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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2558
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Posted - 2013.11.29 20:40:00 -
[1] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
Look at Swarm L numbers and range and tell me what it is....
Look at Grenades numbers, and tell me what it is...
EVERYTHING is getting a tonedown......
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
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Posted - 2013.11.29 21:02:00 -
[2] - Quote
Tank Missile wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Forge guns....?
FORGE GUNS wont have a tone down because they dont need it (shhhh,,,)
Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
|
Posted - 2013.11.29 21:03:00 -
[3] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power.
Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs....
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
|
Posted - 2013.11.29 21:14:00 -
[4] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power. Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs.... lol with the "insane repping" power tanks are still a little weak. One proto forge can be the end. Better with no reps? lol thats just ignorant
Saying you have no reps before even using them is ignorant as well my friend.....
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2585
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Posted - 2013.11.30 22:40:00 -
[5] - Quote
The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= Rock
Thats how it is.
Forge beats tanks, Tanks Beats infantry, Infantry beats Forge.
You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2588
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Posted - 2013.12.01 01:07:00 -
[6] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= RockThats how it is. Forge beats tanks, Tanks Beats infantry, Infantry beats Forge. You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple. Infantry beats tanks, infantry beats infantry, infantry beats dropships, infantry beats lav.
As many Tankers you are confusing AV with INFANTRY. AV is NOT Infantry (They are foot soldiers but they are not AI infantry) because they have sacrificed their Infantry Killing Potential to be able to deal with Vehicles. So even if they are both ground footsoldier types they are NOT the same. Same that a HEavy wont preform the same as a scout vs a Med frame, an AV and AI Infantry preform very diffrently, AV excelling in Vehicles and AI in other foot soldiers... When im running around in a Logi with my SWARMS and Pistol i am not effectivley equipped to deal with infantry. MAybe 1 , but tahts it.
AV beats tanks,not Infantry Infantry beats AV AV beats Dropships AV beats LAV. (mind you , not LLAV)
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2589
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Posted - 2013.12.01 01:27:00 -
[7] - Quote
The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2601
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Posted - 2013.12.01 04:42:00 -
[8] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
AV. All you need to do is hold r1 and point to kill my tank. No skill what so ever and one of these people should eliminate my tank?
Please Elaborate how you think a GOOD AV weapon should work.
BTW, its not like Tank mechanics are too far away from pointing and Holding R1.....Just saying.
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