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DEZKA DIABLO
Commando Perkone Caldari State
108
|
Posted - 2013.12.07 00:43:00 -
[1] - Quote
Margin of error an a quick flash of your position means you can't beat it, it's constant scans between 28/15 db scans to find the blip an they know your hiding.
Null cannons have a zero db an a 30-50m range aprox so you can't even stealth hack.
Proposal : If your not going to fix scouts then:
Raise null canon to 26 db Make scanners only useable if you stop moving an aim stationary in one direction Make a scanner limit on logi suits so you can't scan 4 directions one after the other Increase scout hack speed an lower profile Remove the 15 db scanner Remove margin of error an the quick lite blip when a scout is scanned
This blip an error means you really can't beat the scanner an all the points spent trying to was an illusion that you could. Scanners are game breaking for scouts an I'm surprised no ones pointed out why. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
488
|
Posted - 2013.12.07 00:59:00 -
[2] - Quote
You, sir, have no idea what you're talking about. Is this a troll post or are you really that ignorant?
Facts:
Lvl 5 Scouts beat advanced scanners inherently, and this scanner is the most widely used in pubs.
To beat 28 dB scanners, the scout must have Lvl 2 profile dampening, and one basic or militia dampener. That's roughly 80k SP.
No one except a paperthin Gal Scout can beat the 15dB scanner, but the attributes of this scanner make it one of the least often used. You will encounter this scanner in maybe 1% of pub matches.
I'm not sure about null cannons, but the scan precision of supply depots and other installations is somewhere higher than 45db but lower than 50dB. It might be 50dB exactly.
There are no "Some Margin of Error" messages anymore, nor are there any quick light blips if someone is using dampeners. I have tested this on Oceania using two PS3s. Have you? |
Mdog 24158
Crux Special Tasks Group Gallente Federation
46
|
Posted - 2013.12.07 01:03:00 -
[3] - Quote
Sana Rayya wrote:You, sir, have no idea what you're talking about. Is this a troll post or are you really that ignorant?
Facts:
Lvl 5 Scouts beat advanced scanners inherently, and this scanner is the most widely used in pubs.
To beat 28 dB scanners, the scout must have Lvl 2 profile dampening, and one basic or militia dampener. That's roughly 80k SP.
No one except a paperthin Gal Scout can beat the 15dB scanner, but the attributes of this scanner make it one of the least often used. You will encounter this scanner in maybe 1% of pub matches.
I'm not sure about null cannons, but the scan precision of supply depots and other installations is somewhere higher than 45db but lower than 50dB. It might be 50dB exactly.
There are no "Some Margin of Error" messages anymore, nor are there any quick light blips if someone is using dampeners. I have tested this on Oceania using two PS3s. Have you? No i see that damn proto scanner nearly every match
Flying derpships and scout shotgunning 24/7 quite fun i must say
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DEZKA DIABLO
Commando Perkone Caldari State
111
|
Posted - 2013.12.07 01:29:00 -
[4] - Quote
Sana Rayya wrote:You, sir, have no idea what you're talking about. Is this a troll post or are you really that ignorant?
Facts:
Lvl 5 Scouts beat advanced scanners inherently, and this scanner is the most widely used in pubs.
To beat 28 dB scanners, the scout must have Lvl 2 profile dampening, and one basic or militia dampener. That's roughly 80k SP.
No one except a paperthin Gal Scout can beat the 15dB scanner, but the attributes of this scanner make it one of the least often used. You will encounter this scanner in maybe 1% of pub matches.
I'm not sure about null cannons, but the scan precision of supply depots and other installations is somewhere higher than 45db but lower than 50dB. It might be 50dB exactly.
There are no "Some Margin of Error" messages anymore, nor are there any quick light blips if someone is using dampeners. I have tested this on Oceania using two PS3s. Have you? Yea it's it a troll post( face palm, you got me). Null cannon are zero an for like 50 m which means anyone near the red letter can see ANY blue coming scout under 15 db or not, a paper thin minja loses a low to beat 28 can't beat 15 an niether can sneak past enemy lines unnoticed.
No I ve seen nothing on the removal of error or blip being removed, post your source.
I see the proto scanner almost 1/3 matches an I have both proto scouts so I believe I kno what I'm talking about btw this is my alt not some commando perk one noob. |
knight of 6
SVER True Blood Public Disorder.
793
|
Posted - 2013.12.07 01:47:00 -
[5] - Quote
racial scout 5 + dampening 3 = 40% passive damp scout suit = 45db
27db = 45 x .6
get gud
also, I get scanned like once a week proto scanners in pubs aren't common at all.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Baal Roo
Subdreddit Test Alliance Please Ignore
2805
|
Posted - 2013.12.07 01:51:00 -
[6] - Quote
knight of 6 wrote:racial scout 5 + dampening 3 = 40% passive damp scout suit = 45db
27db = 45 x .6
get gud
also, I get scanned like once a week proto scanners in pubs aren't common at all.
Regardless, any time someone runs a scanner over you, the game tells them you are there by telling you that there was a "margin of error." They won't know exactly where you are at, but they know you are somewhere within the area they scanned, which is all they really need to know anyway. |
DEZKA DIABLO
Commando Perkone Caldari State
115
|
Posted - 2013.12.07 01:52:00 -
[7] - Quote
You telling me to get gud? Probably rocking a logi an a scr an ur scout has dust on it, since ur not on the srkb |
Kane Fyea
2332
|
Posted - 2013.12.07 01:53:00 -
[8] - Quote
The only thing wrong with active scanners is the scan and spin tactic where you can scan all around you. |
Kane Fyea
2332
|
Posted - 2013.12.07 01:54:00 -
[9] - Quote
Baal Roo wrote:knight of 6 wrote:racial scout 5 + dampening 3 = 40% passive damp scout suit = 45db
27db = 45 x .6
get gud
also, I get scanned like once a week proto scanners in pubs aren't common at all. Regardless, any time someone runs a scanner over you, the game tells them you are there by telling you that there was a "margin of error." They won't know exactly where you are at, but they know you are somewhere within the area they scanned, which is all they really need to know anyway. Actually the margin of error thing has been removed. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2805
|
Posted - 2013.12.07 01:58:00 -
[10] - Quote
Kane Fyea wrote:Baal Roo wrote:knight of 6 wrote:racial scout 5 + dampening 3 = 40% passive damp scout suit = 45db
27db = 45 x .6
get gud
also, I get scanned like once a week proto scanners in pubs aren't common at all. Regardless, any time someone runs a scanner over you, the game tells them you are there by telling you that there was a "margin of error." They won't know exactly where you are at, but they know you are somewhere within the area they scanned, which is all they really need to know anyway. Actually the margin of error thing has been removed.
Since when? I was getting "no margin of error" on my scanner last night when I used it in the random match I actually played. Does it just say "No margin of error" every single time you use it now? |
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Kane Fyea
2332
|
Posted - 2013.12.07 02:00:00 -
[11] - Quote
Baal Roo wrote:Kane Fyea wrote:Baal Roo wrote:knight of 6 wrote:racial scout 5 + dampening 3 = 40% passive damp scout suit = 45db
27db = 45 x .6
get gud
also, I get scanned like once a week proto scanners in pubs aren't common at all. Regardless, any time someone runs a scanner over you, the game tells them you are there by telling you that there was a "margin of error." They won't know exactly where you are at, but they know you are somewhere within the area they scanned, which is all they really need to know anyway. Actually the margin of error thing has been removed. Since when? I was getting "no margin of error" on my scanner last night when I used it in the random match I actually played. Does it just say "No margin of error" every single time you use it now? I haven't gotten one in a while. In fact I was just scanning a guy I was looking at (Seeing if he had buddies) and noticed he didn't show up and I didn't get the margin of error. I did this a couple of times on him and got nothing. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2805
|
Posted - 2013.12.07 02:02:00 -
[12] - Quote
Kane Fyea wrote:Baal Roo wrote:Kane Fyea wrote:Baal Roo wrote:knight of 6 wrote:racial scout 5 + dampening 3 = 40% passive damp scout suit = 45db
27db = 45 x .6
get gud
also, I get scanned like once a week proto scanners in pubs aren't common at all. Regardless, any time someone runs a scanner over you, the game tells them you are there by telling you that there was a "margin of error." They won't know exactly where you are at, but they know you are somewhere within the area they scanned, which is all they really need to know anyway. Actually the margin of error thing has been removed. Since when? I was getting "no margin of error" on my scanner last night when I used it in the random match I actually played. Does it just say "No margin of error" every single time you use it now? I haven't gotten one in a while. In fact I was just scanning a guy I was looking at (Seeing if he had buddies) and noticed he didn't show up and I didn't get the margin of error. I did this a couple of times on him and got nothing.
So it just told you "No Margin of Error" even though it didn't pick him up? |
Kane Fyea
2332
|
Posted - 2013.12.07 02:03:00 -
[13] - Quote
Baal Roo wrote:Kane Fyea wrote:Baal Roo wrote:Kane Fyea wrote:Baal Roo wrote:
Regardless, any time someone runs a scanner over you, the game tells them you are there by telling you that there was a "margin of error." They won't know exactly where you are at, but they know you are somewhere within the area they scanned, which is all they really need to know anyway.
Actually the margin of error thing has been removed. Since when? I was getting "no margin of error" on my scanner last night when I used it in the random match I actually played. Does it just say "No margin of error" every single time you use it now? I haven't gotten one in a while. In fact I was just scanning a guy I was looking at (Seeing if he had buddies) and noticed he didn't show up and I didn't get the margin of error. I did this a couple of times on him and got nothing. So it just told you "No Margin of Error" even though it didn't pick him up? Yea. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8417
|
Posted - 2013.12.07 02:03:00 -
[14] - Quote
Stronger than prototype scanner coming to a Gallente LP store near you
Win ISK / Vids / O7
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Kane Fyea
2332
|
Posted - 2013.12.07 02:05:00 -
[15] - Quote
DUST Fiend wrote:Stronger than prototype scanner coming to a Gallente LP store near you I believe it will only be the normal proto active scanner just stronger (Probably little bit better scan precision and possibly targets stay on radar a bit longer). |
knight of 6
SVER True Blood Public Disorder.
793
|
Posted - 2013.12.07 02:06:00 -
[16] - Quote
DEZKA DIABLO wrote:You telling me to get gud? Probably rocking a logi an a scr an ur scout has dust on it, since ur not on the srkb I'm assuming that srkb is short hand for scout registry killboard? Ctrl + F "3354"
the number is off by a couple hundred but my name is still there and I assure you I am still and active scout.
however I did notice in passing that "DEZKA DIABLO" isn't listed... lolalt?
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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nor asha
Turbo Bros inc.
58
|
Posted - 2013.12.07 02:43:00 -
[17] - Quote
Kane Fyea wrote:The only thing wrong with active scanners is the scan and spin tactic where you can scan all around you. shhhhh |
Quil Evrything
DUST University Ivy League
474
|
Posted - 2013.12.07 03:00:00 -
[18] - Quote
I have seen "some margin of error" just a few days ago.
However, it is quite rare.
I suspect it only happens when the scan precision and the target profile are very close.
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DEZKA DIABLO
Commando Perkone Caldari State
117
|
Posted - 2013.12.07 04:35:00 -
[19] - Quote
knight of 6 wrote:DEZKA DIABLO wrote:You telling me to get gud? Probably rocking a logi an a scr an ur scout has dust on it, since ur not on the srkb I'm assuming that srkb is short hand for scout registry killboard? Ctrl + F "3354" the number is off by a couple hundred but my name is still there and I assure you I am still and active scout. however I did notice in passing that "DEZKA DIABLO" isn't listed... lolalt? I wrote in the thread earlier this is my alt, my main is more than half way up the board. This my new forum junkie since I have a ban on the main till next week. I'm from beta an have 29 mill sp , don't let the starter corp fool you. |
Maken Tosch
DUST University Ivy League
5651
|
Posted - 2013.12.07 04:45:00 -
[20] - Quote
Quil Evrything wrote:I have seen "some margin of error" just a few days ago.
However, it is quite rare.
I suspect it only happens when the scan precision and the target profile are very close.
Judging from the posts on this thread, if you and Kane are right, then it's possible that if you have a scanner has 28DB but the target has 15 then that target won't get the margin of error while a suit with 27 gets the margin. Am I correct?
OK, CCP. When are knives finally going to be improved?
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
705
|
Posted - 2013.12.07 05:11:00 -
[21] - Quote
Sana Rayya wrote:You, sir, have no idea what you're talking about. Is this a troll post or are you really that ignorant?
Facts:
Lvl 5 Scouts beat advanced scanners inherently, and this scanner is the most widely used in pubs.
To beat 28 dB scanners, the scout must have Lvl 2 profile dampening, and one basic or militia dampener. That's roughly 80k SP.
No one except a paperthin Gal Scout can beat the 15dB scanner, but the attributes of this scanner make it one of the least often used. You will encounter this scanner in maybe 1% of pub matches.
I'm not sure about null cannons, but the scan precision of supply depots and other installations is somewhere higher than 45db but lower than 50dB. It might be 50dB exactly.
There are no "Some Margin of Error" messages anymore, nor are there any quick light blips if someone is using dampeners. I have tested this on Oceania using two PS3s. Have you?
wow... a proto scout suit is only good enough to beat an advanced scanner that's only used in pubs. A definitive victory for all scouts.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
489
|
Posted - 2013.12.07 05:24:00 -
[22] - Quote
Suit bonuses are tied to the suit class, not the specific tier of the suit. So yeah, if you scouts with Lvl 5 in the skill want to dodge 28dB proto scanners, you need to give up one slot and 15/18 CPU, no matter if you run basic, advanced, or proto. Compare this to medium frames who need two slots for two complex dampeners and 66 CPU to achieve the same.
Saying that proto scouts should be able to beat proto scanners just due to their class bonus is like saying that logis should have an inherent 20 HP/sec rep just due to their class bonus. The class bonus is a mediocre replacement for modules, and should not be as beneficial as using the modules that they replace. |
Lynn Beck
Granite Mercenary Division Top Men.
292
|
Posted - 2013.12.07 05:41:00 -
[23] - Quote
I tried this just yesterday and had wonderful success, lv3 dampening, lv1 minscout, enhanced dampener, basic dampener, my math (stacking penalty included) puts me at 27.95. Thats like 470kSP to dodge protos in a standard suit. (Not to mention i am also zn-28ing people all day long.)
LAV murder man:
"I can kill with rails, therefore they're OP."
CCP give me duct-tape extenders!
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ZiwZih
Seraphim Initiative..
279
|
Posted - 2013.12.12 14:35:00 -
[24] - Quote
Prototype Focused (15db) has lowest fitting requirements of other PRO, so not sure how you find "the attributes of this scanner make it one of the least often used". It is slowly becoming plague in FW. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
535
|
Posted - 2013.12.12 14:44:00 -
[25] - Quote
ZiwZih wrote:Prototype Focused (15db) has lowest fitting requirements of other PRO, so not sure how you find "the attributes of this scanner make it one of the least often used". It is slowly becoming plague in FW.
Hope you are kidding me.
Duvolle Focused Scanner is 38 CPU, 18 PG. This gives it the highest PG usage of any piece of equipment, and is up there with the Imperial ScR (20 PG) and some forge guns.
The scan time is 5 seconds. By the way, as of 1.7 you can no longer put away your scanner by sprinting and switching weapons, so the person scanning is completely vulnerable for 5 seconds. After your scan is complete, your targets are lit up for only 5 seconds. Compare this to the Duvolle Quantum with a 2 second scan time, and 25 second light up time.
The real kicker is the cooldown time. When using the Duvolle Focused scanner, you must wait 33 seconds between consecutive scans. You will only have target intel for 10 seconds. Therefore, for 70% of the time, you have no scan data.
The only time I would consider using this scanner against scouts is if other people have Duvolle Quantums in my squad and are spamming them constantly, or if the entire enemy team is dampened to below 28dB, making it the only way to detect enemies. Otherwise the Duvolle Quantum or even A-45 Advanced is the way to go.
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Reav Hannari
Red Rock Outriders
2197
|
Posted - 2013.12.12 14:49:00 -
[26] - Quote
If the 15dB scanner couldn't detect the best scouts they would be complaining that scouts are over powered. Someone has to win in this situation. I think having a high fitting cost scanner beat all is a fair enough trade. Most of the time scouts are going undetected but dedicated scanners can find them by putting away their weapon for a bit and making themselves at least a little vulnerable.
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Kuroiokami Tsukinaku
A.N.O.N.Y.M.O.U.S. Renegade Alliance
11
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Posted - 2013.12.12 15:13:00 -
[27] - Quote
I would lean the other way Reav. Correct me if I'm wrong, but the SP investment to lower your sig seems greater than the investment to scan that low. And while the scanner may be 'exposed', unless they are in direct combat, the risk is low. The scout cannot identify the scanner to eliminate the threat. I think using active scanners should also increase your sig. In real life, active radar (and sonar) gives you a better picture, but also let's your opponent know where the scanner is. Be nice if scouts knew at least that much. |
Korvin Lomont
United Pwnage Service RISE of LEGION
330
|
Posted - 2013.12.12 15:24:00 -
[28] - Quote
Sana Rayya wrote:You, sir, have no idea what you're talking about. Is this a troll post or are you really that ignorant?
Facts:
Lvl 5 Scouts beat advanced scanners inherently, and this scanner is the most widely used in pubs.
To beat 28 dB scanners, the scout must have Lvl 2 profile dampening, and one basic or militia dampener. That's roughly 80k SP. This is only true for a proto scout or a scout on lvl 5 so its not 80SP its lvl 3 light suits: ~275KSP + scout lv5: ~2.4Mil SP and profile dampening lv2: ~73K Sp => all in all 2.7 million SP to beat one piece of equipment...
Sana Rayya wrote: No one except a paperthin Gal Scout can beat the 15dB scanner, but the attributes of this scanner make it one of the least often used. You will encounter this scanner in maybe 1% of pub matches.
Maybe, but then whats the purpose of the scout?
Sana Rayya wrote: I'm not sure about null cannons, but the scan precision of supply depots and other installations is somewhere higher than 45db but lower than 50dB. It might be 50dB exactly.
I have no clue about the scanprecision an installations. So no further comment
Sana Rayya wrote: There are no "Some Margin of Error" messages anymore, nor are there any quick light blips if someone is using dampeners. I have tested this on Oceania using two PS3s. Have you?
Strange I get this message all the time well or at least often enough to know its there. |
Yagihige
Crux Special Tasks Group Gallente Federation
460
|
Posted - 2013.12.12 15:48:00 -
[29] - Quote
I actually agree with the idea of activating the scanner forcing you to stand still until it completes the scan. I mean, there's scanners with varying angles of scan, which is supposed to make you have to choose between wider but shorter or narrower but longer scans, however the scanner's angle becomes a completely useless stat since you can just circle around and scan a 360-¦ angle anyway.
em ta kool t'nod
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Garrett Blacknova
Codex Troopers
4141
|
Posted - 2013.12.12 16:06:00 -
[30] - Quote
Sana Rayya wrote:Saying that proto scouts should be able to beat proto scanners just due to their class bonus is like saying that logis should have an inherent 20 HP/sec rep just due to their class bonus. The class bonus is a mediocre replacement for modules, and should not be as beneficial as using the modules that they replace. Your example is pretty awful, actually. Saying self-repair is an inherent trait that defines the Logistics role makes you sound kind of ridiculous. Scout suits are designed for stealth. Logi suits are designed for LOGISTICS. Hence the name. Saying Scouts should get a significant buff to stealth is like saying that Logi suits should get more equipment slots than other suits... OH WAIT.
Or like saying that Assault suits should get the equivalent of a built-in damage mod when you max out their skill. And a lot of people seemed to think that was a good idea too.
How does insanely high armour regen fit the medic and support role? |
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Dexter307
The Unholy Legion Of DarkStar
650
|
Posted - 2013.12.12 16:10:00 -
[31] - Quote
Sana Rayya wrote:You, sir, have no idea what you're talking about. Is this a troll post or are you really that ignorant?
Facts:
Lvl 5 Scouts beat advanced scanners inherently, and this scanner is the most widely used in pubs.
To beat 28 dB scanners, the scout must have Lvl 2 profile dampening, and one basic or militia dampener. That's roughly 80k SP.
No one except a paperthin Gal Scout can beat the 15dB scanner, but the attributes of this scanner make it one of the least often used. You will encounter this scanner in maybe 1% of pub matches.
I'm not sure about null cannons, but the scan precision of supply depots and other installations is somewhere higher than 45db but lower than 50dB. It might be 50dB exactly.
There are no "Some Margin of Error" messages anymore, nor are there any quick light blips if someone is using dampeners. I have tested this on Oceania using two PS3s. Have you? I got "some margin of error" yesterday |
Terra Thesis
HDYLTA Defiant Legacy
416
|
Posted - 2013.12.12 16:17:00 -
[32] - Quote
i can confirm that sometimes the scanner won't pick up a red and won't give an error. I've been trying to figure out the pattern but it's not clear to me. i believe it had something to do with using a scout suit vs dampener mods.
HDYLTA - Freedom Delivered
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
537
|
Posted - 2013.12.12 16:58:00 -
[33] - Quote
Scout is a tough class to play. Everyone agrees on this.
But in terms of dampening, scouts are whining too much without realizing how EASY you have it.
Dampening is one aspect of your suit. For a medium suit to have the same dampening level as you (say under 28dB), it needs two slots for complex profile dampeners, or three slots for basic/militia dampeners.
What do Lvl 5 scouts need to achieve the same? Lvl 2 in dampening and one slot for a basic or militia dampener.
So you can't avoid the 15dB proto scanner? Neither can anyone else. By this sheer fact it SHOULD be the most popular scanner in the game. But it isn't. Why? Because I'd rather have a scanner that can give me intel on 95% of enemy players 100% of the match, rather than a scanner that gives intel on 100% of players for only 30% of the match.
Is stealth the defining characteristic of the scout? Maybe, maybe not. You don't die instantly after you get scanned, do you?
If stealth was the only thing going for you, then why did people play the class prior to 1.4, when shared team/squad vision meant scouts were visible to everyone so long as one person had line of sight on them? Maybe it's because their speed and quick regen allowed skill scouts to rack up tons of kills using scout shotty, despite the fact that people saw them on their radar?
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Ivy Zalinto
Bobbit's Hangmen
160
|
Posted - 2013.12.12 17:25:00 -
[34] - Quote
Sana Rayya wrote:Scout is a tough class to play. Everyone agrees on this.
But in terms of dampening, scouts are whining too much without realizing how EASY you have it.
Dampening is one aspect of your suit. For a medium suit to have the same dampening level as you (say under 28dB), it needs two slots for complex profile dampeners, or three slots for basic/militia dampeners.
What do Lvl 5 scouts need to achieve the same? Lvl 2 in dampening and one slot for a basic or militia dampener.
So you can't avoid the 15dB proto scanner? Neither can anyone else. By this sheer fact it SHOULD be the most popular scanner in the game. But it isn't. Why? Because I'd rather have a scanner that can give me intel on 95% of enemy players 100% of the match, rather than a scanner that gives intel on 100% of players for only 30% of the match.
Is stealth the defining characteristic of the scout? Maybe, maybe not. You don't die instantly after you get scanned, do you?
If stealth was the only thing going for you, then why did people play the class prior to 1.4, when shared team/squad vision meant scouts were visible to everyone so long as one person had line of sight on them? Maybe it's because their speed and quick regen allowed skill scouts to rack up tons of kills using scout shotty, despite the fact that people saw them on their radar?
Its not the fact of being scanned by something that annoys us scouts, its the sheer amount of sp we put into staying off the radar. Its what...3 to 4 times the amount of a scanners sp investment?
To answer your probably rhetorical question, when a scout gets scanned it is generally a death sentence unless you have teammates around you or can bug out into the redline or behind friendly forces. My survibility rate drops drastically when i get pinged by a prototype scanner. And the only thing that regens on my suit are my shields. I have 149 armor on my primary suit and the armor doesnt tend to come back unless there happens to be a logibro around that feels benevolent. Still, I make due. I personally think they should remove the one scanner OR raise the scan detection profile by like 10 for all scanners.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Monkey MAC
Lost Millennium
1202
|
Posted - 2013.12.12 17:34:00 -
[35] - Quote
Scanners are a problem, Yes! Proto Scout should always beat a Proto Scanner, No!
How Scanners should be fixed! 1) Scanners need to be equipped in order to obtain tag data 2) Remove Scan Charge Time and Scan Time 3) Replace with Scan Interval 4) Targets intel is fixed and only updates with each scan pulse 5) Scouts recieve a buff where they can equip there sidearm and equipment at the same time!
Sorted!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Reav Hannari
Red Rock Outriders
2199
|
Posted - 2013.12.12 17:42:00 -
[36] - Quote
Kuroiokami Tsukinaku wrote:I would lean the other way Reav. Correct me if I'm wrong, but the SP investment to lower your sig seems greater than the investment to scan that low. And while the scanner may be 'exposed', unless they are in direct combat, the risk is low. The scout cannot identify the scanner to eliminate the threat. I think using active scanners should also increase your sig. In real life, active radar (and sonar) gives you a better picture, but also let's your opponent know where the scanner is. Be nice if scouts knew at least that much.
A totally valid argument. I've posted some suggestions for balancing active scanners and scouts in the feedback section. Scanners should be affected by scanning skills and the effectiveness for non-scouts dropped so that it takes a scout to find a scout with comparable skills.
Plus, add in some wibbly wobbly variation to scan result based on the difference between sensitivity and profile.
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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ALPHA DECRIPTER
Dragon-Empire
627
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Posted - 2013.12.12 17:58:00 -
[37] - Quote
Sana Rayya wrote:Scout is a tough class to play. Everyone agrees on this.
But in terms of dampening, scouts are whining too much without realizing how EASY you have it.
Dampening is one aspect of your suit. For a medium suit to have the same dampening level as you (say under 28dB), it needs two slots for complex profile dampeners, or three slots for basic/militia dampeners.
What do Lvl 5 scouts need to achieve the same? Lvl 2 in dampening and one slot for a basic or militia dampener.
So you can't avoid the 15dB proto scanner? Neither can anyone else. By this sheer fact it SHOULD be the most popular scanner in the game. But it isn't. Why? Because I'd rather have a scanner that can give me intel on 95% of enemy players 100% of the match, rather than a scanner that gives intel on 100% of players for only 30% of the match.
Is stealth the defining characteristic of the scout? Maybe, maybe not. You don't die instantly after you get scanned, do you?
If stealth was the only thing going for you, then why did people play the class prior to 1.4, when shared team/squad vision meant scouts were visible to everyone so long as one person had line of sight on them? Maybe it's because their speed and quick regen allowed skill scouts to rack up tons of kills using scout shotty, despite the fact that people saw them on their radar?
Pre 1.4 meant stealth was pointless? Yes. Shottie scouts are speed tanked and therefore do not rely on stealth nearly as much. The complaint is scout have against scanners is the Tank vs. AV argument all over again. You have to burn through so much SP to be stealthy but only a handful is needed to counter you. I seen one player suggest increasing active scanner precision and linking them to your precision skill. The skill would now increase the value of both your passive and active scans.
@Yagihige: My idea was to severely reduce turning speed. This way you can you can still move around but a twirl would be impossible.
Anyway, that's my 2ISK.
Scout Tactician
"You have been Scanned"
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Garrett Blacknova
Codex Troopers
4151
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Posted - 2013.12.12 18:15:00 -
[38] - Quote
One BIG point to consider when people keep bringing up how Scouts are "only" giving up one slot and a little bit of PG/CPU.
We still have some of the worst slot layouts and fitting capacity of any Dropsuits in the game, losing those things costs us a LOT more than it does other suits. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
540
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Posted - 2013.12.12 18:47:00 -
[39] - Quote
Garrett Blacknova wrote:One BIG point to consider when people keep bringing up how Scouts are "only" giving up one slot and a little bit of PG/CPU.
We still have some of the worst slot layouts and fitting capacity of any Dropsuits in the game, losing those things costs us a LOT more than it does other suits.
So scouts complain about getting scanned being a death sentence, but don't think 15 CPU and one slot is worth it to not get scanned?
Does not compute...
Particularly when medium suits need to spend 932k SP and one slot/33 CPU to get an advantage you have inherently (to dodge 36dB advanced scans) or two slots/66 CPU compared to your 74k SP and one slot/15 CPU (to dodge 28dB scans).
The "SP suit investment" argument is pretty moot, since I still need 2.4 mil to get my proto suit, just like you.
Despite all that, I would support the removal of the 15dB Focused Scanner. Why? Because it's a useless scanner designed only to troll scouts. And it would stop scout QQ. |
Garrett Blacknova
Codex Troopers
4153
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Posted - 2013.12.12 19:44:00 -
[40] - Quote
Sana Rayya wrote:So scouts complain about getting scanned being a death sentence, but don't think 15 CPU and one slot is worth it to not get scanned? No, that isn't even remotely close to what I was saying.
I was pointing out that the "minor" investment of "only" one slot and a bit of CPU is actually a MAJOR investment for a Scout because of the more limited fitting capabilities of the suits. |
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