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Creedair Talor
NECROM0NGERS
24
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Posted - 2013.11.21 16:58:00 -
[1] - Quote
I really would not want to see them ****ed beyond belief however.
I am not a fan of the assault logistics and I think changes need to happen, and its starting to look like it will.
Personally I would like to see logistics keep their all their slots and give them the 75/75 buff the heavies received. However change the light weapon to a sidearm only. It would cut the range down on them.
I currently see in dust a nice co-dependance of many suits and vehicles. -Assaults rely on Logistics for ammo or up-links depending on their fits -Heavies rely on Logistics for health and ammo -Scout rely on heavies and assaults to draw a firing line so they can flank easier -Tanks rely on all suits to kill swarm launchers and forge guns -Drop-ships rely on all suits for the same -Foot-soldier rely on tanks to kill large assortments of people.
Yes it is a shifted reliance with the logistics being more of a center role for 2 others possibly 3 if you want to draw the scout into it, but as I see the matches right now it does not feel like logistics rely on anyone, they provide their own repair, ammo and drop uplinks.
Logistics seem to not really rely on anyone, yes you may say I need to reload to kill someone when I fired my clip but that is the case for a lot of suits and the heavy reload also requires someone to defend him.
Taking the logistics down to sidearm only but giving them a good inherent shield and armour buff, would make them rely on assaults for their long range defense. The buff would ensure they can get across open spaces easier or run for cover, but be able to wreck up close due to their higher tanks with good up close weaponry.
TL:DR Reliance triangle principle Logistics 75/75 shield armour buff but sidearm only
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Mordecai Sanguine
What The French
136
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Posted - 2013.11.21 17:12:00 -
[2] - Quote
Creedair Talor wrote:I really would not want to see them ****ed beyond belief however.
I am not a fan of the assault logistics and I think changes need to happen, and its starting to look like it will.
Personally I would like to see logistics keep their all their slots and give them the 75/75 buff the heavies received. However change the light weapon to a sidearm only. It would cut the range down on them.
I currently see in dust a nice co-dependance of many suits and vehicles. -Assaults rely on Logistics for ammo or up-links depending on their fits -Heavies rely on Logistics for health and ammo -Scout rely on heavies and assaults to draw a firing line so they can flank easier -Tanks rely on all suits to kill swarm launchers and forge guns -Drop-ships rely on all suits for the same -Foot-soldier rely on tanks to kill large assortments of people.
Yes it is a shifted reliance with the logistics being more of a center role for 2 others possibly 3 if you want to draw the scout into it, but as I see the matches right now it does not feel like logistics rely on anyone, they provide their own repair, ammo and drop uplinks.
Logistics seem to not really rely on anyone, yes you may say I need to reload to kill someone when I fired my clip but that is the case for a lot of suits and the heavy reload also requires someone to defend him.
Taking the logistics down to sidearm only but giving them a good inherent shield and armour buff, would make them rely on assaults for their long range defense. The buff would ensure they can get across open spaces easier or run for cover, but be able to wreck up close due to their higher tanks with good up close weaponry.
TL:DR Reliance triangle principle Logistics 75/75 shield armour buff but sidearm only
And again for the 1500000 time NO NO NO and NO. You think logistics plays too much assault roles nd don't help you ? Ok try to remove weapons for them JUST TRY. We'll see when there will be 1 logistics for 250 players we'll see.
Stop crying "oh poor assault blah blah" they are faster they are more powerful and they have more life than Logi with same skills and good fitting. And you forgot to say assault have equipements. I don't see why they should keep their equipements (and the PG/CPU allowed to it) if logi lose their weapon.
2 solution :
- Less Pg/CPU for Logi but PG/CPU reduction on equipements for all Logis. OR - Makes new types of weapons ONLY for logi "Support" weapons.
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Creedair Talor
NECROM0NGERS
24
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Posted - 2013.11.21 17:19:00 -
[3] - Quote
The assault may run more but I have many friends who have skills for both logi and assault now and their logi suits outtank their assault. Yes I can run a bit further but that does not help when the logi gets higher damage output and tank.
They will get a nerf I would rather see them fall into a powerfull up close role and not to a **** point where you can not even move.
Sidearms are good in their own right up close its not taking their weapons away which some other idiots have been saying.
They rely on logistics for the equipment they do not have that is why you should actually read the OR |
Meeko Fent
Commando Perkone Caldari State
1633
|
Posted - 2013.11.21 17:30:00 -
[4] - Quote
Mirror Assault and Logi stats+Slots and replace dumb rep bonus for Equipment based bonus.
Logis being able to fit 1100 HP while still keeping 3 advanced equipment ain't balanced.
Particularly when the other 2 med frames max out at 900.
The sidearm means nothing when you both have such a massive mag and when your foe can just eat bullets like a champ.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Martin0 Brancaleone
Maphia Clan Corporation
477
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Posted - 2013.11.21 17:42:00 -
[5] - Quote
How about NO? Stop crying "logi are OP" the problem are the fail bonus of assault suits, 5% shield recharge on gallente and amarr suit is useless.
If logis are forced to use a sidearm only 95% will disappear. And I DO remember when there were no markers for nanite iniectors and when ccp removed WP from repair tools. ALL of you people that now are crying over "Op logi" did cry that there where no logi around repping/rezzing your precious full proto suit.
The truth is that if you can't kill a logi suit with an assault suit it is YOUR fault. You are already faster, got more stamina and have a ******* sidearm. And yet more than half the asault player i encounter STAND STILL while i shoot them and the other half RELOAD instead of switching to their sidearm.
I've had a lot of 1 vs 1 against assaults going like this: We spot eachother We start shooting I strafe The other guy doesen't The assault guy DIES
or like this:
We spot eachother We start shooting We both strafe I have to reload The other guy RELOADS too The assault guy DIES because i reloaded faster/got better aim.
Assaults are faster than logis, if you don't use that to your advanced it is YOUR fault. Assaults have a sidearm, if you don't use it and instead choose to reload it is YOUR fault.
I also lost a lot of time to people in MILITIA gears because they STRAFED and USED THEIR SIDEARM while i was reloading.
The truth is that most assault players are way worse than they belive.
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Creedair Talor
NECROM0NGERS
24
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Posted - 2013.11.21 17:54:00 -
[6] - Quote
How come every assault logi I talk to that has both the assault and the logi suit has thrown away their assault then? I strafe and switch to the sub when I can to finish off their armour, but if you go by a comparisson of suit vs suit yes I might be faster but up close in your face how does running a bit longer help me I can not sprint and fire. During this I can get a disatvantage because the logi can carry his repping hives his uplink that he used to get more friends and remote explosives if he chooses and his grenade.
logis rely on no one they are a 1 man army that provides everything for themselves while not needing any help from anyone.
Yes I can admit I miss 1 or 2 bullets on the scrambler rifle and can not get every single shot to hit while we are both dancing like nuts with a mouse due to not getting a nice sticking assist on long range engagements we can both fire jump into cover while he recharges fully I can not get anywhere near the same and he can outdamage me due to having more tank and damage mods with all those slots. The only drawback is loosing a sidearm slot otherwise all logis do is gain slots.
Take my sidearm if I get 4 extra slots as a tradeoff make me a module sacrificiing a sidearm for 4 slots spread over high low and equipment. |
Creedair Talor
NECROM0NGERS
24
|
Posted - 2013.11.21 18:03:00 -
[7] - Quote
9 out of 10 matches what do you see now in a warbarge, you see yellow suits everywhere, everyone and their mother uses logistics suits now.
16 people you can count if you are lucky 2-3 heavies, 1-2 scouts, 1-3 assault suits the rest are all running logistics in the form of either snipers, assaults, heavy tank, or the nice shotgun logistics scout running near scout speeds with more hp.
That shows you the current suit layout or bonus makes the suit to powerfull, I liked the heavy changes they could maybe use another 25/25 increase but otherwise the changes were good also promoting the repair tool more, but out of the estimated 9 logistics suit in a match you get 1 that runs his repair tool the whole match or nanohives all the others do including yourself is run around with their assault fit logistics and gun people down with more tank and damage output, giving up a tiny bit of running time and a sidearm. Logistics are the better killer you can copy paste your assault fit unto the logistics add more modules to enhance damage or repair, still run a bit of equipment and wow you run 12.5seconds instead of 15 and lost the sidearm, which you do not notice if your reload speed is up near 4-5.
The gain is to large for giving up such trivial things.
CCP please post the suit type use comparisson graph for the last 2 months, I bet it will have a steady increase and overuse just like the flaylock had. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
935
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Posted - 2013.11.21 18:10:00 -
[8] - Quote
Please stop trying to nerf my logi, find a way to buff the assault. I'm pissed that my suit is now the FOTM, but nerfing it won't solve any problems. The assaults outdo the logis in combat at standard it's at advanced and proto that logis outdo assaults. This is why assaults have to have better bonuses to boost them as they level up.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4658
|
Posted - 2013.11.21 18:14:00 -
[9] - Quote
How to nerf the logi by buffing the logi
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Jammer Jalapeno
BIG BAD W0LVES
70
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Posted - 2013.11.21 19:55:00 -
[10] - Quote
I really wish you people would quit crying about logistics. We need a long range weapon just as much as you do.
I can't tell you how many times i've had to either finish off or kill the enemy just to pick up someone safely. I'll admit the SMG is pretty bitchin but it just doesn't have the range. Logis are supposed to have your back, providing cover when your re-loading, watching your ass when you drop an OB, and jumping out of a tank to bust that AVer.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
936
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Posted - 2013.11.21 20:31:00 -
[11] - Quote
TheAmazing FlyingPig wrote:
Dominix is my favorite ship too. I built one in a 3d printer 30000:1 scale.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
477
|
Posted - 2013.11.21 20:42:00 -
[12] - Quote
Really? we cant pick our whole teams remember. You really want the possibility of having over half your force relegated to sidearms?
jeez I wonder how that will play out
Edit - Also why sidearms? a short ranged weapon for the guy that can't run very far. Genius -_-
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Summ Dude
Militaires-Sans-Frontieres
76
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Posted - 2013.11.21 21:27:00 -
[13] - Quote
I just don't get why a support suit would need more module slots than an assault suit. Like, why does that even make sense? Shouldn't the [i][assault/i] suit be able to have more damage, hp, and slightly more speed than the support guys? I don't know, that just seems to make more sense to me. |
Jammer Jalapeno
BIG BAD W0LVES
70
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Posted - 2013.11.21 21:45:00 -
[14] - Quote
Summ Dude wrote:I just don't get why a support suit would need more module slots than an assault suit. Like, why does that even make sense? Shouldn't the [i][assault/i] suit be able to have more damage, hp, and slightly more speed than the support guys? I don't know, that just seems to make more sense to me.
Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry. |
Cosgar
ParagonX
7986
|
Posted - 2013.11.21 22:27:00 -
[15] - Quote
Can I get a source on this? If not, stop fear mongering.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Meeko Fent
Commando Perkone Caldari State
1636
|
Posted - 2013.11.21 22:30:00 -
[16] - Quote
Jammer Jalapeno wrote:Summ Dude wrote:I just don't get why a support suit would need more module slots than an assault suit. Like, why does that even make sense? Shouldn't the [assault suit be able to have more damage, hp, and slightly more speed than the support guys? I don't know, that just seems to make more sense to me. Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry. 50-75% bonus to Equipment fitting reduction.
Boom.
Mirror slots, and stats.
Ta-da. None of that sidearm only mumbo-jumbo.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Quil Evrything
DUST University Ivy League
414
|
Posted - 2013.11.21 23:25:00 -
[17] - Quote
Jammer Jalapeno wrote: Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry.
huh?
I am not seeing any connection between "most of us are carrying 3-4 pieces of equipment" and "logistics do require the extra slots".
It in fact makes the case that logis should have LESS slots. Theres supposed to be limited space for tech in a suit.
The more of (X) you have, then the less space you should have for (Y).
If logis have more EQ slots, they need to have less other type slots.
Okay, if you want to argue "they lost a sidearm slot for the EQ slot", thats fine for the first extra EQ slot. but then where's the rationale for gaining the second, for the ADV suit? There needs to be a corresponding additional penalty compared to the other medium frame suits.
Similarly, there is ZERO justification for having MORE slots than assault suits?!?!?
Having the same number of slots, is kindasorta understandable. But no way is it justifyable to have MORE slots.
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Draco Cerberus
Hell's Gate Inc
526
|
Posted - 2013.11.21 23:30:00 -
[18] - Quote
So...Logi bro A can fit an advanced set of equipment top to bottom and the price is more than double the equivalent cost of a fitting (same level gear) for an assault spec suit. Now that same Logi bro tops the KB at the end of the match even though Assault player A has 15-20 kills and more than 2x their deaths. How is it that they need to be balanced? This is balanced. I usually run between a deficit of 100k+ isk to a positive balance of maybe 20-50k isk at the end of match. Seems pretty balanced to me.
One Universe...with friendly fire and Open World Game Play for all!
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Fizzer94
L.O.T.I.S. Public Disorder.
854
|
Posted - 2013.11.22 03:33:00 -
[19] - Quote
Quil Evrything wrote:Jammer Jalapeno wrote: Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry.
huh? I am not seeing any connection between "most of us are carrying 3-4 pieces of equipment" and "logistics do require the extra slots". It in fact makes the case that logis should have LESS slots. Theres supposed to be limited space for tech in a suit. The more of (X) you have, then the less space you should have for (Y). If logis have more EQ slots, they need to have less other type slots. Okay, if you want to argue "they lost a sidearm slot for the EQ slot", thats fine for the first extra EQ slot. but then where's the rationale for gaining the second, for the ADV suit? There needs to be a corresponding additional penalty compared to the other medium frame suits. Similarly, there is ZERO justification for having MORE slots than assault suits?!?!?Having the same number of slots, is kindasorta understandable. But no way is it justifyable to have MORE slots. Lower base stats.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Cosgar
ParagonX
8001
|
Posted - 2013.11.22 04:04:00 -
[20] - Quote
Still waiting on that source...
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
231
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Posted - 2013.11.22 04:13:00 -
[21] - Quote
I DON'T KNOW WHAT I'M YELLING ABOOUUT!
Who cares what some sniper has to say
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Alena Ventrallis
Osmon Surveillance Caldari State
154
|
Posted - 2013.11.22 05:26:00 -
[22] - Quote
Step 1: Remove 10% damage buff from all weapons
Step2: Require logis to fill all weapon AND equipment slots
Step 3: Give assault suits a 2% damage buff instead of shield recharge.
Step 4: Do metrics, see if that needs to be adjusted. |
Meeko Fent
Commando Perkone Caldari State
1654
|
Posted - 2013.11.22 05:43:00 -
[23] - Quote
Fizzer94 wrote:Quil Evrything wrote:Jammer Jalapeno wrote: Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry.
huh? I am not seeing any connection between "most of us are carrying 3-4 pieces of equipment" and "logistics do require the extra slots". It in fact makes the case that logis should have LESS slots. Theres supposed to be limited space for tech in a suit. The more of (X) you have, then the less space you should have for (Y). If logis have more EQ slots, they need to have less other type slots. Okay, if you want to argue "they lost a sidearm slot for the EQ slot", thats fine for the first extra EQ slot. but then where's the rationale for gaining the second, for the ADV suit? There needs to be a corresponding additional penalty compared to the other medium frame suits. Similarly, there is ZERO justification for having MORE slots than assault suits?!?!?Having the same number of slots, is kindasorta understandable. But no way is it justifyable to have MORE slots. Lower base stats. Mirror Base stats.
Slots are much more powerful then 60 HP, and a half a meter a second, so reduce the slots so the med frames have the same options in highs and lows available to them, and mirror base stats.
The Sidearm and Equipment are the things that should set the 2 classes apart, but instead, its the Logi has 2-300 more HP, while moving slightly slow without a sidearm, with several equipment, while the assault just moves faster with a sidearm they may not have to worry about.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Martin0 Brancaleone
Maphia Clan Corporation
482
|
Posted - 2013.11.22 07:48:00 -
[24] - Quote
Meeko Fent wrote:Jammer Jalapeno wrote:Summ Dude wrote:I just don't get why a support suit would need more module slots than an assault suit. Like, why does that even make sense? Shouldn't the [assault suit be able to have more damage, hp, and slightly more speed than the support guys? I don't know, that just seems to make more sense to me. Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry. 50-75% bonus to Equipment fitting reduction. Boom. Mirror slots, and stats. Ta-da. None of that sidearm only mumbo-jumbo.
So, same as the assault suit but with 2-3 equip instead of sidearm? That would be OP. The greatest drawback of a logi are speed and lower starting HP.
Having the same slot and starting HP of an assault suit could work, but speed and stamina should be a bit lower than an assault suit.
Overall the best idea i heard so far from the "nerf logi" crowd, +1 |
Korvin Lomont
United Pwnage Service RISE of LEGION
252
|
Posted - 2013.11.22 09:14:00 -
[25] - Quote
Meeko Fent wrote:Mirror Assault and Logi stats+Slots and replace dumb rep bonus for Equipment based bonus.
Logis being able to fit 1100 HP while still keeping 3 advanced equipment ain't balanced.
Particularly when the other 2 med frames max out at 900.
The sidearm means nothing when you both have such a massive mag and when your foe can just eat bullets like a champ.
Well in one Point you are right a Logi can go up to 1100 Hp but then there is no room for Equipment. Having three Equipmentslot does not automatically mean you cann fill them.
So what Do you get if you Tank a Logi to 1100HP? You get a Suit at the Speed of a heavy with slightly less HP than a (std) Heavy without acces to a Sidearm without PG to fit Equipment.
By your Logic Heavies must SUPER Assaults |
Korvin Lomont
United Pwnage Service RISE of LEGION
252
|
Posted - 2013.11.22 09:38:00 -
[26] - Quote
I would rather see a complete change of the Logi Suit.
The Logi should be more fragile than a assault (so current eHP) The Logi should be at least as fast as an assault ( I think a bit faster is ok) because we need to be fast to get where the action takes when the action takes place. Keep Logis Equipment
To compensate give one Logi Slot to Assaults. Reduce Logi CPU/PG maybe to 345/70 and give Equitmentskills a CPU/PG Reduction (maybe 2 or 3%)
That way Logi could fullfill thier Role without the ability to outtank an Assault
BTW: If you remove the light weapon for a Sidearm than remove the Equipmentslot from assaults as well.
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SteelheadPep
Gespenster Kompanie Villore Accords
1
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Posted - 2013.11.22 13:17:00 -
[27] - Quote
Really! How many of these threads are you people going to post. The sad thing is that the support logis get the short end of the stick when a small group goes on a witch hunt not thinking about how it will effect more than just the group that they have a hard on for.Trying to minimize the damage you are trying to do, so here is my solution once again ; logistics suits cannot fit damage mods but increase the stacking penalties and/or CPU/PG requirements on all damage mods. If you want my suit to be nerfed then it is only fair that you feel the swing of the hammer as well. A real slayer doesn't need damage mods anyway to be special! |
Quil Evrything
DUST University Ivy League
415
|
Posted - 2013.11.22 15:54:00 -
[28] - Quote
Fizzer94 wrote:Quil Evrything wrote: Similarly, there is ZERO justification for having MORE slots than assault suits?!?!?
Having the same number of slots, is kindasorta understandable. But no way is it justifyable to have MORE slots.
Lower base stats.
By that logic, since scouts have even LOWER base stats, they should have THE MOST SLOTS IN THE GAME! WOOO!!!
Yeah, I dont think that's gonna happen. So get over your logi carebearing, and lose the slots
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Alena Ventrallis
Osmon Surveillance Caldari State
155
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Posted - 2013.11.22 16:59:00 -
[29] - Quote
Quil Evrything wrote:Jammer Jalapeno wrote: Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry.
huh? I am not seeing any connection between "most of us are carrying 3-4 pieces of equipment" and "logistics do require the extra slots". It in fact makes the case that logis should have LESS slots. Theres supposed to be limited space for tech in a suit. The more of (X) you have, then the less space you should have for (Y). If logis have more EQ slots, they need to have less other type slots. Okay, if you want to argue "they lost a sidearm slot for the EQ slot", thats fine for the first extra EQ slot. but then where's the rationale for gaining the second, for the ADV suit? There needs to be a corresponding additional penalty compared to the other medium frame suits. Similarly, there is ZERO justification for having MORE slots than assault suits?!?!? Having the same number of slots, is kindasorta understandable. But no way is it justifyable to have MORE slots. Logis should be spending their time performing logistics (healing, resupplying, scanning, etc.) which exposes them to more fire. If assault goes down, they have a logi to pick them back up. If the logi goes down, he's basically hosed, unless he has another logi. Therefore, they need the survivability that comes from extra slots. Justified.
However, that does lead to them being able to deal more damage than assaults. This is less about logis being OP, and about assault being weak. The general assault bonus is kind of ridiculous, shield recharge has nothing to do with assaulting. Therefore, I proposed these changes in another thread.
1. Remove 10% damage buff from all weapons 2. Make assault bonus be 2% increase in damage per level instead of shield recharge 3. require logis to fill all equipment slots IN ADDITION to a weapon slot |
SirManBoy
Molon Labe. RISE of LEGION
356
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Posted - 2013.11.22 21:16:00 -
[30] - Quote
Attn: OP
No. Never. Go away. |
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SirManBoy
Molon Labe. RISE of LEGION
357
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Posted - 2013.11.22 21:19:00 -
[31] - Quote
Btw, I have over 2 mil WP and my WP/kill ratio is 200+WP/kill. As a support oriented logi, I'm telling you that this suggestion is garbage. |
Jammer Jalapeno
BIG BAD W0LVES
71
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Posted - 2013.11.22 23:40:00 -
[32] - Quote
This is just getting even more ridiculous! No we shouldn't be forced to fill every equipment slot... and yes the Logi needs just as many HP as an assault they are on the front line with the rest of you.
Why you guys so butthurt over this anyway?
MmMmMm TanKs....delicious TanKs
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ADAM-OF-EVE
Svartur Bjorn
555
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Posted - 2013.11.23 00:09:00 -
[33] - Quote
so what i'm getting from this is you want logis to be so weak that they have to rely on every other class to protect them. meanwhile those other classes don't need logis to survive.
how about this.
remove all equipment from none logi suits. then lower all ammo capacity to 3 clips, remove all passive regeneration from all suits and the ability to fit regen modules. now all other suits have to rely on logis, none of this repairing yourselfs or supplying yourselfs. thats fair right
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Creedair Talor
NECROM0NGERS
25
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Posted - 2013.11.23 02:39:00 -
[34] - Quote
I just do not see a buff for assaults to be healthy the heavy and scout will suffer more. I think the slight pull down will be better overall! |
deepfried salad gilliam
Sanguine Knights
147
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Posted - 2013.11.23 03:00:00 -
[35] - Quote
Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in logis rather than remove weapons
Christ is lord
Sanguine knights , open recruitment, join now.
Free tacos
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Summ Dude
Militaires-Sans-Frontieres
77
|
Posted - 2013.11.25 10:35:00 -
[36] - Quote
deepfried salad gilliam wrote:Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in logis rather than remove weapons
This all seems pretty reasonable. I think in general most of the logi suit bonuses, and probably a lot of the assault suit bonuses need to change (and the sentinel's, and the commando's while we're at it). Although I don't particularly dislike logis being able to use damage mods, as long as they can't use more than assault suits. |
Korvin Lomont
United Pwnage Service RISE of LEGION
262
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Posted - 2013.11.25 10:51:00 -
[37] - Quote
deepfried salad gilliam wrote:Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in logis rather than remove weapons
I could agree withe the Slot removal when.
The Logi gets more speed (should be faster than assault) and all equipment skills would lower CPU/PG usage. That way logis would be weaker but they will be fast to get where they are needed and those who have specced into equipment will still be able to fit that equipment. |
Jakobi Wan
Legions of Infinite Dominion
47
|
Posted - 2013.11.25 11:08:00 -
[38] - Quote
the range that you'd 'cut down' only using side arms does not merit an HP boost.. the sidearms are just as if not deadlier in their own right.. maybe bringing in the new light weapons soon would add an even bigger slap by making side-arms the only weapon of a logi but ill argue that sidearms are better if not speed (which makes the 'range' less of an issue' and in many cases their damage output if used effectively) the logis depend on teamwork.. not any1 suit in any exclusive capacity. they merely depend on the dropsuit of hte guy they're feeding, be it nano hives, drop uplinks, armor or revives.. and giving them side arms wouldnt stop a few clever people from running them like ninja-assaults but that's life.. and as life reflects art in some cases i believe art will reflect life in this.. that the sidearms might only encourage more reliance on the squad in general purpose utility but when outfitted for as a deadly smg or pistol ninja you'll still face similar issues.. it will not stop the assualt-logi loadouts however i'm in favor of cutting down there light weapon to a sidearm although it means no more logi-snipers which could be a real bummer and a true shame that this might be the only way to balance them.. i think somebody wants to make an assault logi let them.. you'll still beat them everytime in a 1 on 1 at the same level (ex. adv logi vs adv assault or advs heavy or adv scout..) its just a matter of them having an over-ranged utility on the field... so maybe the best solution would merely be a cpu/pg downgrade the extent of which should only go as far as to make them have to choose if they want a better capacity for equipment/modules or a "better" (further reaching) light weapon instead of being somewhat restricted to sidearms as a result of the cpu/pg.. dont know if it'll be easy to do but it may go over the smoothest with everybody.
i think a cpu/pg downgrade should be sufficient enough what do you guys say? |
SirManBoy
Molon Labe. RISE of LEGION
358
|
Posted - 2013.11.25 16:04:00 -
[39] - Quote
Support logi here. Proof: 2.3 mil WP/11K kills.
I need all of you people who are proposing logi nerfs to STFU. Seriously.
Your hate of assault oriented logis is going to uber screw us support types. Stop this BS now!
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Summ Dude
Militaires-Sans-Frontieres
78
|
Posted - 2013.11.25 22:18:00 -
[40] - Quote
SirManBoy wrote:Support logi here. Proof: 2.3 mil WP/11K kills.
I need all of you people who are proposing logi nerfs to STFU. Seriously.
Your hate of assault oriented logis is going to uber screw us support types. Stop this BS now!
How is not allowing logis to fit more health/damage than assaults going to screw them? Why does it even make sense that a support character would be able to fit more health/damage than an assault character? |
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Alena Ventrallis
Osmon Surveillance Caldari State
166
|
Posted - 2013.11.25 22:23:00 -
[41] - Quote
Summ Dude wrote:SirManBoy wrote:Support logi here. Proof: 2.3 mil WP/11K kills.
I need all of you people who are proposing logi nerfs to STFU. Seriously.
Your hate of assault oriented logis is going to uber screw us support types. Stop this BS now! How is not allowing logis to fit more health/damage than assaults going to screw them? Why does it even make sense that a support character would be able to fit more health/damage than an assault character? Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to survive, since taking time to kill means taking time away from support. |
Summ Dude
Militaires-Sans-Frontieres
78
|
Posted - 2013.11.25 22:31:00 -
[42] - Quote
Alena Ventrallis wrote:Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to survive, since taking time to kill means taking time away from support.
That....doesn't really seem to make sense. I understand that support characters have to do support things. But why do they need more health to do support tasks? Why do they have to be on the literal front-line to support their team? They can't use a rep-tool or drop a nano-hive from behind the line of fire? You're saying they need more health since they aren't shooting at people, but doesn't the opposite make more sense? That the people actively engaging in firefights need more health and damage output? Because that's kinda their role on the battlefield? |
Alena Ventrallis
Osmon Surveillance Caldari State
166
|
Posted - 2013.11.25 22:41:00 -
[43] - Quote
Summ Dude wrote:Alena Ventrallis wrote:Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to survive, since taking time to kill means taking time away from support. That....doesn't really seem to make sense. I understand that support characters have to do support things. But why do they need more health to do support tasks? Why do they have to be on the literal front-line to support their team? They can't use a rep-tool or drop a nano-hive from behind the line of fire? You're saying they need more health since they aren't shooting at people, but doesn't the opposite make more sense? That the people actively engaging in firefights need more health and damage output? Because that's kinda their role on the battlefield? Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down?
Plus, increasing range on tools and hives won't help them rep, because they still have to put them where assaults are fighting, which is the front line. If they did increase the range, the logi is now isolated from the group.
I'll give you that slayer logis are annoying as hell, but nerfing logis means its that much harder for us logibros to do our logibroing. Making logis unable to fit damage modifiers is a solution I've heard, but taking the 10% buff off all weapons and giving assault a 2% damage per level bonus instead of shield recharge would make logos deal less damage save for extreme circumstances. |
Summ Dude
Militaires-Sans-Frontieres
78
|
Posted - 2013.11.26 00:31:00 -
[44] - Quote
Alena Ventrallis wrote:Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down?
Plus, increasing range on tools and hives won't help them rep, because they still have to put them where assaults are fighting, which is the front line. If they did increase the range, the logi is now isolated from the group.
I'll give you that slayer logis are annoying as hell, but nerfing logis means its that much harder for us logibros to do our logibroing. Making logis unable to fit damage modifiers is a solution I've heard, but taking the 10% buff off all weapons and giving assault a 2% damage per level bonus instead of shield recharge would make logos deal less damage save for extreme circumstances.
Yes, obviously an assault suit will have an advantage with a logi at their side, but that doesn't mean the logi needs more health than them. Maybe the same, sure. But definitely not more. What I'm saying, is if you're firing your rep tool at a squad member, just stand behind them while you do. Don't put yourself in the line of fire, because you're the support guy, it's not your job to take the hits.
I never mentioned the ranges of equipment, so I'm not sure why you're bringing that up. Like I said, just don't be on the literal front-line if you're a logi.
There's a slight logical error with your last paragraph. That idea wouldn't make logis do less damage; they would do the same relative to other suits, assaults would just do even more damage. |
DEFENDEROF theknight
The Exemplars Top Men.
1
|
Posted - 2013.11.26 07:14:00 -
[45] - Quote
We all know which suit you mean when you say " You can fit 1100 and still have 3 adv equipment". (Gallente) Honestly, this may sound cold or selfish but, I don't give a **** what you do but don't touch my caldari logi anymore
Must get more milk!!!
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Alena Ventrallis
Osmon Surveillance Caldari State
166
|
Posted - 2013.11.26 08:45:00 -
[46] - Quote
Summ Dude wrote:Alena Ventrallis wrote:Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down?
Plus, increasing range on tools and hives won't help them rep, because they still have to put them where assaults are fighting, which is the front line. If they did increase the range, the logi is now isolated from the group.
I'll give you that slayer logis are annoying as hell, but nerfing logis means its that much harder for us logibros to do our logibroing. Making logis unable to fit damage modifiers is a solution I've heard, but taking the 10% buff off all weapons and giving assault a 2% damage per level bonus instead of shield recharge would make logos deal less damage save for extreme circumstances. Yes, obviously an assault suit will have an advantage with a logi at their side, but that doesn't mean the logi needs more health than them. Maybe the same, sure. But definitely not more. What I'm saying, is if you're firing your rep tool at a squad member, just stand behind them while you do. Don't put yourself in the line of fire, because you're the support guy, it's not your job to take the hits. I never mentioned the ranges of equipment, so I'm not sure why you're bringing that up. Like I said, just don't be on the literal front-line if you're a logi. There's a slight logical error with your last paragraph. That idea wouldn't make logis do less damage; they would do the same relative to other suits, assaults would just do even more damage. Which is why I suggested the 2% buff per level. Assault gets damage, logis get survivability. Trade one for the other. The issue now is logis can get the best of both worlds, which is less the logis being OP and assault being UP. Giving assaults 2% per level after removing the 10% damage buff every weapon got goes toward equalizing this.
Stand behind is relative to the enemy. Flanking maneuvers put me to the side of the guy I'm repping, relative to the enemy. There are no clear lines. We have to be able to survive no matter where the attacker is. I'm not saying I have to survive all engagements, and clearly I need to attempt to grab cover, but if someone goes down across the road, I have to be able to get across. But standing behind someone assumes clear cut battle lines, and we don't have those.
I meant to say less damage compared to an assault suit after the changes. That was my bad. |
Summ Dude
Militaires-Sans-Frontieres
78
|
Posted - 2013.11.26 09:32:00 -
[47] - Quote
Alena Ventrallis wrote:Which is why I suggested the 2% buff per level. Assault gets damage, logis get survivability. Trade one for the other. The issue now is logis can get the best of both worlds, which is less the logis being OP and assault being UP. Giving assaults 2% per level after removing the 10% damage buff every weapon got goes toward equalizing this.
Stand behind is relative to the enemy. Flanking maneuvers put me to the side of the guy I'm repping, relative to the enemy. There are no clear lines. We have to be able to survive no matter where the attacker is. I'm not saying I have to survive all engagements, and clearly I need to attempt to grab cover, but if someone goes down across the road, I have to be able to get across. But standing behind someone assumes clear cut battle lines, and we don't have those.
I meant to say less damage compared to an assault suit after the changes. That was my bad.
My biggest issue with buffing assault suits is that it will raise the overall power scale of this game even higher, and leave heavies and scouts even further in the dust, which isn't really something I think is a good idea. But I still don't really get it, why do the support guys deserve extra health at all? What's the logic exactly?
Yes, flanking is an effective technique if preformed properly. This is already true, and I don't see why adding a level of depth to strategy is a bad thing. |
Alena Ventrallis
Osmon Surveillance Caldari State
166
|
Posted - 2013.11.26 17:47:00 -
[48] - Quote
Summ Dude wrote:My biggest issue with buffing assault suits is that it will raise the overall power scale of this game even higher, and leave heavies and scouts even further in the dust, which isn't really something I think is a good idea. But I still don't really get it, why do the support guys deserve extra health at all? What's the logic exactly?
Yes, flanking is an effective technique if preformed properly. This is already true, and I don't see why adding a level of depth to strategy is a bad thing. Which is why I gave the suggestion to remove the 10% buff from all weapons. At assault 5, the normal ttk would be back, while everyone else would have a longer ttk.
The justification is every suit class gives up something to improve something else. Assaults give up survivability for damage. Logis give up damage for survivability. Among heavy suits, commandos give up survivability for two light weapons, and regular heavies give up adaptability for heavy weapons and survivability. Scouts give up survivability for speed.
Making logis the same or weaker than assaults removes one of the benefits of choosing them. Currently the failing isn't with logis being good, its assaults being bad, because they have a bonus that only applies to half of the suits, and its a bonus that doesn't help them kill the enemy. Logis can outlive and outdps them, which breaks the give-and-take model. Thus, we need to make it to where logis can survive longer and assaults can kill faster.
Let's look at it differently. Both assault and logistics are based off of the basic frame of whatever race, right? Assaults can deal more damage than this basic frame, and logis can survive longer than thus basic frame. In the current model, logis can kill faster and survive longer, breaking the model. This isn't logis needing to be nerfed, but assaults needing to be buffed.
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Korvin Lomont
United Pwnage Service RISE of LEGION
271
|
Posted - 2013.11.26 18:37:00 -
[49] - Quote
Actually I really like the idea of removing the 10 % weapon buff and giving this bonus to assaults this would also help with the TTK situation a bit. |
Summ Dude
Militaires-Sans-Frontieres
78
|
Posted - 2013.11.27 08:47:00 -
[50] - Quote
Alena Ventrallis wrote:Which is why I gave the suggestion to remove the 10% buff from all weapons. At assault 5, the normal ttk would be back, while everyone else would have a longer ttk.
The justification is every suit class gives up something to improve something else. Assaults give up survivability for damage. Logis give up damage for survivability. Among heavy suits, commandos give up survivability for two light weapons, and regular heavies give up adaptability for heavy weapons and survivability. Scouts give up survivability for speed.
Making logis the same or weaker than assaults removes one of the benefits of choosing them. Currently the failing isn't with logis being good, its assaults being bad, because they have a bonus that only applies to half of the suits, and its a bonus that doesn't help them kill the enemy. Logis can outlive and outdps them, which breaks the give-and-take model. Thus, we need to make it to where logis can survive longer and assaults can kill faster.
Let's look at it differently. Both assault and logistics are based off of the basic frame of whatever race, right? Assaults can deal more damage than this basic frame, and logis can survive longer than thus basic frame. In the current model, logis can kill faster and survive longer, breaking the model. This isn't logis needing to be nerfed, but assaults needing to be buffed.
I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-damage the assault character. The benefit of choosing them is supposed to be (at least in my understanding) those bonus equipment slots, solidifying their role as the support unit. Of course, the current logi suit bonuses don't really lend to this specifically, and I would also love to see them changed to be more beneficial to equipment use (something CCP has also said they'd like to do).
For the record, I'm also very for removing that 10% damage from weapons and giving assault suits your suggested bonus. I just don't see any actual logical reason the "healers" need to have more health than the frontline soldiers. |
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Alena Ventrallis
Osmon Surveillance Caldari State
170
|
Posted - 2013.11.27 09:15:00 -
[51] - Quote
Summ Dude wrote:I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-damage the assault character. The benefit of choosing them is supposed to be (at least in my understanding) those bonus equipment slots, solidifying their role as the support unit. Of course, the current logi suit bonuses don't really lend to this specifically, and I would also love to see them changed to be more beneficial to equipment use (something CCP has also said they'd like to do).
For the record, I'm also very for removing that 10% damage from weapons and giving assault suits your suggested bonus. I just don't see any actual logical reason the "healers" need to have more health than the frontline soldiers. I'm obviously speaking out of bias towards logis. But from my perspective, the assaults would have less health, because 1. they can deal more damage, a fair trade off for less health, and 2. they have a logi to rep them up. The logi has no one to help him, save another logi. Thus, he gets more health, to make him able to survive, since if he goes down, there's no picking him up, save an assault having a needle, which takes away from some of his assault capability, or another logi, who needs to be able to survive long enough to pick the first logi back up.
Currently, logis are stepping on assault's toes, which is less about logis being too good, and assaults being too bad. This is why I feel assaults need a buff, and not a nerf to logis, because as a logibro, I enjoy my job, and I feel I'm in a place to do it well. Bringing down logis to curtail the slayerlogis hurts me as well as them. Therefore, why not bring assaults up to my level, which will make assaults better than slayerlogis at killing, and logibros get to keep on logibroing.
The only ones who lose out are those who invested in making a slayerlogi, and its only about 1.2 million skillpoints to get a proto assault suit, which is 2 weeks with boosters. Assaults get a buff, so theyre happy, logibros get to keep their suits and fits as they are, so they're happy, and the slayerlogis can suck it up for the 2-3 weeks it takes to get a proto assault suit, if they don't have one already. |
Korvin Lomont
United Pwnage Service RISE of LEGION
275
|
Posted - 2013.11.27 10:56:00 -
[52] - Quote
Alena Ventrallis wrote:Summ Dude wrote:I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-damage the assault character. The benefit of choosing them is supposed to be (at least in my understanding) those bonus equipment slots, solidifying their role as the support unit. Of course, the current logi suit bonuses don't really lend to this specifically, and I would also love to see them changed to be more beneficial to equipment use (something CCP has also said they'd like to do).
For the record, I'm also very for removing that 10% damage from weapons and giving assault suits your suggested bonus. I just don't see any actual logical reason the "healers" need to have more health than the frontline soldiers. I'm obviously speaking out of bias towards logis. But from my perspective, the assaults would have less health, because 1. they can deal more damage, a fair trade off for less health, and 2. they have a logi to rep them up. The logi has no one to help him, save another logi. Thus, he gets more health, to make him able to survive, since if he goes down, there's no picking him up, save an assault having a needle, which takes away from some of his assault capability, or another logi, who needs to be able to survive long enough to pick the first logi back up. Currently, logis are stepping on assault's toes, which is less about logis being too good, and assaults being too bad. This is why I feel assaults need a buff, and not a nerf to logis, because as a logibro, I enjoy my job, and I feel I'm in a place to do it well. Bringing down logis to curtail the slayerlogis hurts me as well as them. Therefore, why not bring assaults up to my level, which will make assaults better than slayerlogis at killing, and logibros get to keep on logibroing. The only ones who lose out are those who invested in making a slayerlogi, and its only about 1.2 million skillpoints to get a proto assault suit, which is 2 weeks with boosters. Assaults get a buff, so theyre happy, logibros get to keep their suits and fits as they are, so they're happy, and the slayerlogis can suck it up for the 2-3 weeks it takes to get a proto assault suit, if they don't have one already.
I agree full heartly. I think part of the problem is all believe its the assaults role to tank as much HP as possible but its not. The assault is there to go in fast strike hard and hope to survive until the logi is there to rep/revive him. The tanking part should be reserved for heavies.
The problem is the Assault suit is not different from the basic suit = bad and assaults don't get any bonus that let them do their job better. There is no bonus to mobility and there is no bonus to damage both is stupid and both should be implemented as soon as possible. |
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