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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
9
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Posted - 2013.12.10 22:18:00 -
[1] - Quote
1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback.
SoonGäó
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Ivy Zalinto
Bobbit's Hangmen
140
|
Posted - 2013.12.10 22:25:00 -
[2] - Quote
Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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PEW JACKSON
s i n g u l a r i t y
118
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Posted - 2013.12.10 22:27:00 -
[3] - Quote
Try with 3x complex dmg modded Proto swarms......
Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits through my second clip....
STD Tank sitting through PROTO AV.
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Ivy Zalinto
Bobbit's Hangmen
140
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Posted - 2013.12.10 22:30:00 -
[4] - Quote
PEW JACKSON wrote:Try with 3x complex dmg modded Proto swarms......
Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits through my second clip....
STD Tank sitting through PROTO AV.
Arent missiles bad against shielding? Even if it is proto...
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
9
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Posted - 2013.12.10 22:31:00 -
[5] - Quote
Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. Then please, enlighten me on how I should take out a tank. I truly don't know what to do as an infantry any more. When I tried this tactic twice in less than 10 seconds. 6x advance AV Grenades and 8x Advance Swarm launchers on the same HAV.
SoonGäó
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PEW JACKSON
s i n g u l a r i t y
118
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Posted - 2013.12.10 22:40:00 -
[6] - Quote
Ivy Zalinto wrote:PEW JACKSON wrote:Try with 3x complex dmg modded Proto swarms......
Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits through my second clip....
STD Tank sitting through PROTO AV.
Arent missiles bad against shielding? Even if it is proto...
Doesn't matter if it's bad against shields. The shields are on a vehicle, and my weapon is specifically made to counter vehicles..... Not infantry, VEHICLES!!!
Prof 3 3 complex dmg mods Proto swarms + shots to tank weak spot
All while hardeners were down.
Swarms now are only good for taking out installations. You'd probably be better off buying a MLT rail tank to take out installations anyway, at least you can kill infantry. |
Ivy Zalinto
Bobbit's Hangmen
140
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Posted - 2013.12.10 22:44:00 -
[7] - Quote
Snail Super wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. Then please, enlighten me on how I should take out a tank. I truly don't know what to do as an infantry any more. When I tried this tactic twice in less than 10 seconds. 6x advance AV Grenades and 8x Advance Swarm launchers on the same HAV. My suggestion is running with 3-4 people running similar kits of advanced teir or better. As we have no alarms yet, get within close range using available cover and stealth. Coordinate your strike via voice communication of some kind be it in game or third party. When you strike, strike hard with no thought of ammo consumption. All of your squad hits multiple times and if done right will even drive the hardened tanks away. Its not about the damage you can put out, as the regen will cover one swarms hit delay before the next launch through regen and reaction. Multiple swarms are harder to deal with. Coordinated swarms are another thing entirely. honestly, toss out the av grenades, their worthless.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Alena Ventrallis
Osmon Surveillance Caldari State
247
|
Posted - 2013.12.10 22:47:00 -
[8] - Quote
PEW JACKSON wrote:Ivy Zalinto wrote:PEW JACKSON wrote:Try with 3x complex dmg modded Proto swarms......
Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits through my second clip....
STD Tank sitting through PROTO AV.
Arent missiles bad against shielding? Even if it is proto... Doesn't matter if it's bad against shields. The shields are on a vehicle, and my weapon is specifically made to counter vehicles..... Not infantry, VEHICLES!!! Prof 3 3 complex dmg mods Proto swarms + shots to tank weak spot All while hardeners were down. Swarms now are only good for taking out installations. You'd probably be better off buying a MLT rail tank to take out installations anyway, at least you can kill infantry. I doubt his hardeners were down. I've killed tanks with my drop ship while their hardeners are up, and swarms can put out more dps.
The logical part of me thinks CCP took a good idea with the vehicle balance (which I love BTW) and took it slightly too far. I think they need to reduce the HP of vehicles and modules, but make hardeners more effective, so that when you turn them on, you end up with the same ehp that we have bow. This emphasizes vehicles active hardeners, and makes the cool down of more concern.
The other part of me, however, laughs at AV players, and I have no plans to stop my rampage until you have lost the equivalent isk that I have on my drop ships. Payback's a *****. |
Soraya Xel
The Corporate Raiders Top Men.
778
|
Posted - 2013.12.10 22:50:00 -
[9] - Quote
CCP needs to ensure a solo player can kill tanks unless CCP is willing to make it so a tank requires multiple players.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Lynn Beck
Granite Mercenary Division Top Men.
324
|
Posted - 2013.12.10 22:58:00 -
[10] - Quote
So... First you whine that a tank lived, then you whine that it doesn't cost them enough. Then you whine that the big bad gun shot you. Seriously, i havent even pulled a tank out yet, but if this is the tears that result... cantankerous here i come!!!
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I haz knife. Me get steak?
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Ivy Zalinto
Bobbit's Hangmen
140
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Posted - 2013.12.10 23:01:00 -
[11] - Quote
Yeah its a tank...armored antieverything vehicle. Your attacking it without armor...therefore you should and do die. Attack in mass or hide. Either way, gg unless your smart about it
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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PEW JACKSON
s i n g u l a r i t y
118
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Posted - 2013.12.10 23:01:00 -
[12] - Quote
Alena Ventrallis wrote:PEW JACKSON wrote:Ivy Zalinto wrote:PEW JACKSON wrote:Try with 3x complex dmg modded Proto swarms......
Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits through my second clip....
STD Tank sitting through PROTO AV.
Arent missiles bad against shielding? Even if it is proto... Doesn't matter if it's bad against shields. The shields are on a vehicle, and my weapon is specifically made to counter vehicles..... Not infantry, VEHICLES!!! Prof 3 3 complex dmg mods Proto swarms + shots to tank weak spot All while hardeners were down. Swarms now are only good for taking out installations. You'd probably be better off buying a MLT rail tank to take out installations anyway, at least you can kill infantry. I doubt his hardeners were down. I've killed tanks with my drop ship while their hardeners are up, and swarms can put out more dps. The logical part of me thinks CCP took a good idea with the vehicle balance (which I love BTW) and took it slightly too far. I think they need to reduce the HP of vehicles and modules, but make hardeners more effective, so that when you turn them on, you end up with the same ehp that we have bow. This emphasizes vehicles active hardeners, and makes the cool down of more concern. The other part of me, however, laughs at AV players, and I have no plans to stop my rampage until you have lost the equivalent isk that I have on my drop ships. Payback's a *****.
There goes that whole AVers are dumb a sh*t stereotype......
1 Javelin missile can take out a M1 Abrams or the equivalent, yet my swarm launcher firing 6x the payload barely scratches anything.
Pilots can kill infantry and other vehicles. Forgers can wound MLT dropships and annoy anything higher tiered. LolTanks use nitrous before 2nd shot even hits. Swarmers just wait to die... Useless against tanks and free kills for infantry.
Tanks got SP back, I want my AV sp back.
[EDIT] It's pretty easy to take out a take if you're hovering over it's blind spot. Try that in it's line of sight. Oh while in range of infantry. |
Cosgar
ParagonX
8519
|
Posted - 2013.12.10 23:03:00 -
[13] - Quote
Wait for their modules to go into cooldown. It's all about timing now.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Benjamin Ciscko
The Generals General Tso's Alliance
305
|
Posted - 2013.12.10 23:03:00 -
[14] - Quote
Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. My Gunnlogi survived two proto swarmer's and an AFG shooting me it's not a surprise you weren't able to solo it using ADV gear that is ineffective against shields and didn't kill it, use flux or is it too difficult not having the grenades fly at the target if your throw is off target.
Tanker/Logi
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. -Spkr4theDead
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Benjamin Ciscko
The Generals General Tso's Alliance
305
|
Posted - 2013.12.10 23:05:00 -
[15] - Quote
Soraya Xel wrote:CCP needs to ensure a solo player can kill tanks unless CCP is willing to make it so a tank requires multiple players. It is balanced already, tank with mods > 2+ proto AV, tank with mods off < ADV AV.
Tanker/Logi
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry. -Spkr4theDead
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Vulpes Dolosus
SVER True Blood Public Disorder.
446
|
Posted - 2013.12.10 23:18:00 -
[16] - Quote
Rock beats sissors.
"Nerf rock"
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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Gelan Corbaine
Gladiators Vanguard
239
|
Posted - 2013.12.10 23:20:00 -
[17] - Quote
And how are the AVer supposed to pay for their gear if they can't kill anything ? Remember .. more that 2 AVers ......only one gets paid . And we fight at a disadvantage vs well everything now. How is this in anyway viable ?
No job is worth doing if you don't get paid in the end .
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Mossellia Delt
Militaires Sans Jeux
755
|
Posted - 2013.12.10 23:21:00 -
[18] - Quote
Spec into Logi + Explosives
place REs STD - PRO in a big pile in high traffic area
wait for tank to drive over it, detonate
WPs, WPs for all!
Also, REs on the front of an LAV, drive into the tank, KABOOM
Parody Dust 514 Lyrics
Vote for Delt
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Ivy Zalinto
Bobbit's Hangmen
140
|
Posted - 2013.12.10 23:33:00 -
[19] - Quote
Gelan Corbaine wrote:And how are the AVer supposed to pay for their gear if they can't kill anything ? Remember .. more that 2 AVers ......only one gets paid . And we fight at a disadvantage vs well everything now. How is this in anyway viable ? This is what happens when people play for the single person and not for the team. Since when has Eve ever been about a single player. Its about how your actions influence the lives or actions of a few if not many players at a time. Coordinate, kill the thing and get your match winnings or let the tank roam free and slaughter your team. Honestly, day one thoughts on both infantry and tank side...perfect balance. Will check findings on day two and compare.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Gelan Corbaine
Gladiators Vanguard
240
|
Posted - 2013.12.11 00:00:00 -
[20] - Quote
Ivy Zalinto wrote: This is what happens when people play for the single person and not for the team. Since when has Eve ever been about a single player. Its about how your actions influence the lives or actions of a few if not many players at a time. Coordinate, kill the thing and get your match winnings or let the tank roam free and slaughter your team. Honestly, day one thoughts on both infantry and tank side...perfect balance. Will check findings on day two and compare.
Teamwork is great ......but it doesn't pay the bills ... No WP means your share of the winnings IF you win will be much smalller ....and most times wont even cover your losses. How can we help our teammates if we are too broke to do it ? Eve is about Risk vs Reward ......... for an AVer at the moment ( minus the cheap tactics of Jihad Jeeping ) it's High risk little reward .....
Look I'm not saying that the situation needs to be nerfed . It was fun fighting the new tanks and dropships even if a lot got away it made the ones did get feel that much sweeter . I'm just saying the reward system for AV needs to be balanced a bit better or we all will find ourselves with a lack of AV because it's simply not cost effective to run .
I have even more incentive to ignore the tank and turn my forge toward infantry and that should not be .
No job is worth doing if you don't get paid in the end .
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Jack Galen
8thDivision
1
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Posted - 2013.12.11 00:03:00 -
[21] - Quote
Having been a DS pilot since the day DUST came out, I can safely say that this has been the only update so far in which I can even sustain (let alone profit from) my roles as a transport/CRU/reconnaissance/fire support, even with finance from a tight knit corp.
It used to be that if you were hit by swarms, you drop what you are doing, turn, and slam the throttle to the firewall. A hit from a proto forge gun would often spell death, as you would be unable to get clear before the second deadly shot hit. You would also have an incredibly hard time laying down fire as assault, as on top of the above, aiming was a ***** for the damage dealt.
Gone are those days. Thankyou CCP.
(Oh, and AVs, now you can see how it is to be in our shoes...or suits!) |
Ivy Zalinto
Bobbit's Hangmen
140
|
Posted - 2013.12.11 00:03:00 -
[22] - Quote
Gelan Corbaine wrote:Ivy Zalinto wrote: This is what happens when people play for the single person and not for the team. Since when has Eve ever been about a single player. Its about how your actions influence the lives or actions of a few if not many players at a time. Coordinate, kill the thing and get your match winnings or let the tank roam free and slaughter your team. Honestly, day one thoughts on both infantry and tank side...perfect balance. Will check findings on day two and compare.
Teamwork is great ......but it doesn't pay the bills ... No WP means your share of the winnings IF you win will be much smalller ....and most times wont even cover your losses. How can we help our teammates if we are too broke to do it ? Eve is about Risk vs Reward ......... for an AVer at the moment ( minus the cheap tactics of Jihad Jeeping ) it's High risk little reward ..... Look I'm not saying that the situation needs to be nerfed . It was fun fighting the new tanks and dropships even if a lot got away it made the ones did get feel that much sweeter . I'm just saying the reward system for AV needs to be balanced a bit better or we all will find ourselves with a lack of AV because it's simply not cost effective to run . I have even more incentive to ignore the tank and turn my forge toward infantry and that should not be . They do need to fix the assists for killing vehicles to actually pay out for doing like...over 200 damage or something. I dont get points for hitting vehicles with my rail sometimes. Would that be a satisfactory solution for this? Im just highly against one player being able to solo any form of tank other than civilian even if its in proto. Especially if the tanker is smart and knows how to run and fit their tanks.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
175
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Posted - 2013.12.11 00:15:00 -
[23] - Quote
Soraya Xel wrote:CCP needs to ensure a solo player can kill tanks unless CCP is willing to make it so a tank requires multiple players.
WHAT ??????
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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PEW JACKSON
s i n g u l a r i t y
118
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Posted - 2013.12.11 00:21:00 -
[24] - Quote
Jack Galen wrote:Having been a DS pilot since the day DUST came out, I can safely say that this has been the only update so far in which I can even sustain (let alone profit from) my roles as a transport/CRU/reconnaissance/fire support, even with finance from a tight knit corp.
It used to be that if you were hit by swarms, you drop what you are doing, turn, and slam the throttle to the firewall. A hit from a proto forge gun would often spell death, as you would be unable to get clear before the second deadly shot hit. You would also have an incredibly hard time laying down fire as assault, as on top of the above, aiming was a ***** for the damage dealt.
Gone are those days. Thankyou CCP.
(Oh, and AVs, now you can see how it is to be in our shoes...or suits!)
Hardly any difficulty being a tanker especially when you can 3 shot infantry with a blaster. |
Ivy Zalinto
Bobbit's Hangmen
141
|
Posted - 2013.12.11 00:32:00 -
[25] - Quote
PEW JACKSON wrote:Jack Galen wrote:Having been a DS pilot since the day DUST came out, I can safely say that this has been the only update so far in which I can even sustain (let alone profit from) my roles as a transport/CRU/reconnaissance/fire support, even with finance from a tight knit corp.
It used to be that if you were hit by swarms, you drop what you are doing, turn, and slam the throttle to the firewall. A hit from a proto forge gun would often spell death, as you would be unable to get clear before the second deadly shot hit. You would also have an incredibly hard time laying down fire as assault, as on top of the above, aiming was a ***** for the damage dealt.
Gone are those days. Thankyou CCP.
(Oh, and AVs, now you can see how it is to be in our shoes...or suits!) Hardly any difficulty being a tanker especially when you can 3 shot infantry with a blaster. Hes talking about dropships mate. I love sniping those things with my rails. They just fling all over the place when their hit. Makes me giggle alot XD
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Jack Galen
8thDivision
2
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Posted - 2013.12.11 00:53:00 -
[26] - Quote
Ivy Zalinto wrote:PEW JACKSON wrote:Jack Galen wrote:Having been a DS pilot since the day DUST came out, I can safely say that this has been the only update so far in which I can even sustain (let alone profit from) my roles as a transport/CRU/reconnaissance/fire support, even with finance from a tight knit corp.
It used to be that if you were hit by swarms, you drop what you are doing, turn, and slam the throttle to the firewall. A hit from a proto forge gun would often spell death, as you would be unable to get clear before the second deadly shot hit. You would also have an incredibly hard time laying down fire as assault, as on top of the above, aiming was a ***** for the damage dealt.
Gone are those days. Thankyou CCP.
(Oh, and AVs, now you can see how it is to be in our shoes...or suits!) Hardly any difficulty being a tanker especially when you can 3 shot infantry with a blaster. Hes talking about dropships mate. I love sniping those things with my rails. They just fling all over the place when their hit. Makes me giggle alot XD
Haha, I have learnt the hard way that you absolutely DO NOT hover outside of cover EVER from the likes of you!
Each man to his own style |
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:08:00 -
[27] - Quote
Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank.
May I introduce you to the FGM-148 Javelin? Man portable infantry based AV that actually kills tanks in one shot. Usually crewed by two, but can be effectively operated by one.
Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
WarRavens League of Infamy
399
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Posted - 2013.12.11 07:13:00 -
[28] - Quote
Ivy Zalinto wrote:Snail Super wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. Then please, enlighten me on how I should take out a tank. I truly don't know what to do as an infantry any more. When I tried this tactic twice in less than 10 seconds. 6x advance AV Grenades and 8x Advance Swarm launchers on the same HAV. My suggestion is running with 3-4 people running similar kits of advanced teir or better. As we have no alarms yet, get within close range using available cover and stealth. Coordinate your strike via voice communication of some kind be it in game or third party. When you strike, strike hard with no thought of ammo consumption. All of your squad hits multiple times and if done right will even drive the hardened tanks away. Its not about the damage you can put out, as the regen will cover one swarms hit delay before the next launch through regen and reaction. Multiple swarms are harder to deal with. Coordinated swarms are another thing entirely. honestly, toss out the av grenades, their worthless. Edit- idk why im giving you strategy against something I run...Too much fairness involved for a game where we pay for things i guess. I actually want to help you guys. But driving tanks is now immensely more enjoyable. x.x
If it should require three infantry AV to take a HAV, then to be balanced and fair, a HAV shouldn't be able to function at all without a crew of three.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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LittleCuteBunny
240
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Posted - 2013.12.11 07:19:00 -
[29] - Quote
They are fine, although nitro needs a fix.
It has been hilarious a few hours ago I saw a tank being lured to what it appeared to be a weak infantry player just for it to be ambushed by 2 forges and 1 swarm ( it blew up almost instantly) and all day long HAVs keep blowing each other.
Personally HAV fights seem to be more active and they are vulnerable long enough to get destroyed. |
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:27:00 -
[30] - Quote
Ivy Zalinto wrote:Gelan Corbaine wrote:And how are the AVer supposed to pay for their gear if they can't kill anything ? Remember .. more that 2 AVers ......only one gets paid . And we fight at a disadvantage vs well everything now. How is this in anyway viable ? This is what happens when people play for the single person and not for the team. Since when has Eve ever been about a single player. Its about how your actions influence the lives or actions of a few if not many players at a time. Coordinate, kill the thing and get your match winnings or let the tank roam free and slaughter your team. Honestly, day one thoughts on both infantry and tank side...perfect balance. Will check findings on day two and compare.
Well if you actually look at what you're talking about... The HAV only requires one pilot for it to be a full functioning mobile large turret platform therefore lending to the premise of single player success.
If you have any real experience in Eve you would know that it is possible for a single cruiser, even a frigate, to lock down a battleship and solo it to death. Happens every day in Eve. Even industrials have been used to successfully make "lone wolf" kills.
AVers play for the team by sacrificing effectiveness against Infantry to be effective against vehicles. Now, at the current values, AV infantry is effective at nothing as an experienced and capable HAV pilot will now rarely loose a HAV. The risk to HAVs, and dropships to a somewhat lesser extent, has become quite low.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Ld Collins
The Phalanx Inc
82
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Posted - 2013.12.11 07:42:00 -
[31] - Quote
Shijima Kuraimaru wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. May I introduce you to the FGM-148 Javelin? Man portable infantry based AV that actually kills tanks in one shot. Usually crewed by two, but can be effectively operated by one. Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode. You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives. |
Pvt Numnutz
Black Phoenix Mercenaries
413
|
Posted - 2013.12.11 07:44:00 -
[32] - Quote
did it survive because of speed or because you couldnt break its tank?
if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast.
If tank: was it glowing? Active resists make vehicles incredibly strong for a short duration. If you were trying to damage it with its hardeners on then you are doing AV wrong and you must change your tactics. Try shooting it when it doesnt have its hardener activated..... |
Astaroth King
Molon Labe.
0
|
Posted - 2013.12.11 07:44:00 -
[33] - Quote
Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank.
LOL. You know how easy it is to Vaporize a tank with a Javelin or other proper anti-armor in real life? Saying someone shouldn't be able to solo a Tank is so stupid it makes my head hurt. |
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:47:00 -
[34] - Quote
Pvt Numnutz wrote:did it survive because of speed or because you couldnt break its tank?
if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast.
If tank: was it glowing? Active resists make vehicles incredibly strong for a short duration. If you were trying to damage it with its hardeners on then you are doing AV wrong and you must change your tactics. Try shooting it when it doesnt have its hardener activated.....
Well next time I hit a HAV, it's not called a tank FFS, I'll be sure to tell the pilot he/she's not allowed to turn his/her hardeners on after the first hit. I doubt he/she'll listen though.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
|
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:49:00 -
[35] - Quote
Ld Collins wrote:Shijima Kuraimaru wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. May I introduce you to the FGM-148 Javelin? Man portable infantry based AV that actually kills tanks in one shot. Usually crewed by two, but can be effectively operated by one. Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode. You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives.
May I introduce you to Dragon Skin manufactured by Pinnacle Armor?
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
|
Ld Collins
The Phalanx Inc
82
|
Posted - 2013.12.11 07:51:00 -
[36] - Quote
Shijima Kuraimaru wrote:Pvt Numnutz wrote:did it survive because of speed or because you couldnt break its tank?
if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast.
If tank: was it glowing? Active resists make vehicles incredibly strong for a short duration. If you were trying to damage it with its hardeners on then you are doing AV wrong and you must change your tactics. Try shooting it when it doesnt have its hardener activated..... Well next time I hit a HAV, it's not called a tank FFS, I'll be sure to tell the pilot he/she's not allowed to turn his/her hardeners on after the first hit. I doubt he/she'll listen though. Any excuse will do I suppose its either off because he hasn't used it or its off because of cool down you just have to take that chance. Whats even more frustrating is that AVers should know how long the hardeners last but they continue to shoot while its active. |
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:53:00 -
[37] - Quote
Ld Collins wrote:Shijima Kuraimaru wrote:Pvt Numnutz wrote:did it survive because of speed or because you couldnt break its tank?
if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast.
If tank: was it glowing? Active resists make vehicles incredibly strong for a short duration. If you were trying to damage it with its hardeners on then you are doing AV wrong and you must change your tactics. Try shooting it when it doesnt have its hardener activated..... Well next time I hit a HAV, it's not called a tank FFS, I'll be sure to tell the pilot he/she's not allowed to turn his/her hardeners on after the first hit. I doubt he/she'll listen though. Any excuse will do I suppose its either off because he hasn't used it or its off because of cool down you just have to take that chance. Whats even more frustrating is that AVers should know how long the hardeners last but they continue to shoot while its active.
Well I haven't had the luck to get one who's hardeners are stuck in cool down. And I already know it's useless to shoot while hardeners are active.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
|
Ld Collins
The Phalanx Inc
82
|
Posted - 2013.12.11 07:55:00 -
[38] - Quote
Shijima Kuraimaru wrote:Ld Collins wrote:Shijima Kuraimaru wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. May I introduce you to the FGM-148 Javelin? Man portable infantry based AV that actually kills tanks in one shot. Usually crewed by two, but can be effectively operated by one. Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode. You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives. May I introduce you to Dragon Skin manufactured by Pinnacle Armor? Ok so by that logic do tanks in real life have electronic shielding and armor that repairs itself? |
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:58:00 -
[39] - Quote
Ld Collins wrote:Shijima Kuraimaru wrote:Ld Collins wrote:Shijima Kuraimaru wrote: Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode.
You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives. May I introduce you to Dragon Skin manufactured by Pinnacle Armor? Ok so by that logic do tanks in real life have electronic shielding and armor that repairs itself? Well so many of you seem to favor pointing to RL when it's convenient to you and saying "You do know this is a video game right?" when it's not convenient, I just thought... Why not join the fun?
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
|
Ld Collins
The Phalanx Inc
82
|
Posted - 2013.12.11 08:00:00 -
[40] - Quote
Shijima Kuraimaru wrote:Ld Collins wrote:Shijima Kuraimaru wrote:Ld Collins wrote:Shijima Kuraimaru wrote: Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode.
You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives. May I introduce you to Dragon Skin manufactured by Pinnacle Armor? Ok so by that logic do tanks in real life have electronic shielding and armor that repairs itself? Well so many of you seem to favor pointing to RL when it's convenient to you and saying "You do know this is a video game right?" when it's not convenient, I just thought... Why not join the fun? It doesn't make sense either way in Rl tanks get blown up by all sorts of things. You cant expect anyone to play a video game where if you shoot a HAV once it will blow up. Who would be in favor of something so stupid? |
|
Shijima Kuraimaru
WarRavens League of Infamy
400
|
Posted - 2013.12.11 08:17:00 -
[41] - Quote
Ld Collins wrote:Shijima Kuraimaru wrote: Well so many of you seem to favor pointing to RL when it's convenient to you and saying "You do know this is a video game right?" when it's not convenient, I just thought... Why not join the fun?
It doesn't make sense either way in Rl tanks get blown up by all sorts of things. You cant expect anyone to play a video game where if you shoot a HAV once it will blow up. Who would be in favor of something so stupid?
I don't want to OHK an HAV. At proto levels, I want pilots to get hit by a forge and feel the need to scramble to safety ASAP regardless of hardener status before the second and third shot land. I want pilots to see twelve SWARM missiles in the air and think "OH $hit!". I want pilots to see the plasma ball and pray a second accurate shot isn't soon to follow while their hardeners are down.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
315
|
Posted - 2013.12.11 09:09:00 -
[42] - Quote
Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank.
How can you catch a tank when its is faster than light? The theory could work but currently the tanks activate its modules and afterwards drive away faster than missiles can fly....
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2013.12.11 09:14:00 -
[43] - Quote
Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank.
So if the DEDICATED COUNTER to a tank shouldn't be able to solo it? Shouldn't this apply to tanks aswell... they shouldn't be able to solo infantry?
You tankers are so full of it. You are immune to small arms, handheld grenades, roadkill, snipers, melee, SG scouts, and now you should be immune to 1 AV'er too?
Or maybe the AV'er should be immune to you? I think that is the way to go, so that tankers can see why infantry hate them so much. |
Chesyre Armundsen
Thanes Of Dust
19
|
Posted - 2013.12.11 09:30:00 -
[44] - Quote
Crimson Cerberes wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. So if the DEDICATED COUNTER to a tank shouldn't be able to solo it? Shouldn't this apply to tanks aswell... they shouldn't be able to solo infantry? You tankers are so full of it. You are immune to small arms, handheld grenades, roadkill, snipers, melee, SG scouts, and now you should be immune to 1 AV'er too? Or maybe the AV'er should be immune to you? I think that is the way to go, so that tankers can see why infantry hate them so much.
AMEN BROTHER!
"May the gods place the burden upon us"
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
34
|
Posted - 2013.12.11 11:39:00 -
[45] - Quote
proto forges with prof 5 2x proto damage mods takes 4-6 shots to kill a good tanker, which if they're good, they're out of your los by number 3.
orbitals seem to jack them up though if you catch them sitting still, they can't heal as fast as they used to while trying to drive out of them. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
66
|
Posted - 2013.12.13 01:26:00 -
[46] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Soraya Xel wrote:CCP needs to ensure a solo player can kill tanks unless CCP is willing to make it so a tank requires multiple players. WHAT ??????
A team has to sacrifice a whole squad just to down on person. While the tank is tearing up infantry, opposing team has 6 less shooters to combat the other infantry, how is this balanced?
Essential it's broken down as follows 16 v 16 1 tank vs 6 AV Meanwhile 1 tank and 15 infantry vs 10 infantry, and the 10 can not hurt the tank.
|
Talos Vagheitan
287
|
Posted - 2013.12.13 03:22:00 -
[47] - Quote
Who cares what some sniper has to say
|
Mobius Kaethis
Molon Labe. Public Disorder.
1113
|
Posted - 2013.12.13 03:30:00 -
[48] - Quote
Oh we all know tanks are broken. Even the tankers are saying that the tanks are broken (the honest ones at least). Right now the game has devolved into dumb ass tank races with some FPS on the side.
Fixing the militia speed boosters is a start but after that AV is still going to need a serious buff so that even a single squad as a prayer of taking down a capable tank (which is essentially impossible right now).
Fun > Realism
|
Stephen Seneca
State Patriots Templis Dragonaors
10
|
Posted - 2013.12.13 04:31:00 -
[49] - Quote
I got one tank by myself today!!! Hurrah!! He probably lagged out or got high centered because I got all 6 swarms on him... in any case, I wanna go full proto AV at the moment.. lol. Honestly, if they were slow like they used to be it wouldnt be nearly as bad.
How many bazooka shells can an actual tank take? Like an M1 or Leopard 2?
Speaking of which, I would love a direct fire, unguided variant to the swarm launcher. |
Shijima Kuraimaru
warravens League of Infamy
420
|
Posted - 2013.12.13 10:03:00 -
[50] - Quote
Stephen Seneca wrote:I got one tank by myself today!!! Hurrah!! He probably lagged out or got high centered because I got all 6 swarms on him... in any case, I wanna go full proto AV at the moment.. lol. Honestly, if they were slow like they used to be it wouldnt be nearly as bad.
How many bazooka shells can an actual tank take? Like an M1 or Leopard 2?
Speaking of which, I would love a direct fire, unguided variant to the swarm launcher.
Does any national military still use a bazooka for anything these days?
I still can't find tanks on the market. All I see are those HAVs.
|
|
Stephen Seneca
State Patriots Templis Dragonaors
12
|
Posted - 2013.12.13 10:25:00 -
[51] - Quote
Some ex-soviet states have to Im sure, its kind of a classic. Dont mind me though, was just lookin for more weapons. I almost suggested a minmatar throwing spear with a bomb on it. Ill go with Minmatar tomahawk though.. side arm, its melee, you can throw it. Ya know.
Back on topic. Havs are something to really fear. Its kinda cool, if they just lost the warp drive stuff. |
General12912
Gallente Marine Corps
34
|
Posted - 2013.12.13 11:46:00 -
[52] - Quote
Infantry used to be too strong against them. You are comparing a 500k-1mil piece of equipment to a suit that's around 200k AT MOST. Either the tanks needed to keep the same stats and get the price lowered, or they needed a buff. Aver's just need more teamwork and perseverance and they will see tanks dropping left and right. I've lost two tanks already and its only update day 3 |
Korvin Lomont
United Pwnage Service RISE of LEGION
337
|
Posted - 2013.12.13 12:33:00 -
[53] - Quote
At first I really liked the concept of powerfull tanks rushing in doing stuff while theri modules are activated and beeing vulnerable during the cooldown.
But CCP did not make this happen when modules run out tanks simply are able to retreat too fast and tey are not vulnerable enough. Even if you cratch them they come back too fast and this all on militia level with proto AV on the field.
You know there is something terrible of balance if your best AV option is a LAV packed with RE's.
What CCP did was buffing HAVs, reducing their Price (that was needed IMHO just the amount is questionable) and nerfing AV. Without introducing some severe weakness on HAVs there are too many ways to get to safety during cooldown. So currently there is little to no risk for HAV Pilots unless there is another pilot that cares for tanks |
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 14:01:00 -
[54] - Quote
Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback.
OP is an idiot
Using EXPLOSIVE WEAPONS against a SHIELD TANK
Please do tell was it shiny? if so then you are an even bigger idiot
FEEDBACK REQUEST: Inject about 100more points of IQ into AV players |
Samoset Detrium
G.R.A.V.E
6
|
Posted - 2013.12.13 15:44:00 -
[55] - Quote
Well, seems like a few people, the lonewolfs of the bunch are crying now because they cant solo a tank anymore which shouldn't be the case. that should only happen in either exceptional circumstance, or if the pilot is drunk off his a#%. I can agree to a degree in that AV work has become near futile, but that's why we were supposed to communicate with our team members and or squadmates to begin with. Even before the update, With a CBR-7 Swarm and 2 damage mods. I would only be able to chase tanks away if the pilot new what they were doing.
To fully take down the same Heavy Attack Vehicle, would have still required co-ordination.
Now with the update we are almost forced to co-ordinate and actually play this game on a tactical standpoint and yet you still moan and despair.
Makes me wonder if you ever had my back to begin with, in a game where KDR really doesn't matter.
I have more fun and more success working together with my squad than trying to do things on my own, skill may have something to do with it yes as far as SP goes, but even then, I would rather run as an effective killing team than a Rambo style merc. If you cant support that then at least support the logic of having 5 more people who know that each of you ((including yourself)) will look out for eachother to the best of their/your ability and know they will get the same in return.
Now that I got that off of my armored plates...
I do like the balance, even as an AV'er myself. We shouldn't be able to solo a vehicle at all except for LAV's, which as of what I was a part of last night, is still viable. I do like the fact that Tanks are now quite the dominant force, yeah it sucks for me and the rest of us AV goons, but let the tank be a tank instead of just a grey colored tortilla shell.
The speed is a bit ridiculous for sure though. You have to admit that as soon as the cooldown starts, they can freakin boogey out of there like no ones business. Im not saying lose the speed completely, just downtune it a bit to where it can still maneuver fairly well without being as slow as it used to be. If its going to choose to sit there and fire at us, let us be able to hit the durned thing at least when it turns and runs off. The smart tanker knows when he is about to get shafted and will pull out before his hardeners start to run out.
As far as AV performance, it does suit the balance yes, but I feel like they were nerfed further than they needed to be. Swarms used to do 330 a missle, now its 220 and that is quite a huge difference. All im advocating for is at least a 250 per shot. That would still be quite low enough to where no single person can swarm a tank to death. but with the range set to 175 as it is now, this should be more than fair in my opinion, especially with the Increase to vehicle durability overall.
Where forge guns are concerned I cant say, I don't use them except for a militia fit to begin with and I would much rather have a faster fire rate with a medium suit to boot, too fat and slow for my taste. No offense to heavies, you do put in good work.
No difference in Plasma Cannons so no comments needed.
AV grenades are where they should be, even as a AV grenade user.
Final Summary: AV performance almost nearly matches the vehicle buffs now to where they shouldn't be taken out by a single "Rambo". Tanks are well protected and can do their job, though way too efficiently where the speed is concerned, and with the big increase to vehicle durability, make a tiny increase to some nerfed AV weapon's damage output, not at the same rate as before though, just enough to where if CCP doesn't fix the speed, then give AV'ers a better chance at destroying Vehicles without robbing the vehicle user outright of his usefulness. |
Soraya Xel
The Corporate Raiders Top Men.
824
|
Posted - 2013.12.13 15:48:00 -
[56] - Quote
General12912 wrote:Infantry used to be too strong against them. You are comparing a 500k-1mil piece of equipment to a suit that's around 200k AT MOST. Either the tanks needed to keep the same stats and get the price lowered, or they needed a buff. Aver's just need more teamwork and perseverance and they will see tanks dropping left and right. I've lost two tanks already and its only update day 3
ISK does not balance the game. ISK cost does not matter. Plenty of players have billions of ISK lying around. And on top of that, if a tank is as indestructible as it is now, it doesn't matter how much a tank costs, because you'll never lose it anyhow.
if you aren't losing a tank a match, average as a dedicated tanker, then tanks are OP.
In no way should a game be developed in a way that you can select a play style where you won't die.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
CLONE117
planetary retaliation organisation
507
|
Posted - 2013.12.13 15:55:00 -
[57] - Quote
to all the dumb ppl who say tanks are 2 powerful.
think of the battlefield tanks and the best way to kill then.
c4 stuck to a fast vehicle.
and since remote explosives stick to stuff now.. heres a good solution for u av lovers..
first spawn a cheap lav down.
get a std logi suit that has at least 3 equipment slots
fit a mlt smg to the light weapon slot your gonna be dieing in it any ways so better to find the cheapest gun available.
now spawn a cheap unfitted lav down.
stick all those remote explosives on your fit to the front bumper.
now get in the lav. and crash it into a tank at full speed. the destruction of the lav detonates the re. and the remote explosives blast kills the tank instantly. hardeners will not save the tank.
dont bother getting out you pretty much turned your self into a bomb on wheels.
fitting any speed modules on the lav to make it faster will possibly improve your new weapons effectiveness.
its pretty much guaranteed to work ive tried it out myself multiple times yesterday. also inexpensive as well. might be around 30k isk.
the sacrifice to your pretty kd/rs are well worth it. its also extremely fun. and funny too.. |
Stephen Seneca
State Patriots Templis Dragonaors
12
|
Posted - 2013.12.13 16:21:00 -
[58] - Quote
^MiddleEast514. Car bombs lol. Too funny and it is hilarious to see. I really think a stasis web module would be great for this. AV suits could be made.. lol, all for the current flavour of the patch. An upside is it makes us think more and get better. Even with their speed ive seen tanks go down like cheap hookers on a friday night.
As of yet the real problem is the speed. CCP will fix the mistake and Im hoping for a stasis web module for AVers. |
Leupox Dior
Science For Death
5
|
Posted - 2013.12.13 16:29:00 -
[59] - Quote
Shijima Kuraimaru wrote:Ivy Zalinto wrote:Snail Super wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. Then please, enlighten me on how I should take out a tank. I truly don't know what to do as an infantry any more. When I tried this tactic twice in less than 10 seconds. 6x advance AV Grenades and 8x Advance Swarm launchers on the same HAV. My suggestion is running with 3-4 people running similar kits of advanced teir or better. As we have no alarms yet, get within close range using available cover and stealth. Coordinate your strike via voice communication of some kind be it in game or third party. When you strike, strike hard with no thought of ammo consumption. All of your squad hits multiple times and if done right will even drive the hardened tanks away. Its not about the damage you can put out, as the regen will cover one swarms hit delay before the next launch through regen and reaction. Multiple swarms are harder to deal with. Coordinated swarms are another thing entirely. honestly, toss out the av grenades, their worthless. Edit- idk why im giving you strategy against something I run...Too much fairness involved for a game where we pay for things i guess. I actually want to help you guys. But driving tanks is now immensely more enjoyable. x.x If it should require three infantry AV to take a HAV, then to be balanced and fair, a HAV shouldn't be able to function at all without a crew of three.
Exactly, everyone saying this is a team game and not a solo game. Then make sure the tank can't solo 16 infantry unless its operated by a team (not saying you need 16 men to operate a tank).
'Fossil' Militia Minmatar Medium Frame + M209 Assault Submachine Gun
Soundcloud
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
16
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Posted - 2013.12.13 22:38:00 -
[60] - Quote
Takahiro Kashuken wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. OP is an idiot Using EXPLOSIVE WEAPONS against a SHIELD TANK Please do tell was it shiny? if so then you are an even bigger idiot FEEDBACK REQUEST: Inject about 100more points of IQ into AV players
Reality check! You're the dumb one! 3x advance AV grenades were tossed to damage the shields to zero, 4x Advance Swarm Launchers shots hitting their mark. Tank still lives?!?!
AND NO THE DARN TANK WAS NOT GLOWING!
If you can't see something wrong with this, there is something horribly wrong with your judgement.
SoonGäó
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Shijima Kuraimaru
warravens League of Infamy
431
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Posted - 2013.12.14 10:45:00 -
[61] - Quote
CLONE117 wrote:to all the dumb ppl who say tanks are 2 powerful.
think of the battlefield tanks and the best way to kill then.
c4 stuck to a fast vehicle.
and since remote explosives stick to stuff now.. heres a good solution for u av lovers..
first spawn a cheap lav down.
get a std logi suit that has at least 3 equipment slots
fit a mlt smg to the light weapon slot your gonna be dieing in it any ways so better to find the cheapest gun available.
now spawn a cheap unfitted lav down.
stick all those remote explosives on your fit to the front bumper.
now get in the lav. and crash it into a tank at full speed. the destruction of the lav detonates the re. and the remote explosives blast kills the tank instantly. hardeners will not save the tank.
dont bother getting out you pretty much turned your self into a bomb on wheels.
fitting any speed modules on the lav to make it faster will possibly improve your new weapons effectiveness.
its pretty much guaranteed to work ive tried it out myself multiple times yesterday. also inexpensive as well. might be around 30k isk.
the sacrifice to your pretty kd/rs are well worth it. its also extremely fun. and funny too..
This is one of the stupidest "Do this or stop complaining." replies I've read yet. Not all AVers want to be Jihad suicide bombers. All light and heavy AV options should be effective, not just bomb car or scout/RE.
I still can't find tanks on the market. All I see are those HAVs.
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Alena Ventrallis
Osmon Surveillance Caldari State
283
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Posted - 2013.12.14 11:30:00 -
[62] - Quote
Shijima Kuraimaru wrote:CLONE117 wrote:to all the dumb ppl who say tanks are 2 powerful.
think of the battlefield tanks and the best way to kill then.
c4 stuck to a fast vehicle.
and since remote explosives stick to stuff now.. heres a good solution for u av lovers..
first spawn a cheap lav down.
get a std logi suit that has at least 3 equipment slots
fit a mlt smg to the light weapon slot your gonna be dieing in it any ways so better to find the cheapest gun available.
now spawn a cheap unfitted lav down.
stick all those remote explosives on your fit to the front bumper.
now get in the lav. and crash it into a tank at full speed. the destruction of the lav detonates the re. and the remote explosives blast kills the tank instantly. hardeners will not save the tank.
dont bother getting out you pretty much turned your self into a bomb on wheels.
fitting any speed modules on the lav to make it faster will possibly improve your new weapons effectiveness.
its pretty much guaranteed to work ive tried it out myself multiple times yesterday. also inexpensive as well. might be around 30k isk.
the sacrifice to your pretty kd/rs are well worth it. its also extremely fun. and funny too.. This is one of the stupidest "Do this or stop complaining." replies I've read yet. Not all AVers want to be Jihad suicide bombers. All light and heavy AV options should be effective, not just bomb car or scout/RE. Gotta go with Shijima here. While out-of-the-box thinking, jihad jeeps should not be the only way tanks can be killed.
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Chesyre Armundsen
Thanes Of Dust
22
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Posted - 2013.12.15 04:04:00 -
[63] - Quote
Just a quick add...
This patch has made me skill into the first level of Heavy JUST to equip a forge for tank harassment. I admit that it could be an effective option for tank killing, but is a rather pitiful option for dropships. All this being experienced first hand I still believe that the swarm needs some alteration to make it a more effective AV option.
"May the gods place the burden upon us"
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