arguments like this highlight all the bad players with zero credibility What makes you think I'm a bad player?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
103
|
Posted - 2013.12.11 10:05:00 -
[53] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote:
Obviously not.
Tanks are immune to small arms.
Make AV immune to large arms.
Get this, tanks should not be the counter to tanks. This is the very basis for balanced gameplay. 1 role CANNOT be above the rest.
1 person should be strong against one thing and weak against another. Infantry are strong against AV, but weak against tanks. Tanks are strong against..... well everything. That is not balance.
Get this, this isn't Call of Duty: Space Edition. If you want no vehicles, go play Call of Duty. Guess what.................. the AR is above all other small arms in all categories, except for range, in which only the sniper rifle has it beat. What???
So.... ARs can be destroyed from range by the laser, scrambler, combat rifle, sniper rifle, rail rifle, and forge gun. Of course the AR does impede on the CQC weapons too much for my liking.
I want vehicles very much, but I want them to be scissors: strong against paper, but weak against rock. You want this to be tanks 514.
If you want tanks > all, go play world of tanks. |
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 10:06:00 -
[54] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Jack McReady wrote:Bhor Derri wrote:I don't want to add more fuel to the flames right now but the changes have improved dust much more than any other point release to date, if I were to explain this with new eden logic (which I must because some of you are still unfamilliar with it) would look like this:
Let's take scout suits as frigs, lightest suits in the game that would make assaults,logis cruisers and heavies battlecruisers.
With the current skillset and modules vehicles in Dust resemble capitals in eve than anything else; different skills that affect differnt modules , separate command and core skills and vice versa, but the HAVs in dust seem to be like battleships now more than ever, the closed beta vets will remember the surya and the sagaris , they were supposed to have siege mods, but it was more like the bastion mod in the 'marauders' in EVE(!).
So you are saying than it is hard for you to take out a battleship/dread with inferior gear and tactics and claim that it is wrong somehow; this is in no way a personal attack but if you think you can take out a target several leagues above you without thought nor tactics you are gravely mistaken.
To, perhaps make it easier to deal with tanks, get a tank of your own. It will make life much better for you, unless you have not a notion of how different vehicles are to dropsuits and their different pros and cons don't incite discussions absent purpose.
If you have a proper reason to why you are right please let me know. you are clearly missing the point. also your points are null and void because: 1. you are comparing a f2p lobby shooter to a player driven MMO 2. even a frigate can solo a battleship in eve 3. Battleships are not immune to frigates, cruisers, or battlecruisers 4. Battleships are not faster than frigates, cruisers, or battlecruisers 5. Battleships have an incredibly difficult time hitting frigates and fast cruisers 6. Battleships are incredibly slow moving and turning 7. as already mentioned, as long as a tank requires only 1 pilot a single suit with AV should be able to hold it off (note hold off not kill) otherwise dust will turn into world of tanks sooner or later when the best counter to tanks is a tank. the player bringing AV already is a small disadvantage to the team, beside vehicles he cannot deal with anything else effectively beyond 15m range and inside this sidearms optimal he still does less DPS than dedicated rifles. the tank driver gives up nothing, he basically wears a second suit with more EHP, immunity to the majority of weapons, more speed, damage, range and can deal with everyone. I dont know if you were playing after the patch, but it is already happening, one team brings 3+ tanks, other teams dedicated AV players try to counter with AV with low outcome cause the tanks are too tough and can evade everything with their new speed. the risk vs. reward for the guy with AV is out of proportion. as a consequence people bring their own tanks to counter tanks or try to suicide bomb them with remote explosives. if you do not understand this BASIC balance problem then you simply have zero credibility. Limiting the game to "bring out a tank to counter a tank" is a surefire way to kill this game. I am also sure history will repeat and CCP will realize the changes was too much and nerf tanks here and there. I will just watch and again collect all the tank driver tears when this happens. What's wrong with a tank being its own best counter? Whats wrong with infantry being their own best counter? Whats wrong with AV being their own best counter? Whats wrong with the assault rifle being it's own best counter? You can spot the pattern right? Variation in gameplay suffers when one role is the defacto best. Being it's own counter (i.e. nothing else will beat it) limits gameplay and makes for a boring game. Can vehicles hack objectives?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
217
|
Posted - 2013.12.11 10:06:00 -
[55] - Quote
Chesyre Armundsen wrote:Then you have a game where only tanks get deployed... its not Tanks 514
Yes, this is quite important. If the tank is the only best counter to another tank, and the tank in general wipes out infantry AND counter tanks, then it's a race to get all your tanks out before the opponent. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
103
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Posted - 2013.12.11 10:07:00 -
[56] - Quote
Chesyre Armundsen wrote:How about an AV fit that costs the same ISK and SP as a comparable HAV and CAN kill it?
Anyone?
I would be perfectly fine with an AV fit that was immune to tank fire, and could quite easily solo 6-7 tanks at once, that cost alot, that would also get absolutely owned by infantry. Thats because I am all about balance, something most tankers couldn't give a crap about. |
Spkr4theDead
Red Star. EoN.
1463
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Posted - 2013.12.11 10:07:00 -
[57] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Crimson Cerberes wrote:
Obviously not.
Tanks are immune to small arms.
Make AV immune to large arms.
Get this, tanks should not be the counter to tanks. This is the very basis for balanced gameplay. 1 role CANNOT be above the rest.
1 person should be strong against one thing and weak against another. Infantry are strong against AV, but weak against tanks. Tanks are strong against..... well everything. That is not balance.
Get this, this isn't Call of Duty: Space Edition. If you want no vehicles, go play Call of Duty. Guess what.................. the AR is above all other small arms in all categories, except for range, in which only the sniper rifle has it beat. What??? So.... ARs can be destroyed from range by the laser, scrambler, combat rifle, sniper rifle, rail rifle, and forge gun. Of course the AR does impede on the CQC weapons too much for my liking. I want vehicles very much, but I want them to be scissors: strong against paper, but weak against rock. You want this to be tanks 514. If you want tanks > all, go play world of tanks. See, I don't understand the logic of handheld weapons having been so much more powerful than vehicle-mounted turrets.
Stop lying, you want vehicles removed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Bhor Derri
Legion of Eden Covert Intervention
138
|
Posted - 2013.12.11 10:07:00 -
[58] - Quote
Whenever CCP releases a good patch leave it to the forums to ruin it. |
Jack McReady
DUST University Ivy League
830
|
Posted - 2013.12.11 10:07:00 -
[59] - Quote
Spkr4theDead wrote:Jack McReady wrote:Spkr4theDead wrote:the AR is above all other small arms in all categories the good thing about the forum is that arguments like this highlight all the bad players with zero credibility What makes you think I'm a bad player? I never said you are, but you are doing it by yourself with such comments |
Spkr4theDead
Red Star. EoN.
1464
|
Posted - 2013.12.11 10:08:00 -
[60] - Quote
Crimson Cerberes wrote:Chesyre Armundsen wrote:How about an AV fit that costs the same ISK and SP as a comparable HAV and CAN kill it?
Anyone? I would be perfectly fine with an AV fit that was immune to tank fire, and could quite easily solo 6-7 tanks at once, that cost alot, that would also get absolutely owned by infantry. Thats because I am all about balance, something most tankers couldn't give a crap about. You have no valid points and you're blinded by illogical rage.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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