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Shotty GoBang
Pro Hic Immortalis
2663
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Posted - 2013.12.07 01:39:00 -
[1] - Quote
If I want to share what I see, I'll paint it with an Active Scanner.
Last time we Scouts debated the idea ... which we debated in length ... the majority were opposed unless we could toggle it off/on (on for PC, otherwise Off). Quite a few of us rely on sneak attacks, which tend to involve sneaking up directly behind a target. Timing is everything, and you don't want your target getting jumpy.
Teammates (even squaddies) tend to move in the direction of the nearest red and fire without second thought. Bad news for us Assassin types who may be stalking or closing gap when the "help" arrives.
Lots of non-Scouts supported this "Scout Buff" last round. Why not, right? We shouldn't be trying to kill things anyway, and its our job to run around and Recon for AR / ScR 1000HP "Slayer" types. LOL |
Shotty GoBang
Pro Hic Immortalis
2678
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Posted - 2013.12.07 16:12:00 -
[2] - Quote
Cyrius Li-Moody wrote: As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role.
*** MedFrames want a role for Scouts, so long as its a Support Role. Tsk Tsk Tsk. ***
Why would MedFrames want Moody -- a lowly Scout -- to have a combat role? Scouts aren't supposed to be killing things. Those points are supposed to be for EZ Mode, Moody. As a Scout, its our job to make EZ Mode easier. So "buff" we've waited six months for should involve something that benefits EZ Mode.
There's a 250 page thread somewhere on these Forums with lots of good ideas for fixing Scouts. Yet somehow "Scout Fix" suggestions cooked up by EZ Mode are what catches Wolfman's eye. Blows my mind. |
Shotty GoBang
Pro Hic Immortalis
2688
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Posted - 2013.12.07 21:50:00 -
[3] - Quote
Samantha Hunyz wrote: How about instead of blaming this on medium suit players (could have swore I was a scout)and just saying no its no good, you give constructive feedback.
I know you're a Scout, Sam. And I've already told you that we debated this at length. How about instead of stomping your feet, you go out and find the thread.
The vast majority of Scouts are not in favor of this idea. Most of the folks who favor the idea are not Scouts. These are facts worthy of your consideration. |
Shotty GoBang
Pro Hic Immortalis
2689
|
Posted - 2013.12.07 22:22:00 -
[4] - Quote
Samantha Hunyz wrote: I still have the thread, and all the arguments against this is the same ones here. The facts are that many did oppose this, but the reasoning was minimal. Elaborate as to why this is bad is a better tactic than just stomping you foot and saying "no I don't like this".
You're gonna make for a fine Forum Warrior, Samantha Hunyz. Even when you're dead wrong, you make it look so good :-) You must promise to continue doing this for Scouts, long after I've left.
Not gonna argue this one further, other than to say ... We're a low priority. We'll get one tweak a year. When it comes, I hope it'll be something useful. Here are some of the useful tweaks Scouts have proposed:
* Add Hi / Lo Slot + PG / CPU * Add EQ Slot + PG / CPU * Backstab Damage Multiplier * Built-in Active Camo / Cloak * Faster Movement / Sprint / Strafe Speed * Better Scan Statistics (Profile, Precision, Range) * Better Racial Bonuses * Improved Mobility (jump, fall, stamina, etc) * Improved Evasives (hit-box adjustment, auto-aim resistance) * High-Alpha, Scout-Only Weapons
^ Find the ones that EZ Mode won't sign off on ... those are the ones we want. |
Shotty GoBang
Pro Hic Immortalis
2689
|
Posted - 2013.12.07 22:52:00 -
[5] - Quote
Samantha Hunyz wrote:I agree with you on all points on this. This topic is just an idea to give scouts a role, which I believe all suits should have. This however does little to nothing towards actually fixing the scout issues. Any of the problems you point out if fixed would be a breath of life back into us scouts. The only reason I am advocating this over the real problems is that the coding for this is already in place in a dormant state. The code can be easily adjusted with minimal work on ccp's part. From there they can take the time to rewrite or create new code that actual makes the suit viable.
Good :-)
Now keep in mind that CCP's time and resources are in short supply and extremely high demand. Especially when it comes to balance-related issues.
They aren't gonna spend a whole lot of time researching or wiring a fix for 5% of the playerbase. While a mixed bag of buffs would be the best approach, it'd require too many resources. Not gonna happen. Better we Scouts propose and discuss easily accomplished things that'd actually help. Rather than debate and draw attention to things that won't.
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