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Creedair Talor
NECROM0NGERS
24
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Posted - 2013.11.21 16:58:00 -
[1] - Quote
I really would not want to see them ****ed beyond belief however.
I am not a fan of the assault logistics and I think changes need to happen, and its starting to look like it will.
Personally I would like to see logistics keep their all their slots and give them the 75/75 buff the heavies received. However change the light weapon to a sidearm only. It would cut the range down on them.
I currently see in dust a nice co-dependance of many suits and vehicles. -Assaults rely on Logistics for ammo or up-links depending on their fits -Heavies rely on Logistics for health and ammo -Scout rely on heavies and assaults to draw a firing line so they can flank easier -Tanks rely on all suits to kill swarm launchers and forge guns -Drop-ships rely on all suits for the same -Foot-soldier rely on tanks to kill large assortments of people.
Yes it is a shifted reliance with the logistics being more of a center role for 2 others possibly 3 if you want to draw the scout into it, but as I see the matches right now it does not feel like logistics rely on anyone, they provide their own repair, ammo and drop uplinks.
Logistics seem to not really rely on anyone, yes you may say I need to reload to kill someone when I fired my clip but that is the case for a lot of suits and the heavy reload also requires someone to defend him.
Taking the logistics down to sidearm only but giving them a good inherent shield and armour buff, would make them rely on assaults for their long range defense. The buff would ensure they can get across open spaces easier or run for cover, but be able to wreck up close due to their higher tanks with good up close weaponry.
TL:DR Reliance triangle principle Logistics 75/75 shield armour buff but sidearm only
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Creedair Talor
NECROM0NGERS
24
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Posted - 2013.11.21 17:19:00 -
[2] - Quote
The assault may run more but I have many friends who have skills for both logi and assault now and their logi suits outtank their assault. Yes I can run a bit further but that does not help when the logi gets higher damage output and tank.
They will get a nerf I would rather see them fall into a powerfull up close role and not to a **** point where you can not even move.
Sidearms are good in their own right up close its not taking their weapons away which some other idiots have been saying.
They rely on logistics for the equipment they do not have that is why you should actually read the OR |
Creedair Talor
NECROM0NGERS
24
|
Posted - 2013.11.21 17:54:00 -
[3] - Quote
How come every assault logi I talk to that has both the assault and the logi suit has thrown away their assault then? I strafe and switch to the sub when I can to finish off their armour, but if you go by a comparisson of suit vs suit yes I might be faster but up close in your face how does running a bit longer help me I can not sprint and fire. During this I can get a disatvantage because the logi can carry his repping hives his uplink that he used to get more friends and remote explosives if he chooses and his grenade.
logis rely on no one they are a 1 man army that provides everything for themselves while not needing any help from anyone.
Yes I can admit I miss 1 or 2 bullets on the scrambler rifle and can not get every single shot to hit while we are both dancing like nuts with a mouse due to not getting a nice sticking assist on long range engagements we can both fire jump into cover while he recharges fully I can not get anywhere near the same and he can outdamage me due to having more tank and damage mods with all those slots. The only drawback is loosing a sidearm slot otherwise all logis do is gain slots.
Take my sidearm if I get 4 extra slots as a tradeoff make me a module sacrificiing a sidearm for 4 slots spread over high low and equipment. |
Creedair Talor
NECROM0NGERS
24
|
Posted - 2013.11.21 18:03:00 -
[4] - Quote
9 out of 10 matches what do you see now in a warbarge, you see yellow suits everywhere, everyone and their mother uses logistics suits now.
16 people you can count if you are lucky 2-3 heavies, 1-2 scouts, 1-3 assault suits the rest are all running logistics in the form of either snipers, assaults, heavy tank, or the nice shotgun logistics scout running near scout speeds with more hp.
That shows you the current suit layout or bonus makes the suit to powerfull, I liked the heavy changes they could maybe use another 25/25 increase but otherwise the changes were good also promoting the repair tool more, but out of the estimated 9 logistics suit in a match you get 1 that runs his repair tool the whole match or nanohives all the others do including yourself is run around with their assault fit logistics and gun people down with more tank and damage output, giving up a tiny bit of running time and a sidearm. Logistics are the better killer you can copy paste your assault fit unto the logistics add more modules to enhance damage or repair, still run a bit of equipment and wow you run 12.5seconds instead of 15 and lost the sidearm, which you do not notice if your reload speed is up near 4-5.
The gain is to large for giving up such trivial things.
CCP please post the suit type use comparisson graph for the last 2 months, I bet it will have a steady increase and overuse just like the flaylock had. |
Creedair Talor
NECROM0NGERS
25
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Posted - 2013.11.23 02:39:00 -
[5] - Quote
I just do not see a buff for assaults to be healthy the heavy and scout will suffer more. I think the slight pull down will be better overall! |
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