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The legend345
TeamPlayers Negative-Feedback
4260
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Posted - 2013.11.29 20:30:00 -
[1] - Quote
I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
Tanker
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Yoma Carrim
Situation Normal all fraked up
51
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Posted - 2013.11.29 20:35:00 -
[2] - Quote
Your going to want to fit two hardeners and a plate, two plates and a repper, Or two hardeners and a repper. The problem is that your going to have to pick a playstyle that fits you and you can work with. don't try to do everything at once.
Also if you go the two hardeners and a plate rout I suggest you get a drop suit with a repair tool specialized towards vehicles so you can hop out and rep if your soloing it.
That time when you turn a corner and find the entire enemy team.Oh Heck
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Spkr4theDead
Red Star. EoN.
1366
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Posted - 2013.11.29 20:37:00 -
[3] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Because to CCP, and the forums, infantry > everybody else. AR = king
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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EternalRMG
KNIGHTZ OF THE ROUND
654
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Posted - 2013.11.29 20:37:00 -
[4] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
mah friend , those tanks you see are STD Tanks not Proto Tanks
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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Ivy Zalinto
Bobbit's Hangmen
48
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Posted - 2013.11.29 20:38:00 -
[5] - Quote
Still trying to figure out how im going to do a passive mitigation shield tank. I have my alt standing by with the sp to get out of armor and into shields. Just because the gallente tanks feel like im wrestling the controls for any movement.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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Johnny Guilt
Algintal Core
368
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Posted - 2013.11.29 20:39:00 -
[6] - Quote
too much power for one man to have? |
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Iron Wolf Saber
Den of Swords
10861
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Posted - 2013.11.29 20:39:00 -
[7] - Quote
Two plates and a harder sounds like a tank buster.
Two hardeners and a plate sounds like a hit and run tank.
Two plates/hardeners and a repper sounds like a skirmisher infantry support role with less running away and more presence.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Electronics =// Unlocked
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The legend345
TeamPlayers Negative-Feedback
4262
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Posted - 2013.11.29 20:39:00 -
[8] - Quote
EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks CCP will never drop proto tanks. They said they were going to give me a pilot suit months ago. Fk off with that logic. Sorry not sorry
Tanker
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Tank Missile
Intara Direct Action Caldari State
53
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Posted - 2013.11.29 20:40:00 -
[9] - Quote
EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks
I'd be ok with this if proto tanks existed, or only STD AV existed.
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2558
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Posted - 2013.11.29 20:40:00 -
[10] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
Look at Swarm L numbers and range and tell me what it is....
Look at Grenades numbers, and tell me what it is...
EVERYTHING is getting a tonedown......
The Best Damage Mod, its a Headshot....
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Tank Missile
Intara Direct Action Caldari State
53
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Posted - 2013.11.29 20:42:00 -
[11] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown......
Forge guns....?
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
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Ridire Greine
136
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Posted - 2013.11.29 20:43:00 -
[12] - Quote
Why not?
-»\(-¦_o)/-»
Property of Knight SoiaireGäó
Onikanabo Brigade
[VGTG]
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Spkr4theDead
Red Star. EoN.
1367
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Posted - 2013.11.29 20:44:00 -
[13] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... You're just mad they're nerfing AV along with tanks.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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The legend345
TeamPlayers Negative-Feedback
4262
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Posted - 2013.11.29 20:47:00 -
[14] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power.
Tanker
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Patrick57
Fatal Absolution
1808
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Posted - 2013.11.29 20:49:00 -
[15] - Quote
Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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The legend345
TeamPlayers Negative-Feedback
4262
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Posted - 2013.11.29 20:57:00 -
[16] - Quote
Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :(
Tanker
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
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Posted - 2013.11.29 21:02:00 -
[17] - Quote
Tank Missile wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Forge guns....?
FORGE GUNS wont have a tone down because they dont need it (shhhh,,,)
Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
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Posted - 2013.11.29 21:03:00 -
[18] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power.
Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs....
The Best Damage Mod, its a Headshot....
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Patrick57
Fatal Absolution
1808
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Posted - 2013.11.29 21:04:00 -
[19] - Quote
The legend345 wrote:Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :( Use a Shield Tank with Missile Turrets :D If you have 2 Small Missile Turret gunners you could destroy a Madrugar all on your own and still compete with infantry :D
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Flix Keptick
Red Star. EoN.
1426
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Posted - 2013.11.29 21:06:00 -
[20] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Look at forge numbers, and tell me... oh wait, that's right.... NO CHANGE AT ALL
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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The legend345
TeamPlayers Negative-Feedback
4263
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Posted - 2013.11.29 21:08:00 -
[21] - Quote
KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power. Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs.... lol with the "insane repping" power tanks are still a little weak. One proto forge can be the end. Better with no reps? lol thats just ignorant
Tanker
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
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Posted - 2013.11.29 21:14:00 -
[22] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power. Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs.... lol with the "insane repping" power tanks are still a little weak. One proto forge can be the end. Better with no reps? lol thats just ignorant
Saying you have no reps before even using them is ignorant as well my friend.....
The Best Damage Mod, its a Headshot....
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The legend345
TeamPlayers Negative-Feedback
4263
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Posted - 2013.11.29 21:16:00 -
[23] - Quote
Saying you have no reps before even using them is ignorant as well my friend.....[/quote] WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Tanker
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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 21:42:00 -
[24] - Quote
bump
Tanker
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Sgt Buttscratch
Mannar Focused Warfare Gallente Federation
1043
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Posted - 2013.11.29 22:06:00 -
[25] - Quote
Didn't read the thread, but the 1.7 fix is a nerf, one that will dumb down both tanks and AV. I will be putting my skills elsewhere. Vehicles are gunna be a turd, nothing more.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Atiim
Living Like Larry Schwag
1438
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Posted - 2013.11.29 22:13:00 -
[26] - Quote
Good Question.
Perhaps the answer lies in the fact that AV is getting nerfed as well.
Check out my corp's new website here :D
-HAND
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
139
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Posted - 2013.11.29 22:18:00 -
[27] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
DEV BLOG Turret Tweaks
YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate.
To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat.
Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR |

Atiim
Living Like Larry Schwag
1438
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Posted - 2013.11.29 22:19:00 -
[28] - Quote
Tank Missile wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks I'd be ok with this if proto tanks existed, or only STD AV existed. You do realize that PRO AV will do as much damage as STD AV currently does right Do you also realize that the new SLs will do 800 damage per volley at the STD tier?
If PRO HAVs existed with the new SLs then you would literally see nothing on the field but HAVs.
Check out my corp's new website here :D
-HAND
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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 22:26:00 -
[29] - Quote
Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150.
Tanker
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
Yoma Carrim
Situation Normal all fraked up
52
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Posted - 2013.11.29 22:37:00 -
[30] - Quote
The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150.
Railguns however are getting a damage buff. The Particle Cannon is going from somewhere around 1500 flat to 1885 That's more than the Compressed Particle Cannon is now 
As a railgun tanker this makes me so happy
That time when you turn a corner and find the entire enemy team.Oh Heck
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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 22:39:00 -
[31] - Quote
Yoma Carrim wrote:The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Railguns however are getting a damage buff. The Particle Cannon is going from somewhere around 1500 flat to 1885 That's more than the Compressed Particle Cannon is now  As a railgun tanker this makes me so happy  lol redline noob get off the big boy tanker thread 
Tanker
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
Yoma Carrim
Situation Normal all fraked up
52
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Posted - 2013.11.29 22:47:00 -
[32] - Quote
The legend345 wrote:Yoma Carrim wrote:The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Railguns however are getting a damage buff. The Particle Cannon is going from somewhere around 1500 flat to 1885 That's more than the Compressed Particle Cannon is now  As a railgun tanker this makes me so happy  lol redline noob get off the big boy tanker thread 
I'm happy to say I'm not a Redline rail tanker I'm in the thick of it with the rest of ya'll Redline tanking....(shiver) just doesn't fit my playstyle I lose more tanks than you guys probably do but heck its still fun
That time when you turn a corner and find the entire enemy team.Oh Heck
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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 22:50:00 -
[33] - Quote
I'm happy to say I'm not a Redline rail tanker I'm in the thick of it with the rest of ya'll Redline tanking....(shiver) just doesn't fit my playstyle I lose more tanks than you guys probably do but heck its still fun [/quote] Good luck next build lol. Your gonna have to deal with redline blasters lol.
Tanker
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
140
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Posted - 2013.11.29 22:58:00 -
[34] - Quote
The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Even if it is less damage ,More less damage that hits is more damage with AIM ASSIST. |
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Yoma Carrim
Situation Normal all fraked up
52
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Posted - 2013.11.29 22:58:00 -
[35] - Quote
The legend345 wrote:I'm happy to say I'm not a Redline rail tanker I'm in the thick of it with the rest of ya'll Redline tanking....(shiver) just doesn't fit my playstyle I lose more tanks than you guys probably do but heck its still fun  Good luck next build lol. Your gonna have to deal with redline blasters lol.
to equip a damage mod or not to equip a damage mod that is now the question.
....wait how will they hit me from the red line when their effective range is 160 and mine is 600?
Better yet why would blaster tanks even be in the redline. I mean I'd have to be pushed all the way up to there Give-me point and then some.
That time when you turn a corner and find the entire enemy team.Oh Heck
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Necandi Brasil
DUST BRASIL S.A Covert Intervention
501
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Posted - 2013.11.29 23:01:00 -
[36] - Quote
Hey, Let's play the update before saying something about it , ok ?
A DUST BRASIL S.A precisa de você ! Junte-se a nós !
Hey CCP, give me PvE!
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
can't play dust
Lazy Bunglers
20
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Posted - 2013.11.29 23:02:00 -
[37] - Quote
It's not a "tank" ...it's a HAV!
H eavy A ttack V eh
That was dumb... i know... and i am sure not Coolidge... |
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Vulpes Dolosus
SVER True Blood Public Disorder.
343
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Posted - 2013.11.29 23:06:00 -
[38] - Quote
Use shield tanks.
Passive reps better than armour reps., better hardeners (staggering two complex give 1min 60% with 15sec cool down), instant shield boosters, and still able to fit ion cannons (at least with fitting skills up a bit).
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 3
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Eris Ernaga
State Patriots
821
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Posted - 2013.11.29 23:42:00 -
[39] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
Lots to come related to vehicles new skills, turrets, more stronger tanks, the pilot suit what you are seeing tanks at their basic basic frame and hell they don't look to bad.
For Caldari and Amarr faction warfare join State Patriots and help us on the front.
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KenKaniff69
Fatal Absolution
938
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Posted - 2013.11.30 00:47:00 -
[40] - Quote
Eris Ernaga wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Lots to come related to vehicles new skills, turrets, more stronger tanks, the pilot suit what you are seeing tanks at their basic basic frame and hell they don't look to bad. Cooldown times up by 50-300%, active times suffer, damage suffers, supply depot resupply will surely be camped by AV, hit detection issues, turret bugs, vehicle locks, rendering, untouched forge, etc. Yeah it is a nerf all around.
So about those vehicle locks...
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Smooth Assassin
Stardust incorporation
398
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Posted - 2013.11.30 00:48:00 -
[41] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. You're a bit behind, lots have posted about this in 1.5
Assassination is my thing.
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KenKaniff69
Fatal Absolution
938
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Posted - 2013.11.30 00:49:00 -
[42] - Quote
Luther Mandrix wrote:The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Even if it is less damage ,More less damage that hits is more damage with AIM ASSIST. Get that AA **** and friction away from me. There was nothing wrong with the way turrets tracked targets. Just sh1ty hit detection.
So about those vehicle locks...
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The legend345
TeamPlayers Negative-Feedback
4272
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Posted - 2013.11.30 01:25:00 -
[43] - Quote
Smooth Assassin wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. You're a bit behind, lots have posted about this in 1.5 ccp is the one behind my friend ;)
Tanker
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
365
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Posted - 2013.11.30 02:18:00 -
[44] - Quote
But swarms still aren't good enough!  |
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 02:21:00 -
[45] - Quote
Pvt Numnutz wrote:But swarms still aren't good enough!  Maybe if your trying to solo a tank.
Bye
Tanker
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 04:22:00 -
[46] - Quote
bump
Tanker
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3879
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Posted - 2013.11.30 04:54:00 -
[47] - Quote
EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO.
Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now!
As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts.
EIGHTEEN-FUCKMOTHERING-THOUSAND.
Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf?
Amidst the blue skies
A link from past to future
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 04:56:00 -
[48] - Quote
Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol.
Tanker
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3882
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Posted - 2013.11.30 05:00:00 -
[49] - Quote
The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. What part of "waves of vulnerability" did you not understand? The idea is that you can be an unstoppable juggernaut for a short time, but then you have to pull back or do something about your enemies in order to stay on the field. This allows vehicles to be balanced both for infantry and for other vehicles.
I assume you didn't notice how Small Missile turrets are getting more splash damage, or how they've put in a fix for turret shots flying in random directions when their parent vehicle moves? You're getting more damage on all weapons across the board on top of the ability to pretty much become the Hulk for brief periods and you're complaining?
Garbage thread is garage.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7266
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Posted - 2013.11.30 05:03:00 -
[50] - Quote
Mobius Wyvern explains it, its not a nerf. Stop whining like a poopypants baby.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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CharCharOdell
1700
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Posted - 2013.11.30 05:05:00 -
[51] - Quote
The legend345 wrote:Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :(
Someone didn't practice with gunlogis enough.^ True tankers will adapt and still kill everything in sight as we always have.
Honey Badger don't give a ****.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1700
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Posted - 2013.11.30 05:08:00 -
[52] - Quote
The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol.
Don't be a dirty-hippy-tank pilot. I know how I'll fit my gunlogi.
Also, Madrugars will be able to tank 12 rail rounds so stop complaining and do math. Complaining because you won't be able to stomp through an entire battle just makes us look bad.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3882
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Posted - 2013.11.30 05:09:00 -
[53] - Quote
CharCharOdell wrote: Don't be a dirty-hippy-tank pilot. I know how I'll fit my gunlogi.
Also, Madrugars will be able to tank 12 rail rounds so stop complaining and do math. Complaining because you won't be able to stomp through an entire battle just makes us look bad.
Preach it, brother!
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A link from past to future
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The legend345
TeamPlayers Negative-Feedback
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Posted - 2013.11.30 17:33:00 -
[54] - Quote
CharCharOdell wrote:The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. Don't be a dirty-hippy-tank pilot. I know how I'll fit my gunlogi. Also, Madrugars will be able to tank 12 rail rounds so stop complaining and do math. Complaining because you won't be able to stomp through an entire battle just makes us look bad. Actually honey i intend to be in the battle. You know, out of the redline. If you think 30 seconds even if its invulnerability is enough time to do what i do you dont know me.
Tanker
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CharCharOdell
1704
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Posted - 2013.11.30 18:05:00 -
[55] - Quote
The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol.
Very carefully.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
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Posted - 2013.11.30 18:08:00 -
[56] - Quote
CharCharOdell wrote:The legend345 wrote:Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :( Someone didn't practice with gunlogis enough.^ True tankers will adapt and still kill everything in sight as we always have. Honey Badger don't give a ****.
the ONLY thing keeping me from going back to tanks is the massive sp sink it will be, after 1.7 youl need at least 30 mil SP to finish off all core skills that we have finished already
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TEBOW BAGGINS
The Corporate Raiders Top Men.
1043
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Posted - 2013.11.30 18:17:00 -
[57] - Quote
so they can get buffed again in 2.4 |
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Your Absolut End
SVER True Blood Public Disorder.
244
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Posted - 2013.11.30 18:32:00 -
[58] - Quote
ccp is moving tanks away from the absolute-warmachine, to a timebased warmachine.
Thats what happening, or to say it simple they move it from "they see me rollin'-mowing" to "they see me rollin'-mowing...at times"
another one bites the Dust...
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EternalRMG
KNIGHTZ OF THE ROUND
663
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Posted - 2013.11.30 18:47:00 -
[59] - Quote
Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? No intention to disrespct you but that is imposiblr You havent calculated stacking penalties the way you should have Cal dropships can get 5 or 6k hp at max witb all hardeners on
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 19:46:00 -
[60] - Quote
Mobius Wyvern wrote:The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. What part of "waves of vulnerability" did you not understand? The idea is that you can be an unstoppable juggernaut for a short time, but then you have to pull back or do something about your enemies in order to stay on the field. This allows vehicles to be balanced both for infantry and for other vehicles. I assume you didn't notice how Small Missile turrets are getting more splash damage, or how they've put in a fix for turret shots flying in random directions when their parent vehicle moves? You're getting more damage on all weapons across the board on top of the ability to pretty much become the Hulk for brief periods and you're complaining? Garbage thread is garage. So your going to have me fit two hardners and a rep i take it? For 30 seconds ill be good and a minute after ill be done. I dont intend to play peekaboo and hide for half my match. In two forge shots id be preety much dead after the fact.
Tanker
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Alpha 443-6732
232
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Posted - 2013.11.30 19:53:00 -
[61] - Quote
EternalRMG wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? No intention to disrespct you but that is imposiblr You havent calculated stacking penalties the way you should have Cal dropships can get 5 or 6k hp at max witb all hardeners on
Yeah I think we will need a source on that info. Until then, it's worthless.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.11.30 20:40:00 -
[62] - Quote
I just find whats being said in rebuttal hypocritical. Do you guys really think tanks need a nerf? People just make assumptions from their pubs. Then you have hot shots who think they know how to tank telling you how you need to play lol. I was the best tanker in the game for almost all of uprising and people are still inclined to tell me how to tank. lol
Tanker
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2585
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Posted - 2013.11.30 22:40:00 -
[63] - Quote
The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= Rock
Thats how it is.
Forge beats tanks, Tanks Beats infantry, Infantry beats Forge.
You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple.
The Best Damage Mod, its a Headshot....
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.12.01 01:01:00 -
[64] - Quote
KING CHECKMATE wrote:The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= RockThats how it is. Forge beats tanks, Tanks Beats infantry, Infantry beats Forge. You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple. Infantry beats tanks, infantry beats infantry, infantry beats dropships, infantry beats lav.
Tanker
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
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Posted - 2013.12.01 01:07:00 -
[65] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= RockThats how it is. Forge beats tanks, Tanks Beats infantry, Infantry beats Forge. You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple. Infantry beats tanks, infantry beats infantry, infantry beats dropships, infantry beats lav.
As many Tankers you are confusing AV with INFANTRY. AV is NOT Infantry (They are foot soldiers but they are not AI infantry) because they have sacrificed their Infantry Killing Potential to be able to deal with Vehicles. So even if they are both ground footsoldier types they are NOT the same. Same that a HEavy wont preform the same as a scout vs a Med frame, an AV and AI Infantry preform very diffrently, AV excelling in Vehicles and AI in other foot soldiers... When im running around in a Logi with my SWARMS and Pistol i am not effectivley equipped to deal with infantry. MAybe 1 , but tahts it.
AV beats tanks,not Infantry Infantry beats AV AV beats Dropships AV beats LAV. (mind you , not LLAV)
The Best Damage Mod, its a Headshot....
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.12.01 01:22:00 -
[66] - Quote
KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= RockThats how it is. Forge beats tanks, Tanks Beats infantry, Infantry beats Forge. You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple. Infantry beats tanks, infantry beats infantry, infantry beats dropships, infantry beats lav. As many Tankers you are confusing AV with INFANTRY. AV is NOT Infantry (They are foot soldiers but they are not AI infantry) because they have sacrificed their Infantry Killing Potential to be able to deal with Vehicles. So even if they are both ground footsoldier types they are NOT the same. Same that a HEavy wont preform the same as a scout vs a Med frame, an AV and AI Infantry preform very diffrently, AV excelling in Vehicles and AI in other foot soldiers... When im running around in a Logi with my SWARMS and Pistol i am not effectivley equipped to deal with infantry. MAybe 1 , but tahts it. AV beats tanks,not Infantry Infantry beats AV AV beats Dropships AV beats LAV. (mind you , not LLAV) Lol why is it a r1 holder should demolish my tank. lol
Tanker
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2589
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Posted - 2013.12.01 01:27:00 -
[67] - Quote
The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
The Best Damage Mod, its a Headshot....
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.12.01 01:46:00 -
[68] - Quote
KING CHECKMATE wrote:The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
AV. All you need to do is hold r1 and point to kill my tank. No skill what so ever and one of these people should eliminate my tank?
Tanker
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Atiim
Living Like Larry Schwag
1480
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Posted - 2013.12.01 01:50:00 -
[69] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
AV. All you need to do is hold r1 and point to kill my tank. No skill what so ever and one of these people should eliminate my tank? LMFAO
What do you think a turret does?
All you need to do to kill people with a tank is move the joystick and press or hold R1.
Tanks are the easiest role in the game, and you wanna call AV weaponry a no skill scrub tool?
My Very First Thread About Tanks
-HAND
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.12.01 02:11:00 -
[70] - Quote
Atiim wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
AV. All you need to do is hold r1 and point to kill my tank. No skill what so ever and one of these people should eliminate my tank? LMFAO What do you think a turret does? All you need to do to kill people with a tank is move the joystick and press or hold R1. Tanks are the easiest role in the game, and you wanna call AV weaponry a no skill scrub tool? If its so easy everyone would do it. If it was so easy their woudnt have been a massive qq from tankers. If it was so easy ccp woudnt have nerfed swarms.
Tanker
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Alpha 443-6732
232
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Posted - 2013.12.01 03:43:00 -
[71] - Quote
KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= RockThats how it is. Forge beats tanks, Tanks Beats infantry, Infantry beats Forge. You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple. Infantry beats tanks, infantry beats infantry, infantry beats dropships, infantry beats lav. As many Tankers you are confusing AV with INFANTRY. AV is NOT Infantry (They are foot soldiers but they are not AI infantry) because they have sacrificed their Infantry Killing Potential to be able to deal with Vehicles. So even if they are both ground footsoldier types they are NOT the same. Same that a HEavy wont preform the same as a scout vs a Med frame, an AV and AI Infantry preform very diffrently, AV excelling in Vehicles and AI in other foot soldiers... When im running around in a Logi with my SWARMS and Pistol i am not effectivley equipped to deal with infantry. MAybe 1 , but tahts it. AV beats tanks,not Infantry Infantry beats AV AV beats Dropships AV beats LAV. (mind you , not LLAV)
You are you denying that what you consider AV (forge gunners) are actually infantry and use the infantry dropsuit?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2601
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Posted - 2013.12.01 04:42:00 -
[72] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
AV. All you need to do is hold r1 and point to kill my tank. No skill what so ever and one of these people should eliminate my tank?
Please Elaborate how you think a GOOD AV weapon should work.
BTW, its not like Tank mechanics are too far away from pointing and Holding R1.....Just saying.
Please Support my Active Scanner Thread HERE ==> X
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Atiim
Living Like Larry Schwag
1488
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Posted - 2013.12.01 06:12:00 -
[73] - Quote
The legend345 wrote:Atiim wrote: LMFAO
What do you think a turret does?
All you need to do to kill people with a tank is move the joystick and press or hold R1.
Tanks are the easiest role in the game, and you wanna call AV weaponry a no skill scrub tool?
If its so easy everyone would do it. If it was so easy their wouldn't have been a massive qq from tankers. If it was so easy ccp wouldn't have nerfed swarms. Everyone doesn't do it because not everyone wants to skill into vehicles or AV. If there was a lower SP sink on vehicles and AV, then I guarantee you that everyone would be doing it.
Tankers will QQ over literally anything that can damage their tank. I guarantee that no tanker would ever admit to how pathetically easy their class is to use. I mean come on, if you find difficulties in pressing R1 to fire the turret, using the joysticks to move the tank, and turning modules on and off then you need some psychological help. At least AV presents a challenge when you decide not to hide in the redline or go 350m away from the target.
CCP nerfed swarms because HAVs will also rely on lower amounts of HP, with high amounts of resistance for short periods of time. However, I do believe CCP could have achieved this in a better way then reducing vehicle slot count and increasing the SP sink vehicles will carry.
My Very First Thread About Tanks
-HAND
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3904
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Posted - 2013.12.01 06:29:00 -
[74] - Quote
Atiim wrote:The legend345 wrote:Atiim wrote: LMFAO
What do you think a turret does?
All you need to do to kill people with a tank is move the joystick and press or hold R1.
Tanks are the easiest role in the game, and you wanna call AV weaponry a no skill scrub tool?
If its so easy everyone would do it. If it was so easy their wouldn't have been a massive qq from tankers. If it was so easy ccp wouldn't have nerfed swarms. Everyone doesn't do it because not everyone wants to skill into vehicles or AV. If there was a lower SP sink on vehicles and AV, then I guarantee you that everyone would be doing it. Tankers will QQ over literally anything that can damage their tank. I guarantee that no tanker would ever admit to how pathetically easy their class is to use. I mean come on, if you find difficulties in pressing R1 to fire the turret, using the joysticks to move the tank, and turning modules on and off then you need some psychological help. At least AV presents a challenge when you decide not to hide in the redline or go 350m away from the target. CCP nerfed swarms because HAVs will also rely on lower amounts of HP, with high amounts of resistance for short periods of time. However, I do believe CCP could have achieved this in a better way then reducing vehicle slot count and increasing the SP sink vehicles will carry.
Actually, if you watch Judge Rhadamanthus's videos, you'd see that the primary reason would most likely have been the ability to hit vehicles across almost an entire map from the safety of the redline, ESPECIALLY aerial vehicles.
Amidst the blue skies
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Atiim
Living Like Larry Schwag
1488
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Posted - 2013.12.01 06:30:00 -
[75] - Quote
Mobius Wyvern wrote:Atiim wrote:The legend345 wrote:Atiim wrote: LMFAO
What do you think a turret does?
All you need to do to kill people with a tank is move the joystick and press or hold R1.
Tanks are the easiest role in the game, and you wanna call AV weaponry a no skill scrub tool?
If its so easy everyone would do it. If it was so easy their wouldn't have been a massive qq from tankers. If it was so easy ccp wouldn't have nerfed swarms. Everyone doesn't do it because not everyone wants to skill into vehicles or AV. If there was a lower SP sink on vehicles and AV, then I guarantee you that everyone would be doing it. Tankers will QQ over literally anything that can damage their tank. I guarantee that no tanker would ever admit to how pathetically easy their class is to use. I mean come on, if you find difficulties in pressing R1 to fire the turret, using the joysticks to move the tank, and turning modules on and off then you need some psychological help. At least AV presents a challenge when you decide not to hide in the redline or go 350m away from the target.
CCP nerfed swarms because HAVs will also rely on lower amounts of HP, with high amounts of resistance for short periods of time. However, I do believe CCP could have achieved this in a better way then reducing vehicle slot count and increasing the SP sink vehicles will carry. Actually, if you watch Judge Rhadamanthus's videos, you'd see that the primary reason would most likely have been the ability to hit vehicles across almost an entire map from the safety of the redline, ESPECIALLY aerial vehicles.
My Very First Thread About Tanks
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TEXA5 HiTM4N
ROGUE SPADES EoN.
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Posted - 2013.12.01 06:35:00 -
[76] - Quote
I think in this new update your vehicle will be based around your play style. hopefully no more maddys that can do everything. But then again none of this will matter if the damn forge can still do over 4000 damage.
Everything I say or do has the utmost importance.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
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Posted - 2013.12.01 06:39:00 -
[77] - Quote
TEXA5 HiTM4N wrote:I think in this new update your vehicle will be based around your play style. hopefully no more maddys that can do everything. But then again none of this will matter if the damn forge can still do over 4000 damage. Wolfman mentioned a few weeks back that Forge Gun damage is getting looked at too.
inb4 everyone loses their ****
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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