|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
488
|
Posted - 2013.12.07 00:59:00 -
[1] - Quote
You, sir, have no idea what you're talking about. Is this a troll post or are you really that ignorant?
Facts:
Lvl 5 Scouts beat advanced scanners inherently, and this scanner is the most widely used in pubs.
To beat 28 dB scanners, the scout must have Lvl 2 profile dampening, and one basic or militia dampener. That's roughly 80k SP.
No one except a paperthin Gal Scout can beat the 15dB scanner, but the attributes of this scanner make it one of the least often used. You will encounter this scanner in maybe 1% of pub matches.
I'm not sure about null cannons, but the scan precision of supply depots and other installations is somewhere higher than 45db but lower than 50dB. It might be 50dB exactly.
There are no "Some Margin of Error" messages anymore, nor are there any quick light blips if someone is using dampeners. I have tested this on Oceania using two PS3s. Have you? |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
489
|
Posted - 2013.12.07 05:24:00 -
[2] - Quote
Suit bonuses are tied to the suit class, not the specific tier of the suit. So yeah, if you scouts with Lvl 5 in the skill want to dodge 28dB proto scanners, you need to give up one slot and 15/18 CPU, no matter if you run basic, advanced, or proto. Compare this to medium frames who need two slots for two complex dampeners and 66 CPU to achieve the same.
Saying that proto scouts should be able to beat proto scanners just due to their class bonus is like saying that logis should have an inherent 20 HP/sec rep just due to their class bonus. The class bonus is a mediocre replacement for modules, and should not be as beneficial as using the modules that they replace. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
535
|
Posted - 2013.12.12 14:44:00 -
[3] - Quote
ZiwZih wrote:Prototype Focused (15db) has lowest fitting requirements of other PRO, so not sure how you find "the attributes of this scanner make it one of the least often used". It is slowly becoming plague in FW.
Hope you are kidding me.
Duvolle Focused Scanner is 38 CPU, 18 PG. This gives it the highest PG usage of any piece of equipment, and is up there with the Imperial ScR (20 PG) and some forge guns.
The scan time is 5 seconds. By the way, as of 1.7 you can no longer put away your scanner by sprinting and switching weapons, so the person scanning is completely vulnerable for 5 seconds. After your scan is complete, your targets are lit up for only 5 seconds. Compare this to the Duvolle Quantum with a 2 second scan time, and 25 second light up time.
The real kicker is the cooldown time. When using the Duvolle Focused scanner, you must wait 33 seconds between consecutive scans. You will only have target intel for 10 seconds. Therefore, for 70% of the time, you have no scan data.
The only time I would consider using this scanner against scouts is if other people have Duvolle Quantums in my squad and are spamming them constantly, or if the entire enemy team is dampened to below 28dB, making it the only way to detect enemies. Otherwise the Duvolle Quantum or even A-45 Advanced is the way to go.
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
537
|
Posted - 2013.12.12 16:58:00 -
[4] - Quote
Scout is a tough class to play. Everyone agrees on this.
But in terms of dampening, scouts are whining too much without realizing how EASY you have it.
Dampening is one aspect of your suit. For a medium suit to have the same dampening level as you (say under 28dB), it needs two slots for complex profile dampeners, or three slots for basic/militia dampeners.
What do Lvl 5 scouts need to achieve the same? Lvl 2 in dampening and one slot for a basic or militia dampener.
So you can't avoid the 15dB proto scanner? Neither can anyone else. By this sheer fact it SHOULD be the most popular scanner in the game. But it isn't. Why? Because I'd rather have a scanner that can give me intel on 95% of enemy players 100% of the match, rather than a scanner that gives intel on 100% of players for only 30% of the match.
Is stealth the defining characteristic of the scout? Maybe, maybe not. You don't die instantly after you get scanned, do you?
If stealth was the only thing going for you, then why did people play the class prior to 1.4, when shared team/squad vision meant scouts were visible to everyone so long as one person had line of sight on them? Maybe it's because their speed and quick regen allowed skill scouts to rack up tons of kills using scout shotty, despite the fact that people saw them on their radar?
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
540
|
Posted - 2013.12.12 18:47:00 -
[5] - Quote
Garrett Blacknova wrote:One BIG point to consider when people keep bringing up how Scouts are "only" giving up one slot and a little bit of PG/CPU.
We still have some of the worst slot layouts and fitting capacity of any Dropsuits in the game, losing those things costs us a LOT more than it does other suits.
So scouts complain about getting scanned being a death sentence, but don't think 15 CPU and one slot is worth it to not get scanned?
Does not compute...
Particularly when medium suits need to spend 932k SP and one slot/33 CPU to get an advantage you have inherently (to dodge 36dB advanced scans) or two slots/66 CPU compared to your 74k SP and one slot/15 CPU (to dodge 28dB scans).
The "SP suit investment" argument is pretty moot, since I still need 2.4 mil to get my proto suit, just like you.
Despite all that, I would support the removal of the 15dB Focused Scanner. Why? Because it's a useless scanner designed only to troll scouts. And it would stop scout QQ. |
|
|
|