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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
165
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Posted - 2013.11.21 23:55:00 -
[1] - Quote
Shotty GoBang wrote:1) Nerf Assault Rifle 2) Nerf Scrambler Rifle
Because weapon balance matters.
I respect you shotty,so i wont be too harsh.
HTFU with nerf the SCR. Stop being a puss if a SCR user connects a CHARGED SCR shot on you you were doing it wrong.
AGAIN I COULD HOWEVER , deal with a HIP-FIRE nerf on the SCR. I hate any scrub using it to srpray and pray.... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
166
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Posted - 2013.11.22 00:13:00 -
[2] - Quote
Roger Cordill wrote:TranquilBiscuit ofVaLoR wrote:3) Full Skill Respec.
i have put hours into planning my new skill tree, and if that **** was for nothing, then i'm going to be beyond pissed. Message from Godin: Scrub, just stop already
Message to Godin:We do need Skill Respecs , even if you cant see that. And insulting players wont get you anywhere. A man that considers himself smart should already know this. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
166
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Posted - 2013.11.22 00:15:00 -
[3] - Quote
Shotty GoBang wrote:ACE OF JOKERS wrote: I respect you shotty,so i wont be too harsh. HTFU with nerf the SCR. Stop being a puss if a SCR user connects a CHARGED SCR shot on you you were doing it wrong.
No problem with charged shots. ACE OF JOKERS wrote:AGAIN I COULD HOWEVER , deal with a HIP-FIRE nerf on the SCR. I hate any scrub using it to srpray and pray.... Here's the problem.
Then please be more specific. I agree with you on the hip fire issue. (and i dont mind, i only use Charged shots + Aimed Headshots, More like a Tactical Sniper rifle) I dONT agree on a Alpha damage reduction. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
168
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Posted - 2013.11.22 00:36:00 -
[4] - Quote
LUGMOS wrote:I belive the alpha damage should be reduced on the TacScram. Two reasons:
1. Reducing it will encourage the use of the Charge Abilty 2. It will discourage people from spamming hip fire.
Also, decrease the heat cost of the charged shots, and make the damage max of the charge shot higher, further encouraging the use of the charge.
With TTK being so low we cant Have a Aplha damage reduction on the weapon. It usually takes the whole Heat bar to fill up just to take out a tankes Gal Logi,if you reduce the Damage , then i would get an Overheat while no even dropping a SINGLE armored tanked enemy. The Hip Fire Cross must be Severly increased , almost at SNiper level. Making ANYTHING but Aimed Shots to miss 5 out of 10 shots. I actually rarely used the SCR for CQ until lately,when i discoverd i could get a good amount of shots in whithout aiming at CQ. The SCR needs to be closer to the LASER RIFLE than an AR.
This plaus the already MANY disadvantages the SCR has would leave it in a Balanced State.
BUT THE ALPHA DAMAGE STAYS. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
168
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Posted - 2013.11.22 00:51:00 -
[5] - Quote
LUGMOS wrote:Seems ok. But I still want to encourage people to use the charge shots. Like I said before, decrease heat cost of the charge shot, and increase the charge max damage.
People that dont use the charged shots Never win vs people using them
thats enough incentive.
My myself, i almost never get killed by SCR users, My SCR is by far better than the avarege player.This plus the fact i use the charged shot a LOT,nets me enough kills to mantain a decent K-D ratio while playing SOLO most of the time vs full corp squads....
The charged shot is already Pretty powerful and deserves the Heat penalty it has. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
171
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Posted - 2013.11.22 02:30:00 -
[6] - Quote
Shotty GoBang wrote:CAMille DANIELz wrote: Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now, outside of hit-box issues. Skilled into, however, at close range (0-30m) it is almost a point-and-win weapon. AND IT SHOULD BE.
Everything here is wrong. Everything. - The close-quarters weapons of choice. - The AR and ScR consistently outperform the Shotgun in close quarters. The only exception applies to those few low-HP targets the shotgun can OHK. - This weapon is probably the best designed in Dust right now.- The Shotgun routinely fails to "win" in its strictly limited niche. This is either a failure in design or balance. - ...outside of hit-box issues- Shotgun Hit Detection is as good as its ever been. - At close range (0-30m) it is almost a point-and-win weapon.- Outside of 5 meters the Shotgun deals scratch damage. Inside of 5 meters, 3+ blasts are required to drop a tanked MedFrame. The Shotgun is far from a point-and-win weapon. Point-and-win more aptly describes AR / ScR hipfire. - AND IT SHOULD BE.- I agree it should be. But it isn't, and it hasn't been since Chromosome. The AR and ScR dominate at close range ... not to mention every other range.
The Fact ARs and SCR win over shotgun are the following:
-Bad hit detection makes shotgunners sometimes MISS full or partially a shot that should have been a score. Giving more chance for the enemy to react. This has happened to me several times while using my Breach Shotgun.Like shooting a Fast scout and only HALF of the shot registered for NO REASON AT ALL (i had it on him) and he survived even if he had a total of 300 HP. This is an ADV BREACH SG what im talking about,which should be a 1HKO on EVERYTHING 550HP or less....
-SHOTGUN LOW RoF plus the LOW damage they have.In other FPS, a shotgun at close range kills ANTHING in 1 or 2 shots. NEVER needing for a third one. In this game , a tanked Logi or even some assaults and heavies do not have any penalty for leaving the shotgunner get close since they can take up to 3-4 shotgun shots and have Higher RoF to eliminate the Thread that usually sacrifices EHP for speed
-CCP Rewards Spray and pray. The Hip Fire CROSS Must be increased to greatly punish the user for NOT aiming. The SCR more than the AR thou.
-Shotty G. B.= if you edit your post specifying the changes needed to the SCR (Hip Fire nerf) i'll like it. But as it is it seems you are really just looking for ANY type of nerf on the SCR and i cant support that. |
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