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Templar 514
Amarr Templars Amarr Empire
48
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Posted - 2013.11.18 01:33:00 -
[1] - Quote
You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for something like, say, kincats? |
Templar 514
Amarr Templars Amarr Empire
49
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Posted - 2013.11.18 06:15:00 -
[2] - Quote
Justin Tymes wrote:So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet.
The Point<--
Your Head<--
So, listen, I'll lay it out as simply as I can: on dropsuits with limited numbers of low slots *cough*scouts*cough*, then reactive plates are a viable means of gaining both EHP and regen, even though it's worse than a plate+rep combination.
For example, even at STD-ADV level, both of the current racial scout suits/light frames have only TWO low slots. Most Minja suits that I have been able to glance at the mods fitted (mostly CEOPyrex's stuff, since I generally dig his Youtube shorts) tend to favor biotics modules like cardiac regulators or kinetic catalyzers.
Both cardiacs and kincats go into the low slot. Even at the PRO level, the Minja suit still only rocks two low slots, which means getting some additional armor EHP and some regen, while still having room for kincats, cardiacs, damps, fitting mods, or what-have-you, is an incredibly powerful ability.
This also applies to the Amarr Assault A-I, which has only one low slot to start off with, and running a plate+rep hive setup is either SP-prohibitive (K17D R hives), or has far too little endurance (Compact hives), for the majority of players running a STD level Amarr Assault suit.
I'll admit, when I do run them, I currently favor running full-plated setups on my Amarr Assault suits, but this is mostly because I try to squeeze as much armor EHP out of the suit as is possible, while also piling on damage mods for a laser or scrambler rifle.
TL;DR: reactive plates are good if you only have 1 or 2 low slots on your dropsuit, or you want to pile on biotics/EWAR mods, which occupy those same valuable low slots.
EDIT: for the record, I also have a few Amarr Assault suit fits laying around that slap a reactive plate into that lonely low slot and call it a day. |
Templar 514
Amarr Templars Amarr Empire
49
|
Posted - 2013.11.18 20:14:00 -
[3] - Quote
Justin Tymes wrote:Again you're point doesn't make any sense. 1HP/s is garbage and not worth the space, you're better off using an Armor plate that can actually help you tank something. 2 HP/s is barely worth anything, especially at a cost of 16/PG, but at least 60HP is relevant enough to fit on your suit.
le sigh.
It's official, you're an idiot. The entire point of reactive armor plates is to give a degree of armor HP and some armor repping in a single slot. This is intended for dropsuits that have a very small number of low slots that they want to divide between increasing armor HP, adding armor rep, and adding other low slot modules.
For example, the STD-level Amarr Assault dropsuit has only one low slot. You can fit a rep, or a conventional plate, and either use shield extenders to increase your buffer (heresy for Amarr suits to have more shield than armor, BTW), or carry some kind of repping hive, which has the disadvantage of requiring significant SP investment (ADV/PRO rep hives), and also requires you to tie yourself to a particular location.
If your suit only has one low slot, and you want both armor and reps, and can't sacrifice an equipment slot for a rep hive, then reactive plates are incredibly attractive.
If you can only use one low slot for such purposes, because the rest are filled with biotics or EWAR mods, then, once again, reactive plates are attractive.
I'm not saying that reactive plates are good, because they are pretty terrible right now. But they do still provide viable alternatives to those who are willing to experiment with more fits that go off the beaten path.
Right now, if the choice was "have terrible reactive plates" or "have no reactive plates", I'd definitely pick the first one- more options is invariably better for games like DUST (and its progenitor, EVE), and even though the option isn't a very good one, it's still there for those who decide that it will provide them with a benefit.
Also, please learn how to edit quotes so that you are not chain-quoting incredibly large blocks of text. Doing so rapidly becomes an eye-bleeding wall-o'-text.
IceShifter Childhaspawn wrote:Dual tanker in training.
We all considered the reactive plates to be a nod to the caldari and minmatar suits. To be useful to peeps who wanted a little rep and maybe a little armor.
YES. This man understands reactive plates. |
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