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Eurydice Itzhak
Militaires Sans Jeux
237
|
Posted - 2013.11.18 05:40:00 -
[1] - Quote
Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
|
Posted - 2013.11.18 05:44:00 -
[2] - Quote
Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener |
Atiim
Living Like Larry Schwag
1121
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Posted - 2013.11.18 05:45:00 -
[3] - Quote
Sure.
If you have a really good HAV fit.
Check out my corp's new website here :D
-HAND
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Sinboto Simmons
SVER True Blood Public Disorder.
2234
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Posted - 2013.11.18 05:47:00 -
[4] - Quote
Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often.......
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Borne Velvalor
Endless Hatred
923
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Posted - 2013.11.18 05:48:00 -
[5] - Quote
Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality.
Vehicles need to be cheaper, even if they are weaker. AV needs to be more consistent across tiers. Normal weapons should deal more damage to vehicles. Repairing needs to be slower and total HP needs to go up. Right now, you either burst damage the tank to death before it can react and the pilot screams OP, or you get them 80% down and they boost around a corner with their reppers turned on, only to return 30 seconds later, making the AV guy scream OP.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Kasote Denzara
A Vulture
822
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Posted - 2013.11.18 05:49:00 -
[6] - Quote
Sinboto Simmons wrote:Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often.......
Shhh, don't tell them that we have to seriously invest into entire trees in order to be able to combat most things! Cores, weapons, suits, modules, other weapons as backup, equipment...
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Eurydice Itzhak
Militaires Sans Jeux
238
|
Posted - 2013.11.18 05:50:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener
Apologies. Also I won't give it grief until i try it to be honest but if 1.7 sucks I'm outtie. Tanking hasn't been fun since Chrome. Murder taxis have been removed. Dropships are fun but isk sinks in the worst way. |
Eurydice Itzhak
Militaires Sans Jeux
238
|
Posted - 2013.11.18 05:54:00 -
[8] - Quote
Sinboto Simmons wrote:Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often.......
My scout friend is sustainable with an adv suit and adv weapons and pro mods.
No vehicle is sustainable at all. Besides llav thats getting removed.
Can't speak for heavies. |
Eurydice Itzhak
Militaires Sans Jeux
238
|
Posted - 2013.11.18 05:57:00 -
[9] - Quote
Kasote Denzara wrote:Sinboto Simmons wrote:Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often....... Shhh, don't tell them that we have to seriously invest into entire trees in order to be able to combat most things! Cores, weapons, suits, modules, other weapons as backup, equipment...
I have an 8m sp alt. Min logi. I know how it goes. But imagine having to use starter fits for 5 matches to play one game in your suit of choice, then back on the grind. |
Meeko Fent
Commando Perkone Caldari State
1588
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Posted - 2013.11.18 06:00:00 -
[10] - Quote
Considering Tanks are going to be more survivable now, i would have to say use militia tanks in PUBs.
Both before and after 1.7.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 06:00:00 -
[11] - Quote
Eurydice Itzhak wrote:jerrmy12 kahoalii wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener Apologies. Also I won't give it grief until i try it to be honest but if 1.7 sucks I'm outtie. Tanking hasn't been fun since Chrome. Murder taxis have been removed. Dropships are fun but isk sinks in the worst way. armor constant reps high hp lower speed, longer cooldowns longer lasting modules
shields medium hp recharge delay inate recharge rate shorter cooldowns shorter module duration
i want that^ |
Lorhak Gannarsein
601
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Posted - 2013.11.18 06:05:00 -
[12] - Quote
I kind of like that vehicles are so unsustainable... I'd be happy with a 25% price cut, but I don't ever want it so that you can die and still break even; I'd like it if I could run a profit in my best fit after five matches, though.
I Support SP Rollover
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Pokey Dravon
OSG Planetary Operations Covert Intervention
988
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Posted - 2013.11.18 06:08:00 -
[13] - Quote
While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank.
ADS Reports - Defining Racial Themes
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Eurydice Itzhak
Militaires Sans Jeux
238
|
Posted - 2013.11.18 06:10:00 -
[14] - Quote
Lorhak Gannarsein wrote:I kind of like that vehicles are so unsustainable... I'd be happy with a 25% price cut, but I don't ever want it so that you can die and still break even; I'd like it if I could run a profit in my best fit after five matches, though.
What would be so awful about dying once and breaking even?
Although my personal goal is two matches makes a tiny profit on a fit. The third match is all profit. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
|
Posted - 2013.11.18 06:11:00 -
[15] - Quote
Pokey Dravon wrote:While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank. mlt modules are still garbage 80 second cooldown FTW, complex is LOL 50, stupid |
4447
Pure Innocence. EoN.
814
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Posted - 2013.11.18 06:12:00 -
[16] - Quote
Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality.
Yea, because you get the right to earn more money. You field a tank, you risk your tank, just like everyone else with their suits. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
650
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Posted - 2013.11.18 06:12:00 -
[17] - Quote
I realize that this will never happen seeing how it's too late in the development but there should have been two separate xp (sp) systems acrued for each player - one for infantry skill and the other one for vehicles. This way would woulda avoided all this vehicle whinning of ppl that willingly speced into something they cant afford to run. |
Eurydice Itzhak
Militaires Sans Jeux
238
|
Posted - 2013.11.18 06:13:00 -
[18] - Quote
Pokey Dravon wrote:While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank.
A proto turret costs 1m isk.
Modules are cheap comparatively. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
|
Posted - 2013.11.18 06:15:00 -
[19] - Quote
4447 wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. Yea, because you get the right to earn more money. You field a tank, you risk your tank, just like everyone else with their suits. exept i always profit in adv gear, tanks=grind 5 games, infrantry=never grind, they have free fits too with passives and fit adv modules on |
Pokey Dravon
OSG Planetary Operations Covert Intervention
988
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Posted - 2013.11.18 06:15:00 -
[20] - Quote
Eurydice Itzhak wrote:Pokey Dravon wrote:While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank. A proto turret costs 1m isk. Modules are cheap comparatively.
Im well aware of how much they cost and I make no claim to the fact I know what the price points for 1.7 will be.
Also, you don't HAVE to equip a Proto Turret for random matches you know.
ADS Reports - Defining Racial Themes
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Eurydice Itzhak
Militaires Sans Jeux
239
|
Posted - 2013.11.18 06:15:00 -
[21] - Quote
Ludvig Enraga wrote:I realize that this will never happen seeing how it's too late in the development but there should have been two separate xp (sp) systems acrued for each player - one for infantry skill and the other one for vehicles. This way would woulda avoided all this vehicle whinning of ppl that willingly speced into something they cant afford to run.
That no one can afford to run without the backing of a sucessful pc corp*
Shut up until you learn some more. |
Eurydice Itzhak
Militaires Sans Jeux
239
|
Posted - 2013.11.18 06:18:00 -
[22] - Quote
4447 wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. Yea, because you get the right to earn more money. You field a tank, you risk your tank, just like everyone else with their suits.
Thats stupid. Would you enjoy grinding 5 matches in starter fits to play one match in an adv suit of your choice? It would be ridiculous.
I can run proto min logi all day and make profits in matches.
I can't run one vehicle and make a profit. |
Iron Wolf Saber
Den of Swords
10374
|
Posted - 2013.11.18 06:19:00 -
[23] - Quote
Capital ships are not that sustainable as well to lose every battle.
Yet such capital pilots are often provided for.. I wonder why and how?
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Eurydice Itzhak
Militaires Sans Jeux
239
|
Posted - 2013.11.18 06:21:00 -
[24] - Quote
Iron Wolf Saber wrote:Capital ships are not that sustainable as well to lose every battle.
I don't know much about eve but i know there are pve ways to make isk.
I also have a feeling that's something only large corps run or do.
The fact that you made that comment confirms 1.7 will see no isk changes though which really is sad. |
Eurydice Itzhak
Militaires Sans Jeux
240
|
Posted - 2013.11.18 07:20:00 -
[25] - Quote
Bump and bed. |
Rei Shepard
The Rainbow Effect
1006
|
Posted - 2013.11.18 07:24:00 -
[26] - Quote
Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality.
If vehicles had the prices of a dropsuit, a single AV guy should be able to take out one in same timeframe of a Duvolle at point blank range.
Or you explode if you take one AV grenade, i know my proto suit explodes on a Militia Grade grenade, so only fair that if tanks can be spammed like dropsuits, they behave like dropsuits.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Eurydice Itzhak
Militaires Sans Jeux
240
|
Posted - 2013.11.18 07:35:00 -
[27] - Quote
Rei Shepard wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. If vehicles had the prices of a dropsuit, a single AV guy should be able to take out one in same timeframe of a Duvolle at point blank range. Or you explode if you take one AV grenade, i know my proto suit explodes on a Militia Grade grenade, so only fair that if tanks can be spammed like dropsuits, they behave like dropsuits.
I can run my proto Minnie through an ambush or two without dying (in pubs).
Seems like you might just have a case of the bads.
But my hope is that two or three matches makes a profit. Not like dropsuits where one match makes enough for two proto suits.
Also not sleepy enough, clearly. |
pegasis prime
BIG BAD W0LVES
1290
|
Posted - 2013.11.18 07:41:00 -
[28] - Quote
jerrmy12 kahoalii wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener
dude will you shut it already the 60% hardener is active for 30 seconds and with max skills will cooldown in 45 seconds. if you equip 2 hardeners and a booster your gunlogi will be dam near invincible for the period of module activation.
Its gone from suck .....to blow
level 1 forum warrior
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Atiim
Living Like Larry Schwag
1124
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Posted - 2013.11.18 14:01:00 -
[29] - Quote
How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast.
Check out my corp's new website here :D
-HAND
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4447
Pure Innocence. EoN.
815
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Posted - 2013.11.18 16:03:00 -
[30] - Quote
Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast.
I think tankers just don't get the idea, that you can't run proto every match. |
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
231
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Posted - 2013.11.18 17:05:00 -
[31] - Quote
I strongly support the OP. It doesn't really matter what vehicle survivability/power level is at, as long as it's economically feasible to run them.
Iron Wolf Saber wrote:Capital ships are not that sustainable as well to lose every battle.
Yet such capital pilots are often provided for.. I wonder why and how?
Solo players and pubs are a thing here.
I don't believe any vehicle type (LAV/HAV/DS) is sustainable for the average player with the current economic model. At the high end (ADV/PRO), this sort of economic reality is fine...but even pretty bad players should be able to run a MLT junker, all the time, without external support.
Remove RDVs from the game.
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Drapedup Drippedout
G.U.T.Z
78
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Posted - 2013.11.18 17:08:00 -
[32] - Quote
What if you could skill into a ISK reduction fitting on the skill tree? 5%-10% discount per level. it is x6, core upgrade. Do it CCP. |
RedZer0 MK1
The Generals EoN.
104
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Posted - 2013.11.18 17:18:00 -
[33] - Quote
My AV suit runs me ~150k, but I regularly kill +500k ISK tanks/dropships. It doesnt seem right at all from a price standpoint. |
knight of 6
SVER True Blood Public Disorder.
640
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Posted - 2013.11.18 17:21:00 -
[34] - Quote
jerrmy12 kahoalii wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener then you miss understood the title is perfectly reasonable. and cool downs don't matter profit vs loss matters it's all that matters
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Eurydice Itzhak
Militaires Sans Jeux
241
|
Posted - 2013.11.18 17:26:00 -
[35] - Quote
4447 wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. I think tankers just don't get the idea, that you can't run proto every match.
There's only std tanks and adv modules. Clearly neither of you tank or you would know that.
I can run std suits every match and make a profit.
I can even run proto suits every match (unless teams are stacked) and make a profit. You bad sir? |
4447
Pure Innocence. EoN.
816
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Posted - 2013.11.18 17:30:00 -
[36] - Quote
Eurydice Itzhak wrote:4447 wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. I think tankers just don't get the idea, that you can't run proto every match. There's only std tanks and adv modules. Clearly neither of you tank or you would know that. I can run std suits every match and make a profit. I can even run proto suits every match (unless teams are stacked) and make a profit. You bad sir?
No, i'm really good my best KD in a match was with a heavy 65\1.
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Ryme Intrinseca
Seraphim Auxiliaries
234
|
Posted - 2013.11.18 17:35:00 -
[37] - Quote
I would be happy for vehicles to be significantly cheaper if they were also significantly weaker than they presently are. As in a normal round for a good tanker might be 15-3 with three tanks lost, with tanks cheap enough that they'd still break even. It's a crazy situation at present where a tanker might go 15-1 and still consider it a bad round as they lost their tank, due to the replacement cost. No one's happy with that (either the tanker or the infantry he mowed down). Maybe leave the current tanks in at current prices and abilities for 'premium' events (PC, tourneys, etc). |
Eurydice Itzhak
Militaires Sans Jeux
241
|
Posted - 2013.11.18 17:36:00 -
[38] - Quote
Drapedup Drippedout wrote:What if you could skill into a ISK reduction fitting on the skill tree? 5%-10% discount per level. it is x6, core upgrade. Do it CCP.
If it effected everything related to vehicles that would be amazing. It would make a fully fitted tank cost around 500k which is roughly two matches which is insanely reasonable. |
Eurydice Itzhak
Militaires Sans Jeux
241
|
Posted - 2013.11.18 17:38:00 -
[39] - Quote
4447 wrote:Eurydice Itzhak wrote:4447 wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. I think tankers just don't get the idea, that you can't run proto every match. There's only std tanks and adv modules. Clearly neither of you tank or you would know that. I can run std suits every match and make a profit. I can even run proto suits every match (unless teams are stacked) and make a profit. You bad sir? No, i'm really good my best KD in a match was with a heavy 65\1.
You're a heavy so its probably different for you but in a medium frame you CAN run proto every match and make a profit. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
995
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Posted - 2013.11.18 17:42:00 -
[40] - Quote
Drapedup Drippedout wrote:What if you could skill into a ISK reduction fitting on the skill tree? 5%-10% discount per level. it is x6, core upgrade. Do it CCP.
That makes absolutely not sense for the open market. Once modules and vehicles are player made, you can't have a skill which simply reduces the prices they set, no one would make a profit.
ADS Reports - Defining Racial Themes
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CharCharOdell
1558
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Posted - 2013.11.18 17:51:00 -
[41] - Quote
I'm gonna have to disagree with you.
Back in chrome, tanks were very powerful, but very expensive. In fact, it was almost impossible to profit off of only pubs as a pure breed tanker, but it was possible for those who understood how to tank.
Tanks should not be sustainable for most people at the cost of being less powerful. If a tank costs 500,000 but can't survive an entire round without redljne sniping, then it defeats the purpose of sklljng into it. They need to potentially be god mode for those who put 15,000,000 SP into them and truly understand them. If they r cheap, we'll be seeing tanks take the place of the AR as OP spam weapon.
However, this means that only the best tankers will be paid enough by their corps to spam them, but then again, that is what happens to anything useful.
At the end of the day, if a tank engages only when its hardeners are on and doesn't fight walls of AV, it shouldn't die, except if he is blwtently disregarding the big rule of tanking: don't be a hero.
It worked in Chrome. The good tankers kept their tanks by running- a lot.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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KEROSIINI-TERO
The Rainbow Effect
842
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Posted - 2013.11.18 18:08:00 -
[42] - Quote
Agreeing with Charcodell above.
There's no reason to feel forced to bring out tank every round - even against odds.
I do have a pure HAV specced character and still I have gone and will still go some rounds on feet even though it has had virtually zero infantry SP.
Feeling the scanner is too simple and off balance?
The fix:
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Preacher Death 2
xCosmic Voidx Partners of Industrial Service and Salvage
44
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Posted - 2013.11.18 18:12:00 -
[43] - Quote
Tanks can be cost efficient. To be cost efficient you need the right situation to bring a tank into. You would be foolish for example to bring one into an ambush game where primary combat is happening on multi tiered city like buildings. Such is the blight of the one trick pony. Even in bad situations i've seen experienced pilots blow through AV lines to come out of the game with 23-0. Learn the flow of combat, get experience, put the one trick pony out to pasture, and pick up an AR like the rest of the mercs. |
Ryme Intrinseca
Seraphim Auxiliaries
234
|
Posted - 2013.11.18 18:20:00 -
[44] - Quote
CharCharOdell wrote:I'm gonna have to disagree with you.
Back in chrome, tanks were very powerful, but very expensive. In fact, it was almost impossible to profit off of only pubs as a pure breed tanker, but it was possible for those who understood how to tank.
Tanks should not be sustainable for most people at the cost of being less powerful. If a tank costs 500,000 but can't survive an entire round without redljne sniping, then it defeats the purpose of sklljng into it. They need to potentially be god mode for those who put 15,000,000 SP into them and truly understand them. If they r cheap, we'll be seeing tanks take the place of the AR as OP spam weapon.
However, this means that only the best tankers will be paid enough by their corps to spam them, but then again, that is what happens to anything useful.
At the end of the day, if a tank engages only when its hardeners are on and doesn't fight walls of AV, it shouldn't die, except if he is blwtently disregarding the big rule of tanking: don't be a hero.
It worked in Chrome. The good tankers kept their tanks by running- a lot.
You are talking a lot of sense except for the bold bit. Nothing should be god mode no matter how much SP you put in (and 15mil really isn't a lot). |
GeneralButtNaked
ZionTCD Public Disorder.
578
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Posted - 2013.11.18 18:33:00 -
[45] - Quote
4447 wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. I think tankers just don't get the idea, that you can't run proto every match.
I don't think infantry understands the tank meta at all, and as such make silly statements like the two above.
Did you know that a heavy efficient rep can essentially make you immune from a standard scattered blaster? Tankers know this, and equip accordingly. Even a Scattered Neutron does not pack enough DPS to get through a heavy efficient rep quick enough to kill them. So unless you fancy losing your tank to anyone smart enough to roll a counter tank, you have to go big on the turrets.
Additionally, with the prevalence of jumping swarmers, you need maximum DPS out of your turrets to ensure you can drop them. Same thing with heavies popping out of LAV's. Your only hope is to drop them before they can do enough damage while you are running away.
That one extra hit needed with a STD turret is the difference between the enemy getting one AV grenade off or three. Given the wonky hit detection on blasters, you need every hit to be as potent as possible, because infantry can deal obscene amounts of damage in such small windows.
Not that I would expect infantry to understand all of that, they just want to farm WP off the vehicle users and act like they did something epic afterwards. Most of them are too stupid to realize that just because your AV allows you the power to solo tanks, you can't do it by running directly at them throwing AV nades.
That last part illustrates how comfortable the life is for AV troops right now, they are so used to tanks just popping, that they don't even attempt to think through how to destroy a tank, the strategy is just spam AV until it pops, which is hilarious.
Mr. Hybrid Vayu
|
4447
Pure Innocence. EoN.
817
|
Posted - 2013.11.18 22:19:00 -
[46] - Quote
GeneralButtNaked wrote:4447 wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. I think tankers just don't get the idea, that you can't run proto every match. I don't think infantry understands the tank meta at all, and as such make silly statements like the two above. Did you know that a heavy efficient rep can essentially make you immune from a standard scattered blaster? Tankers know this, and equip accordingly. Even a Scattered Neutron does not pack enough DPS to get through a heavy efficient rep quick enough to kill them. So unless you fancy losing your tank to anyone smart enough to roll a counter tank, you have to go big on the turrets. Additionally, with the prevalence of jumping swarmers, you need maximum DPS out of your turrets to ensure you can drop them. Same thing with heavies popping out of LAV's. Your only hope is to drop them before they can do enough damage while you are running away. That one extra hit needed with a STD turret is the difference between the enemy getting one AV grenade off or three. Given the wonky hit detection on blasters, you need every hit to be as potent as possible, because infantry can deal obscene amounts of damage in such small windows. Not that I would expect infantry to understand all of that, they just want to farm WP off the vehicle users and act like they did something epic afterwards. Most of them are too stupid to realize that just because your AV allows you the power to solo tanks, you can't do it by running directly at them throwing AV nades. That last part illustrates how comfortable the life is for AV troops right now, they are so used to tanks just popping, that they don't even attempt to think through how to destroy a tank, the strategy is just spam AV until it pops, which is hilarious.
People just don't understand what a tank isGǪ and use them as a murder weapon, but the tank is a weapon to smash enemies lines. |
Void Echo
2204
|
Posted - 2013.11.18 22:27:00 -
[47] - Quote
4447 wrote:GeneralButtNaked wrote:4447 wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. I think tankers just don't get the idea, that you can't run proto every match. I don't think infantry understands the tank meta at all, and as such make silly statements like the two above. Did you know that a heavy efficient rep can essentially make you immune from a standard scattered blaster? Tankers know this, and equip accordingly. Even a Scattered Neutron does not pack enough DPS to get through a heavy efficient rep quick enough to kill them. So unless you fancy losing your tank to anyone smart enough to roll a counter tank, you have to go big on the turrets. Additionally, with the prevalence of jumping swarmers, you need maximum DPS out of your turrets to ensure you can drop them. Same thing with heavies popping out of LAV's. Your only hope is to drop them before they can do enough damage while you are running away. That one extra hit needed with a STD turret is the difference between the enemy getting one AV grenade off or three. Given the wonky hit detection on blasters, you need every hit to be as potent as possible, because infantry can deal obscene amounts of damage in such small windows. Not that I would expect infantry to understand all of that, they just want to farm WP off the vehicle users and act like they did something epic afterwards. Most of them are too stupid to realize that just because your AV allows you the power to solo tanks, you can't do it by running directly at them throwing AV nades. That last part illustrates how comfortable the life is for AV troops right now, they are so used to tanks just popping, that they don't even attempt to think through how to destroy a tank, the strategy is just spam AV until it pops, which is hilarious. People just don't understand what a tank isGǪ and use them as a murder weapon, but the tank is a weapon to smash enemies lines.
smashing through enemy lines includes murdering many, many grunts in front of it.
Youtube
Closed Beta (Tanker) Vet
Level 2.2 Forum Warrior
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Oswald Rehnquist
624
|
Posted - 2013.11.18 22:30:00 -
[48] - Quote
Sinboto Simmons wrote:Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often.......
Vehicles are a whole other beast altogether, I entirely agree with that the OP is saying, the rewards don't compensate for the cost.
Below 28 dB
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Eurydice Itzhak
Militaires Sans Jeux
241
|
Posted - 2013.11.18 23:10:00 -
[49] - Quote
CharCharOdell wrote:I'm gonna have to disagree with you.
Back in chrome, tanks were very powerful, but very expensive. In fact, it was almost impossible to profit off of only pubs as a pure breed tanker, but it was possible for those who understood how to tank.
Tanks should not be sustainable for most people at the cost of being less powerful. If a tank costs 500,000 but can't survive an entire round without redljne sniping, then it defeats the purpose of sklljng into it. They need to potentially be god mode for those who put 15,000,000 SP into them and truly understand them. If they r cheap, we'll be seeing tanks take the place of the AR as OP spam weapon.
However, this means that only the best tankers will be paid enough by their corps to spam them, but then again, that is what happens to anything useful.
At the end of the day, if a tank engages only when its hardeners are on and doesn't fight walls of AV, it shouldn't die, except if he is blwtently disregarding the big rule of tanking: don't be a hero.
It worked in Chrome. The good tankers kept their tanks by running- a lot.
This isnt the first time ive had to say it was EASY to make a profit with my sagaris in chrome. Don't talk like it was hard. It took a long time but it was easy.
Notice I never mention HAVs though in my topic title. I'm including all vehicles. |
Eurydice Itzhak
Militaires Sans Jeux
241
|
Posted - 2013.11.18 23:17:00 -
[50] - Quote
Preacher Death 2 wrote:Tanks can be cost efficient. To be cost efficient you need the right situation to bring a tank into. You would be foolish for example to bring one into an ambush game where primary combat is happening on multi tiered city like buildings. Such is the blight of the one trick pony. Even in bad situations i've seen experienced pilots blow through AV lines to come out of the game with 23-0. Learn the flow of combat, get experience, put the one trick pony out to pasture, and pick up an AR like the rest of the mercs. I guarantee I have more experience than you. It's not the point.
Would you play dust if you had to play 5 matches in a starter fit to play one game in a role specific suit? I doubt it. |
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Eurydice Itzhak
Militaires Sans Jeux
241
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Posted - 2013.11.19 04:20:00 -
[51] - Quote
Bump. |
Thor McStrut
Reckoners
406
|
Posted - 2013.11.19 04:47:00 -
[52] - Quote
Eurydice Itzhak wrote:Ludvig Enraga wrote:I realize that this will never happen seeing how it's too late in the development but there should have been two separate xp (sp) systems acrued for each player - one for infantry skill and the other one for vehicles. This way would woulda avoided all this vehicle whinning of ppl that willingly speced into something they cant afford to run. That no one can afford to run without the backing of a sucessful pc corp* Shut up until you learn some more.
I'm gonna go out on a limb here and say, Working as intended. If you wanna be in a vehicle all day everyday, it's gonna cost you some isk.
Shut up until you earn some more. |
Atiim
Living Like Larry Schwag
1145
|
Posted - 2013.11.19 04:51:00 -
[53] - Quote
Well, if you are going to use the best modules and turrets this game has to offer, then no it shouldn't be cost effective at all. In fact, you should be penalized with the ISK cost.
Why don't we make PRO suits and weapons cheap so everyone can afford to run it every match 24/7? That would help balance things
Check out my corp's new website here :D
-HAND
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Eurydice Itzhak
Militaires Sans Jeux
241
|
Posted - 2013.11.19 04:52:00 -
[54] - Quote
Thor McStrut wrote:Eurydice Itzhak wrote:Ludvig Enraga wrote:I realize that this will never happen seeing how it's too late in the development but there should have been two separate xp (sp) systems acrued for each player - one for infantry skill and the other one for vehicles. This way would woulda avoided all this vehicle whinning of ppl that willingly speced into something they cant afford to run. That no one can afford to run without the backing of a sucessful pc corp* Shut up until you learn some more. I'm gonna go out on a limb here and say, Working as intended. If you wanna be in a vehicle all day everyday, it's gonna cost you some isk. Shut up until you earn some more.
Ded game. Not many corps to join that can provide the dosh.
Ded game. No corps for tankers to join, no tankers playing the game. Game more ded.
Great plan. |
Eurydice Itzhak
Militaires Sans Jeux
241
|
Posted - 2013.11.19 04:53:00 -
[55] - Quote
Atiim wrote:Well, if you are going to use the best modules and turrets this game has to offer, then no it shouldn't be cost effective at all. In fact, you should be penalized with the ISK cost.
Why don't we make PRO suits and weapons cheap so everyone can afford to run it every match 24/7? That would help balance things
This argument is so stupid it hurts. I run Pro minnie all day and make profits. If you stop being bad you could too.
But you don't tank or play infantry at any sort of respectable skill level so your opinion really is irrelevant. |
Atiim
Living Like Larry Schwag
1145
|
Posted - 2013.11.19 04:59:00 -
[56] - Quote
Eurydice Itzhak wrote:Atiim wrote:Well, if you are going to use the best modules and turrets this game has to offer, then no it shouldn't be cost effective at all. In fact, you should be penalized with the ISK cost.
Why don't we make PRO suits and weapons cheap so everyone can afford to run it every match 24/7? That would help balance things This argument is so stupid it hurts. I run Pro minnie all day and make profits. If you stop being bad you could too. But you don't tank or play infantry at any sort of respectable skill level so your opinion really is irrelevant. 1.) I could do very well in all PRO gear. I just can't afford to run it in anything but PC. Not everyone has a fat stack of cash and an ISK machine know as Molden Heath ya know.
2.) That's really hurtful coming from someone who I've yet to see in a match.
So your saying that PRO modules and gear should be cheaper? No.
(Also, why don't you actually address the argument being given to you instead of resorting to name calling and ad hominem. It usually makes your "argument" a whole lot more credible)
Check out my corp's new website here :D
-HAND
|
CharCharOdell
1563
|
Posted - 2013.11.19 04:59:00 -
[57] - Quote
i think we all need to come to terms with the fact that only rich players in rich corps will be able to afford to purely spec tanks.
When a newberry comes into Learning Coalition chat and asks me to teach him how to tank, I say "no, get a good infantry game first, because tanking is not sustainable. It will not increase your KDR in accordance with how much isk you will lose in the process." then when they have a G-1 with an AR and their core skills up i consider it, but i dont encourage wannabe tankers to tank. it just makes them into someone who will quit the game.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Eurydice Itzhak
Militaires Sans Jeux
241
|
Posted - 2013.11.19 05:02:00 -
[58] - Quote
Atiim wrote:Eurydice Itzhak wrote:Atiim wrote:Well, if you are going to use the best modules and turrets this game has to offer, then no it shouldn't be cost effective at all. In fact, you should be penalized with the ISK cost.
Why don't we make PRO suits and weapons cheap so everyone can afford to run it every match 24/7? That would help balance things This argument is so stupid it hurts. I run Pro minnie all day and make profits. If you stop being bad you could too. But you don't tank or play infantry at any sort of respectable skill level so your opinion really is irrelevant. 1.) I could do very well in all PRO gear. I just can't afford to run it in anything but PC. Not everyone has a fat stack of cash and an ISK machine know as Molden Heath ya know. 2.) That's really hurtful coming from someone who I've yet to see in a match. So your saying that PRO modules and gear should be cheaper? No. (Also, why don't you actually address the argument being given to you instead of resorting to name calling and ad hominem. It usually makes your "argument" seem a whole lot more credible)
I edited my post. I was so taken aback by the stupidity of your statement I forgot to reply to it.
You just said you cant make a profit in pubs with pro gear. I do on my minnie. So I should be able to make profit on my std tanks, according to what you say.
CharCharOdell wrote:i think we all need to come to terms with the fact that only rich players in rich corps will be able to afford to purely spec tanks.
When a newberry comes into Learning Coalition chat and asks me to teach him how to tank, I say "no, get a good infantry game first, because tanking is not sustainable. It will not increase your KDR in accordance with how much isk you will lose in the process." then when they have a G-1 with an AR and their core skills up i consider it, but i dont encourage wannabe tankers to tank. it just makes them into someone who will quit the game.
This promotes the dying game circle I illustrated earlier.
EDIT: Also Char, Ive seen you about 5 times in game so far, usually FW I believe (might have just been skirmish) and I've never seen you run a tank.
If you didn't have a ridiculous amount of SP already built up, you would be running starter fits. I saw you murkin with that GEK. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.11.19 05:34:00 -
[59] - Quote
Borne Velvalor wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. Vehicles need to be cheaper, even if they are weaker. AV needs to be more consistent across tiers. Normal weapons should deal more damage to vehicles. Repairing needs to be slower and total HP needs to go up. Right now, you either burst damage the tank to death before it can react and the pilot screams OP, or you get them 80% down and they boost around a corner with their reppers turned on, only to return 30 seconds later, making the AV guy scream OP.
Message from Godin: If the Av'er got WP's (and therefore paid), he/she wouldn't scream OP...... |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.11.19 05:42:00 -
[60] - Quote
Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast.
Message from Godin: When going against Ika Forges and Wiki Swarms, you are forced to use the best you got (using PROTO turrets outside of PC is for scrubs though). Otherwise, you would lose even more ISK due to the **** poor fits that you have. |
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Lorhak Gannarsein
612
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Posted - 2013.11.19 05:53:00 -
[61] - Quote
Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote:Atiim wrote:Well, if you are going to use the best modules and turrets this game has to offer, then no it shouldn't be cost effective at all. In fact, you should be penalized with the ISK cost.
Why don't we make PRO suits and weapons cheap so everyone can afford to run it every match 24/7? That would help balance things This argument is so stupid it hurts. I run Pro minnie all day and make profits. If you stop being bad you could too. But you don't tank or play infantry at any sort of respectable skill level so your opinion really is irrelevant. 1.) I could do very well in all PRO gear. I just can't afford to run it in anything but PC. Not everyone has a fat stack of cash and an ISK machine know as Molden Heath ya know. 2.) That's really hurtful coming from someone who I've yet to see in a match. So your saying that PRO modules and gear should be cheaper? No. (Also, why don't you actually address the argument being given to you instead of resorting to name calling and ad hominem. It usually makes your "argument" seem a whole lot more credible) I edited my post. I was so taken aback by the stupidity of your statement I forgot to reply to it. You just said you cant make a profit in pubs with pro gear. I do on my minnie. So I should be able to make profit on my std tanks, according to what you say. CharCharOdell wrote:i think we all need to come to terms with the fact that only rich players in rich corps will be able to afford to purely spec tanks.
When a newberry comes into Learning Coalition chat and asks me to teach him how to tank, I say "no, get a good infantry game first, because tanking is not sustainable. It will not increase your KDR in accordance with how much isk you will lose in the process." then when they have a G-1 with an AR and their core skills up i consider it, but i dont encourage wannabe tankers to tank. it just makes them into someone who will quit the game. This promotes the dying game circle I illustrated earlier. EDIT: Also Char, Ive seen you about 5 times in game so far, usually FW I believe (might have just been skirmish) and I've never seen you run a tank. If you didn't have a ridiculous amount of SP already built up, you would be running starter fits. I saw you murkin with that GEK.
Like most sensible tankers, he only seems to drop in tanks to kill other tanks XD and it works. watched him screw over some poor bastards the other day XD
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Atiim
Living Like Larry Schwag
1149
|
Posted - 2013.11.19 14:05:00 -
[62] - Quote
Roger Cordill wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. Message from Godin: When going against Ika Forges and Wiki Swarms, you are forced to use the best you got (using PROTO turrets outside of PC is for scrubs though). Otherwise, you would lose even more ISK due to the **** poor fits that you have. This alt still exists? I'm surprised. Mintchip and Logibro must have been in a very good mood yesterday.
When going up against tanks using PRO and Complex gear, a STD and ADV Swarm launcher won't cut it.
The tank will just stomp everything. Your point?
Check out my corp's new website here :D
-HAND
|
Preacher Death 2
xCosmic Voidx Partners of Industrial Service and Salvage
45
|
Posted - 2013.11.19 15:45:00 -
[63] - Quote
Eurydice Itzhak wrote:Preacher Death 2 wrote:Tanks can be cost efficient. To be cost efficient you need the right situation to bring a tank into. You would be foolish for example to bring one into an ambush game where primary combat is happening on multi tiered city like buildings. Such is the blight of the one trick pony. Even in bad situations i've seen experienced pilots blow through AV lines to come out of the game with 23-0. Learn the flow of combat, get experience, put the one trick pony out to pasture, and pick up an AR like the rest of the mercs. I guarantee I have more experience than you. It's not the point. Would you play dust if you had to play 5 matches in a starter fit to play one game in a role specific suit? I doubt it. Experience involving risk reward scenarios is quite a valid point because knowledge is power. Also whether or not I have more experience than you was not brought up in my original post.
5 Matches for just a suit, no. 2-3 for a proto suit, yes. Sitting on 203 mil. and climbing I feel proto is still far to cheap. 3-5 matches to afford a tank should be fairly acceptable.
This is all coming from a long time Eve player who feels that Dust should have greater consequences for failure. In my head your argument sounds like " why does my battleship not cost the same as a cruiser." |
Eurydice Itzhak
Militaires Sans Jeux
242
|
Posted - 2013.11.19 23:22:00 -
[64] - Quote
Atiim wrote:Roger Cordill wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. Message from Godin: When going against Ika Forges and Wiki Swarms, you are forced to use the best you got (using PROTO turrets outside of PC is for scrubs though). Otherwise, you would lose even more ISK due to the **** poor fits that you have. This alt still exists? I'm surprised. Mintchip and Logibro must have been in a very good mood yesterday. When going up against tanks using PRO and Complex gear, a STD and ADV Swarm launcher won't cut it. The tank will just stomp everything. Your point? There is no proto or complex gear for tanks. Aside from turrets.
If you tanked you would know this. |
Eurydice Itzhak
Militaires Sans Jeux
242
|
Posted - 2013.11.19 23:26:00 -
[65] - Quote
Preacher Death 2 wrote:Eurydice Itzhak wrote:Preacher Death 2 wrote:Tanks can be cost efficient. To be cost efficient you need the right situation to bring a tank into. You would be foolish for example to bring one into an ambush game where primary combat is happening on multi tiered city like buildings. Such is the blight of the one trick pony. Even in bad situations i've seen experienced pilots blow through AV lines to come out of the game with 23-0. Learn the flow of combat, get experience, put the one trick pony out to pasture, and pick up an AR like the rest of the mercs. I guarantee I have more experience than you. It's not the point. Would you play dust if you had to play 5 matches in a starter fit to play one game in a role specific suit? I doubt it. Experience involving risk reward scenarios is quite a valid point because knowledge is power. Also whether or not I have more experience than you was not brought up in my original post. 5 Matches for just a suit, no. 2-3 for a proto suit, yes. Sitting on 203 mil. and climbing I feel proto is still far to cheap. 3-5 matches to afford a tank should be fairly acceptable. This is all coming from a long time Eve player who feels that Dust should have greater consequences for failure. In my head your argument sounds like " why does my battleship not cost the same as a cruiser." As it stands now I pay 1 to 2m isk for the exact same killing power I spend 150k for on my minmatar logi.
This game is not a mmo. It couldn't be more different from eve.
You still havent answered because you wouldn't.
5 games in a starter fit to play a role specific suit would be asinine.
Why is it forced upon vehicle users. |
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