CAMille DANIELz
planetary retaliation organisation
2
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Posted - 2013.11.22 01:35:00 -
[1] - Quote
Much of the argument that AR's are over-powered is not exaggeration. I recently started using the GEK-38 and my K/D ratio has improved greatly. But there is another issue at the root of these complaints that Texas Red has unconciously touched on - Poeple need to understand the different roles weapons have and how they impact effectiveness in-game.
Assualt Rifles - These are your well-rounded general infantry weapons. Designed to excell in combat at the close to medium range mark (roughly 30 - 100 meteres). AR's have low-medium damage per shot, but have a high rate of fire and are very accurate. If you do any reading in tactical magazines (ie Soldier of Fortune or Home Defense) you'll notice that most fire-fights take place at around 30 meters. This holds true in most FPS games, and Dust is no exception. It is easy to see why this weapon seems so over-powered. It is, in-fact, only doing what it is scientifically engineered to do well. The problem is that the maps on Dust have major choke-points at Control locations (A-E) that favor the use of AR's due to terrian and cover spacing.
Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now, outside of hit-box issues. Skilled into, however, at close range (0-30m) it is almost a point-and-win weapon. AND IT SHOULD BE.
Scrambler Rifles - The Amarr answer to AR's. Scrambler rifles are heavy hitting carbines, with the ability to charge for extreme damage. This comes with a cost though, as the weapon can rapidly overheat and when it does it will explode and the burst can even kill the user. More importantly, if it does explode, you will be unable to shoot, change weapons or throw grenades until the weapon completely cools down. SCRs are designed like real-world carbines, as such they excel as a medium range weapon (50-100m)
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CAMille DANIELz
planetary retaliation organisation
5
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Posted - 2013.11.22 02:19:00 -
[2] - Quote
Shotty GoBang wrote:CAMille DANIELz wrote: Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now, outside of hit-box issues. Skilled into, however, at close range (0-10m) it is almost a point-and-win weapon. AND IT SHOULD BE.
Everything here is wrong. Everything. - The close-quarters weapons of choice. - The AR and ScR consistently outperform the Shotgun in close quarters. The only exception applies to those few low-HP targets the shotgun can OHK. - This weapon is probably the best designed in Dust right now.- The Shotgun routinely fails to "win" in its strictly limited niche. This is either a failure in design or balance. .
Yes, I'll agree it should be better than it is. And I fixed the effective range, good call. The shotgun only fails becuase the AR is too powerful in close range battles, not becuase the shotgun itself is poorly designed.
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