Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The legend345
TeamPlayers Negative-Feedback
4260
|
Posted - 2013.11.29 20:30:00 -
[1] - Quote
I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
Tanker
|
Yoma Carrim
Situation Normal all fraked up
51
|
Posted - 2013.11.29 20:35:00 -
[2] - Quote
Your going to want to fit two hardeners and a plate, two plates and a repper, Or two hardeners and a repper. The problem is that your going to have to pick a playstyle that fits you and you can work with. don't try to do everything at once.
Also if you go the two hardeners and a plate rout I suggest you get a drop suit with a repair tool specialized towards vehicles so you can hop out and rep if your soloing it.
That time when you turn a corner and find the entire enemy team.Oh Heck
|
Spkr4theDead
Red Star. EoN.
1366
|
Posted - 2013.11.29 20:37:00 -
[3] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Because to CCP, and the forums, infantry > everybody else. AR = king
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
EternalRMG
KNIGHTZ OF THE ROUND
654
|
Posted - 2013.11.29 20:37:00 -
[4] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
mah friend , those tanks you see are STD Tanks not Proto Tanks
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
Ivy Zalinto
Bobbit's Hangmen
48
|
Posted - 2013.11.29 20:38:00 -
[5] - Quote
Still trying to figure out how im going to do a passive mitigation shield tank. I have my alt standing by with the sp to get out of armor and into shields. Just because the gallente tanks feel like im wrestling the controls for any movement.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
|
Johnny Guilt
Algintal Core
368
|
Posted - 2013.11.29 20:39:00 -
[6] - Quote
too much power for one man to have? |
Iron Wolf Saber
Den of Swords
10861
|
Posted - 2013.11.29 20:39:00 -
[7] - Quote
Two plates and a harder sounds like a tank buster.
Two hardeners and a plate sounds like a hit and run tank.
Two plates/hardeners and a repper sounds like a skirmisher infantry support role with less running away and more presence.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Electronics =// Unlocked
|
The legend345
TeamPlayers Negative-Feedback
4262
|
Posted - 2013.11.29 20:39:00 -
[8] - Quote
EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks CCP will never drop proto tanks. They said they were going to give me a pilot suit months ago. Fk off with that logic. Sorry not sorry
Tanker
|
Tank Missile
Intara Direct Action Caldari State
53
|
Posted - 2013.11.29 20:40:00 -
[9] - Quote
EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks
I'd be ok with this if proto tanks existed, or only STD AV existed.
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2558
|
Posted - 2013.11.29 20:40:00 -
[10] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
Look at Swarm L numbers and range and tell me what it is....
Look at Grenades numbers, and tell me what it is...
EVERYTHING is getting a tonedown......
The Best Damage Mod, its a Headshot....
|
|
Tank Missile
Intara Direct Action Caldari State
53
|
Posted - 2013.11.29 20:42:00 -
[11] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown......
Forge guns....?
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
|
Ridire Greine
136
|
Posted - 2013.11.29 20:43:00 -
[12] - Quote
Why not?
-»\(-¦_o)/-»
Property of Knight SoiaireGäó
Onikanabo Brigade
[VGTG]
|
Spkr4theDead
Red Star. EoN.
1367
|
Posted - 2013.11.29 20:44:00 -
[13] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... You're just mad they're nerfing AV along with tanks.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
The legend345
TeamPlayers Negative-Feedback
4262
|
Posted - 2013.11.29 20:47:00 -
[14] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power.
Tanker
|
Patrick57
Fatal Absolution
1808
|
Posted - 2013.11.29 20:49:00 -
[15] - Quote
Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
|
The legend345
TeamPlayers Negative-Feedback
4262
|
Posted - 2013.11.29 20:57:00 -
[16] - Quote
Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :(
Tanker
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
|
Posted - 2013.11.29 21:02:00 -
[17] - Quote
Tank Missile wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Forge guns....?
FORGE GUNS wont have a tone down because they dont need it (shhhh,,,)
Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR. Let the Dropships hit the FLOOR.
The Best Damage Mod, its a Headshot....
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
|
Posted - 2013.11.29 21:03:00 -
[18] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power.
Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs....
The Best Damage Mod, its a Headshot....
|
Patrick57
Fatal Absolution
1808
|
Posted - 2013.11.29 21:04:00 -
[19] - Quote
The legend345 wrote:Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :( Use a Shield Tank with Missile Turrets :D If you have 2 Small Missile Turret gunners you could destroy a Madrugar all on your own and still compete with infantry :D
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
|
Flix Keptick
Red Star. EoN.
1426
|
Posted - 2013.11.29 21:06:00 -
[20] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Look at forge numbers, and tell me... oh wait, that's right.... NO CHANGE AT ALL
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
|
|
The legend345
TeamPlayers Negative-Feedback
4263
|
Posted - 2013.11.29 21:08:00 -
[21] - Quote
KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power. Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs.... lol with the "insane repping" power tanks are still a little weak. One proto forge can be the end. Better with no reps? lol thats just ignorant
Tanker
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2559
|
Posted - 2013.11.29 21:14:00 -
[22] - Quote
The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power. Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs.... lol with the "insane repping" power tanks are still a little weak. One proto forge can be the end. Better with no reps? lol thats just ignorant
Saying you have no reps before even using them is ignorant as well my friend.....
The Best Damage Mod, its a Headshot....
|
The legend345
TeamPlayers Negative-Feedback
4263
|
Posted - 2013.11.29 21:16:00 -
[23] - Quote
Saying you have no reps before even using them is ignorant as well my friend.....[/quote] WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Tanker
|
The legend345
TeamPlayers Negative-Feedback
4264
|
Posted - 2013.11.29 21:42:00 -
[24] - Quote
bump
Tanker
|
Sgt Buttscratch
Mannar Focused Warfare Gallente Federation
1043
|
Posted - 2013.11.29 22:06:00 -
[25] - Quote
Didn't read the thread, but the 1.7 fix is a nerf, one that will dumb down both tanks and AV. I will be putting my skills elsewhere. Vehicles are gunna be a turd, nothing more.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Atiim
Living Like Larry Schwag
1438
|
Posted - 2013.11.29 22:13:00 -
[26] - Quote
Good Question.
Perhaps the answer lies in the fact that AV is getting nerfed as well.
Check out my corp's new website here :D
-HAND
|
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
139
|
Posted - 2013.11.29 22:18:00 -
[27] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
DEV BLOG Turret Tweaks
YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate.
To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat.
Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR |
Atiim
Living Like Larry Schwag
1438
|
Posted - 2013.11.29 22:19:00 -
[28] - Quote
Tank Missile wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks I'd be ok with this if proto tanks existed, or only STD AV existed. You do realize that PRO AV will do as much damage as STD AV currently does right Do you also realize that the new SLs will do 800 damage per volley at the STD tier?
If PRO HAVs existed with the new SLs then you would literally see nothing on the field but HAVs.
Check out my corp's new website here :D
-HAND
|
The legend345
TeamPlayers Negative-Feedback
4264
|
Posted - 2013.11.29 22:26:00 -
[29] - Quote
Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150.
Tanker
|
Yoma Carrim
Situation Normal all fraked up
52
|
Posted - 2013.11.29 22:37:00 -
[30] - Quote
The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150.
Railguns however are getting a damage buff. The Particle Cannon is going from somewhere around 1500 flat to 1885 That's more than the Compressed Particle Cannon is now
As a railgun tanker this makes me so happy
That time when you turn a corner and find the entire enemy team.Oh Heck
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |