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![Mac Dac Mac Dac](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
343
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Posted - 2013.12.11 05:48:00 -
[1] - Quote
Alright i got nothing against these speed tanks. Afer all you tankers aren't dying as much and aren't lossing a ton of isk. I think this is resonable dealing with the balance issues of the past.
So i offer a resonable request from CCP.
We leave tanks exactly the way the are and we get the old beta swarms back.
And im talking about codex swams. the SMART swarms. the ons that flew over mountains to the last location the vehicle was then followed its path until every swarm hit its target. The ones that did 90 degree turns then took off at the speed of sound homing in faster then a shark chasing a wound fat prey.
i think this is a resonable request tankers keep their speed and swarms become viable.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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![Shokhann Echo Shokhann Echo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Shokhann Echo
Chatelain Rapid Response Gallente Federation
122
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Posted - 2013.12.11 05:56:00 -
[2] - Quote
that is one of the reasons why they have been nerfed in the previous build, far too op for what they were worth
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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![Faunher Faunher](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.12.11 06:00:00 -
[3] - Quote
Fix tank speed, leave AV how it is. It is time for AV to learn how to leave their comfort zone, and play the hard role for once. |
![Jaysyn Larrisen Jaysyn Larrisen](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
483
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Posted - 2013.12.11 06:56:00 -
[4] - Quote
Anybody actually seen a dropship actually get shot down? |
![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
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Posted - 2013.12.11 06:59:00 -
[5] - Quote
Mac Dac wrote:Alright i got nothing against these speed tanks. Afer all you tankers aren't dying as much and aren't lossing a ton of isk. I think this is resonable dealing with the balance issues of the past.
So i offer a resonable request from CCP.
We leave tanks exactly the way the are and we get the old beta swarms back.
And im talking about codex swams. the SMART swarms. the ons that flew over mountains to the last location the vehicle was then followed its path until every swarm hit its target. The ones that did 90 degree turns then took off at the speed of sound homing in faster then a shark chasing a wound fat prey.
i think this is a resonable request tankers keep their speed and swarms become viable.
I miss the SMART swarmies
Minmatar Logisis
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![THUNDERGROOVE THUNDERGROOVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
THUNDERGROOVE
ZionTCD Public Disorder.
383
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 07:01:00 -
[6] - Quote
Or educate the users?
It's not that hard.
Get in LAV Find tank Throw 3 AV grenades Fire 1 volley of swarms.
Tank is finished. Killed three in one match that way.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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![Dovallis Martan JenusKoll Dovallis Martan JenusKoll](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
400
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Posted - 2013.12.11 07:01:00 -
[7] - Quote
Mac Dac wrote:Alright i got nothing against these speed tanks. Afer all you tankers aren't dying as much and aren't lossing a ton of isk. I think this is resonable dealing with the balance issues of the past.
So i offer a resonable request from CCP.
We leave tanks exactly the way the are and we get the old beta swarms back.
And im talking about codex swams. the SMART swarms. the ons that flew over mountains to the last location the vehicle was then followed its path until every swarm hit its target. The ones that did 90 degree turns then took off at the speed of sound homing in faster then a shark chasing a wound fat prey.
i think this is a resonable request tankers keep their speed and swarms become viable.
Minimum price of said swarm launcher would be..... 500,000 isk
If you can read this, it means you are reading.
Unless you are skimming
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![Tch Tch Tch Tch](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tch Tch
Red Shirts Away Team
65
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Posted - 2013.12.11 07:09:00 -
[8] - Quote
Jaysyn Larrisen wrote:Anybody actually seen a dropship actually get shot down?
Kind of.
Last night my time I was manning a missile turret and it landed on a roof. So I shot he drop ship to pieces. It wasn't flying and I didn't use AV.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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![Justin Tymes Justin Tymes](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Justin Tymes
Dem Durrty Boyz Renegade Alliance
537
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Posted - 2013.12.11 07:09:00 -
[9] - Quote
Faunher wrote:Fix tank speed, leave AV how it is. It is time for AV to learn how to leave their comfort zone, and play the hard role for once.
It's not about comfort, it's about effectiveness. No one is going to use mediocre at best AV options, especially when those options are useless against Infantry. REs, Murder Taxi, skill into a Heavy suit, or run from vehicles, those are your choices. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7391
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Posted - 2013.12.11 07:10:00 -
[10] - Quote
Tanks aren't actually faster, just the acceleration has been changed. Also the militia speed mod is BUGGED, it increases speed by 100% instead of 10%. Do not balance based on a bug that's going to be fixed anyway.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star. EoN.
1462
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Posted - 2013.12.11 07:10:00 -
[11] - Quote
Mac Dac wrote:Alright i got nothing against these speed tanks. Afer all you tankers aren't dying as much and aren't lossing a ton of isk. I think this is resonable dealing with the balance issues of the past.
So i offer a resonable request from CCP.
We leave tanks exactly the way the are and we get the old beta swarms back.
And im talking about codex swams. the SMART swarms. the ons that flew over mountains to the last location the vehicle was then followed its path until every swarm hit its target. The ones that did 90 degree turns then took off at the speed of sound homing in faster then a shark chasing a wound fat prey.
i think this is a resonable request tankers keep their speed and swarms become viable. You guys really need every single crutch you can get, don't you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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![8213 8213](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
8213
BIG BAD W0LVES
1007
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Posted - 2013.12.11 07:14:00 -
[12] - Quote
Mac Dac wrote:Alright i got nothing against these speed tanks. Afer all you tankers aren't dying as much and aren't lossing a ton of isk. I think this is resonable dealing with the balance issues of the past.
So i offer a resonable request from CCP.
We leave tanks exactly the way the are and we get the old beta swarms back.
And im talking about codex swams. the SMART swarms. the ons that flew over mountains to the last location the vehicle was then followed its path until every swarm hit its target. The ones that did 90 degree turns then took off at the speed of sound homing in faster then a shark chasing a wound fat prey.
i think this is a resonable request tankers keep their speed and swarms become viable.
Not going to happen. CCP want OP tanks and UP AV. Why do they want us? Who cares, its already been established that they haven't the slightest clue as to what they are doing. |
![crazy space 1 crazy space 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
crazy space 1
GunFall Mobilization Covert Intervention
2010
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Posted - 2013.12.11 07:14:00 -
[13] - Quote
Seriously, has anyone killed a dropship since 1.7 with swarms? |
![Justin Tymes Justin Tymes](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Justin Tymes
Dem Durrty Boyz Renegade Alliance
537
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Posted - 2013.12.11 07:17:00 -
[14] - Quote
crazy space 1 wrote:Seriously, has anyone killed a dropship since 1.7 with swarms?
nope.avi |
![LuckyLuke Wargan LuckyLuke Wargan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
LuckyLuke Wargan
HavoK Core RISE of LEGION
251
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Posted - 2013.12.11 07:23:00 -
[15] - Quote
crazy space 1 wrote:Seriously, has anyone killed a dropship since 1.7 with swarms? Lol, too far to lock on.
"Cry HavoK!, and let slip the dogs of war!"
-Medical/Intel Logibro and Swarm Commando-
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![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
666
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Posted - 2013.12.11 07:29:00 -
[16] - Quote
Jaysyn Larrisen wrote:Anybody actually seen a dropship actually get shot down? I actually shot one down with swarms today...proto of course with 4 damage mods. I still feel embarrassed for the pilot.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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![Ld Collins Ld Collins](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ld Collins
The Phalanx Inc
82
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Posted - 2013.12.11 07:34:00 -
[17] - Quote
I have no sympathy for swarm users you've got a free ride with invisible swarms and extreme range. Dog fights will now be more prevalent since dropships can fly without annoying missiles that are almost impossible to avoid. With 1.7 we can expect to see 3 battles going at once battles in the sky battles in tanks and battles in boots the last few games I've played have been chaotic. You want to blow up stuff blow up lavs supply depots tanks and installations. |
![LuckyLuke Wargan LuckyLuke Wargan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
LuckyLuke Wargan
HavoK Core RISE of LEGION
251
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Posted - 2013.12.11 07:40:00 -
[18] - Quote
Ld Collins wrote:I have no sympathy for swarm users you've got a free ride with invisible swarms and extreme range. Dog fights will now be more prevalent since dropships can fly without annoying missiles that are almost impossible to avoid. With 1.7 we can expect to see 3 battles going at once battles in the sky battles in tanks and battles in boots the last few games I've played have been chaotic. You want to blow up stuff blow up lavs supply depots tanks and installations. Hey, I'am a swarmer and always said something had to be improved in favor of dropships, but what they did there is too extreme and not the right solution... an alarm or radar system would be appropriate, but I think CCP is just too incompetant to come up with something good.
"Cry HavoK!, and let slip the dogs of war!"
-Medical/Intel Logibro and Swarm Commando-
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![Naviticus Naviticus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Naviticus
OSG Planetary Operations Covert Intervention
3
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Posted - 2013.12.11 08:10:00 -
[19] - Quote
does anyone have a bias opinion anymore? Let me start off by saying I have proto swarm launchers, heavies, commando, forge gun, and AV Grenades. I agree the cost of tanks vs the way they were able to be taken out before was ridiculous, insurance on tanks would be nice(like in eve). I bet most good tankers wouldn't complain if they could make a full Vayu fit for 300-400k before this build.
So many things can be said on this topic but swarms were kind of ridiculous when they changed the lock time, it wasnt necessary. They were fine with 5 in a clip and a longer lock time. How many years in the future is this game based? and your vehicle can't warn you it's being locked? That would say "red light! im getting locked I'd better get to cover!"
Forge guns, Over nerfed. Direct damage nerf not necessary, splash damage I don't mind. You have to be a good shot to direct shot infantry and anyone before could pick up a militia forge gun and shoot the ground. I challenge non heavies to get direct hits on infantry with the forge.
Train to heavy.... your vulnerable as all hell with armor plates on now. As if the scrambler rifle didn't rip through your armor fast enough, add the rail / combat rifle to the mix, constant tanks, slow a heavy down, give him a nerfed forge gun, got the makings of a easy target. Heavies shouldn't even get a stacking penalty on plates. THEIR HEAVIES! Take a body builder(heavy suit) throw 200lb weight on his shoulders do you think he would have as hard of a time carrying it as a 80lb etheopian(scout suit) same goes for medium suit.
What it all boils down to is too many changes at once. At least with the old build tanks were expensive and would separate the boys from the men. Now that viable tanks can be made at a cheap cost, why wouldn't you call in another one? You die in a proto commando or logi suit....thats 200k+ isk die again 400, meanwhile tank dies twice 120k.
All of us that are complaining about this arent thinking about the big picture......what about Joe Smoe who just downloaded a new game called dust that looks cool and is about to play it for the first time. All infantry is getting pushed around by constant |
![Naviticus Naviticus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Naviticus
OSG Planetary Operations Covert Intervention
3
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Posted - 2013.12.11 08:15:00 -
[20] - Quote
Ld Collins wrote:I have no sympathy for swarm users you've got a free ride with invisible swarms and extreme range. Dog fights will now be more prevalent since dropships can fly without annoying missiles that are almost impossible to avoid. With 1.7 we can expect to see 3 battles going at once battles in the sky battles in tanks and battles in boots the last few games I've played have been chaotic. You want to blow up stuff blow up lavs supply depots tanks and installations.
p.s. your a bad dropship pilot if you cant avoid swarms. Dropships have always been a pain to shoot down with swarms more, so a deterrent that's what forge guns were for, and Indeed was annoying to have to bug out after every volley but tbh do you think an Apache helicopter could take multiple volleys from swarm launchers? Flares/counter measures would have been ideal. |
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![Hawkings Greenback Hawkings Greenback](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Hawkings Greenback
Red Star. EoN.
81
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Posted - 2013.12.11 08:17:00 -
[21] - Quote
Jaysyn Larrisen wrote:Anybody actually seen a dropship actually get shot down?
Yes, yesterday. I contributed to its death.
Also co-ordinated AV can still take down tanks, who would have thought eh !! ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Logi For Life-Mini Logi suit wearer & proud
Forum Lurker-level unknown
Do clones dream of Dolly the sheep
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![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
312
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Posted - 2013.12.11 08:24:00 -
[22] - Quote
Faunher wrote:Fix tank speed, leave AV how it is. It is time for AV to learn how to leave their comfort zone, and play the hard role for once.
Against flying tanks? Honestly I had some games where tanks were so ridiculous fast that they "jumped" on walls as soon as they drove over the smallest obstacle.
Not even a LAV could catch up to them... |
![Mac Dac Mac Dac](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
349
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Posted - 2013.12.11 13:33:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Tanks aren't actually faster, just the acceleration has been changed. Also the militia speed mod is BUGGED, it increases speed by 100% instead of 10%. Do not balance based on a bug that's going to be fixed anyway. dangit ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png)
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
1852
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Posted - 2013.12.11 13:36:00 -
[24] - Quote
To fix swarms we must first educate the users on how to use them properly
Problem is 99% of swarm users are idiots and are lifetime members of the short bus association |
![Mac Dac Mac Dac](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
349
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Posted - 2013.12.11 13:55:00 -
[25] - Quote
Shokhann Echo wrote:that is one of the reasons why they have been nerfed in the previous build, far too op for what they were worth Yeah your probably right... just doing that would insanely OP them.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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![calisk galern calisk galern](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
calisk galern
BurgezzE.T.F Public Disorder.
1455
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Posted - 2013.12.11 14:11:00 -
[26] - Quote
LuckyLuke Wargan wrote:crazy space 1 wrote:Seriously, has anyone killed a dropship since 1.7 with swarms? Lol, too far to lock on.
it was hard enough in 1.6 lol |
![Mac Dac Mac Dac](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
350
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Posted - 2013.12.11 14:12:00 -
[27] - Quote
Ld Collins wrote:I have no sympathy for swarm users you've got a free ride with invisible swarms and extreme range. Dog fights will now be more prevalent since dropships can fly without annoying missiles that are almost impossible to avoid. With 1.7 we can expect to see 3 battles going at once battles in the sky battles in tanks and battles in boots the last few games I've played have been chaotic. You want to blow up stuff blow up lavs supply depots tanks and installations. I had sympathy for dropships in 1.6. Thats why i never purposely killed a dropship with my proto proficiency 5 swarms (unless it was a miltia dropship trying to get on top of a tower) especially if they were learning to fly. In fact, i shot down 1 dropship in 1.6 and i felt terrible so i sent 2mil isk to cover it. A good swarmer knows sympathy, but these HAV get no love now. Not after the beta GOD era.
REMEMBER WHAT THEY DID! THEY WILL DO IT AGAIN!
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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![4447 4447](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
4447
Resolution XIII
930
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Posted - 2013.12.11 14:14:00 -
[28] - Quote
THUNDERGROOVE wrote:Or educate the users?
It's not that hard.
Get in LAV Find tank Throw 3 AV grenades Fire 1 volley of swarms.
Tank is finished. Killed three in one match that way.
It's or well and good, until your killed waiting for the LAV.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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![Naviticus Naviticus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Naviticus
OSG Planetary Operations Covert Intervention
6
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Posted - 2013.12.11 15:27:00 -
[29] - Quote
Hawkings Greenback wrote:Jaysyn Larrisen wrote:Anybody actually seen a dropship actually get shot down? Yes, yesterday. I contributed to its death. Also co-ordinated AV can still take down tanks, who would have thought eh !! ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Good troll post, obviously you can take down tanks with coordinated AV. I don't mind that at all, After you take down the tank you go to a supply to change out of AV, kill some people defending an objective.....oh look tanks back.....2 tanks now, no wait theirs another at C!! Tanks are too cheap their all basically throw away tanks, just imagine what would happen if you could buy a full proto everything suit for 40k
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![Surt gods end Surt gods end](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Surt gods end
Demon Ronin
1264
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Posted - 2013.12.11 15:35:00 -
[30] - Quote
nothing nerfs a tank then a tanker. let them have their fun for now. we all know that speed boost is temp. only damn thing saving em. |
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![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
2713
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 15:47:00 -
[31] - Quote
Surt gods end wrote:nothing nerfs a tank then a tanker. let them have their fun for now. we all know that speed boost is temp. only damn thing saving em. Those SOB's are going to be wailing the second they get hot fixed.
Patience is a virtue and we shall use it.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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![Garrett Blacknova Garrett Blacknova](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Garrett Blacknova
Codex Troopers
4122
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 15:48:00 -
[32] - Quote
Hawkings Greenback wrote:Jaysyn Larrisen wrote:Anybody actually seen a dropship actually get shot down? Yes, yesterday. I contributed to its death. Also co-ordinated AV can still take down tanks, who would have thought eh !! ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) I've seen 2 Dropships die in a single match once.
I brought Swarms, and one got swatted pretty hard by a Missile Tank, then retreated in the wrong-est direction (towards me) when his module cooldowns were coming up. So I hit him with a nicely-arced multi volly and landed 8 missiles on the side of the Dropship at once, at which point its final remaining HP got finished by the tank. The other one showed up after our Forge Gunner had finnished chewing on the remains of a tank, and he and I made short work of that one without the friendly tank needing to step in again.
Naviticus wrote:Good troll post, obviously you can take down tanks with coordinated AV. I don't mind that at all, After you take down the tank you go to a supply to change out of AV, kill some people defending an objective.....oh look tanks back.....2 tanks now, no wait theirs another at C!! Tanks are too cheap their all basically throw away tanks, just imagine what would happen if you could buy a full proto everything suit for 40k Imagine if we had proto tanks so you could make a full proto everything fitting. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Bubba Rector Bubba Rector](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bubba Rector
BR514
8
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Posted - 2013.12.11 15:53:00 -
[33] - Quote
It's not a crutch. I don't think anything should be changed AV wise until the speed boost on tanks are fixed.
I don't mind the damage nerf to swarms since they nerfed the armor for tanks. That was needed. However,I don't like the nerf to the lock on distance. At least at the extreme that was done. I think a range of 175m (basic) - 225m (proto) would be a viable solution. I would even be happy with a skill set to increase lock on distance.
Another option could be an ability, or variation of swarm, to turn lock-on OFF and give the weapon a splash damage radius of a forge gun.
TA-DA! BAZOOKA! |
![Naviticus Naviticus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Naviticus
OSG Planetary Operations Covert Intervention
9
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 15:59:00 -
[34] - Quote
Quote:Imagine if we had proto tanks so you could make a full proto everything fitting. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) I fear the day prototype tanks are released against our nerfed AV gear, but hey backwards development is the thing to do.
Step 1: Make standard tanks Step 2: Release prototype AV equipment Step 3: Nerf AV equipment because prototype kills standard and militia too easy Step 4: Nerf AV equipment again range and damage. Militia tanks are still 3 shotted with a forge gun Step 5: Buff tanks Step 6: Release prototype tanks for a cheap cost Step 7: Watch increase in forum activity Step 8: Success! Tankers complaint ratio went down |
![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
835
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 16:00:00 -
[35] - Quote
Takahiro Kashuken wrote:To fix swarms we must first educate the users on how to use them properly
Problem is 99% of swarm users are idiots and are lifetime members of the short bus association that actually applied to pre patch tanks, scrubs have to be educated how to use tanks properly.
even a pre patch militia armor tank could be fitted to survive 5 volley from a swarm with 3 damage mods. that 15seconds of continous uninterrupted shooting from a single guy.
comments like yours only highlight biased bad tank pilots. |
![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
planetary retaliation organisation
505
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 16:22:00 -
[36] - Quote
cut the active damage mod and active resistance mods effectiveness in half.
maybe reduce the cooldown time a little on all variants.
tanks dont have hardly any slots now they got an overall buff in total hp though.
they severely lack pg and cpu for any of it.
i was testing the new tanks out. the large missile turret is pretty much an anti tank tank weapon now. if i had a guy with mlt swarms following me around i could just fire my 12 missiles at a tank and watch the swarm finish them off.
turret rotation speed on all large turret types also seems rather slow.
and i cant hardly turn while moving up a hill or on any type of ramp type thing.
im happy for the buffs the tanks got they feel alot better now. alot less paper thin.
the reps are passive now and the basic heavy rep module reps at 100hp/s.
i do like the changes.
but the new effective anti tank weapons are probably going to be a large railgun or missile turret for a while.
all i can say is ambush is not a good place for infantry right now.
some of these tank players have been running around destroying things in ambush.
if swarms got their damage brought back to 330 per hit. i can see some of these tanks going back to their old tactics.
proto packed av nades seem to still be deadly though.
maybe with this new reckless attitude that some of these tankers have gotten so far could quickly get hit upside the head through better coordinated av tactics. av just cant do what it used to do. relentlessly pummel and chase a vehicle for ever until it dies.
it looks like they have to set traps now.
i dont see them entirely as throw away tanks.
i like the price reduction it hurts my big wallet less but id say i hurt my new wallet even more because if the seemingly cheap price. because i rarely took out tanks during matches now.
id say tank vs tank seems more balanced now. but im ok with getting aved now. my only hatred with av was with av nades.
i thought everything else was fine. the tanks getting an averall hp buff and nerf in slots pg/cpu turret rotation speed and given ammo are probably just the "balancing" features.
all i have to say is blaster turrets feel weak vs vehicle strong vs infantry.
and the other 2 turrets seems to be strong vs vehicles weak vs infantry. |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
1853
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 16:28:00 -
[37] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:To fix swarms we must first educate the users on how to use them properly
Problem is 99% of swarm users are idiots and are lifetime members of the short bus association that actually applied to pre patch tanks, scrubs have to be educated how to use tanks properly. even a pre patch militia armor tank could be fitted to survive 5 volley from a swarm with 3 damage mods. that 15seconds of continous uninterrupted shooting from a single guy. comments like yours only highlight biased bad tank pilots.
A sica/soma surviving 3 complex dmg modded proto swarms which does 3k per volley
lolno
If it did why didnt i see it in PC? oh sorry thats because it doesnt work and your full of **** |
![Naviticus Naviticus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Naviticus
OSG Planetary Operations Covert Intervention
11
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 17:32:00 -
[38] - Quote
clone117 have you ever fit a gunnlogi yet? Apparently you couldn't even fill the pg if you tried |
![Bethhy Bethhy](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bethhy
Ancient Exiles. Renegade Alliance
441
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 17:37:00 -
[39] - Quote
THUNDERGROOVE wrote:Or educate the users?
It's not that hard.
Get in LAV Find tank Throw 3 AV grenades Fire 1 volley of swarms.
Tank is finished. Killed three in one match that way.
Take LAV throw 5 remotes at 1500 damage each... Drive LAV into tank. |
![Naviticus Naviticus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Naviticus
OSG Planetary Operations Covert Intervention
12
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 18:25:00 -
[40] - Quote
Bethhy wrote:THUNDERGROOVE wrote:Or educate the users?
It's not that hard.
Get in LAV Find tank Throw 3 AV grenades Fire 1 volley of swarms.
Tank is finished. Killed three in one match that way. Take LAV throw 5 remotes at 1500 damage each... Drive LAV into tank.
thats obvious, knowing ccp that will get nerfed instead of dealing with tanks, sad when suicide free lavs or cheap ones is the only effective way to take out tanks....But their so cheap they call in another so you spend the whole match putting bombs on your car and driving around |
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![TheBLAZZED TheBLAZZED](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
TheBLAZZED
VENGEANCE FOR HIRE
115
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.11 18:26:00 -
[41] - Quote
Jaysyn Larrisen wrote:Anybody actually seen a dropship actually get shot down? Many times |
![LuckyLuke Wargan LuckyLuke Wargan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
LuckyLuke Wargan
HavoK Core RISE of LEGION
253
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.12 00:51:00 -
[42] - Quote
Garrett Blacknova wrote:Hawkings Greenback wrote:Jaysyn Larrisen wrote:Anybody actually seen a dropship actually get shot down? Yes, yesterday. I contributed to its death. Also co-ordinated AV can still take down tanks, who would have thought eh !! ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) I've seen 2 Dropships die in a single match once. I brought Swarms, and one got swatted pretty hard by a Missile Tank, then retreated in the wrong-est direction (towards me) when his module cooldowns were coming up. So I hit him with a nicely-arced multi volly and landed 8 missiles on the side of the Dropship at once, at which point its final remaining HP got finished by the tank. The other one showed up after our Forge Gunner had finnished chewing on the remains of a tank, and he and I made short work of that one without the friendly tank needing to step in again. Naviticus wrote:Good troll post, obviously you can take down tanks with coordinated AV. I don't mind that at all, After you take down the tank you go to a supply to change out of AV, kill some people defending an objective.....oh look tanks back.....2 tanks now, no wait theirs another at C!! Tanks are too cheap their all basically throw away tanks, just imagine what would happen if you could buy a full proto everything suit for 40k Imagine if we had proto tanks so you could make a full proto everything fitting. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Would you kindly explain to me how in hell you fired 8 missiles from a Swarm at once?![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
"Cry HavoK!, and let slip the dogs of war!"
-Medical/Intel Logibro and Swarm Commando-
|
![Soldiersaint Soldiersaint](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Soldiersaint
Deepspace Digital
613
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.12 00:56:00 -
[43] - Quote
THUNDERGROOVE wrote:Or educate the users?
It's not that hard.
Get in LAV Find tank Throw 3 AV grenades Fire 1 volley of swarms.
Tank is finished. Killed three in one match that way. This is one of these most funny post i have seen today. |
![Beck Weathers Beck Weathers](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Beck Weathers
Ghosts of Dawn General Tso's Alliance
198
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.12 00:58:00 -
[44] - Quote
We need webbifyiers |
![Abron Garr Abron Garr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Abron Garr
Amarr Templars Amarr Empire
631
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.12 01:08:00 -
[45] - Quote
This sounds like a job for Mr. Garvey. |
![Ld Collins Ld Collins](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ld Collins
The Phalanx Inc
86
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.12 10:34:00 -
[46] - Quote
LuckyLuke Wargan wrote:Ld Collins wrote:I have no sympathy for swarm users you've got a free ride with invisible swarms and extreme range. Dog fights will now be more prevalent since dropships can fly without annoying missiles that are almost impossible to avoid. With 1.7 we can expect to see 3 battles going at once battles in the sky battles in tanks and battles in boots the last few games I've played have been chaotic. You want to blow up stuff blow up lavs supply depots tanks and installations. Hey, I'am a swarmer and always said something had to be improved in favor of dropships, but what they did there is too extreme and not the right solution... an alarm or radar system would be appropriate, but I think CCP is just too incompetant to come up with something good. I've been on top of buildings with militia swarms and have been close to killing assault dropships on my own. That's the honest truth no Im not in favor of the 175 meter lock but it seems as if people have just given up because they can't lock on from 400 meters away being pretty much invisible to the ds. |
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