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Pokey Dravon
OSG Planetary Operations Covert Intervention
988
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Posted - 2013.11.18 06:08:00 -
[1] - Quote
While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank.
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
988
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Posted - 2013.11.18 06:15:00 -
[2] - Quote
Eurydice Itzhak wrote:Pokey Dravon wrote:While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank. A proto turret costs 1m isk. Modules are cheap comparatively.
Im well aware of how much they cost and I make no claim to the fact I know what the price points for 1.7 will be.
Also, you don't HAVE to equip a Proto Turret for random matches you know.
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
995
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Posted - 2013.11.18 17:42:00 -
[3] - Quote
Drapedup Drippedout wrote:What if you could skill into a ISK reduction fitting on the skill tree? 5%-10% discount per level. it is x6, core upgrade. Do it CCP.
That makes absolutely not sense for the open market. Once modules and vehicles are player made, you can't have a skill which simply reduces the prices they set, no one would make a profit.
ADS Reports - Defining Racial Themes
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