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Lorhak Gannarsein
612
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Posted - 2013.11.19 05:53:00 -
[61] - Quote
Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote:Atiim wrote:Well, if you are going to use the best modules and turrets this game has to offer, then no it shouldn't be cost effective at all. In fact, you should be penalized with the ISK cost.
Why don't we make PRO suits and weapons cheap so everyone can afford to run it every match 24/7? That would help balance things This argument is so stupid it hurts. I run Pro minnie all day and make profits. If you stop being bad you could too. But you don't tank or play infantry at any sort of respectable skill level so your opinion really is irrelevant. 1.) I could do very well in all PRO gear. I just can't afford to run it in anything but PC. Not everyone has a fat stack of cash and an ISK machine know as Molden Heath ya know. 2.) That's really hurtful coming from someone who I've yet to see in a match. So your saying that PRO modules and gear should be cheaper? No. (Also, why don't you actually address the argument being given to you instead of resorting to name calling and ad hominem. It usually makes your "argument" seem a whole lot more credible) I edited my post. I was so taken aback by the stupidity of your statement I forgot to reply to it. You just said you cant make a profit in pubs with pro gear. I do on my minnie. So I should be able to make profit on my std tanks, according to what you say. CharCharOdell wrote:i think we all need to come to terms with the fact that only rich players in rich corps will be able to afford to purely spec tanks.
When a newberry comes into Learning Coalition chat and asks me to teach him how to tank, I say "no, get a good infantry game first, because tanking is not sustainable. It will not increase your KDR in accordance with how much isk you will lose in the process." then when they have a G-1 with an AR and their core skills up i consider it, but i dont encourage wannabe tankers to tank. it just makes them into someone who will quit the game. This promotes the dying game circle I illustrated earlier. EDIT: Also Char, Ive seen you about 5 times in game so far, usually FW I believe (might have just been skirmish) and I've never seen you run a tank. If you didn't have a ridiculous amount of SP already built up, you would be running starter fits. I saw you murkin with that GEK.
Like most sensible tankers, he only seems to drop in tanks to kill other tanks XD and it works. watched him screw over some poor bastards the other day XD
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Atiim
Living Like Larry Schwag
1149
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Posted - 2013.11.19 14:05:00 -
[62] - Quote
Roger Cordill wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. Message from Godin: When going against Ika Forges and Wiki Swarms, you are forced to use the best you got (using PROTO turrets outside of PC is for scrubs though). Otherwise, you would lose even more ISK due to the **** poor fits that you have. This alt still exists? I'm surprised. Mintchip and Logibro must have been in a very good mood yesterday.
When going up against tanks using PRO and Complex gear, a STD and ADV Swarm launcher won't cut it.
The tank will just stomp everything. Your point?
Check out my corp's new website here :D
-HAND
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Preacher Death 2
xCosmic Voidx Partners of Industrial Service and Salvage
45
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Posted - 2013.11.19 15:45:00 -
[63] - Quote
Eurydice Itzhak wrote:Preacher Death 2 wrote:Tanks can be cost efficient. To be cost efficient you need the right situation to bring a tank into. You would be foolish for example to bring one into an ambush game where primary combat is happening on multi tiered city like buildings. Such is the blight of the one trick pony. Even in bad situations i've seen experienced pilots blow through AV lines to come out of the game with 23-0. Learn the flow of combat, get experience, put the one trick pony out to pasture, and pick up an AR like the rest of the mercs. I guarantee I have more experience than you. It's not the point. Would you play dust if you had to play 5 matches in a starter fit to play one game in a role specific suit? I doubt it. Experience involving risk reward scenarios is quite a valid point because knowledge is power. Also whether or not I have more experience than you was not brought up in my original post.
5 Matches for just a suit, no. 2-3 for a proto suit, yes. Sitting on 203 mil. and climbing I feel proto is still far to cheap. 3-5 matches to afford a tank should be fairly acceptable.
This is all coming from a long time Eve player who feels that Dust should have greater consequences for failure. In my head your argument sounds like " why does my battleship not cost the same as a cruiser." |
Eurydice Itzhak
Militaires Sans Jeux
242
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Posted - 2013.11.19 23:22:00 -
[64] - Quote
Atiim wrote:Roger Cordill wrote:Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast. Message from Godin: When going against Ika Forges and Wiki Swarms, you are forced to use the best you got (using PROTO turrets outside of PC is for scrubs though). Otherwise, you would lose even more ISK due to the **** poor fits that you have. This alt still exists? I'm surprised. Mintchip and Logibro must have been in a very good mood yesterday. When going up against tanks using PRO and Complex gear, a STD and ADV Swarm launcher won't cut it. The tank will just stomp everything. Your point? There is no proto or complex gear for tanks. Aside from turrets.
If you tanked you would know this. |
Eurydice Itzhak
Militaires Sans Jeux
242
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Posted - 2013.11.19 23:26:00 -
[65] - Quote
Preacher Death 2 wrote:Eurydice Itzhak wrote:Preacher Death 2 wrote:Tanks can be cost efficient. To be cost efficient you need the right situation to bring a tank into. You would be foolish for example to bring one into an ambush game where primary combat is happening on multi tiered city like buildings. Such is the blight of the one trick pony. Even in bad situations i've seen experienced pilots blow through AV lines to come out of the game with 23-0. Learn the flow of combat, get experience, put the one trick pony out to pasture, and pick up an AR like the rest of the mercs. I guarantee I have more experience than you. It's not the point. Would you play dust if you had to play 5 matches in a starter fit to play one game in a role specific suit? I doubt it. Experience involving risk reward scenarios is quite a valid point because knowledge is power. Also whether or not I have more experience than you was not brought up in my original post. 5 Matches for just a suit, no. 2-3 for a proto suit, yes. Sitting on 203 mil. and climbing I feel proto is still far to cheap. 3-5 matches to afford a tank should be fairly acceptable. This is all coming from a long time Eve player who feels that Dust should have greater consequences for failure. In my head your argument sounds like " why does my battleship not cost the same as a cruiser." As it stands now I pay 1 to 2m isk for the exact same killing power I spend 150k for on my minmatar logi.
This game is not a mmo. It couldn't be more different from eve.
You still havent answered because you wouldn't.
5 games in a starter fit to play a role specific suit would be asinine.
Why is it forced upon vehicle users. |
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