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The legend345
TeamPlayers Negative-Feedback
4260
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Posted - 2013.11.29 20:30:00 -
[1] - Quote
I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
Tanker
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The legend345
TeamPlayers Negative-Feedback
4262
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Posted - 2013.11.29 20:39:00 -
[2] - Quote
EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks CCP will never drop proto tanks. They said they were going to give me a pilot suit months ago. Fk off with that logic. Sorry not sorry
Tanker
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The legend345
TeamPlayers Negative-Feedback
4262
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Posted - 2013.11.29 20:47:00 -
[3] - Quote
KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power.
Tanker
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The legend345
TeamPlayers Negative-Feedback
4262
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Posted - 2013.11.29 20:57:00 -
[4] - Quote
Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :(
Tanker
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The legend345
TeamPlayers Negative-Feedback
4263
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Posted - 2013.11.29 21:08:00 -
[5] - Quote
KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Look at Swarm L numbers and range and tell me what it is....Look at Grenades numbers, and tell me what it is... EVERYTHING is getting a tonedown...... Even if all av did 100 damage i would have to back up with a couple people shooting because of no repping power. Better no repping than the insane rep power they have now.
You (not necesarily you Legend) tankers Cried and got a AV nerf. sadly (for you) It backfired and ended in a whole vehicle rebalance. Hope you learn from your mistakes before asking for more nerfs.... lol with the "insane repping" power tanks are still a little weak. One proto forge can be the end. Better with no reps? lol thats just ignorant
Tanker
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The legend345
TeamPlayers Negative-Feedback
4263
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Posted - 2013.11.29 21:16:00 -
[6] - Quote
Saying you have no reps before even using them is ignorant as well my friend.....[/quote] WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Tanker
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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 21:42:00 -
[7] - Quote
bump
Tanker
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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 22:26:00 -
[8] - Quote
Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150.
Tanker
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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 22:39:00 -
[9] - Quote
Yoma Carrim wrote:The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Railguns however are getting a damage buff. The Particle Cannon is going from somewhere around 1500 flat to 1885 That's more than the Compressed Particle Cannon is now As a railgun tanker this makes me so happy lol redline noob get off the big boy tanker thread
Tanker
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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 22:50:00 -
[10] - Quote
I'm happy to say I'm not a Redline rail tanker I'm in the thick of it with the rest of ya'll Redline tanking....(shiver) just doesn't fit my playstyle I lose more tanks than you guys probably do but heck its still fun[/quote] Good luck next build lol. Your gonna have to deal with redline blasters lol.
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The legend345
TeamPlayers Negative-Feedback
4272
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Posted - 2013.11.30 01:25:00 -
[11] - Quote
Smooth Assassin wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. You're a bit behind, lots have posted about this in 1.5 ccp is the one behind my friend ;)
Tanker
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 02:21:00 -
[12] - Quote
Pvt Numnutz wrote:But swarms still aren't good enough! Maybe if your trying to solo a tank.
Bye
Tanker
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 04:22:00 -
[13] - Quote
bump
Tanker
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 04:56:00 -
[14] - Quote
Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol.
Tanker
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 17:33:00 -
[15] - Quote
CharCharOdell wrote:The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. Don't be a dirty-hippy-tank pilot. I know how I'll fit my gunlogi. Also, Madrugars will be able to tank 12 rail rounds so stop complaining and do math. Complaining because you won't be able to stomp through an entire battle just makes us look bad. Actually honey i intend to be in the battle. You know, out of the redline. If you think 30 seconds even if its invulnerability is enough time to do what i do you dont know me.
Tanker
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The legend345
TeamPlayers Negative-Feedback
4274
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Posted - 2013.11.30 19:46:00 -
[16] - Quote
Mobius Wyvern wrote:The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. What part of "waves of vulnerability" did you not understand? The idea is that you can be an unstoppable juggernaut for a short time, but then you have to pull back or do something about your enemies in order to stay on the field. This allows vehicles to be balanced both for infantry and for other vehicles. I assume you didn't notice how Small Missile turrets are getting more splash damage, or how they've put in a fix for turret shots flying in random directions when their parent vehicle moves? You're getting more damage on all weapons across the board on top of the ability to pretty much become the Hulk for brief periods and you're complaining? Garbage thread is garage. So your going to have me fit two hardners and a rep i take it? For 30 seconds ill be good and a minute after ill be done. I dont intend to play peekaboo and hide for half my match. In two forge shots id be preety much dead after the fact.
Tanker
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.11.30 20:40:00 -
[17] - Quote
I just find whats being said in rebuttal hypocritical. Do you guys really think tanks need a nerf? People just make assumptions from their pubs. Then you have hot shots who think they know how to tank telling you how you need to play lol. I was the best tanker in the game for almost all of uprising and people are still inclined to tell me how to tank. lol
Tanker
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.12.01 01:01:00 -
[18] - Quote
KING CHECKMATE wrote:The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= RockThats how it is. Forge beats tanks, Tanks Beats infantry, Infantry beats Forge. You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple. Infantry beats tanks, infantry beats infantry, infantry beats dropships, infantry beats lav.
Tanker
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.12.01 01:22:00 -
[19] - Quote
KING CHECKMATE wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: WIth out full reps i cant tank a forge. I said i WOULD have no reps next build. Are you slow?
Rock <= paper <= scisors <= RockThats how it is. Forge beats tanks, Tanks Beats infantry, Infantry beats Forge. You cannot and SHOULD not be Tank beats infantry, Tank beats Forge , tank beats other tanks. It would break balance in favor of tankers. Having FG problems? Tell you team to take them out... plain and simple. Infantry beats tanks, infantry beats infantry, infantry beats dropships, infantry beats lav. As many Tankers you are confusing AV with INFANTRY. AV is NOT Infantry (They are foot soldiers but they are not AI infantry) because they have sacrificed their Infantry Killing Potential to be able to deal with Vehicles. So even if they are both ground footsoldier types they are NOT the same. Same that a HEavy wont preform the same as a scout vs a Med frame, an AV and AI Infantry preform very diffrently, AV excelling in Vehicles and AI in other foot soldiers... When im running around in a Logi with my SWARMS and Pistol i am not effectivley equipped to deal with infantry. MAybe 1 , but tahts it. AV beats tanks,not Infantry Infantry beats AV AV beats Dropships AV beats LAV. (mind you , not LLAV) Lol why is it a r1 holder should demolish my tank. lol
Tanker
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.12.01 01:46:00 -
[20] - Quote
KING CHECKMATE wrote:The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
AV. All you need to do is hold r1 and point to kill my tank. No skill what so ever and one of these people should eliminate my tank?
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The legend345
TeamPlayers Negative-Feedback
4275
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Posted - 2013.12.01 02:11:00 -
[21] - Quote
Atiim wrote:The legend345 wrote:KING CHECKMATE wrote:The legend345 wrote: Lol why is it a r1 holder should demolish my tank. lol
Wait WHAT?
AV. All you need to do is hold r1 and point to kill my tank. No skill what so ever and one of these people should eliminate my tank? LMFAO What do you think a turret does? All you need to do to kill people with a tank is move the joystick and press or hold R1. Tanks are the easiest role in the game, and you wanna call AV weaponry a no skill scrub tool? If its so easy everyone would do it. If it was so easy their woudnt have been a massive qq from tankers. If it was so easy ccp woudnt have nerfed swarms.
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