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Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:00:00 -
[1] - Quote
1) Nerf Assault Rifle 2) Nerf Scrambler Rifle
Because weapon balance matters.
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Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:13:00 -
[2] - Quote
Nocturnal Soul wrote:What suit do you use? Scout |
Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:23:00 -
[3] - Quote
Cosgar wrote:Translation: Shotty GoBang wrote:1) Fix TTK 2) Buff scouts
Because game balance matters.
Yes, we Scouts have waited half a year for a balanced suit and unique role. But at this point in time, bringing these two overpowered weapons into balance is of higher priority. |
Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:38:00 -
[4] - Quote
Nocturnal Soul wrote:Shotty GoBang wrote:Nocturnal Soul wrote:What suit do you use? Scout Ohh lol another scout thinking he can go strait into the barrel of a gun and come out alive Is this best defense you can offer in support of these overtly over-powered weapons? Questioning my intellect? Ohh lol .. indeed.
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Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 06:47:00 -
[5] - Quote
Cosgar wrote:
1.4 made everything short of plasma cannons OP. When a weapon's DPS comes close to or surpasses a proto suit's EHP in a high health, strafing FPS, something is wrong in the state of Reykjavik. Everything needs to be re-balanced. There's too many weapons that are way too good at all tiers, too many that are only good at prototype, and grenades are insane. You can't isolate the problem to just two weapons when the core of the game shifted from sorta Halo to CoD in two patches. This isn't beta anymore, we shouldn't have to put up with this.
We can call into question theory and design, and debate all day long sound points therein ... But once said and done, the point remains ... No weapon performs on par with the AR and ScR. |
Shotty GoBang
Pro Hic Immortalis
2350
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Posted - 2013.11.22 00:13:00 -
[6] - Quote
ACE OF JOKERS wrote: I respect you shotty,so i wont be too harsh. HTFU with nerf the SCR. Stop being a puss if a SCR user connects a CHARGED SCR shot on you you were doing it wrong.
No problem with charged shots.
ACE OF JOKERS wrote:AGAIN I COULD HOWEVER , deal with a HIP-FIRE nerf on the SCR. I hate any scrub using it to srpray and pray.... Here's the problem.
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Shotty GoBang
Pro Hic Immortalis
2359
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Posted - 2013.11.22 01:57:00 -
[7] - Quote
CAMille DANIELz wrote: Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now, outside of hit-box issues. Skilled into, however, at close range (0-30m) it is almost a point-and-win weapon. AND IT SHOULD BE.
Everything here is wrong.
- The close-quarters weapons of choice. - The AR and ScR out-DPS the Shotgun in close quarters.
- This weapon is probably the best designed in Dust right now. - This weapon does fails to excel in its strictly limited niche, which is either a failure in design or balance.
- ...outside of hit-box issues - Shotgun Hit Detection is as good as its ever been.
- At close range (0-30m) it is almost a ... a point-and-win weapon. - Beyond 5 or so meters the Shotgun deals minimal damage. Even in optimal range, tanked MedFrames require 3+ blasts. The Shotgun is far from a point-and-win weapon. |
Shotty GoBang
Pro Hic Immortalis
2362
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Posted - 2013.11.22 02:34:00 -
[8] - Quote
CAMille DANIELz wrote: Yes, I'll agree it should be better than it is. And I fixed the effective range, good call. The shotgun only fails becuase the AR is too powerful in close range battles, not becuase the shotgun itself is poorly designed.
Agreed. Though we can't leave the ScR out of the equation. It over-performs from the hip just as severely as the AR. |
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