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Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:00:00 -
[1] - Quote
1) Nerf Assault Rifle 2) Nerf Scrambler Rifle
Because weapon balance matters.
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Nocturnal Soul
Immortal Retribution
1133
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Posted - 2013.11.21 06:02:00 -
[2] - Quote
What suit do you use?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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TranquilBiscuit ofVaLoR
F.T.U.
627
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Posted - 2013.11.21 06:04:00 -
[3] - Quote
3) Full Skill Respec.
i have put hours into planning my new skill tree, and if that **** was for nothing, then i'm going to be beyond pissed.
*tries to flank a group of enemies. YOU HAVE BEEN SCANNED (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:13:00 -
[4] - Quote
Nocturnal Soul wrote:What suit do you use? Scout |
Cosgar
ParagonX
7974
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Posted - 2013.11.21 06:15:00 -
[5] - Quote
Translation:
Shotty GoBang wrote:1) Fix TTK 2) Buff scouts
Because game balance matters.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Koan Zalinto
Bobbit's Hangmen
39
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Posted - 2013.11.21 06:18:00 -
[6] - Quote
Those two sets of weapons do need rebalancing. A range nerf would actually do wonders for both weapon balance with the other weapons. Granted I play a scout as well. With the hit detection as it is, those things rage vs my pistol forces the plasma cannon shots to be thrown. Granted i love it when people dont move out of the way of that thing ;)
Two in the head boss?
Two in the head...
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Nocturnal Soul
Immortal Retribution
1134
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Posted - 2013.11.21 06:21:00 -
[7] - Quote
Shotty GoBang wrote:Nocturnal Soul wrote:What suit do you use? Scout Ohh lol another scout thinking he can go strait into the barrel of a gun and come out alive
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:23:00 -
[8] - Quote
Cosgar wrote:Translation: Shotty GoBang wrote:1) Fix TTK 2) Buff scouts
Because game balance matters.
Yes, we Scouts have waited half a year for a balanced suit and unique role. But at this point in time, bringing these two overpowered weapons into balance is of higher priority. |
Oswald Rehnquist
642
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Posted - 2013.11.21 06:34:00 -
[9] - Quote
I'm thinking they are were what are going to be because the new rifles are balanced around the old rifles.
I think our best bet is just going to be hope for cloaks as the equipment item and then depend on our suits precision/signature strength to prevail over other cloakers.
You can't shoot what you can't see and you can't aim / shoot/ or take action until after a small decloaking period
Below 28 dB
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
485
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Posted - 2013.11.21 06:36:00 -
[10] - Quote
0. The forums.
With updates will come tears. Can you taste them?
SAVE DUST 514; REMOVE SCRAMBLER PISTOLS
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Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:38:00 -
[11] - Quote
Nocturnal Soul wrote:Shotty GoBang wrote:Nocturnal Soul wrote:What suit do you use? Scout Ohh lol another scout thinking he can go strait into the barrel of a gun and come out alive Is this best defense you can offer in support of these overtly over-powered weapons? Questioning my intellect? Ohh lol .. indeed.
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Cosgar
ParagonX
7974
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Posted - 2013.11.21 06:41:00 -
[12] - Quote
Shotty GoBang wrote:Cosgar wrote:Translation: Shotty GoBang wrote:1) Fix TTK 2) Buff scouts
Because game balance matters.
Yes, we Scouts have waited half a year for a balanced suit and unique role. But at this point in time, bringing these two overpowered weapons into balance is of higher priority. 1.4 made everything short of plasma cannons OP. When a weapon's DPS comes close to or surpasses a proto suit's EHP in a high health, strafing FPS, something is wrong in the state of Reykjavik. Everything needs to be re-balanced. There's too many weapons that are way too good at all tiers, too many that are only good at prototype, and grenades are insane. You can't isolate the problem to just two weapons when the core of the game shifted from sorta Halo to CoD in two patches. This isn't beta anymore, we shouldn't have to put up with this.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:47:00 -
[13] - Quote
Cosgar wrote:
1.4 made everything short of plasma cannons OP. When a weapon's DPS comes close to or surpasses a proto suit's EHP in a high health, strafing FPS, something is wrong in the state of Reykjavik. Everything needs to be re-balanced. There's too many weapons that are way too good at all tiers, too many that are only good at prototype, and grenades are insane. You can't isolate the problem to just two weapons when the core of the game shifted from sorta Halo to CoD in two patches. This isn't beta anymore, we shouldn't have to put up with this.
We can call into question theory and design, and debate all day long sound points therein ... But once said and done, the point remains ... No weapon performs on par with the AR and ScR. |
Korvin Lomont
United Pwnage Service RISE of LEGION
240
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Posted - 2013.11.21 09:54:00 -
[14] - Quote
Koan Zalinto wrote:Those two sets of weapons do need rebalancing. A range nerf would actually do wonders for both weapon balance with the other weapons. Granted I play a scout as well. With the hit detection as it is, those things rage vs my pistol forces the plasma cannon shots to be thrown. Granted i love it when people dont move out of the way of that thing ;)
If you look at the new Rifles there is more to do, right now all Assault Rifles (the existing and the upcaoming) have nearly the same damage output per second they only differ greatly in Range. CCP needs to give every type of Rifle a dedicated niche where it excels at the cost of other niches.
My Suggestion would be GAR short range, high DPS (medium alpha, high rof) CAR medium range, medium DPS (low alpha high to very high rof) AsCR high range, medium to low DPS (medium alpha, medium rof) RR very high range, low DPS (high slpha low rof)
We have: GAR "short" range, high DPS CAR Medium Range high DPS AsCR high range, high DPS RR very high range, medium to high DPS |
The legend345
Imperfects Negative-Feedback
4241
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Posted - 2013.11.21 10:20:00 -
[15] - Quote
Shotty GoBang wrote:1) Nerf Assault Rifle 2) Nerf Scrambler Rifle
Because weapon balance matters.
its a fken vehicle update OMFG!!! NO LOVEEEEEE
Tanker
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Tiny Pineapple
Army of 420's Lokun Listamenn
32
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Posted - 2013.11.21 10:25:00 -
[16] - Quote
Korvin Lomont wrote:Koan Zalinto wrote:Those two sets of weapons do need rebalancing. A range nerf would actually do wonders for both weapon balance with the other weapons. Granted I play a scout as well. With the hit detection as it is, those things rage vs my pistol forces the plasma cannon shots to be thrown. Granted i love it when people dont move out of the way of that thing ;) If you look at the new Rifles there is more to do, right now all Assault Rifles (the existing and the upcaoming) have nearly the same damage output per second they only differ greatly in Range. CCP needs to give every type of Rifle a dedicated niche where it excels at the cost of other niches. My Suggestion would be GAR short range, high DPS (medium alpha, high rof) CAR medium range, medium DPS (low alpha high to very high rof) AsCR high range, medium to low DPS (medium alpha, medium rof) RR very high range, low DPS (high slpha low rof) We have: GAR "short" range, high DPS CAR Medium Range high DPS AsCR high range, high DPS RR very high range, medium to high DPS
Based on lore, Caldari have the highest range, then Amarr, then Minmatar and last comes Gallente.
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Protected Void
Endless Hatred
183
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Posted - 2013.11.21 10:37:00 -
[17] - Quote
Shotty GoBang wrote:1) Nerf Assault Rifle 2) Nerf Scrambler Rifle
Because weapon balance matters.
Nah.
Ie: ARs, ScRs are definitely powerful, and if they're still as good compared to other weapons once the new rifles have seen some use, I agree they might have to get looked at sometime in the future. But it would have to be as a whole, seen in the light of the performance of the new rifles. Which we won't know anything about until the new year.
Also, I daresay the SMG could need a look in the same balancing pass. In fact, I'm sure the nerf train will stop there after the ScR has been made useless, since most stuff I spec into get nerfed. I always spec into it before it becomes FOTM, by the way.
I've been a scout since early open beta - I don't have to tell you about the serial nerfing that's been going on there. I specced into ScR and Flaylocks once they were released, since I liked their concepts and they're a good fit in terms of damage types.
I now run ScR and SMGs, both of which are very likely to get nerfed. If that actually happens, I'm going to start accepting bribes for not speccing into specific weapons, to keep them un-nerfed :D |
Korvin Lomont
United Pwnage Service RISE of LEGION
241
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Posted - 2013.11.21 10:42:00 -
[18] - Quote
Tiny Pineapple wrote:Korvin Lomont wrote:Koan Zalinto wrote:Those two sets of weapons do need rebalancing. A range nerf would actually do wonders for both weapon balance with the other weapons. Granted I play a scout as well. With the hit detection as it is, those things rage vs my pistol forces the plasma cannon shots to be thrown. Granted i love it when people dont move out of the way of that thing ;) If you look at the new Rifles there is more to do, right now all Assault Rifles (the existing and the upcaoming) have nearly the same damage output per second they only differ greatly in Range. CCP needs to give every type of Rifle a dedicated niche where it excels at the cost of other niches. My Suggestion would be GAR short range, high DPS (medium alpha, high rof) CAR medium range, medium DPS (low alpha high to very high rof) AsCR high range, medium to low DPS (medium alpha, medium rof) RR very high range, low DPS (high slpha low rof) We have: GAR "short" range, high DPS CAR Medium Range high DPS AsCR high range, high DPS RR very high range, medium to high DPS Based on lore, Caldari have the highest range, then Amarr, then Minmatar and last comes Gallente.
Yes thats why I made my suggestion to reflect that. RR(Caldari)>AsCR(Amarr), CAR(Minmatar) GAR(Gallente) |
Rogue Saint
Science For Death The Shadow Eclipse
415
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Posted - 2013.11.21 11:24:00 -
[19] - Quote
TranquilBiscuit ofVaLoR wrote:i have put hours into planning my new skill tree, and if that **** was for nothing, then i'm going to be beyond pissed.
Hahaha, you have put hours of your own time planning your new skill tree for an unconfirmed respec and if it does not happen you will be pissed? Seriously?
I'm going to shoot myself in the foot today and if I miss I'm going to be sooo pissed.
GôêGÆ+GÆ+GƦ
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Joey-Number1
Maniacal Miners INC No Safe Haven
61
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Posted - 2013.11.21 11:26:00 -
[20] - Quote
Nocturnal Soul wrote:Shotty GoBang wrote:Nocturnal Soul wrote:What suit do you use? Scout Ohh lol another scout thinking he can go strait into the barrel of a gun and come out alive
Scout? I am using Minie Logistics at all times, having shield extenders on 5, skills that increase their effectiveness, kinetic catalizers on lvl 3, I am doing everything I can and still get OHK from duvolle, gek users, worse when they use full Weapon upgrades, to add more dmg to their stream of death, doesent help. You get into the fire, you re dead. Especially when there are no viable things to hide a bit behind. (Mass Driver user) |
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TranquilBiscuit ofVaLoR
F.T.U.
634
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Posted - 2013.11.21 23:54:00 -
[21] - Quote
Rogue Saint wrote:TranquilBiscuit ofVaLoR wrote:i have put hours into planning my new skill tree, and if that **** was for nothing, then i'm going to be beyond pissed. Hahaha, you have put hours of your own time planning your new skill tree for an unconfirmed respec and if it does not happen you will be pissed? Seriously? I'm going to shoot myself in the foot today and if I miss I'm going to be sooo pissed. no need for the condescending sarcasm. its quite frankly immature.
and yes. i really will be pissed. we deserve a respec. what bad could possibly come from a respec? FotM? that's already pretty apparent now, in case you haven't noticed. what, there's going to be more FotM? who cares? those who aren't used to to having their abilities tested. because his suit is stronger than mine, it should be nerfed? no.
i have a right to be pissed. CCP has broken and nerfed the scout time and time again. what about that long time of 1.4 through part of 1.6 where they completely broke my favorite weapon, the nova knives? what about how us scouts ask for a slight pg/cpu buff, just to even the ground with everyone else, but instead they give us a 6 meter increase to passive scan?
don't come trying to put me down for actually putting time into this game and caring enough to not just get up and leave right now, because by all means, i have a right to. instead i've spent hundreds of dollars just to, if nothing else, help put food on ccp's tables.
*tries to flank a group of enemies. YOU HAVE BEEN SCANNED (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
165
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Posted - 2013.11.21 23:55:00 -
[22] - Quote
Shotty GoBang wrote:1) Nerf Assault Rifle 2) Nerf Scrambler Rifle
Because weapon balance matters.
I respect you shotty,so i wont be too harsh.
HTFU with nerf the SCR. Stop being a puss if a SCR user connects a CHARGED SCR shot on you you were doing it wrong.
AGAIN I COULD HOWEVER , deal with a HIP-FIRE nerf on the SCR. I hate any scrub using it to srpray and pray.... |
Arirana
Ancient Exiles. Renegade Alliance
269
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Posted - 2013.11.21 23:59:00 -
[23] - Quote
Respecs are pointless until all weapons are completely balanced
AAAATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATA~
WOOOAAATATATATATATATATATATATATATATATATATATATATATATA
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Mdog 24158
Crux Special Tasks Group Gallente Federation
13
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Posted - 2013.11.22 00:08:00 -
[24] - Quote
I want that dang forgegun nerfed already decrease damage over range pls
Flying derpships and scout shotgunning 24/7 quite fun i must say
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
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Posted - 2013.11.22 00:11:00 -
[25] - Quote
TranquilBiscuit ofVaLoR wrote:3) Full Skill Respec.
i have put hours into planning my new skill tree, and if that **** was for nothing, then i'm going to be beyond pissed.
Message from Godin: Scrub, just stop already |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
166
|
Posted - 2013.11.22 00:13:00 -
[26] - Quote
Roger Cordill wrote:TranquilBiscuit ofVaLoR wrote:3) Full Skill Respec.
i have put hours into planning my new skill tree, and if that **** was for nothing, then i'm going to be beyond pissed. Message from Godin: Scrub, just stop already
Message to Godin:We do need Skill Respecs , even if you cant see that. And insulting players wont get you anywhere. A man that considers himself smart should already know this. |
Shotty GoBang
Pro Hic Immortalis
2350
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Posted - 2013.11.22 00:13:00 -
[27] - Quote
ACE OF JOKERS wrote: I respect you shotty,so i wont be too harsh. HTFU with nerf the SCR. Stop being a puss if a SCR user connects a CHARGED SCR shot on you you were doing it wrong.
No problem with charged shots.
ACE OF JOKERS wrote:AGAIN I COULD HOWEVER , deal with a HIP-FIRE nerf on the SCR. I hate any scrub using it to srpray and pray.... Here's the problem.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
166
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Posted - 2013.11.22 00:15:00 -
[28] - Quote
Shotty GoBang wrote:ACE OF JOKERS wrote: I respect you shotty,so i wont be too harsh. HTFU with nerf the SCR. Stop being a puss if a SCR user connects a CHARGED SCR shot on you you were doing it wrong.
No problem with charged shots. ACE OF JOKERS wrote:AGAIN I COULD HOWEVER , deal with a HIP-FIRE nerf on the SCR. I hate any scrub using it to srpray and pray.... Here's the problem.
Then please be more specific. I agree with you on the hip fire issue. (and i dont mind, i only use Charged shots + Aimed Headshots, More like a Tactical Sniper rifle) I dONT agree on a Alpha damage reduction. |
LUGMOS
YELLOW JESUS EXP FORCE
140
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Posted - 2013.11.22 00:22:00 -
[29] - Quote
Dont get me started on the TacSnip.
WOOHOO that thig is pretty good. Revistited him today.
And good to see you Shotty. I do agree with this nonsense. Why do the Scramblers have such little dispersion? Hipfire to be exact. I run the ScR on my scout occassionally, and it is quite frankly, very good. Especially cqc, which it shouldnt be good in.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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LUGMOS
YELLOW JESUS EXP FORCE
140
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Posted - 2013.11.22 00:28:00 -
[30] - Quote
I belive the alpha damage should be reduced on the TacScram. Two reasons:
1. Reducing it will encourage the use of the Charge Abilty 2. It will discourage people from spamming hip fire.
Also, decrease the heat cost of the charged shots, and make the damage max of the charge shot higher, further encouraging the use of the charge.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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Senator Snipe
SVER True Blood Public Disorder.
69
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Posted - 2013.11.22 00:31:00 -
[31] - Quote
i agree shotty man. most of the fuckin game runs with them rifle spammers, Don't get me started on the Ancient Exile fags, all they do is w a nk on them things.
The Deadliest forge gunner in Dust 514
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
168
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Posted - 2013.11.22 00:36:00 -
[32] - Quote
LUGMOS wrote:I belive the alpha damage should be reduced on the TacScram. Two reasons:
1. Reducing it will encourage the use of the Charge Abilty 2. It will discourage people from spamming hip fire.
Also, decrease the heat cost of the charged shots, and make the damage max of the charge shot higher, further encouraging the use of the charge.
With TTK being so low we cant Have a Aplha damage reduction on the weapon. It usually takes the whole Heat bar to fill up just to take out a tankes Gal Logi,if you reduce the Damage , then i would get an Overheat while no even dropping a SINGLE armored tanked enemy. The Hip Fire Cross must be Severly increased , almost at SNiper level. Making ANYTHING but Aimed Shots to miss 5 out of 10 shots. I actually rarely used the SCR for CQ until lately,when i discoverd i could get a good amount of shots in whithout aiming at CQ. The SCR needs to be closer to the LASER RIFLE than an AR.
This plaus the already MANY disadvantages the SCR has would leave it in a Balanced State.
BUT THE ALPHA DAMAGE STAYS. |
LUGMOS
YELLOW JESUS EXP FORCE
140
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Posted - 2013.11.22 00:40:00 -
[33] - Quote
Seems ok. But I still want to encourage people to use the charge shots. Like I said before, decrease heat cost of the charge shot, and increase the charge max damage.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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LUGMOS
YELLOW JESUS EXP FORCE
140
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Posted - 2013.11.22 00:42:00 -
[34] - Quote
@Senator Snipe,
Your sig speaks truth. I would like to see you off the comms array on the gallente map tho.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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Atiim
Living Like Larry Schwag
1243
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Posted - 2013.11.22 00:43:00 -
[35] - Quote
Nocturnal Soul wrote:Shotty GoBang wrote:Nocturnal Soul wrote:What suit do you use? Scout Ohh lol another scout thinking he can go strait into the barrel of a gun and come out alive LOL Another scout who thinks he can do anything and come out alive
Check out my corp's new website here :D
-HAND
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LUGMOS
YELLOW JESUS EXP FORCE
140
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Posted - 2013.11.22 00:50:00 -
[36] - Quote
Lol Atiim.
You are so productive.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
168
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Posted - 2013.11.22 00:51:00 -
[37] - Quote
LUGMOS wrote:Seems ok. But I still want to encourage people to use the charge shots. Like I said before, decrease heat cost of the charge shot, and increase the charge max damage.
People that dont use the charged shots Never win vs people using them
thats enough incentive.
My myself, i almost never get killed by SCR users, My SCR is by far better than the avarege player.This plus the fact i use the charged shot a LOT,nets me enough kills to mantain a decent K-D ratio while playing SOLO most of the time vs full corp squads....
The charged shot is already Pretty powerful and deserves the Heat penalty it has. |
Daxxis KANNAH
Distinct Covert Initiative
456
|
Posted - 2013.11.22 00:57:00 -
[38] - Quote
If you want to stop the spam you can also decrease the ROF (or make quick shots increase the heat buildup quicker) and then decrease the damage on AScRs and AR's
TTK is only an issue on the Auto weapons
And yes - SMG range needs to be reduced or the weapon has to lose sharpshooter.
Sharpshooter shout probably be removed from the game.
CCP who have issues balancing weapons have all sorts of hooks to make things worse for them: - Std to Proto increasing damage predominantly instead of just the other attributes to make weapons better - Proficiency increasing damage more - Damage mods and the ability to stack said multiple mods - Sharpshooter and rifle operation to negate the already minimal kick and dispersion of certain weapons. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1128
|
Posted - 2013.11.22 01:08:00 -
[39] - Quote
Oswald Rehnquist wrote:I'm thinking they are were what are going to be because the new rifles are balanced around the old rifles.
I think our best bet is just going to be hope for cloaks as the equipment item and then depend on our suits precision/signature strength to prevail over other cloakers.
You can't shoot what you can't see and you can't aim / shoot/ or take action until after a small decloaking period I disagree that you "can't shoot what you can't see". If my precision is high enough to detect your cloaked ass and I get within range, I should be able to fling death from my barrel and if you so happen to get hit, sucks to be you.
I am not saying that it wouldn't amount to the epitome of pray and spray but you shouldn't be magically invulnerable just because you're cloaked.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Texs Red
DUST University Ivy League
77
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Posted - 2013.11.22 01:09:00 -
[40] - Quote
Well people used to only complain about ARs, now they complain about scrambler rifles too. I would call that progress! Now we just need to improve the other light weapons to the point where people complain about them too and I would call it balanced!
Used well each weapon should be a devastating force; if I were fighting in the tunnels under the research lab a scrambler would die very often to mass drivers and ARs. Why? Because you are in close quarters where those weapons excel. Did the same user wipe all those people out when they go to assault an outside objective where he is waiting outside their optimal range with a charged shot. Yes, yes he did.
Measure the balance of weapons in the tears of those they kill. Complain about how a mass driver killed you by raining rounds on you from above? Have issues with that scrambler rifle guy who killed you outside your ARs optimal range? Well done sirs, well done! |
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CAMille DANIELz
planetary retaliation organisation
2
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Posted - 2013.11.22 01:35:00 -
[41] - Quote
Much of the argument that AR's are over-powered is not exaggeration. I recently started using the GEK-38 and my K/D ratio has improved greatly. But there is another issue at the root of these complaints that Texas Red has unconciously touched on - Poeple need to understand the different roles weapons have and how they impact effectiveness in-game.
Assualt Rifles - These are your well-rounded general infantry weapons. Designed to excell in combat at the close to medium range mark (roughly 30 - 100 meteres). AR's have low-medium damage per shot, but have a high rate of fire and are very accurate. If you do any reading in tactical magazines (ie Soldier of Fortune or Home Defense) you'll notice that most fire-fights take place at around 30 meters. This holds true in most FPS games, and Dust is no exception. It is easy to see why this weapon seems so over-powered. It is, in-fact, only doing what it is scientifically engineered to do well. The problem is that the maps on Dust have major choke-points at Control locations (A-E) that favor the use of AR's due to terrian and cover spacing.
Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now, outside of hit-box issues. Skilled into, however, at close range (0-30m) it is almost a point-and-win weapon. AND IT SHOULD BE.
Scrambler Rifles - The Amarr answer to AR's. Scrambler rifles are heavy hitting carbines, with the ability to charge for extreme damage. This comes with a cost though, as the weapon can rapidly overheat and when it does it will explode and the burst can even kill the user. More importantly, if it does explode, you will be unable to shoot, change weapons or throw grenades until the weapon completely cools down. SCRs are designed like real-world carbines, as such they excel as a medium range weapon (50-100m)
The following statement is true. The previous statement is false.
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TEXA5 HiTM4N
ROGUE SPADES EoN.
269
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Posted - 2013.11.22 01:46:00 -
[42] - Quote
For me its
1. Balance everything. 2. never have less than 2 fps during a PC battle. these last battles ive been apart of have made me uninstall dust.
Everything I say or do has the utmost importance.
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Shotty GoBang
Pro Hic Immortalis
2359
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Posted - 2013.11.22 01:57:00 -
[43] - Quote
CAMille DANIELz wrote: Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now, outside of hit-box issues. Skilled into, however, at close range (0-30m) it is almost a point-and-win weapon. AND IT SHOULD BE.
Everything here is wrong.
- The close-quarters weapons of choice. - The AR and ScR out-DPS the Shotgun in close quarters.
- This weapon is probably the best designed in Dust right now. - This weapon does fails to excel in its strictly limited niche, which is either a failure in design or balance.
- ...outside of hit-box issues - Shotgun Hit Detection is as good as its ever been.
- At close range (0-30m) it is almost a ... a point-and-win weapon. - Beyond 5 or so meters the Shotgun deals minimal damage. Even in optimal range, tanked MedFrames require 3+ blasts. The Shotgun is far from a point-and-win weapon. |
CAMille DANIELz
planetary retaliation organisation
5
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Posted - 2013.11.22 02:19:00 -
[44] - Quote
Shotty GoBang wrote:CAMille DANIELz wrote: Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now, outside of hit-box issues. Skilled into, however, at close range (0-10m) it is almost a point-and-win weapon. AND IT SHOULD BE.
Everything here is wrong. Everything. - The close-quarters weapons of choice. - The AR and ScR consistently outperform the Shotgun in close quarters. The only exception applies to those few low-HP targets the shotgun can OHK. - This weapon is probably the best designed in Dust right now.- The Shotgun routinely fails to "win" in its strictly limited niche. This is either a failure in design or balance. .
Yes, I'll agree it should be better than it is. And I fixed the effective range, good call. The shotgun only fails becuase the AR is too powerful in close range battles, not becuase the shotgun itself is poorly designed.
The following statement is true. The previous statement is false.
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Mobius Kaethis
Molon Labe PC RISE of LEGION
981
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Posted - 2013.11.22 02:22:00 -
[45] - Quote
TranquilBiscuit ofVaLoR wrote:3) Full Skill Respec.
i have put hours into planning my new skill tree, and if that **** was for nothing, then i'm going to be beyond pissed.
Lol. Didn't you see the dev post a while ago saying there will be no more respecs. I can't wait to hear your rage.
Fun > Realism
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
171
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Posted - 2013.11.22 02:30:00 -
[46] - Quote
Shotty GoBang wrote:CAMille DANIELz wrote: Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now, outside of hit-box issues. Skilled into, however, at close range (0-30m) it is almost a point-and-win weapon. AND IT SHOULD BE.
Everything here is wrong. Everything. - The close-quarters weapons of choice. - The AR and ScR consistently outperform the Shotgun in close quarters. The only exception applies to those few low-HP targets the shotgun can OHK. - This weapon is probably the best designed in Dust right now.- The Shotgun routinely fails to "win" in its strictly limited niche. This is either a failure in design or balance. - ...outside of hit-box issues- Shotgun Hit Detection is as good as its ever been. - At close range (0-30m) it is almost a point-and-win weapon.- Outside of 5 meters the Shotgun deals scratch damage. Inside of 5 meters, 3+ blasts are required to drop a tanked MedFrame. The Shotgun is far from a point-and-win weapon. Point-and-win more aptly describes AR / ScR hipfire. - AND IT SHOULD BE.- I agree it should be. But it isn't, and it hasn't been since Chromosome. The AR and ScR dominate at close range ... not to mention every other range.
The Fact ARs and SCR win over shotgun are the following:
-Bad hit detection makes shotgunners sometimes MISS full or partially a shot that should have been a score. Giving more chance for the enemy to react. This has happened to me several times while using my Breach Shotgun.Like shooting a Fast scout and only HALF of the shot registered for NO REASON AT ALL (i had it on him) and he survived even if he had a total of 300 HP. This is an ADV BREACH SG what im talking about,which should be a 1HKO on EVERYTHING 550HP or less....
-SHOTGUN LOW RoF plus the LOW damage they have.In other FPS, a shotgun at close range kills ANTHING in 1 or 2 shots. NEVER needing for a third one. In this game , a tanked Logi or even some assaults and heavies do not have any penalty for leaving the shotgunner get close since they can take up to 3-4 shotgun shots and have Higher RoF to eliminate the Thread that usually sacrifices EHP for speed
-CCP Rewards Spray and pray. The Hip Fire CROSS Must be increased to greatly punish the user for NOT aiming. The SCR more than the AR thou.
-Shotty G. B.= if you edit your post specifying the changes needed to the SCR (Hip Fire nerf) i'll like it. But as it is it seems you are really just looking for ANY type of nerf on the SCR and i cant support that. |
Shotty GoBang
Pro Hic Immortalis
2362
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Posted - 2013.11.22 02:34:00 -
[47] - Quote
CAMille DANIELz wrote: Yes, I'll agree it should be better than it is. And I fixed the effective range, good call. The shotgun only fails becuase the AR is too powerful in close range battles, not becuase the shotgun itself is poorly designed.
Agreed. Though we can't leave the ScR out of the equation. It over-performs from the hip just as severely as the AR. |
Senator Snipe
SVER True Blood Public Disorder.
70
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Posted - 2013.11.26 00:35:00 -
[48] - Quote
LUGMOS wrote:@Senator Snipe, Your sig speaks truth. I would like to see you off the comms array on the gallente map tho.
what lol?
The Deadliest forge gunner in Dust 514
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