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Teilka Darkmist
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Posted - 2014.01.20 07:51:00 -
[1] - Quote
Tallen Ellecon wrote: First impressions are important and this game makes a terrible one.
Much as I love CCP and their products, this is a problem they constantly have. The new player experience in eve, whilst much better than how I hear it was at launch or even 7 years ago when I started, is still pretty terrible 10 years on. It's something they know about and are anxious to fix, they just haven't worked out how yet in a way that isn't 'put new players in their own shard for a certain length of time' which is counter to the philosophy of a single server. It's even harder I would imagine in a game where the professions don't include industry or trading in which you can make it so you're at limited risk, but not none at all.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Teilka Darkmist
13
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Posted - 2014.01.20 08:00:00 -
[2] - Quote
G Torq wrote:Tallen Ellecon wrote:Proto in pubs. I'm running with a new guy and he seems really interested in the game. It's not until we start running against the same try hards wearing full proto and he just can't have any fun. even running with a squad. He was shooting a guy hacking in the back of a head with an AR, the guy took 2 more seconds to hack and insta killed him with his Duvolle. No tactics, no skill, no aiming, just gear, SP and the ability to use it.
This isn't for the try hards, no one should tell you what to do, even if you are contributing to the worst part of the new player experience.
This is for CCP, I'm a vet and I've had it with this ****. I can't compete against these guys unless I wear proto too and then I just become part of the problem. Extend the academy, fix matchmaking, add PVE, just do something because this game still has the potential to be great it's just rotting in it's own filth ATM, keeping new players out.
First impressions are important and this game makes a terrible one.
I know I'm sounding like a broken record, but part of the solution to this is scarcity!
Almost, but not quite. The solution to protostomping is making the market be driven by the players, like in eve. When something becomes popular in eve, the prices get driven up by the people selling them. But in dust currently, the prices are constant. Find a way to make players responsible for the supply and pricing of items (this could be another great way to integrate dust and eve more closely) and this problem will get resolved. The downside to this is having a pretty complex market to buy from
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Teilka Darkmist
13
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Posted - 2014.01.20 09:57:00 -
[3] - Quote
Limiting entry into a match by tier of your gear won't work. What it will do is have everyone have a militia suit as their 'favourite' and the first thing they do in a match is capture the nearest suppy depot and switch to their proto suits. Not only is that problem not solved, but it could concievably make it harder for newer players to find a match.
The solution is, as I suggested before,a player driven market.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Teilka Darkmist
14
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Posted - 2014.01.20 12:39:00 -
[4] - Quote
Meta restriction will guarantee ragequit. People will, quite rightly, say there's no point spending SP to be able to use higher level gear if they aren't going to be able to use it in matches.
I'll be quite honest and say that I'm not exactly sure what tiericide is. I've seen and heard the term here, on the eve forums and on podcasts and in blogs but every time someone uses it, they assume their audience knows what it is.
Pve isn't an answer to protostomping, if they make it lucrative enough in isk and sp for it to be an answer, that will create a, fairly large, portion of dust players who go purely pve. Eve is the perfect example of that. Pve should indeed be part of the game, but I think more as a training area for newer players and to try out new weapons, fits and tactics for individuals, squads and corporations.
A player driven market could theoretically happen in the next expansion. The basis is already there, in eve. It would probably have to be a bit of a hybrid at first as eve indy types learn how to make a profit with dust equipment but the ccp seeded items could eventually be phased back. Kind of like how skill books and the loyalty point store works in eve. Add player trading for dust mercs so that we can make isk by selling loot were not going to use and the market will dictate how expensive an item is so a natural scarcity will happen.
Or that's how I see it anyway.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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