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Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 13:40:00 -
[1] - Quote
I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People took used the TAC AR from long range supporting their squad that advances closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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calisk galern
BurgezzE.T.F Public Disorder.
1275
|
Posted - 2013.11.26 13:44:00 -
[2] - Quote
what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. |
Himiko Kuronaga
Fatal Absolution
2379
|
Posted - 2013.11.26 13:47:00 -
[3] - Quote
On the contrary, if they transition to assault suits then assaults will have to deal with assaults with similar capabilities and EHP pool. It will be fair.
Right now, most logi builds are greatly superior to their assault variants.
Logistic suits are supposed to be the weakest combat suit. Even scout is supposed to be more competent.
Instead, it is pretty much the best. That is wrong. |
Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 13:49:00 -
[4] - Quote
calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. and nothing will change.
Yes it will. The whole point of this nerf is to stop logis from filling the roles of everyone, in addition to having a fuckton of equipment. Right now, an assault logi can be better than any assault, and still have 4 equipment making them even more versatile.
Assaults are supposed to be the frontline units, that can react to a quickly changing battlefield. Logistics are supposed to keep everyone topped up, and provide covering fire when needed (but not be the ultimate killing machine) Scouts are supposed to get behind enemy lines, tell the team mates where everyone is, and take out lone targets/high priority targets. Heavies are supposed to be able to push forward slowly while suppressing the enemy and being hard to take down without staying out of cover for a long time, allowing to breach heavily fortified areas, and also defending places.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 13:50:00 -
[5] - Quote
Himiko Kuronaga wrote:On the contrary, if they transition to assault suits then assaults will have to deal with assaults with similar capabilities and EHP pool. It will be fair.
Right now, most logi builds are greatly superior to their assault variants.
Logistic suits are supposed to be the weakest combat suit. Even scout is supposed to be more competent.
Instead, it is pretty much the best. That is wrong. Pretty much this.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Rei Shepard
The Rainbow Effect
1125
|
Posted - 2013.11.26 13:50:00 -
[6] - Quote
calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit.
So Assault suits being used to assault with = bad ? right .....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 13:52:00 -
[7] - Quote
Rei Shepard wrote:calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. So Assault suits being used to assault with = bad ? right ..... Indeed. BTW tell Deranged Disaster I said meow.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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calisk galern
BurgezzE.T.F Public Disorder.
1275
|
Posted - 2013.11.26 13:55:00 -
[8] - Quote
nope assaults being slayers will not be bad, but it's effectively no different then logi's being slayers, sure their will be less equipment around, but most equipment is just drop and forget anyway so I don't expect those numbers to go down all that much.
battles will mostly be the same as they currently are.
what major change do you expect to see on the battlefield with less slayer logis, slayer assaults operate exactly the same way on the battlefield.
the only real difference is the sp invested by some players into assault( me included ) will be validated. |
Chewie Parker
Black Phoenix Mercenaries
59
|
Posted - 2013.11.26 13:57:00 -
[9] - Quote
an assault/heavy/sniper can all miss use the same weapons . why you picking on us ? in PC , if i come face to face with a proto assult 90% of the time , it's me that dies . even in head to heads against the "killer logi" that i squad with is still a 40-60 battle , he slightly out does me , but , in my thoughts , when building squads for pc match's , i always place 2 logi's per squad , 1 true hive packeddropuplink wielding bullet magnet, and 2 a killer logi , who can also fill 2 slots with top end gear to help support me , in esence the pair of us work as a duo . |
Korvin Lomont
United Pwnage Service RISE of LEGION
270
|
Posted - 2013.11.26 13:59:00 -
[10] - Quote
Himiko Kuronaga wrote:On the contrary, if they transition to assault suits then assaults will have to deal with assaults with similar capabilities and EHP pool. It will be fair.
Right now, most logi builds are greatly superior to their assault variants.
Logistic suits are supposed to be the weakest combat suit. Even scout is supposed to be more competent.
Instead, it is pretty much the best. That is wrong.
The logistic is a support role and in nearly every game I played support roles always were capable at fighting they should indee be less effective at doing this.
Bu the only arguments I hear is that logis can outtank assaults and are therefore better at assaulting any other advantage the assault hast gets ignored. IF the raw HP is the reason logis are better than assaults in assaulting than why does nobody complains about heavies (even more HP and can use the AR as well) or if you assaults want that HP so badly why do not go for a heavy suit? |
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Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 14:00:00 -
[11] - Quote
calisk galern wrote:nope assaults being slayers will not be bad, but it's effectively no different then logi's being slayers, sure their will be less equipment around, but most equipment is just drop and forget anyway so I don't expect those numbers to go down all that much.
battles will mostly be the same as they currently are.
what major change do you expect to see on the battlefield with less slayer logis, slayer assaults operate exactly the same way on the battlefield.
the only real difference is the sp invested by some players into assault( me included ) will be validated.
a rose by any other name would smell just as sweet, if assaults were called suit 1, and logi's called suit 2, what justification for them not being slayers would you have? But that's the thing. Assaults are supposed to be that. I literally would not care if they removed assaults and made logistics the only medium frame suit. But as long as there is assault, it needs a use.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 14:01:00 -
[12] - Quote
Korvin Lomont wrote:Himiko Kuronaga wrote:On the contrary, if they transition to assault suits then assaults will have to deal with assaults with similar capabilities and EHP pool. It will be fair.
Right now, most logi builds are greatly superior to their assault variants.
Logistic suits are supposed to be the weakest combat suit. Even scout is supposed to be more competent.
Instead, it is pretty much the best. That is wrong. The logistic is a support role and in nearly every game I played support roles always were capable at fighting they should indee be less effective at doing this. Bu the only arguments I hear is that logis can outtank assaults and are therefore better at assaulting any other advantage the assault hast gets ignored. IF the raw HP is the reason logis are better than assaults in assaulting than why does nobody complains about heavies (even more HP and can use the AR as well) or if you assaults want that HP so badly why do not go for a heavy suit? Because a heavy has no equipnemt and is SIGNIFICANTLY slower. A logi isn't that much slower than assaults.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Rei Shepard
The Rainbow Effect
1126
|
Posted - 2013.11.26 14:04:00 -
[13] - Quote
Cat Merc wrote:Rei Shepard wrote:calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. So Assault suits being used to assault with = bad ? right ..... Indeed. BTW tell Deranged Disaster I said meow.
if i dont forget :p, i dont group up a whole lot
Quote:Assaults are supposed to be the frontline units, that can react to a quickly changing battlefield. Logistics are supposed to keep everyone topped up, and provide covering fire when needed (but not be the ultimate killing machine) Scouts are supposed to get behind enemy lines, tell the team mates where everyone is, and take out lone targets/high priority targets. Heavies are supposed to be able to push forward slowly while suppressing the enemy and being hard to take down without staying out of cover for a long time, allowing to breach heavily fortified areas, and also defending places.
You know what the funny thing is when you look at it,
Logistics Suits are the GoTo if you want to be the best Assault machine Scouts Suits are most of the time used to Assault with, but get QQ when they get evaporated in the Assault Department Heavys see themselves as the need to be better Assault Suits, so they can take down multiple assault suits without breaking a sweat...
and then theres the Actual Assault suit crying in the corner...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Sev Alcatraz
Commando Perkone Caldari State
321
|
Posted - 2013.11.26 14:06:00 -
[14] - Quote
Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers |
Sev Alcatraz
Commando Perkone Caldari State
321
|
Posted - 2013.11.26 14:08:00 -
[15] - Quote
Rei Shepard wrote:Cat Merc wrote:Rei Shepard wrote:calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. So Assault suits being used to assault with = bad ? right ..... Indeed. BTW tell Deranged Disaster I said meow. if i dont forget :p, i dont group up a whole lot Quote:Assaults are supposed to be the frontline units, that can react to a quickly changing battlefield. Logistics are supposed to keep everyone topped up, and provide covering fire when needed (but not be the ultimate killing machine) Scouts are supposed to get behind enemy lines, tell the team mates where everyone is, and take out lone targets/high priority targets. Heavies are supposed to be able to push forward slowly while suppressing the enemy and being hard to take down without staying out of cover for a long time, allowing to breach heavily fortified areas, and also defending places. You know what the funny thing is when you look at it, Logistics Suits are the GoTo if you want to be the best Assault machine Scouts Suits are most of the time used to Assault with, but get QQ when they get evaporated in the Assault Department Heavys see themselves as the need to be better Assault Suits, so they can take down multiple assault suits without breaking a sweat... and then theres the Actual Assault suit crying in the corner...
heavys are more for holding objectives then pushing
But the part about actual assaults crying in the corner is completely true...Can you get me another tissue?
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Thorgen Ra'Koldor
Condotta Rouvenor Gallente Federation
24
|
Posted - 2013.11.26 14:11:00 -
[16] - Quote
Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them.
If you nerf logi's then Assault suits need to have their equipment slot removed ....why should a slayer suit get an equipment slot if logi's are supposed to be the ones with equipment ???
I see assaults switching suits at supply depots to put down uplinks .. and then hives .. and then run around with a scanner/repper/injector ... therefore assaults should have the equipment slot removed to stop them doing this because it makes a mockery of logi's having more equipment slots
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Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 14:11:00 -
[17] - Quote
Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers That would kill the logi...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 14:12:00 -
[18] - Quote
Thorgen Ra'Koldor wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. If you nerf logi's then Assault suits need to have their equipment slot removed ....why should a slayer suit get an equipment slot if logi's are supposed to be the ones with equipment ??? I see assaults switching suits at supply depots to put down uplinks .. and then hives .. and then run around with a scanner/repper/injector ... therefore assaults should have the equipment slot removed to stop them doing this because it makes a mockery of logi's having more equipment slots Sure, if logis get ALL of their weapons and grenades removed. See my point?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Cat Merc
Ahrendee Mercenaries EoN.
4042
|
Posted - 2013.11.26 14:15:00 -
[19] - Quote
Rei Shepard wrote:Cat Merc wrote:Rei Shepard wrote:calisk galern wrote:what do you really think will change when you nerf logi's?
assuming the change is indeed effective enough to push logi's out of the slayer role, then people will just transition into assaults and nothing will change.
the nerf train never ends just keeps on chugging to the next fotm.
regardless I was looking forward to speccing into my next suit. So Assault suits being used to assault with = bad ? right ..... Indeed. BTW tell Deranged Disaster I said meow. if i dont forget :p, i dont group up a whole lot Quote:Assaults are supposed to be the frontline units, that can react to a quickly changing battlefield. Logistics are supposed to keep everyone topped up, and provide covering fire when needed (but not be the ultimate killing machine) Scouts are supposed to get behind enemy lines, tell the team mates where everyone is, and take out lone targets/high priority targets. Heavies are supposed to be able to push forward slowly while suppressing the enemy and being hard to take down without staying out of cover for a long time, allowing to breach heavily fortified areas, and also defending places. You know what the funny thing is when you look at it, Logistics Suits are the GoTo if you want to be the best Assault machine Scouts Suits are most of the time used to Assault with, but get QQ when they get evaporated in the Assault Department Heavys see themselves as the need to be better Assault Suits, so they can take down multiple assault suits without breaking a sweat... and then theres the Actual Assault suit crying in the corner... Scouts are a bit useless... Their passive scan is 16m, yaaay... Acive scanner? Logi suit can do that in addition to having everything else. Stealthyness? They give up their already limited slots to stay hidden, making them useless when they actually try to take someone out. Speed? An Assault can put on one kin cat, and have more speed than the scout and still retaining more slots.
So yeah, they have a reason to cry, just that they often cry for the wrong reason.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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calisk galern
BurgezzE.T.F Public Disorder.
1276
|
Posted - 2013.11.26 14:15:00 -
[20] - Quote
Cat Merc wrote:Thorgen Ra'Koldor wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. If you nerf logi's then Assault suits need to have their equipment slot removed ....why should a slayer suit get an equipment slot if logi's are supposed to be the ones with equipment ??? I see assaults switching suits at supply depots to put down uplinks .. and then hives .. and then run around with a scanner/repper/injector ... therefore assaults should have the equipment slot removed to stop them doing this because it makes a mockery of logi's having more equipment slots Sure, if logis get ALL of their weapons and grenades removed. See my point?
eh i think he's right actually, if the nerf being handed down to logi's was in fact going to be reducing the light weapon to a side arm, then assaults should lose their equipment slot as well. this would further enforce their importance on the battle field.
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Cat Merc
Ahrendee Mercenaries EoN.
4044
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Posted - 2013.11.26 14:18:00 -
[21] - Quote
calisk galern wrote:Cat Merc wrote:Thorgen Ra'Koldor wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. If you nerf logi's then Assault suits need to have their equipment slot removed ....why should a slayer suit get an equipment slot if logi's are supposed to be the ones with equipment ??? I see assaults switching suits at supply depots to put down uplinks .. and then hives .. and then run around with a scanner/repper/injector ... therefore assaults should have the equipment slot removed to stop them doing this because it makes a mockery of logi's having more equipment slots Sure, if logis get ALL of their weapons and grenades removed. See my point? eh i think he's right actually, if the nerf being handed down to logi's was in fact going to be reducing the light weapon to a side arm, then assaults should lose their equipment slot as well. this would further enforce their importance on the battle field. I didn't say remove their light slot... It really depends on what kind of nerf they do.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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TechMechMeds
Swamp Marines Kleenex Inc.
1502
|
Posted - 2013.11.26 14:19:00 -
[22] - Quote
Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers
I have both proto amarr assault and logistics, you area a complete nub if you can't wreck with an scr and especially on an amarr assault, maybe the game should play itself for you lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Cat Merc
Ahrendee Mercenaries EoN.
4044
|
Posted - 2013.11.26 14:20:00 -
[23] - Quote
TechMechMeds wrote:Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers I have both proto amarr assault and logistics, you area a complete nub if you can't wreck with an scr and especially on an amarr assault, maybe the game should play itself for you lol. The logi can still do it better :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spectral Clone
Dust2Dust. Top Men.
622
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Posted - 2013.11.26 14:21:00 -
[24] - Quote
Well, the beans are spilled by CCP now. The logi is getting revamped.
Right now the logi is jack of all trades master of all.
Minmatar logi with shield extenders/kincats and shotgun - Ultimate scout. Can carry 4 equipment at proto level. Gallente logi with AR with full complex armor mods - Better than heavy suit (both DPS and tank wise). Can carry 4 equipment at proto level. List goes on...
Funny thing is, this is only one of the dousin broken items/mechanics/skills in this game, and it is taking too much time to fix them for CCP IMO. These monthly patch cycles have done nothing to change it. The only real fix to get stuff done is to hire more people.
KDR > ALL
ME > KDR
ME > ALL
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TechMechMeds
Swamp Marines Kleenex Inc.
1502
|
Posted - 2013.11.26 14:21:00 -
[25] - Quote
Thorgen Ra'Koldor wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. If you nerf logi's then Assault suits need to have their equipment slot removed ....why should a slayer suit get an equipment slot if logi's are supposed to be the ones with equipment ??? I see assaults switching suits at supply depots to put down uplinks .. and then hives .. and then run around with a scanner/repper/injector ... therefore assaults should have the equipment slot removed to stop them doing this because it makes a mockery of logi's having more equipment slots
This, seen as we are 'supposed' to be less effective at slaying, assaults should lose their equipment if we are 'supposed' to lose gunfights.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1502
|
Posted - 2013.11.26 14:23:00 -
[26] - Quote
Cat Merc wrote:TechMechMeds wrote:Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers I have both proto amarr assault and logistics, you area a complete nub if you can't wreck with an scr and especially on an amarr assault, maybe the game should play itself for you lol. The logi can still do it better :P
The amarr assault is beast mode with an scr so no.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Korvin Lomont
United Pwnage Service RISE of LEGION
270
|
Posted - 2013.11.26 14:24:00 -
[27] - Quote
Cat Merc wrote:Korvin Lomont wrote:Himiko Kuronaga wrote:On the contrary, if they transition to assault suits then assaults will have to deal with assaults with similar capabilities and EHP pool. It will be fair.
Right now, most logi builds are greatly superior to their assault variants.
Logistic suits are supposed to be the weakest combat suit. Even scout is supposed to be more competent.
Instead, it is pretty much the best. That is wrong. The logistic is a support role and in nearly every game I played support roles always were capable at fighting they should indee be less effective at doing this. Bu the only arguments I hear is that logis can outtank assaults and are therefore better at assaulting any other advantage the assault hast gets ignored. IF the raw HP is the reason logis are better than assaults in assaulting than why does nobody complains about heavies (even more HP and can use the AR as well) or if you assaults want that HP so badly why do not go for a heavy suit? Because a heavy has no equipnemt and is SIGNIFICANTLY slower. A logi isn't that much slower than assaults.
Hmmm lets see based on the fittings I tried with the fitting tool: Gal Logi 1149HP; Speed: 3,63 m/s (could go up to 1221 HP when changing Dmg Mods against extenders) Cal Logi 1073HP; Speed: 3,82 m/s (could go up to 1145 HP when changing Dmg Mods against extenders) Amr Logi 1039HP; Speed:3,66 m/s Min Logi 1035HP; Speed: 4,07 m/s (could go up to 1107 HP when changing Dmg Mods against extenders)
So the only Logi that is remarkable faster than a heavy is the Min Logi but the min Logi still has 93 HP less than a std Heavy.
You call these numbers remarkable faster than a heavy? Just to remenber a std Heavy without Plates can have up to 1200 HP and a speed of 3.6 m/s
BTW none of the ogi fittings has enough PG to use equipment and all use a duvolle AR
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Cat Merc
Ahrendee Mercenaries EoN.
4044
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Posted - 2013.11.26 14:24:00 -
[28] - Quote
TechMechMeds wrote:Thorgen Ra'Koldor wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. If you nerf logi's then Assault suits need to have their equipment slot removed ....why should a slayer suit get an equipment slot if logi's are supposed to be the ones with equipment ??? I see assaults switching suits at supply depots to put down uplinks .. and then hives .. and then run around with a scanner/repper/injector ... therefore assaults should have the equipment slot removed to stop them doing this because it makes a mockery of logi's having more equipment slots This, seen as we are 'supposed' to be less effective at slaying, assaults should lose their equipment if we are 'supposed' to lose gunfights. Assaults are less effective at logi while logi are less effective at assault. Both can still do it to a small degree, just not close to the other. One equipment vs 4?
I see your point, but it entirely depends on how much of a nerf they do.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Toby Flenderson
research lab
110
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Posted - 2013.11.26 14:26:00 -
[29] - Quote
Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them.
This doesn't make the argument false. That is a good argument for why a logi would need a lot of health. If i spend more time defending other people then I'm not worrying as much about myself so I want more health to compensate. You're just pointing out that some people that use the argument are liars. There's nothing wrong with this argument in itself though. |
TechMechMeds
Swamp Marines Kleenex Inc.
1502
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Posted - 2013.11.26 14:27:00 -
[30] - Quote
Cat Merc wrote:TechMechMeds wrote:Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers I have both proto amarr assault and logistics, you area a complete nub if you can't wreck with an scr and especially on an amarr assault, maybe the game should play itself for you lol. The logi can still do it better :P
In fact on page 1 you replied that that would kill the logi, furthermore rather than the talking about buffing the assault you continually just whine with no real constructive ideas, this thread is pure trash and you should be ashamed, im done here.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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