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Slag Emberforge
Immortal Retribution
169
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Posted - 2013.11.29 01:07:00 -
[1] - Quote
I really think it is the mechanics of the swarm launcher that needed changing more than anything else.
As for redlining rail tanks, they may be a large dropship threat but the are super easy to take out with AV, two or three hits tops.
I would say the biggest problem with dropships is the level of power elevation can afford standard infantry. If it is not destroyed en route it is absolutely painful to uproot the uplinks and infantry from that roof.
Edit; tl;dr if dropships can take too much damage EVERY match will be a dropship race. |
Slag Emberforge
Immortal Retribution
170
|
Posted - 2013.11.29 13:33:00 -
[2] - Quote
jerrmy12 kahoalii wrote:Atim wrote:Tell me, how can you deny a vehicle of anything when the swarms do minimal damage and the vehicle can easily evade the attack with minimal harm and escape easily? thats denying an area then lol, damm you av "special"ists cant think for crap
And there we go, the problem with vehicle mentality, you should be able to roll in and kill infantry, LAVs, and Dropships, but you should only be "denied" rather than destroyed. Absolutely idiotic.
I drive tanks therefor I should **** faces and get monies.
And yes you have A 300m range with the FG, have you ever tried to hit anything at that range? Better hope its stationary and you don't have infantry trying to chew you up. |
Slag Emberforge
Immortal Retribution
172
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Posted - 2013.11.29 17:47:00 -
[3] - Quote
jerrmy12 kahoalii wrote:Slag Emberforge wrote:jerrmy12 kahoalii wrote:Atim wrote:Tell me, how can you deny a vehicle of anything when the swarms do minimal damage and the vehicle can easily evade the attack with minimal harm and escape easily? thats denying an area And there we go, the problem with vehicle mentality, you should be able to roll in and kill infantry, LAVs, and Dropships, but you should only be "denied" rather than destroyed. Absolutely idiotic. And yes you have A 300m range with the FG, have you ever tried to hit anything at that range? Better hope its stationary and you don't have infantry trying to chew you up. 1. thier assets and CCP wants av to be area denial 2. i dont want to "pwn" everything, just have a chance of survival, and av should get 35 wp for damaging vehicles, 100 for destroying LAV's 3. yes and it's very easy, i hit lav's too, and i've used a rail installatn at my base on that huge open map on domination killed a dropship by the objective, lets just say it was "falling"
1. CCP stated AV should be able to deny vehicles, they did not say AV should not be able to destroy them. 2. I don't know if I buy this, if you aren't able to be destroyed only denied, and you have the firepower that turrets already have, there would be no way you wouldn't faceroll everything. 3. Rail installation and forge gun are not the same, method and rate of fire, ammunition, reload mechanic, among reticle, and max range are different on both weapons, not to mention when you are done using the installation toucan simply leave and resume whatever role your drop suit was configured for. Unlike AV players that make a trade off AI killing ability or support to protect their team against vehicles.
Rail installation: 1.5 second charge up 3 consecutive shots with tiny delay 600m range Unlimited ammunition No reload - heat mechanic to prevent endless spamming Independent of drop suit Better aiming mechanics Can survive 2-3 direct FG shots, swarms, av nades
Forge Gun With skills takes between 1.75 - 2 seconds per shot 300m range Limited ammunition Reload after 4 shots Require heavy suit Requires removal of primary AI Can be killed by any means other than av, unless in a lav -> kill able by any means. |
Slag Emberforge
Immortal Retribution
172
|
Posted - 2013.11.29 18:47:00 -
[4] - Quote
A hardener and a report or hardener and nitrous has allowed dozens of tanks get away in the matches I've been in . The tanks that I get to blow up fall into the following divisions:
1. **** Fit 2. Lol god- mode I don't need to pay attention to my health 3. Unwilling to take cover when under assault. 4. Hot drop tanks into active combat zones (asking for it) 5. Glass cannons focused on maximum slaughter.
And I give Atiim credit, I've seen him tank, I've got the drop and blown up his tank before, that said he has a knack for pulling the cockroach maneuver and scurrying under cover BEFORE his tank is in critical condition.
Which is how you extend the life of a tank in the first place. |
Slag Emberforge
Immortal Retribution
173
|
Posted - 2013.11.29 19:21:00 -
[5] - Quote
I use standard nades, I have to be self sufficient against infantry to stick around long enough to be useful for AV, I have heard that sentiment quite a bit though.
This may change a bit with 1.7, but is not CCP pushing this "waves of opportunity" concept? Sounds exactly like coming in, blowing cool downs and gtfo. If you think having to hit and run is bullshit this might not be the game for you. |
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