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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3879
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Posted - 2013.11.30 04:54:00 -
[1] - Quote
EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO.
Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now!
As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts.
EIGHTEEN-FUCKMOTHERING-THOUSAND.
Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3882
|
Posted - 2013.11.30 05:00:00 -
[2] - Quote
The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. What part of "waves of vulnerability" did you not understand? The idea is that you can be an unstoppable juggernaut for a short time, but then you have to pull back or do something about your enemies in order to stay on the field. This allows vehicles to be balanced both for infantry and for other vehicles.
I assume you didn't notice how Small Missile turrets are getting more splash damage, or how they've put in a fix for turret shots flying in random directions when their parent vehicle moves? You're getting more damage on all weapons across the board on top of the ability to pretty much become the Hulk for brief periods and you're complaining?
Garbage thread is garage.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3882
|
Posted - 2013.11.30 05:09:00 -
[3] - Quote
CharCharOdell wrote: Don't be a dirty-hippy-tank pilot. I know how I'll fit my gunlogi.
Also, Madrugars will be able to tank 12 rail rounds so stop complaining and do math. Complaining because you won't be able to stomp through an entire battle just makes us look bad.
Preach it, brother!
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3904
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Posted - 2013.12.01 06:29:00 -
[4] - Quote
Atiim wrote:The legend345 wrote:Atiim wrote: LMFAO
What do you think a turret does?
All you need to do to kill people with a tank is move the joystick and press or hold R1.
Tanks are the easiest role in the game, and you wanna call AV weaponry a no skill scrub tool?
If its so easy everyone would do it. If it was so easy their wouldn't have been a massive qq from tankers. If it was so easy ccp wouldn't have nerfed swarms. Everyone doesn't do it because not everyone wants to skill into vehicles or AV. If there was a lower SP sink on vehicles and AV, then I guarantee you that everyone would be doing it. Tankers will QQ over literally anything that can damage their tank. I guarantee that no tanker would ever admit to how pathetically easy their class is to use. I mean come on, if you find difficulties in pressing R1 to fire the turret, using the joysticks to move the tank, and turning modules on and off then you need some psychological help. At least AV presents a challenge when you decide not to hide in the redline or go 350m away from the target. CCP nerfed swarms because HAVs will also rely on lower amounts of HP, with high amounts of resistance for short periods of time. However, I do believe CCP could have achieved this in a better way then reducing vehicle slot count and increasing the SP sink vehicles will carry.
Actually, if you watch Judge Rhadamanthus's videos, you'd see that the primary reason would most likely have been the ability to hit vehicles across almost an entire map from the safety of the redline, ESPECIALLY aerial vehicles.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3906
|
Posted - 2013.12.01 06:39:00 -
[5] - Quote
TEXA5 HiTM4N wrote:I think in this new update your vehicle will be based around your play style. hopefully no more maddys that can do everything. But then again none of this will matter if the damn forge can still do over 4000 damage. Wolfman mentioned a few weeks back that Forge Gun damage is getting looked at too.
inb4 everyone loses their ****
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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