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NK Scout
Storm Wind Strikeforce Caldari State
29
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Posted - 2014.01.20 08:44:00 -
[61] - Quote
Zero Notion wrote:I've resorted to logging into a match, waiting around to watch the killfeed for a bit. If I see a spam of Duvolles and Imperials (which is typically the most prevalent), I leave. I know that behind those weapons is probably a protostomper.
If I check who I'm fighting and see A.E, O.H, Hellstorm or any Nayan (Nyain?!) Squad, I leave. Nothing against any of the players and really nothing against Protostomping.
Protostomping is a symptom of a larger problem. Protogear should be utilized since it is available. PC is awful when the lag hits, why would they want to play? Every player is looking for some kind of subjective enjoyment and for a lot of them, this is all that is left because winning, even when its awfully one sided and not as enjoyable as a real fight, is better than being stomped.
Maybe FW will change things to some degree but with the limitations of the Loyalty Store (no player trade), it's kind of up in the air if it will be worth spending your own Proto gear in a match with team kill on. There would be alot less stomps if fw payed alot more and if fw required 100k or 200k wp then we are set |
Michael Arck
Onuoto Uakan Huogaatsu
2674
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Posted - 2014.01.20 08:57:00 -
[62] - Quote
You want to stop protostomps?
Get on team comms have at least three squads with preferably 5 members for each Communicate vital intel and shut off mic when background noise can become distracting Concentrate fire on your targets Don't revive in the middle of a firefight, eliminate reds or provide cover Increase battlefield awareness and a "third eye" sense. Don't let your blueberry die because you want 50 WPs for a kill, eliminate the threat Stop dropping uplinks in Ambush if you are not prepared to defend them Use cover, hills and walls to your advantage. Grip em, don't be found on open turf running across
Are people doing these things and others in pubs? No, the majority of folks don't. That's the problem with pubs. While I have suggested that eliminating protos from matches could help, I think it would be a better idea if the Ambush community would just employ teamwork to beat the protos. I would love to see that happen.
But people are trained to play Team Deathmatch in a solo fashion. That's just the truth.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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NK Scout
Storm Wind Strikeforce Caldari State
29
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Posted - 2014.01.20 08:59:00 -
[63] - Quote
Michael Arck wrote:You want to stop protostomps?
Get on team comms have at least three squads with preferably 5 members for each Communicate vital intel and shut off mic when background noise can become distracting Concentrate fire on your targets Don't revive in the middle of a firefight, eliminate reds or provide cover Increase battlefield awareness and a "third eye" sense. Don't let your blueberry die because you want 50 WPs for a kill, eliminate the threat Stop dropping uplinks in Ambush if you are not prepared to defend them Use cover, hills and walls to your advantage. Grip em, don't be found on open turf running across
Are people doing these things and others in pubs? No, the majority of folks don't. That's the problem with pubs. While I have suggested that eliminating protos from matches could help, I think it would be a better idea if the Ambush community would just employ teamwork to beat the protos. I would love to see that happen.
But people are trained to play Team Deathmatch in a solo fashion. That's just the truth. Kinda hard to do when you get 3 shotted |
Michael Arck
Onuoto Uakan Huogaatsu
2674
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Posted - 2014.01.20 09:02:00 -
[64] - Quote
LOL teamwork is only existent in corporations that are serious about war in New Eden. The random bluberries don't give a damn about teamwork. They just pick assault class, equip a needle, and just look for dead bodies to revive because they get 60 WPs for it.
CCP really needs to change that. Make it 25 WPs. 60 WPs is way too much.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
156
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Posted - 2014.01.20 09:11:00 -
[65] - Quote
Tallen Ellecon wrote:Proto in pubs. I'm running with a new guy and he seems really interested in the game. It's not until we start running against the same try hards wearing full proto and he just can't have any fun. even running with a squad. He was shooting a guy hacking in the back of a head with an AR, the guy took 2 more seconds to hack and insta killed him with his Duvolle. No tactics, no skill, no aiming, just gear, SP and the ability to use it.
This isn't for the try hards, no one should tell you what to do, even if you are contributing to the worst part of the new player experience.
This is for CCP, I'm a vet and I've had it with this ****. I can't compete against these guys unless I wear proto too and then I just become part of the problem. Extend the academy, fix matchmaking, add PVE, just do something because this game still has the potential to be great it's just rotting in it's own filth ATM, keeping new players out.
First impressions are important and this game makes a terrible one.
Put him in my squad and he will be fine you know what happens when some scrub shoots one of are new players with a Duvolle.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Teilka Darkmist
13
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Posted - 2014.01.20 09:57:00 -
[66] - Quote
Limiting entry into a match by tier of your gear won't work. What it will do is have everyone have a militia suit as their 'favourite' and the first thing they do in a match is capture the nearest suppy depot and switch to their proto suits. Not only is that problem not solved, but it could concievably make it harder for newer players to find a match.
The solution is, as I suggested before,a player driven market.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
186
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Posted - 2014.01.20 11:57:00 -
[67] - Quote
The obvious solution to this is tiericide, but that won't happen for a long time, if ever, and neither will PvE.
The short-term solution is to have a meta-restriction on public matches. If you try to spawn with a fitting or switch to one at a depot that exceeds the limit you get a "SECURITY LEVEL EXCEEDED"-message. It's not an amazing solution but it is presumably the one that takes the least amount of work.
In the long-term though, PvE, tiericide and a player-driven market are all better ways to deal with this. |
Teilka Darkmist
14
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Posted - 2014.01.20 12:39:00 -
[68] - Quote
Meta restriction will guarantee ragequit. People will, quite rightly, say there's no point spending SP to be able to use higher level gear if they aren't going to be able to use it in matches.
I'll be quite honest and say that I'm not exactly sure what tiericide is. I've seen and heard the term here, on the eve forums and on podcasts and in blogs but every time someone uses it, they assume their audience knows what it is.
Pve isn't an answer to protostomping, if they make it lucrative enough in isk and sp for it to be an answer, that will create a, fairly large, portion of dust players who go purely pve. Eve is the perfect example of that. Pve should indeed be part of the game, but I think more as a training area for newer players and to try out new weapons, fits and tactics for individuals, squads and corporations.
A player driven market could theoretically happen in the next expansion. The basis is already there, in eve. It would probably have to be a bit of a hybrid at first as eve indy types learn how to make a profit with dust equipment but the ccp seeded items could eventually be phased back. Kind of like how skill books and the loyalty point store works in eve. Add player trading for dust mercs so that we can make isk by selling loot were not going to use and the market will dictate how expensive an item is so a natural scarcity will happen.
Or that's how I see it anyway.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4370
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Posted - 2014.01.20 12:49:00 -
[69] - Quote
i find myself so glad i started playing this game right after the server wipe when we moved over to tranquility. i was able to get into this game without running face first into proto gear all the time.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Nestil
Seraphim Auxiliaries
101
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Posted - 2014.01.20 12:50:00 -
[70] - Quote
Tallen Ellecon wrote:Proto in pubs. I'm running with a new guy and he seems really interested in the game. It's not until we start running against the same try hards wearing full proto and he just can't have any fun. even running with a squad. He was shooting a guy hacking in the back of a head with an AR, the guy took 2 more seconds to hack and insta killed him with his Duvolle. No tactics, no skill, no aiming, just gear, SP and the ability to use it.
This isn't for the try hards, no one should tell you what to do, even if you are contributing to the worst part of the new player experience.
This is for CCP, I'm a vet and I've had it with this ****. I can't compete against these guys unless I wear proto too and then I just become part of the problem. Extend the academy, fix matchmaking, add PVE, just do something because this game still has the potential to be great it's just rotting in it's own filth ATM, keeping new players out.
First impressions are important and this game makes a terrible one.
i havnt run proto in ages... and i do still fine in my adv scout suit....
i dont even use proto weapons (well all my proto weapons i skilled into are sidearms anyways) and even then, since they dont fit on my suits i dont use them.... well except my proto knives for the shinobi event... that was an exception. maybe i'll burn through some of my proto gear (like my mini light frames or the ishi assault SMGs) but of course only if i meet some proto tryhards. i dont need to grind some noobs to feel myself better i can only receive enjoyment if i can kill some skilled players in their best gear. |
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Sgt Kirk
Fatal Absolution Covert Intervention
4076
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Posted - 2014.01.20 14:00:00 -
[71] - Quote
No matter how much proto there is on the field or lack thereof one side is always, 90% of the time, going to get raped because at least one side is using teamwork while the other side runs around like a chicken with its head cut off.
That's primarily the issue I'm seeing in pub matches. |
Meee One
The dyst0pian Corporation Zero-Day
200
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Posted - 2014.01.20 14:08:00 -
[72] - Quote
Michael Arck wrote:LOL teamwork is only existent in corporations that are serious about war in New Eden. The random bluberries don't give a damn about teamwork. They just pick assault class, equip a needle, and just look for dead bodies to revive because they get 60 WPs for it.
CCP really needs to change that. Make it 25 WPs. 60 WPs is way too much. Or just limit it to logis. You sound butthurt that players get more WP for helping allies than killing enemies. Scaling WP would help MLT 10 points 50 for advanced revive up to 65 for proto.
Sexy jutsu
Time to jaaam!
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J4yne C0bb
Molon Labe. Public Disorder.
179
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Posted - 2014.01.21 01:13:00 -
[73] - Quote
Sgt Kirk wrote:No matter how much proto there is on the field or lack thereof one side is always, 90% of the time, going to get raped because at least one side is using teamwork while the other side runs around like a chicken with its head cut off.
That's primarily the issue I'm seeing in pub matches. This is 100% true, and I experienced it firsthand today.
I spent a lot of today playing on a logi alt with 8 mil SP, lone wolfing and just screwing around to try and hit cap. I know, I should know better, but I wasn't feeling very social, and didn't feel like squadding up.
After a string of defeats, all due to no teamwork and nobody squadded up, I eventually got fed up and started a public squad for Doms only. My intent was to keep it very low key, and not be a hardass about following sl orders and such... in fact, I pretty much didn't care what anybody in the squad was doing -- I generate a lot of WP as a logi, and wanted a few extra guys to help me generate some OBs.
Mercs started trickling in after every match or so, and after a while, I was running a mix of vets and noobs of different skill levels, and a beautiful thing happened: we began to gel as a squad. We started gaining victories, simply because someone experienced was not so much giving orders, but calling out what's happening on the battlefield, and what we should probably do about it.
One of the last matches we played, we were able to generate 3 OBs, and I went 38-4 with 3300 WP. My best game ever, since I started playing a year ago, and all with mercs I had never played with before -- simply because of some very loose teamwork.
I still think meta-level matches are the way to go, to improve the piranha-invested waters that is the current NPE experience, but you have a very valid point.
Min Logi | aka Punch R0ckgroin, Fatsuit
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
555
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Posted - 2014.01.21 13:13:00 -
[74] - Quote
Michael Arck wrote:LOL teamwork is only existent in corporations that are serious about war in New Eden. The random bluberries don't give a damn about teamwork. They just pick assault class, equip a needle, and just look for dead bodies to revive because they get 60 WPs for it.
CCP really needs to change that. Make it 25 WPs. 60 WPs is way too much. And why do they do this?
Because when they look and see two squads on the opposing team that they know are running proto cause they have met up with them a lot, that's what they do. Or they all grab a sniper rifle or sit in the mcc cause they all know, we all know who the tryhard squads are. And when that happens it really sucks for the four or five players on that team who actually don't give up at the start of match and at least try.
I have seen many experienced players do this as well cause they are sick of the proto squads, every day, same guys, same corps.
CEO
Invictus Maneo~ "I remain unvanquished"
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lDocHollidayl
Ancient Exiles. Renegade Alliance
486
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Posted - 2014.01.21 13:26:00 -
[75] - Quote
Many matches are proto on proto. The player count is just too small. So it ends up 10 proto vs. 10 proto and 6 newer guys as bystanders. I had 6 or so games like this yesterday. CCP I had a lot of very fun games.
No doubt it can go different and go badly. But the pool of players limits this...and newer players in FW are just asking for it. That is where heavy competition thrives and the ability to Q sync is available. As a rule of thumb proto stomping gets done more often in FW with Q syncs. Honestly I only have 2 suits, 1 because of knife event, that are miltia...all other 25ish are version of proto. They are used and often in heavy competition in PC, FW and the occasional tough game in pubs. My isk is plenty and when I run militia I usual end up OHK sniped or 3 vs 1 protoed... so running proto and "training" with it make sense. True newer players will suffer when we cross paths. |
Onesimus Tarsus
891
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Posted - 2014.01.21 17:43:00 -
[76] - Quote
Sgt Kirk wrote:No matter how much proto there is on the field or lack thereof one side is always, 90% of the time, going to get raped because at least one side is using teamwork while the other side runs around like a chicken with its head cut off.
That's primarily the issue I'm seeing in pub matches.
It's hard to develop tactics when you're getting shoved through a nuclear blender as soon as the red chevron appears, and the clock is always ticking.
I don't date magnets, but it's difficult to deny the attraction.
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